New Treasures: Bone Dance by Emma Bull

New Treasures: Bone Dance by Emma Bull

Bone Dance Emma Bull-smallI’m not all that familiar with the fantasy of the 90s. That’s the decade I graduated, got a job, got married, had three kids… and my leisure reading time fell to zero. Things got better after the year 2000 as life settled back into a routine, but when I look back at the major publishing events of that decade, things are still kinda fuzzy.

Fortunately, I’m not the only person working at Black Gate. In fact, I’m surrounded by annoying young people who first discovered fantasy in the 90s, and devoured everything on the shelves. I can’t walk to the water cooler without overhearing them go on and on about the books that first turned them into fantasy fans. And the more I listen, the more I realize that they’re talking about Emma Bull.

Emma Bull is not a prolific writer. Her first novel War for the Oaks made a huge splash in 1987; it was followed by Falcon (1989), Bone Dance (1991), Finder (1994), The Princess and the Lord of Night (1994), Freedom and Necessity (1997, co-written with Steven Brust) and Territory (2007). I finally decided it was time to find out how someone can win over an entire generation with half a dozen fantasy novels, and figured I’d start with Bone Dance.

Sparrow’s my name. Trader. Deal-maker. Hustler, some call me. I work the Night Fair circuit, buying and selling pre-nuke videos from the world before. I know how to get a high price, especially on Big Bang collectibles. But the hottest ticket of all is information on the Horsemen — the mind-control weapons that tilted the balance in the war between the Americas. That’s the prize I’m after.

But it seems I’m having trouble controlling my own mind. The Horsemen are coming.

Bone Dance was nominated for a ridiculous number of awards — the Hugo, Nebula, World Fantasy, Locus, and even the Philip K. Dick Award. It was originally published in paperback by Ace in May, 1991, with a typical 80s art by Jean Pierre Targete, who looked like he was trying to paint Corey Hart on the cover. It was reprinted in a handsome trade paperback edition by Tor/Orb Books on July 7, 2009, and this cover has much more of a YA feel — and a new subtitle: “Fantasy for Technophiles.” Bone Dance is 317 pages, priced at $15.99 in trade paperback, or $7.99 for the digital edition. I bought a discounted trade edition at Amazon for just $6.40 — copies are still available if you act fast.

Godzilla Interruption: All Monsters Attack… Because Nobody Talks about It Much

Godzilla Interruption: All Monsters Attack… Because Nobody Talks about It Much

All Monsters Attack Poster with captionI now interrupt my continuing “History of Godzilla on Film” to bring you an Up Close and Personal look at one particular movie: 1969’s All Monsters Attack, also known as Godzilla’s Revenge.

It seems like an out-of-left field pick, since this movie has a poor reputation among the kaiju fans. As film historian Richard Pusateri says on the audio commentary for the current DVD: “Fans cannot decide if this is the worst movie of the series, or the second worst.”

However, I picked this movie for spotlight attention because it rarely receives any attention. Most Godzilla fans have seen it all the way through only once — probably in the English-dubbed version — and then left it on the shelf. With its chunks of stock footage lifted from earlier Godzilla films, fantasy elements that relegate the monsters to existence only in the imagination, and a target audience of third- and fourth-grade children, ­All Monsters Attack is easy for adult viewers to dismiss.

However, the movie contains elements unique among the classic Godzilla series that make it worthy of discussion. And for good or bad, it does have SF legend Ishiro Honda in the director’s chair in his penultimate Godzilla movie.

So let us go pay a visit to late-1960s industrialized Japan and meet a bullied latchkey kid with dreams of monsters.

The Background of All Monsters Attack

Toho Studios planned to conclude the Godzilla series with 1968’s epic Destroy All Monsters. But their resolution did not hold for long. Although the studio system would not collapse for another year, Toho’s movies were doing less business because of television’s popularity. When the studio heads decided to make another Godzilla movie, it was because they devised a way to make it as inexpensively as possible.

Rival studio Daiei’s 1968 movie Gamera vs. Viras inspired Toho’s choice. The Gamera film (released in the U.S. as Destroy All Planets) used battle footage from two previous Gamera movies to expand the running time and reduce the budget, and it used child heroes for direct appeal to the kiddie crowd. Toho gave instructions to producer Tomoyuki Tanaka to create a Godzilla film for children that made extensive use of existing special effects footage.

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Adventure On Film: Paperhouse

Adventure On Film: Paperhouse

By and large, if I had to drop one decade from the annals of cinema, it would be the eighties,SK-Paperhouse-1-334x500 but that period did come up with its share of winners.

