Revisiting the Scene of the Crash: John Carpenter’s Ghosts of Mars

Revisiting the Scene of the Crash: John Carpenter’s Ghosts of Mars

Ghosts of Mars One SheetI thought writing two John Carpenter articles in a row was sufficient. I had a strong enough excuse to go two-for-two with Carpenter because of the Blu-ray debuts of Prince of Darkness and In the Mouth of Madness, films that have developed a growing and appreciative fan base. The idea of doing a third article on a John Carpenter film, let alone one on the critically rejected Ghosts of Mars… no that never crossed my mind when I penciled in on my calendar, “Blu-rays for PoD and ItMoM! Write for Black Gate!”

However, enthusiastic comments on both Black Gate and Facebook made it imperative I complete a John Carpenter on Blu-ray trilogy of articles.

(Oh, wait: Assault on Precinct 13 arrives on Blu-ray today. Should I go for four in a row? Or instead do that examination of the Russian animated film The Snow Queen in time for the release of Frozen? I wish more of life’s dilemmas were of this type.)

Watching Ghosts of Mars on Blu-ray was my first time seeing the movie since August 2001, when it managed to hold onto multiplex screens for a week. The horrific opening weekend — coming in ninth place — meant Ghosts of Mars rapidly evaporated into the thin atmosphere, leaving a carbon blast mark people interpreted as the end of John Carpenter’s career. The $28 million science-fiction action/horror film managed a dismal $14 million global gross. Yes, global. Even in a career like Carpenter’s, filled with disappointing box-office returns, Ghost of Mars crashed epically. The critical and audience reaction was also murderous; it seemed unlikely the film would join some of Carpenter’s other financial disappointments like The Thing and Big Trouble in Little China in future fan appreciation.

Yet Carpenter has always had a reputation for being ahead of his time. Was it now time for Ghosts of Mars? Did the passage of twelve years give the film a better sheen, offer more to digest?

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Securing Gamer Posterity

Securing Gamer Posterity

pic_MirusiyaLetterThe hobby of tabletop roleplaying games officially kicked off in early 1974, with the publication of Gary Gygax and Dave Arneson’s Dungeons & Dragons. 2014, which is right around the corner, is thus the 40th anniversary of both D&D and the hobby to which it gave birth. Think about that for a moment: people have been rolling polyhedral dice and pretending to be knights and wizards for nearly four decades. If I didn’t already feel old, that fact certainly would have made feel so.

Though RPGs are still going strong after all these years, the same cannot, unfortunately, be said of many of its founding figures. We lost Gary Gygax in 2008 and Dave Arneson the following year. Many more have followed in the years since, several of whom have been noted here at Black Gate. Many others are still with us, of course; it’s my hope that we’ll take the time to honor and, above all, thank them for their contributions to our lives while we still have the chance to do so. I can’t speak for anyone else, but I have been endlessly enriched and improved because of that boxed set I cracked open at Christmas 1979. I cannot begin to imagine how different the course of my life might have run if it had not been for this crazy hobby. Roleplaying games have truly had a huge impact in making me the person I am today. I doubt I am alone in feeling this way.

Given the importance RPGs have played in so many lives and how influential roleplaying games, both as entertainments and as creative endeavors, have become, I don’t think it’s at all unreasonable to want to see their history preserved for the benefit of future gamers – and historians, some of whom will undoubtedly find value in exploring how a bunch of “let’s pretend” games came to be the wellsprings of so much of contemporary popular culture. Sadly, this hasn’t been the case. There’s no Gygax Collection at the University of Chicago nor are the Arneson Papers safely lodged at the Elmer L. Andersen Library at the University of Minnesota. If you’re interested in piecing together the early history of the hobby – and the individuals who helped create it – you’ll likely have to rely on much more scattered resources to do so, assuming you can find them at all.

Unless you’re interested in M.A.R. Barker and his fantasy world of Tékumel, that is.

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Battle in the Dawn: The Complete Hok the Mighty by Manly Wade Wellman

Battle in the Dawn: The Complete Hok the Mighty by Manly Wade Wellman

oie_1743857GRCQJimHHistorical adventure fiction is one of the primary roots of swords & sorcery. From it you get the same fast-paced adventure in exotic settings.

Some writers of S&S, Robert E. Howard and Sprague de Camp for example, wrote historical adventure fiction alongside their more fantastic stories. Often the tales involve battling Crusaders and Saracens, high seas Viking adventures, swashbuckling freebooters, or Roman centurions fighting Teutonic hordes. Sometimes, though, they star cavemen.

