Four Books on Historical European Martial Arts (HEMA)

Four Books on Historical European Martial Arts (HEMA)

Miles Cameron
Historical European Martial Arts (HEMA) have already filtered through into Fantasy as authors get sucked into their research — reference Miles Cameron who fights about as much as he writes.

So there are people among us that know how to use historical weapons, that can wield a real sabre, not the bendy car aerial sports variety, have fought in plate armour, jousted, even.

Historical European Martial Arts (HEMA) have already filtered through into Fantasy as authors get sucked into their research — reference Miles Cameron, who fights about as much as he writes. HEMA is also going to pervade Urban Fantasy since… well swords in the city.

And reader expectations are going to raise the barrier.

So, here are some books to help you make sense of it all…

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New Treasures: The Brothers Cabal by Jonathan L. Howard

New Treasures: The Brothers Cabal by Jonathan L. Howard

The Brothers Cabal-smalllI’ve been following Jonathan L. Howard’s career since we published his light-hearted sword & sorcery tale “The Beautiful Corridor,” about a young thief named Kyth hired to penetrate a deadly tomb, in Black Gate 13 — and its sequel, “The Shuttered Temple,” in BG 15.

His first novel was the highly regarded Johannes Cabal the Necromancer (2009), followed by Johannes Cabal the Detective (2010) and last year’s Johannes Cabal: The Fear Institute. In the latest installment, he teams up with his brother, an affable vampire, to take on an occult conspiracy with a monstrous army.

Horst Cabal has risen from the dead. Again. Horst, the most affable vampire one is ever likely to meet, is resurrected by an occult conspiracy that wants him as a general in a monstrous army. Their plan: to create a country of horrors, a supernatural homeland. As Horst sees the lengths to which they are prepared to go and the evil they cultivate, he realizes that he cannot fight them alone. What he really needs on his side is a sarcastic, amoral, heavily armed necromancer.

As luck would have it, this exactly describes his brother.

Join the brothers Cabal as they fearlessly lie quietly in bed, fight dreadful monsters from beyond reality, make soup, feel slightly sorry for zombies, banter lightly with secret societies that wish to destroy them, and — in passing — set out to save the world.*

*The author wishes to point out that there are no zebras this time, so don’t get your hopes up on that count. There is, however, a werebadger, if that’s something that’s been missing from your life.

Jonathan’s most recent novels are Katya’s World, and Katya’s War, the first books of The Russalka Chronicles. Read Jonathan’s article on writing the Johannes Cabel series and his interview with John Joseph Adams. Johannes Cabal: The Fear Institute was published by Thomas Dunne Books on September 30. It is 338 pages, priced at $25.99 in hardcover and $11.99 in digital format.

The Dungeons (and Dragons) of My Life, Part One

The Dungeons (and Dragons) of My Life, Part One

B1 In Search of the Unknown-smallThe Dungeons and Dragons roleplaying game has been a part of my life since I was a wee lad. My first DM was my father, who was patient enough to walk his eight-year-old and five-year-old sons through the a few introductory sessions. After that I was hooked, but I realized I wanted to be the one “behind the curtain,” controlling the game. And so my odyssey began.

Herein I’ll detail some of the D&D campaigns that I’ve run over the years, starting at the very beginning.

1978

I was eight when I ran my first adventure. My players were my younger brother and a friend from school. I took them through B1: In Search of the Unknown, the module included with the basic D&D box set.

Wow, what a rush. I was hooked from the start, controlling this awesome new game that stretched our imaginations. Even though it’s been more than thirty years, I still remember the cool tricks and traps. Especially the chamber of pools, the teleportation rooms, and the young red dragon I placed in one of the dungeon storerooms just for fun.

After that, they explored B2: The Keep on the Borderlands. I believe I did a TPK (Total Party Kill) in the first session when the players allowed a chaotic cultist to accompany them into the caves. It was very sad (for them… I secretly chortled).

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The Siege of Namur 1914: A Wakeup Call to Modern Warfare

The Siege of Namur 1914: A Wakeup Call to Modern Warfare

Destroyed gun turret at the fortress of Namur, Belgium.
Destroyed gun turret at the fortress of Namur, Belgium.

At the start of World War One, the armies of Europe were still thinking in the terms of the nineteenth century. Many soldiers sported colorful uniforms more suitable for the age of black powder, radio operators broadcast in the clear not thinking anyone would be listening, generals still advocated cavalry and bayonet charges and sneered at newfangled inventions such as the airplane, and forts were considered the best way to defend a country.

Belgium was officially a neutral country. Still, it feared invasion from its more powerful neighbors. It built a string of forts at Liège and Namur to protect against attack from the Germans and French respectively. When the Germans attacked Belgium in their daring sweep to take Paris, they brought heavy siege artillery in order to deal with these forts.