One of the eighties’ forgotten gems is the fantasy-horror hybrid, Paperhouse (1988), a British release that did its best to compete with flicks like Heathers for Cineplex space, and failed. U.S. gross, according to the internet movie database, was just over $241 thousand. Sad. Paperhouse deserved better, much better.

Spoiler-free, the plot follows Brit tween Anna, curious about lipstick but not yet ready for boys, as she succumbs to a severe case of glandular fever.  The disease leaves her prone to vivid dreams, all of which stem from Anna’s crayon drawing of a bleak, lonely house. Whatever Anna adds to the house manifests itself in her dreams, and what starts out as a bit of a lark (think Harold and the Purple Crayon) quickly turns sour. Hardly twenty minutes in and it becomes clear that Anna may well have planted (or drawn) the seeds of her own destruction.

Having just read Violette Malan’s piece on John Gardner (On Moral Fiction) right here at Black Gate not a week before sitting down to re-watch Paperhouse, I couldn’t help but be struck by the film’s parallels to Gardner’s own arguments in favor of “moral” art and criticism. But what Gardner posits in his book he pursues by Socratic argument, in essay form; Paperhouse cleverly crafts those same questions into a cohesive dramatic whole.

Yes, the movie can be enjoyed on a purely surface level, without ever ceding the floor to philosophy, but make no mistake, this little chiller has a great deal more on its mind than things that go bump in the night, which is why it holds up so well, twenty-five years on.

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C.S.E. Cooney’s “Martyr’s Gem” Acquired for Rich Horton’s The Year’s Best Science Fiction & Fantasy 2014

C.S.E. Cooney’s “Martyr’s Gem” Acquired for Rich Horton’s The Year’s Best Science Fiction & Fantasy 2014

The Year's Best Science Fiction & Fantasy 2014We were very pleased and proud to hear reports this morning that editor Rich Horton has acquired C.S.E. Cooney’s novella “Martyr’s Gem” for his annual collection, The Year’s Best Science Fiction & Fantasy 2014.

Yay!! Drinks are on us!1

“Martyr’s Gem” was originally published in Ann Leckie’s online magazine GigaNotoSaurus in May of last year. Giganotosaurus publishes one longish fantasy or science fiction story every month, including the Nebula nominees “All the Flavors” by Ken Liu, and “The Migratory Pattern of Dancers” by Katherine Sparrow. If you can’t wait for the book, you can read the complete “Martyr’s Gem” here.

There’s a marvelous animated excerpt narrated by Ms. Cooney, “The Epic of Shursta Sharkbait,” here. Sara Norja at Such Wanderings pretty much summed up our feelings when she said:

It’s a gorgeously written story with characters that jumped off the screen and will linger in my mind for a good while, I suspect. The island culture she’s created is fascinating and vibrant. Sharks and gemstones! Bantering, loving sibling relationships! A society where men and women are pretty equal! An interesting oral storytelling culture and stories-within-stories! I love pretty much everything about this novella. Go forth and be immersed!

It’s fairly unusual for a 19,000-word novella to make it into a Year’s Best volume, so this is something to celebrate. Rich Horton’s volumes are our favorite Year’s Best anthologies out there; the 2014 edition is due in May. We covered the 2013 edition here.

We published C.S.E. Cooney’s novella “Godmother Lizard,” which Tangent Online called “a delightful fantasy… [it] entranced me from the beginning,” and the sequel “Life on the Sun” — which Tangent called “bold and powerful… this one captured a piece of my soul. Brilliant.”


1. Must be of legal drinking age. Must realize we’re joking. Offer not valid outside the continental U.S.A. Or anywhere that serves alcohol.

Nascent Impulse to War Gaming? A Question from the Wag of Oz

Nascent Impulse to War Gaming? A Question from the Wag of Oz

star warsA stray memory — triggered by seeing the first 1977 Star Wars theater-lobby poster on Antiques Roadshow (value $2000!) — made me wonder if a certain time-killer of my childhood was as common as I’ve always just assumed it was. What better place to conduct an informal poll than here at Black Gate — an audience comprised of readers with common interests and shared cultural experiences?

On the left side of the vintage image (so iconic, indelibly impressed upon my generation’s psyche) one sees dozens of x-wing fighters flying in to attack the Death Star. That’s what triggered the memory of a pastime common among my male peers in preschool.