Manly Wade Wellman spent his childhood in a primitive village in Portuguese West Africa. Till he died Wellman spoke of a young boy forced to kill a leopard in order to protect cattle. Other boys had been less lucky and had fallen prey to leopards. His time and experience in Angola was perhaps the greatest influence on his life, but most certainly on his prehistoric stories.

In 1939, after a decade of writing pulp science fiction with titles like “The Disc-Men of Jupiter” and “Outlaws on Callisto,” Manly Wade Wellman introduced his Cro-Magnon hero, Hok the Mighty, in the novelette “Battle in the Dawn.” Four stories followed before he retired the character. While there’s a strong anthropological component to the Hok stories, with footnotes explaining then-current thoughts on the discoveries made by early man, these five tales get progressively more fantastic.

In 2010 Paizo collected all the Hok stories, along with several fragments and the cavenmen vs. Martians mini-epic “The Day of the Conquerors,” in Battle in the Dawn: The Complete Hok the Mighty for their Planet Stories line.

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New Treasures: Assassin’s Dawn: The Complete Hoorka Trilogy, by Stephen Leigh

New Treasures: Assassin’s Dawn: The Complete Hoorka Trilogy, by Stephen Leigh

Slow Fall to Dawn-small Dance of the Hag-small A Quiet of Stone-small Untitled-3

[Click on any of the images above for bigger versions.]

Paperback publishing has come a long way since the early 80s. Improved binding and glues have made producing thicker books much more economical. Or something, I dunno. But we’re definitely living in the golden age of the omnibus, when publishers are cramming shelves with big, fat paperbacks collecting forgotten fantasy and SF series from prior decades, all for about the same price as every other dopey paperback.

Is that a great deal, or what?  I certainly thought so on Saturday, when I found a handsome volume collecting all three novels in Stephen Leigh’s long out-of-print science fantasy Hoorka Trilogy on the shelves at Barnes & Noble. Assassin’s Dawn includes Slow Fall to Dawn (1981), Dance of the Hag (1983), and A Quiet of Stone (1984). The Hoorka are a guild of assassins with a strict code: any victim that can survive until dawn may go free, unmolested. But the consequences of this law can be harsh, especially when the client has no such scruples, as their leader Gyll discovers as he tries to take his guild offworld, into the newly thriving Alliance, a star-spanning organization attempting to put together the pieces of a once-great empire.

Stephen Leigh is also the author of The Crystal Memory, Dark Water’s Embrace, Dinosaur Planet, Speaking Stones, The Bones of God, and The Abraxas Marvel Circus. His publisher DAW has been something of a pioneer in the fantasy omnibus biz, with a nice assortment from Terry A. Adams, Tanya Huff, Marion Zimmer Bradley, C. J Cherryh, Jennifer Roberson, S. Andrew Swann, Peter Morwood, and many others.

Assassin’s Dawn was published May 2013 by DAW. It is 610 fat pages, priced at $8.99 for both the paperback and digital versions.

Amazing Science Fiction, December 1959: A Retro-Review

Amazing Science Fiction, December 1959: A Retro-Review

Amazing Science Fiction December 1959-smallHere’s an issue from very early in Cele Goldsmith’s tenure (and very early in my life, I might add – this issue presumably appeared about a month after I did). It was in fact the first issue of Goldsmith’s second year at the helm.

The cover is by Leo Summers, illustrating (not too accurately) Alan Nourse’s novel Star Surgeon, which appears complete in this issue. Above the magazine title is the title of another story, “Knights of the Dark Tower,” without mention of the author, as was Amazing’s curious habit. Interior illustrations are by Summers, Virgil Finlay, and Mel Varga (with one uncredited).

The editorial, by Norman Lobsenz, celebrates Walter X. Osborn, a man living in the Philippines who was then 85 and had been reading Amazing since its beginning. Osborn’s favorite story? Possibly “The Green Man Returns,” by Harold M. Sherman from December 1947. His least favorite? The Shaver mysteries.

S. E. Cotts’ book review column, The Spectroscope, is extremely short. The one novel covered is Seed of Light, by Edmund Cooper, which Cotts criticizes for being too ambitious. But high praise goes to two anthologies, The World That Couldn’t Be, edited by H. L. Gold, and Mary Kornbluth’s Science Fiction Showcase, which she put together with Fred Pohl’s help (Pohl insists she picked the stories, though – he just helped clear the rights) after Cyril Kornbluth’s death.