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Vintage Treasures: Silverglass by J.F. Rivkin

Vintage Treasures: Silverglass by J.F. Rivkin

Silverglass-smallThere’s no shortage of fantasy fiction with strong women heroines these days — in fact, if you’re standing in front of the urban fantasy section of your local bookstore, I wouldn’t be surprised if you assume that that’s all there is.

I do hear the occasional observation that this is entirely a modern development however, and obviously that’s not true. Yeah, adventure fantasy was largely dominated by male writers in the 20th Century (and male editors, and male art directors, but that’s a different topic.) But it wasn’t just trailblazers like C.L. Moore, Anne McCaffrey, and Joanna Russ creating popular female heroes. Even in midlist fantasy, there were popular sword-wielding women characters, many of whom are forgotten today.

Are they worth remembering? That’s a different question.

I’ve always wanted to find out. Recently I’ve been curious about the Silverglass books by J.F. Rivkin, four novels published between 1986 and 1991: Silverglass, Web of Wind, Witch of Rhostshyl, and Mistress of Ambiguities. The first one crossed my desk again last night, part of a small paperback collection I recently acquired, and I dipped into it long enough to be intrigued.

Probably the reason I’ve remembered these books so long is the colorful wraparound covers by Royo. For Silverglass, he surrounded our heroine with an interesting cast of characters in what looks like an underground tavern — a setting that immediately spoke to me of adventure in 1986. The main selling point is summarized in the Piers Anthony blurb at the top:

It’s fun to see a tall, handsome, hard-fighting, hard-drinking barbarian hero — who is female.

Here’s the book blurb, and high-res scans of the front and back covers.

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The Veranthea Kickstarter

The Veranthea Kickstarter

Veranthea Codex-smallToday I invited Ennie award winning Mike Myer to swing by and tell us a little bit about a Kickstarter for his Pathfinder setting, Veranthea, now in its final weeks. Take it away, Mike:

Veranthea is a world that was born the moment I walked into a shabby house in Pittsburgh and played my first game of Pathfinder over seven years ago. It had been a few years since I’d rolled dice with Dungeons & Dragons — a hobby I took to fervently in my youth — and the world we walked into was without a name or real scope. Growing the setting organically, we rotated who was Gamemaster, each of us beginning to draw some color into the world until, after a few months, I was elected to be the permanent GM.

That’s when this crazy ride really started.

I couldn’t stop playing after that and, about a year and a half ago, published my first Pathfinder product. This started an obsession that has culminated in the Veranthea Codex: amazing, distinct worlds — of sword and sorcery, high fantasy, dieselpunk, steampunk, subterranean wild west, and esoteric science fiction — all on one bizarrely beautiful planet.

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Art of the Genre: Roger Dean, Asia, and Finding Myself in ’82

Art of the Genre: Roger Dean, Asia, and Finding Myself in ’82

asia_alphafThere was a time back in my middle-school days when friends of mine were allowed to join those ‘record clubs’ that you could find in magazine ads. You might remember these deals, where you’d pay like a penny and get twelve cassette tapes if you promised to buy six at regular price over the next year. Now for an eleven-year-old, this was a pretty significant addition to a small tape collection, so imagine my chagrin when I’d see friends show up with all this new music and me still with such a modest collection.

It was during one of these bulk purchases that my best friend at the time, Jason, picked up a copy of Asia Alpha. Jason eventually moved away after 7th grade, but years later, we became roommates in college during our freshman and sophomore years in the dorm. During our time together, around 1990, I purchased an Asia collection (Then and Now) on disc and Jason asked what I’d purchased. When I told him, he replied ‘I don’t know that band’, and I was like, ‘What!? You owned Asia Alpha back in middle school!’ and he was like ‘I did?’ I guess the moral of that particular story is that when providing twelve tapes at once to an eleven-year-old, it might be more about the bragging rights and cool factor than the music.

Anyway, the prime reason I’d remembered he had the tape was that the album cover was so incredibly cool. It was far beyond anything I’d seen at the time and to this day I’m still pretty enchanted with it. Many years would pass before I discovered that the artist was Roger Dean, and that he’d been doing funky and incredible alternate fantasy images for more years than I’d been alive.

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Vintage Bits: Icewind Dale: Enhanced Edition Available for Pre-Order

Vintage Bits: Icewind Dale: Enhanced Edition Available for Pre-Order

I have a deep fondness for old school computer games — especially classic RPGs like Wizardry, Pool of Radiance, Wasteland, Starflight, and Baldur’s Gate. Those games helped get me through my teen years (and most of grad school, now that I think about it). So when Beamdog announced an Enhanced Edition of Baldur’s Gate in November 2012, I was thrilled.

Beamdog was founded by two ex-employees of Bioware, the company that created some of the finest computer RPGs ever made, including Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, and Mass Effect. Co-founder Trent Oster and lead programmer Cameron Tofer formed Beamdog in July 2010 with the vision of bringing old school RPGs to modern platforms, and spent two years lovingly crafting a complete re-write of Baldur’s Gate — originally released only for Windows 95/98 — for modern versions of Windows, iPad , OS X, and Android. Their version eventually included over 400 enhancements, like new high-res cinematics, UI improvements, enhanced multiplayer, bug fixes and higher level caps, and over six hours of bonus quests & new adventures. It was, in short, the ultimate edition of Baldur’s Gate.