During arts and crafts or any downtime where we were given access to paper and pens/ pencils/ crayons, a perennial favorite was to draw a whole fleet of Rebel x-wing fighters facing off against a fleet of Imperial tie-fighters (Colonial vipers and Cylon raiders worked just as well). That was not the end product, no sir. That was the set-up. The battle would begin, the image soon obliterated as lines were scrawled from the firing vehicle to its target, followed by violent scribbling over of said target to indicate it had exploded. What one was left with was a sheet covered in lines and scribbles, with maybe one or two of vehicles of the victorious side still visible. [Examples follow the “Read More” jump.]

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Vintage Treasures: The Witches of Karres by James H. Schmitz

Vintage Treasures: The Witches of Karres by James H. Schmitz

The Witches of Karres-smallSo I tried to hit all the genre classics in my early days as an SF and fantasy reader, and I think I did a pretty fair job . Sure, I have a few gaps here and there, but overall I think I managed to read the ones that looked interesting.

With a few notable exceptions. I didn’t discover James H. Schmitz until relatively late, and I wasn’t able to lay hands on his most famous novel, Hugo nominee The Witches of Karres, until years after I heard about it. Considering that it’s been re-issued six times since its original 1966 publication, by Ace, Gollancz, Baen, and the Science Fiction Book Club, that’s either really bad luck or I’m not nearly as accomplished a collector as I like to think. I have a copy now, and I look forward to rectifying the situation.

Over the years I’ve read multiple brief synopses of the novel, but my favorite remains P. Schuyler Miller’s Analog review:

In the far future, Mankind has scattered among the stars, bred into peculiar forms and developed peculiar powers. Captain Pausert of Nikkeldepain makes the serious mistake of rescuing three little Witches of Karres from their overwrought owner. There follows espionage, piracy, assorted forms of mayhem, and a freewheeling galactic war that nobody knew was in progress. You will, in the process, encounter such things as Worm Weather, klatha hooks, and a vatch to end all vatches… not to mention grik dogs and Nartheby Sprites and Sheem Robots.

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Margaret St. Clair, Andrew Offutt, and Appendix N: Advanced Readings in D&D

Margaret St. Clair, Andrew Offutt, and Appendix N: Advanced Readings in D&D

The Green Queen Margaret St Clair-smallI think I’ve read — and written — more about Gygax’s Appendix N in the last year than I have in the past three decades.

I’m not sure why there’s been such a recent surge of interest in a relatively short addendum to a 1979 gaming volume, to be honest, but I credit James Maliszewski. He’s examined Appendix N more diligently than any other fan writer, with several intriguing articles on his popular gaming blog Grognardia over the years.

Those include “My Appendix N” (from May 8, 2009), in which he answered the question “What fiction has influenced your campaigns, play styles, and writings?”; “Appendix N 2.0” (June 28, 2010), which reviewed the more extensive list of recommended books Gygax compiled thirteen years after the publication of the DMG, for his 1992 fantasy RPG Mythus Magick; and “Appendix N, 1981 Edition” (June 15, 2011), examining the fantasy authors “whose works are relevant to D&D,” as cited by the authors of What is Dungeons & Dragons?

Perhaps most fascinating, one of James’ earliest articles on the subject was “Addendum to Appendix N,” (November 25, 2008), in which he published Gygax’s answer to the question “How would Appendix N change if you’d written it in 2007 rather than 1979?”:

The fact is that I wouldn’t change the list much, other than to add a couple of novels such as Lanier’s second Hiero yarn, Piers Anthony’s Split Infinity series, and the Disc World books.

I would never add other media forms to a reading list. If someone is interested in comic books and/or graphic novels, they’re on their own.

I think it’s probably safe to say that James has been the king of Appendix N scholarship for the past five years. (Read the complete text of Gygax’s original Appendix N here).

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Revisiting A.B. Mitford’s The 47 Ronin: Japanese Tales of Vampires, Ghosts, and Renegade Samurai

Revisiting A.B. Mitford’s The 47 Ronin: Japanese Tales of Vampires, Ghosts, and Renegade Samurai

The 47 Ronin-smallTwo weeks ago I reviewed the film 47 Ronin, which Universal Pictures labeled a flop only a day after its U.S. release.

At that point the picture had earned about $85 million worldwide. That take has now increased to $116 million (according to BoxOfficeMojo), still well shy of its $175 million budget. Whether or not Universal’s premature announcement doomed the film, it’s now clear they weren’t wrong about its ultimate fate.

