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Year: 2012

Goth Chick News: Taking the Week Off

Goth Chick News: Taking the Week Off

image0023The interns are between semesters, the temperatures in Chicago are sub-zero and most important, the Boss is in Belize.

Belize…?  What’s in Belize?  Anybody?

Well, no matter.  What we have here is the perfect storm of opportunity to take the week off and get ready for Goth Chick News’ second busiest season besides Halloween.

Convention season.

In the coming weeks I’ll be road-tripping to St. Louis to cover the 2012 Halloween Costume and Party Show, chatting up the disturbing participants of C2E2 and joining my fellow Black Gate staffers at something called Capri-con (where I’ll appear incognito to see what all you Sci-Fi-er’s get up to when you get together).

Until then, it’s frozen blender drinks and days nights on the sand.

See you next week.

Are you hitting up any conventions this year?  If so, which ones?  Post a comment or drop a line to sue@blackgate.com.

Fantasy Out Loud – Part II

Fantasy Out Loud – Part II

bgfairport-liege-liefYes, Black Gate’s focus is on the literature of the fantastic. But sometimes, fantasy needs a soundtrack.

In my first installment of “Fantasy Out Loud,” I focused on the act of reading adventure fantasy aloud. To children, by and large. But what happens once the darling tots are tucked into bed, with visions of sugarplums (or online MMO’s) dancing in their heads?

I’ll tell you what happens. I go downstairs and crank up the music. And what makes it onto the stereo more often than not? The music of the fantastic.

I’m not referring to film soundtracks, no, nor Wagnerian opera, though both surely count as fantastical (and I hope to treat both in future editions of “Fantasy Out Loud”). No, I’m talking here about rock music and its venerable forbear, folk. Folk music, with special attention here to the tradition of the British Isles, is positively rife with fantasy settings and tropes: swordplay (of both kinds), fairy abductions, marauding giants, the works.

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Art of the Genre: Dark Sun

Art of the Genre: Dark Sun

dark-sun-256

The summer of my sophomore year in college a friend of mine bought a copy of TSR’s Dark Sun Campaign Setting circa 1991. As I’d just gotten into my newest comic book obsession, I didn’t have the cash to spend on RPGs so I was content to let him spend his money on the game as I relegated myself to being a player.

I found the world fun, surprisingly new for stodgy old TSR, and although the campaign I played in ended abruptly when my human gladiator decided he’d had enough of a Halfling in the party and clove him in two, it was still something that stuck with me for many years afterward.

To me, the demise of the setting in 1996 revolved more around the rise of Magic the Gathering and less about TSR’s new age of design that was being brought forth around 1990. This isn’t to say that those works are innately perfect and simply died as the foundation of the industry was eroded away because I often found them lacking, particularly in the department of art.

Now certainly I couldn’t have dreamed that the newest member of TSR’s pit, Gerald Brom, would go on to be one of the greatest fantasy artists of his generation, but he did bring a very different feel to this new universe.

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Atomic Fury: The Original Godzilla on Criterion Collection Blu-ray

Atomic Fury: The Original Godzilla on Criterion Collection Blu-ray

bill-sienkiewicz-godzilla-criterion-cover

This week’s release of the original 1954 Japanese Godzilla (Gojira) on Blu-ray from the Criterion Collection is a major step in recognition for the film in the US. Yes, that’s the Criterion Collection, the premiere quality home video release company, acknowledging that Godzilla is a world cinema classic.

As a life-long Godzilla and giant monster fanatic, I can tell you what a long journey we’ve taken to get to this point. When I became feverishly interested in Japanese fantasy cinema, beyond the boyhood love, in my early twenties, Godzilla and its brethren had almost zero respect in North America. And zero quality home video releases. Even as the awful Roland Emmerich Godzilla hit screens to howls of hatred, there was no corresponding move to get the real films out to North American viewers in editions with subtitles and decent widescreen presentations.

In the mid-2000s, the shift started. The original Godzilla, not the Americanized version with Raymond Burr, got a theatrical stateside release, and then a DVD from Classic Media. G-Fans such as myself were finally freed from having to see the movie on bootleg VHS tapes and could recommend it easily to friends, promising them that the Japanese original would blow their mind with its quality. Now, we’re getting into the big-time cineaste world with Hi-Def and the Criterion Collection.

However, I’d like to temper my enthusiasm for 1954’s Godzilla with this statement: although a great film, it is not my favorite Godzilla movie, nor is it representative of the series.

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Steampunk Spotlight: Cherie Priest’s “Tanglefoot” & Clementine

Steampunk Spotlight: Cherie Priest’s “Tanglefoot” & Clementine

clementineClementine (Amazon, B&N)
Cherie Priest
Subterranean Press (208 pages, Sept. 2010, $4.99)

“Tanglefoot” (free online)
Cherie Priest
Subterranean Press (Fall 2008, free)

Reviewed by Andrew Zimmerman Jones

Cherie Priest has become one of the biggest names in the steampunk sub-genre, starting mostly with her groundbreaking 2009 book Boneshaker that introduced most readers to “The Clockwork Century,” the alternate history 1880’s storyline that she created. There are three main features of “The Clockwork Century”:

  1. The Civil War has been going on for over 20 years.
  2. There are airships (and other steampunk accoutrements, such as goggles).
  3. There are zombies (or close enough approximations)

Boneshaker focused on features 2 and 3, with the Civil War really just a background note that has little direct bearing on the story. After all, it’s set in Seattle, which is far outside the territory where the Civil War is being fought.

Clementine, on the other hand, leaves the zombies behind to focus on the Civil War (and the airships) in far greater detail.