As excited as I was to see the Baldur’s Gate: Enhanced Edition — and its sequel, Baldur’s Gate II: Enhanced Edition, released in 2013 — I was even more delighted to learn that Beamdog’s next project was Icewind Dale: Enhanced Edition. Icewind Dale was my favorite of the Dungeons & Dragons Infinity Engine line of games (which included Baldur’s Gate I and II, Planescape: Torment, and several others), and I have very fond memories of playing it with my children over a dozen years ago.

Now Beamdog has made Icewind Dale: Enhanced Edition available for pre-order on their website for just $19.99, in a package that also includes both of the expansion packs: Heart of Winter and Trials of the Luremaster. Check out the trailer for the enhanced edition above.

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The Color Out of Time: Michael Shea Takes a Dip Into Lovecraftian Horror

The Color Out of Time: Michael Shea Takes a Dip Into Lovecraftian Horror

The Color out of TimeI’ll mention this first about Michael Shea’s 1984 novel The Color Out of Time: the protagonists consume copious amounts of Wild Turkey. They fortify their coffee with it; they carry hip flasks full of it. This is a fact the narrator always notes casually in passing. Never are the potentially debilitating effects of alcohol mentioned; it simply occurs to the reader that these people might well be past the point of tipsy into “whiskey-river-take-my-mind” territory through much of the central action of the adventure. Perhaps that’s how they maintain their sanity. And make no mistake: sanity is but one of the possessions at stake for our heroes, because they have waded head-deep into Lovecraft territory. If they do manage to survive with their sanity intact, though, they might want to consider rehab.

The second thing I’ll mention is that because some of my own fictional excursions overlap with Shea’s foray into Lovecraftian horror — we tread similar unhallowed ground, digging up the bones of past masters of weird horror and coating them with fresh slime, if you will — I find myself contemplating the book not just as a critic, but as a writer: appreciating moves he makes while noting missteps and potential pitfalls. Ultimately, Shea’s sequel to H.P. Lovecraft’s 1927 short story “The Colour Out of Space” is entertaining, but slightly off, a tad unsatisfying, and I’ll try to pinpoint why — to isolate the juncture at which it diverges from Lovecraft’s vision and to articulate how this impacts the effectiveness of the tale. (For a different take on the book, check out Douglas Draa’s review for Black Gate last year HERE.)

The premise is straightforward enough. Take the story that is generally regarded as Lovecraft’s first successful amalgam of science fiction and horror, a blend that became his unique trademark (“The Colour Out of Space” is one of Lovecraft’s most highly regarded and was always, according to Wikipedia, the author’s personal favorite. For the sake of full disclosure, it ranks high on my list of best horror stories and is one of my top two or three favorite works by Lovecraft). Start from the central event of that tale and then project its aftermath some sixty odd — very odd — years later.

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Tor.com Salutes Solaris Books

Tor.com Salutes Solaris Books

Solaris Rising 3-smallA while back, I praised Solaris Books for their impressive line of top-notch original anthologies, including Ian Whates’s Solaris Rising, and Jonathan Strahan’s Reach for Infinity. And just a few hours ago (see below), I reported on their upcoming fantasy volume, Fearsome Magics.

Looks like I wasn’t the only one to notice. Last week at Tor.com, Niall Alexander called out the publisher for their splendid recent record on original anthologies:

In recent years, no one publisher has done as much for the short form of speculative fiction in Britain as Solaris. Since the summer, they’ve released Reach for Infinity… the latest volume of Jonathan Strahan’s continuing chronicle of the future history of humanity — reviewed right here by yours truly— alongside the eighth edition of The Best Science Fiction and Fantasy of the Year and the third in the superb Solaris Rising series.

And there’s much more to come in the coming months. Fearsome Magics, the follow-up to The New Solaris Book of Fantasy, is out in early October — on the same day, indeed, as Two Hundred and Twenty-One Baker Streets from Solaris’ sister imprint Abaddon, which proposes to showcase the great detective through a decidedly unlikely lens.

Just this week, readers of When Gravity Falls were treated to an early look at another of the plentiful collections Solaris has on the cards. Dangerous Games is due in December, and it looks to meet, or even exceed, the high standards set by Jonathan Oliver’s previous projects.

Solaris 3 was edited by Ian Whates and released on August 26, 2014. I bought a copy last week and it looks like the same great bargain as the other volumes — a thick 448 pages for just $7.99 in paperback — with stories from  Aliette de Bodard, Ken Liu, Julie E. Czerneda, Tony Ballantyne, Sean Williams, Ian Watson, Adam Roberts, George Zebrowski, Benjamin Rosenbaum, Rachel Swirsky, and many others. The cover is by Pye Parr (click the image at right for a high res version of the front and back cover.)

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