While browsing the remainder tables at Barnes & Noble yesterday, I stumbled on a curious title: The 47 Ronin: Japanese Tales of Vampires, Ghosts, and Renegade Samurai, by A.B. Mitford. I assumed it was a guerrilla tie-in; a cheap reprint timed to capitalize on the release of the movie. Except it was published nearly two years ago, in 2012, and there’s nothing cheap at all about the beautiful design, with striking endpapers and gorgeous color art on nearly every page.

I was right about at least one thing though: it is a reprint. It was originally published as Tales of Old Japan in 1871, one of the very first tomes to bring tales of Japanese monsters to Western shores.

Algernon Bertram Mitford was a British diplomat who later became Baron Redesdale. He developed a keen interest in Japanese folk tales while serving as attaché to the British delegation in Japan from 1866 – 1870 where, among other things, he witnessed the dissolution of the last feudal Japanese military government — the Tokugawa shogunate, ruled by the shoguns of the Tokugawa clans at Edo Castle — and the founding of a modern nation-state under Emperor Meiji.

Mitford was writing at a time when Japan was beginning to open to the West for the first time, less than 20 years after American Commodore Matthew Perry infamously sailed into Tokyo Bay with modern steam ships and explosive shell guns, gave the Japanese two white flags, and told them to hoist the flags when they wanted him to cease shelling the city and surrender. Perry forced the opening of Japan with the Convention of Kanagawa, and Mitford, writing a decade later, is a textbook case of white-guy-stupid, especially in how he’s perpetually surprised that the Japanese don’t greet Westerners with open arms and a bottle of warm saki.

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Gifts From the Godfather of Space Opera: The Collected Edmond Hamilton, Volume Four

Gifts From the Godfather of Space Opera: The Collected Edmond Hamilton, Volume Four

The Collected Edmond Hamilton Volume Four-smallCancel all my appointments! My copy of The Reign of the Robots, The Collected Edmond Hamilton, Volume Four arrived today.

Edmond Hamilton is my favorite pulp writer, and has been ever since I encountered his work in Isaac Asimov’s seminal anthology Before the Golden Age. I talked about my early affection for Hamilton — and my frustration at being unable to find some of his most acclaimed early space opera — in my Vintage Treasures piece on The Best of Edmond Hamilton last fall.

At the time I wrote:

While some of Hamilton’s shorter fiction was reprinted over the years, both Cities in the Air and The Universe Wreckers, and much of the longer work which made him famous, was available only in the early pulps in which they first appeared.

Stephen Haffner finally rectified this in 2011 with his The Collected Edmond Hamilton volumes, which gathered at last all of Hamilton’s early pulp work in archival quality hardcovers (thanks Stephen! I owe you one).

When I wrote that, only three volumes of The Collected Edmond Hamilton were available, covering Hamilton’s work from his very first story “The Monster-God of Mamurth” (from Weird Tales, Aug 1926, gathered in The Metal Giants and Others), through “World Atavism” (from Amazing Stories, Aug 1930, collected in The Universe Wreckers.)

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New Treasures: RuneQuest 6 by Pete Nash and Lawrence Whitaker

New Treasures: RuneQuest 6 by Pete Nash and Lawrence Whitaker

Runequest Sixth Edition-smallIt takes a lot to get me to try a new role playing system. I’m fairly happy with the ones I already play — first edition Advanced Dungeons and Dragons, Call of Cthulhu, and Steve Jackson’s Melee and Wizards games — and I barely have time to devote to those at it is.

I’m not sure what it was that originally drew me to try RuneQuest. I think it might have been the promise of a wholly different flavor of fantasy. AD&D was medieval villages, magic users, and Gygax’s Against the Giants. RuneQuest was talking animals, bronze age warriors from strange ancient cultures, and Paul Jacquey’s enigmatic Duck Tower (“What? A tower of ducks? That’s so weird. What’s with all the ducks in armor? Seriously? Mike, come check this out.”)

So I dragged my brother Mike to a RuneQuest game on the campus at Carleton University in Ottawa, where we soon found ourselves in the thick of a fast-action melee. In our first exposure to critical hit tables, Mike’s grizzled dwarf fighter fumbled an epic axe hit at the height of the battle, and managed to slice off his own leg. To this day, I can’t mention the word “RuneQuest” without Mike growling, “Yeah. Best system in the world.”

Needless to say, Mike didn’t play much after that. But I kept up with the various incarnations. A big part of my fascination was the result of Chaosium’s support efforts, especially the amazing Pavis and Big Rubble boxed sets. I still consider them some of the finest gaming products ever created, and have been much impressed with the recent reprint editions from Moon Design Publications.

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