The letter column features Bob Anderson, John Hitt, Ray Hahn, Jacqueline Brice, James S. Veldman, Paul Matthews, and Bobby Gene Warner (no names familiar to me, though Warner, as I recall, showed up in another Amazing lettercol from this period). No real controversies. Lots of Praise for Murray Leinster’s “Long Ago, Far Away”.

There is one “Complete Novel”, and 6 short stories, one of them a very brief vignette.

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Blogging Arak Son of Thunder 11: Valda Dances Right Out of Her Armor

Blogging Arak Son of Thunder 11: Valda Dances Right Out of Her Armor

Arak_Vol_1_11As I mentioned before, Arak Son of Thunder issue 11 (July 1982) was the first Arak comic I ever bought from a newsstand (or, more likely, off one of those revolving racks loaded with comics that convenience stores used to have). To my surprise, though, checking the publication date, I now realize that I have been incorrect about a particular autobiographical detail. I have usually characterized myself as having been ten or eleven years old when I was reading these comics. However, I didn’t turn ten until July 1982, and since the dating on comics and other periodicals is usually a month or two ahead of the actual date, I was only nine when I first read this one.

If you remember last week’s post, you’ll see that it makes a bit more sense, given my age at the time, that I found some of the illustrations (reproduced later in this post after the “Read More” jump-break) so shocking. But that’s a topic I covered last week (if you missed it, you can read it here). Today, I want to dive right in to summarizing the issue that made me an Arak fan.

This one is hands-down the best issue to date. The illustrations by Ernie Colón and Alfredo Alcala have never looked better; the plot points Roy Thomas has been setting up over the preceding year start to come together to create deepening mystery, suspense, and action against an epic, ever-expanding mythical background. Especially action. The plot is forwarded with new revelations (and new questions) while delivering nearly non-stop action from first page to last.

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The Crawling Horrors of Mars: Clark Ashton Smith’s “The Vaults of Yoh-Vombis”

The Crawling Horrors of Mars: Clark Ashton Smith’s “The Vaults of Yoh-Vombis”

Xiccarph-smallI have a confession to make. I’ve read almost nothing by Clark Ashton Smith.

I know. I suck. CAS was one of the most important fantasy writers of the pulp era. Alongside H.P. Lovecraft and Robert E. Howard, he established Weird Tales as the most important and influential fantasy magazine of the early 20th Century.

It’s not like I haven’t had plenty of folks on the BG staff trying to steer me right. Ryan Harvey’s epic four-part examination of The Fantasy Cycles of Clark Ashton Smith, starting with The Averoigne Chronicles way back in 2007, was a terrific bit of scholarship, and I was proud to publish it. More recently, John R. Fultz offered a detailed study of Smith’s poem “The Hashish Eater,” and Matthew David Surridge joined the discussion with his 2012 article “A Few Words on Clark Ashton Smith.” Just a few examples.

I blame Isaac Asimov for my early ignorance. Asimov strongly disliked Smith’s ornate style, famously relating the tale of the first CAS story he tried to read, in which he encountered the word “veritas,” which Smith used instead of “truth.” Yes, Asimov noted, veritas does mean truth, but he couldn’t fathom why anyone would use it instead of simply using “truth.” He put the story down and never tried Smith again.

Asimov introduced me to most of my early pulp heroes, in books like Before the Golden Age, The Hugo Winners, and The Early Asimov. His prejudice must have stuck with me, since I read almost nothing by Clark Ashton Smith for my first few decades as an SF reader.

Fortunately, this genre gives you lots of chances. Back in September I purchased a marvelous collection of 28 vintage paperbacks. One of the prizes in the lot was Xiccarph, part of Lin Carter’s highly collectible Ballantine Adult Fantasy library. Before putting it away I decided to dip into it. Here’s what I found on page two of Carter’s intro:

Since Weird Tales quite logically had a right to prefer tales that were weird, Smith conformed. In doing so he invented a minuscule sub-genre all his own.

To see precisely what I mean, turn to the story called “The Vaults of Yoh-Vombis,” which is included in this book.

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Tales of the Wold Newton Universe, Part 3 of 4

Tales of the Wold Newton Universe, Part 3 of 4

Tales of the Wold Newton Universe-smallLast month marked the release of Tales of the Wold Newton Universe, a new anthology from Titan Books that collects, for the first time ever in one volume, Philip José Farmer’s Wold Newton short fiction, as well as tales set in the mythos by other Farmerian authors.