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J.M. McDermott’s Never Knew Another

J.M. McDermott’s Never Knew Another

Never Knew AnotherNever Knew Another
by J.M. McDermott
Night Shade Books (240pp, $14.99 USD, trade paperback February 2011)
Reviewed by Matthew David Surridge

J.M. McDermott’s third book, Never Knew Another, is a secondary-world fantasy tale told in a sparse yet elegant style, about hunters seeking dangerous magical prey — and also about two people drawing closer to each other without knowing it, despite having to hide their true natures from the world around them. Perspectives nest one inside another; the book’s always clear, but leaves much meaningfully unsaid, and effortlessly holds the voices of its characters in a delicate balance, allowing them to contrast with each other without any given one being overwhelmed. It’s a remarkable accomplishment, and a strong, unconventional beginning to a promising trilogy.

It starts with a pair of holy werewolves, following a trail to a human city they call Dogsland. The werewolves are hunting demons, or humans with demonic ancestry. Creatures with demons in their family tree are dangerous; their sweat is acidic, and their blood can wither plants, or make normal humans very sick indeed. It’s as though they’re radioactive, potentially causing illness and death around them even if they don’t consciously intend evil. The hunters see their task as a sacred duty. Their story, though, is effectively a frame for the main action; one of the hunters communes with the memories of a dead demon-descended man, searching through those recollections for hints of the whereabouts of others of his kind. The stories of that man, Jona Lord Joni, and of the others of his kind that he knows, provide the meat of the book.

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Thomas M. MacKay Reviews The Spirit Thief

Thomas M. MacKay Reviews The Spirit Thief

the-spirit-thiefThe Spirit Thief
Rachel Aaron
Orbit Books (327 pp, $7.99, October 2010)
Reviewed by Thomas M. MacKay

Eli Monpress is a thief, and he would be the first to tell you that he is a pretty good one. That is not the reason the wizards of the Spirit Court have put a bounty on his head and sent one of their top troubleshooters to hunt him. Eli Monpress is also a wizard, and he is giving the wizards a bad name. He is deuced hard to catch, though. He travels with a swordsman who carries a magical sword he refuses to use, a demon-possessed girl who refuses to succumb to her demon, and the voices of all the spirits that live in every tumbled rock and growing tree. And Eli Monpress has a goal – it may not be his only goal, it may not even be his most important goal, but Eli Monpress intends to have the bounty on his head grow to be the largest there has ever been.

Of course, in order to do that he is going to have to give a lot of people pretty significant reasons to dedicate their gold to his capture. And since he is a thief, that means stealing things – and he travels to the little country of Mellinor to do just that. Mellior’s perfect because, by law, no wizards are allowed to live there. But Mellinor doesn’t have any great treasures in its treasure room worth doubling the bounty on Eli’s head, so he will have to steal something else. Something they would notice; something they would want back. Something that usually sits on the throne. Or perhaps that should be someone…

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The Birth of Sword’s Edge Publishing

The Birth of Sword’s Edge Publishing

SEP LogoSword’s Edge Publishing released its first product in 2004. Looking back, I think that the reason for starting the company were faulty. Not because it was self-publishing – self-publishing is considered “indy” for role-playing games and not frowned on as it is in fiction – but because myself and my initial partner in the venture wanted to publish rather than be publishers. That is an important distinction. We created SEP not because we wanted to start our own business, but because we wanted to have control over our creations. This is perhaps a laudable goal, but in hindsight I think we could have achieved artistic control without self-publishing.

In truth, while there were a few companies that might have been interested in the modern military adventures for the d20 RPG market – which is what SEP was producing – none of them were “publishers” in the sense that Wizards of the Coast (producers of Dungeons & Dragons), White Wulf (Vampire) or Steve Jackson Game (GURPS) were. Most were relatively successful self-publishers that had expanded into publishing the works of others. Given that these companies were mostly publishing PDFs and that the barrier for entry into the PDF market was low, we decided to just do it ourselves. As with punk rock, DIY has a certain cachet in RPGs. It didn’t necessarily indicate quality, but DIY certainly reflects passion.

We had that.

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Selling Shadow Ops: Control Point

Selling Shadow Ops: Control Point

shadowopsFor my next trick, I’m going to give everyone a bunch of totally contradictory advice.

My novel Latent, which eventually became Control Point was ready for prime time (i.e. good enough to win the support of the biggest agent in the business) about 6 months before I sent it to my agent. I lost those months to a miasma of self-pity, low self-confidence and ennui.

In the end, the only reason I got up the gumption to send him the manuscript was that I was heading off to Iraq and I didn’t want to get zapped and never have him see the thing.

I’ve told this story before, but I told my agent not to tell me what he thought of it, figuring that his response (positive or negative) would distract me from what I need to be doing (like fighting a WAR).

Of course, he gets the manuscript, loves it, and spends the next four months sitting on his hands waiting for me to come home.

Add that to the six months where I was too scared to send it to him and I delayed my initial publishing deal by almost a year.

Here’s the point: You have to have guts.

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Clarkesworld Issue #64

Clarkesworld Issue #64

cw_64_3001The January issue of Clarkesworld is currently online. Featured fiction: “Scattered Along the River of Heaven” by Aliette de Bodard, “What Everyone Remembers” by Rahul Kanakia and “All the Painted Stars” by Gwendolyn Clare.  Non fiction by Christopher Bahn, Jeremey L. C. Jones and Neil Clarke.  The cover art is by Arthur Wang.

All of this is available online for free; there’s even an audio podcast version of all three stories read by Kate Baker. However, nothing is really free. The magazine is supported by “Clarkesworld Citizens” who donate $10 or more.

We last covered Clarkesworld with issue #63.