The Wold Newton Family is a group of heroic and villainous literary figures that science fiction author Philip José Farmer postulated belonged to the same genetic family. Some of these characters are adventurers, some are detectives, some explorers and scientists, some espionage agents, and some are evil geniuses. According to Mr. Farmer, the Wold Newton Family originated when a radioactive meteor landed in Wold Newton, England, in the year 1795. The radiation caused a genetic mutation in those present, which endowed many of their descendants with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The Wold Newton Universe is the larger world in which the Wold Newton Family exists and interacts with other characters from popular literature.

To celebrate the release of the new anthology, we’ve asked the contributors to discuss their interest in Philip José Farmer’s work and to tell us something about how their stories in the book specifically fit into the Wold Newton mythos.

For today’s installment, please welcome author and co-editor of Tales of the Wold Newton Universe, Christopher Paul Carey.

Win Scott Eckert,
Co-editor, Tales of the Wold Newton Universe

 

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New Treasures: The City of Dreaming Books by Walter Moers

New Treasures: The City of Dreaming Books by Walter Moers

The City of Dreaming BooksWalter Moers got my attention with his first novel in English, The 13½ Lives of Captain Bluebear, which relates adventures of human-sized bear with blue fur on the fictional continent of Zamonia.

Okay, I know how that sounds. But Moers, who’s also a cartoonist and painter, brings cartoon sensibilities to the page with consummate skill, and his whimsical tales of Zamonia have captured hearts and minds around the world. The 13½ Lives was followed by Rumo, A Wild Ride Through the Night, and The Sorcerer’s Apprentice.

The City of Dreaming Books sounds like his most intriguing title yet, featuring a city-sized library filled with secrets, haunted by the mysterious Shadow King…

Optimus Yarnspinner has inherited from his godfather an unpublished manuscript by an unknown writer. He sets off to track down the mysterious author, who disappeared into Bookholm — the so-called “City of Dreaming Books.” Yarnspinner falls under the spell of this book-obsessed metropolis, where an avid reader and budding author can find any number of charming attractions — priceless signed first editions, salivating literary agents, and for-hire critics. But as Yarnspinner pursues the trail of the missing author, the darker side of Bookholm begins to unveil itself — cold-blooded book hunters, fearsome cyclopean booklings, sharp-toothed animotomes, and of course, the Shadow King, whose howls rise from deep beneath the city at night. Will Yarnspinner survive his quest into this world where reading is a genuine adventure?

Like most of his books, this one features a cover by Moers, and numerous black & white illusrations throughout. Moers’ art is as charming as it is unique, equal parts Virgil Finlay and Dr. Seuss.

I found the brand new sequel, The Labyrinth of Dreaming Book, in the Dealer’s room at Windycon last week for the first time. That means it’s time for me to stop dithering and finally read this one.

The City of Dreaming Books was published by Overlook Press in 2008. It is 462 pages, priced at $17.95 in trade paperback at $11.99 for the digital edition. It was translated from the German by John Brownjohn.

Spotlight on Fantasy Webcomics: Off to See the Wizard in Nakesake

Spotlight on Fantasy Webcomics: Off to See the Wizard in Nakesake

Alana Joli Abbott and Megan Lavey-Heaton
Me with Megan Lavey-Heaton at a meet-up/signing for the Kickstarter backers of the print run of Namesake volume 2.

Webcomics and Kickstarter have come into their own at similar times. Kickstarter has been debated by PW and Tor.com and other places as a publisher/major funder of the indie comics industry. (In 2012, Todd Allen at PW suggested in 2012 that, by cash totals, Kickstarter could be considered the #2 comics publisher in America; Steven Padnick at Tor.com rebutted that they’re a funding source but not a publisher at all. Which is more than semantics, but I think neither would argue against how important Kickstarter has become for the comics industry.) What’s exciting about Kickstarter and other crowdfunding sources is that — like digital printing and web publishing in general — it gives a sense of immediacy and connection between readers and creators. Namesake is one of the webcomics that I follow, and I was excited to contribute to their Kickstarter to get my very own print versions of the first two volumes of the comic. And I was even more excited to pick those books up in person last weekend in New York, at a delightful meet-up in which I got to meet writer Megan Lavey-Heaton, Yamino of Sister Claire, and a number of writers and artists in various stages of publication. It was a fantastic cross-section of geekdom, with comments being bandied across the table about such topics as Doctor Who, Spiderman, and even My Little Pony: Friendship is Magic.

So if it is with a rosy demeanor that I write about the excellent webcomic Namesake, I’ll be the first to divulge that I’m personally invested. (And for the rest of the full disclosure, Megan Lavey-Heaton backed my Kickstarter to self-publish the third novel in an otherwise publisher-abandoned trilogy. The admiration goes both ways.)

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