Vintage Treasures: Pamela Dean’s Secret Country Trilogy

Vintage Treasures: Pamela Dean’s Secret Country Trilogy

The Secret Country-small Pamela Dean Hidden Land-small Pamela Dean The Whim of the Dragon-small

We’ve been talking a lot about the early days of Dungeons and Dragons recently, and that put me in mind of the early novels directly inspired by fantasy role playing. The most famous examples are probably Andre Norton’s Quag Keep (1979) and Joel Rosenberg’s long-running Guardians of the Flame series, starting with The Sleeping Dragon (1983).

Pamela Dean’s Secret Country Trilogy is another early example, although it’s not as well remembered today. It began with The Secret Country (1985), featuring a group of friends who become stranded in the fantasy realm they thought they had created.

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Poul Anderson and the Northern Mythic Tradition: An Introduction

Poul Anderson and the Northern Mythic Tradition: An Introduction

WaroftheGodsI first met Poul Anderson in the little, northern-Iowa town of Decorah, which is fitting, because Decorah has a very large Scandinavian population and takes evident pride in its Scandinavian heritage.

Only in a figurative sense, alas, do I say that I met Poul Anderson. Though, in the time in which I first read War of the Gods, there had been the slightest possibility that I might have met him, for Wikipedia reports that Anderson passed away on July 31, 2001, and the time in which I first became aware of his work was in 2001.

I read War of the Gods because of Dag Rossman (a professor at Luther College and a fellow fantasist likewise inspired by the Nordic mythic tradition) and a fantasy book club that he hosted. I didn’t stay with the club long, because I had to drive across the Minnesota-Iowa border from Lanesboro on back roads that were cold, desolate, and perilous during the winter months, and I had young children at the time, and sitters were always difficult to find – particularly because I was spending most of my money on publishing, with Nick Ozment, Mooreeffoc Magazine. Getting introduced to War of the Gods was the chief experience I took away from that book club – that and a copy of Tim Powers’s Expiration Date, which I always meant to return to the lender. Sorry, guy, if you happen to find me here.

War of the Gods struck me like a hammer-bolt out of the sky. How did I not know, I asked myself, that this book existed? Such is the way of many discoveries. Because, as I cast my memory back over the years, I realize that I should have known. I remembered a too-tall-for-his-age, very blonde, and (to my eyes, at least) somewhat ungainly kid whom I often had regarded with curiosity from afar. This was because I had noted, as so many in our tribe are astute at noting – particularly in those days when geek culture had not yet gone mainstream – that this guy read comic books and fantasy novels and science fiction novels. But I realized that I had no means with which to start a conversation with him, because he wasn’t reading what I was reading. Moreover, this kid’s first name was Poul. Perhaps because of his unusual name, perhaps because of his size, this kid, when I spied him from afar, was always solitary, and perhaps he preferred it that way. But he certainly seemed reasonable and social enough when I finally spoke to him, having come across him in the wilds of Eden Prairie (the parking lot of Lund’s grocery store may very well be “wild,” in the suburbs). Poul told me that Poul Anderson’s novels were awesome, that I should read them, that they were about Vikings and Norse mythology. He also said that I should be reading Walter Simonson’s Thor comics for Marvel, incidentally.

And then I never spoke to him again. And, unfortunately, I never took his recommendations.

Until much later, of course. Now, obviously, both of these oversights have been remedied.

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Who You Gonna Play? – Ghostbusters: The Board Game on Kickstarter

Who You Gonna Play? – Ghostbusters: The Board Game on Kickstarter

Box - StandardOne of the earliest films that I have a distinct memory of anticipating is the original Ghostbusters. I would have been 8 years old, but I remember the commercials for it, a mix of humor and horror that I eagerly wanted to dive into. I wasn’t really allowed to watch scary movies, but this, this was one that I’d be allowed to see. In the theater!

Over the following years I watched the cartoon series (both the bizarre Filmation Ghostbusters cartoon series, which had no connection with the film continuity at all, and the later The Real Ghostbusters, which most definitely did) and of course the sequel, Ghostbusters 2. Though I never felt that any of these quite captured the greatness of the original film, over the years I came to realize that’s what tends to happen with many of the things we loved in our childhood. We want them to never change, but they do.

While I haven’t maintained a strong Ghostbusters fanaticism over the recent years, I’ve never fully lost it. There’s usually at least one Ghostbuster walking the halls of GenCon, even after all of these years, and seeing that jumpsuit always makes me smile. Every time I’m in our local comic book store, I notice that there are ongoing adventures in the comic book realm, including a recent cross-over with the Teenage Mutant Ninja Turtles. The recent announcement of an all-female reboot of the franchise has caused some turmoil, to be sure, but it guarantees that there is interest. For my part, I tried to argue for a different direction in the new series, still largely female but no reboot, but I guess they didn’t take me up on it. And for Christmas, I did get this LEGO Ecto-1 kit from my mother. (Last year she bought me the Back to the Future DeLorean LEGO kit, so this is apparently becoming our thing.)

So… okay, I guess that I’m still something of a fanatic.

Which brings me to the news of the day: Cryptozoic Entertainment has started a Kickstarter for their new Ghostbusters: The Board Game. I was able to ask some questions of the Cryptozoic lead board game designer, Matt Hyra, about the game.

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Marvel Team Up: Spider-Man to Appear in Captain America: Civil War?

Marvel Team Up: Spider-Man to Appear in Captain America: Civil War?

Marvel Civil War-smallWhen unidentified hackers released a host of embarrassing Sony Pictures internal e-mails last year, one of the things they revealed was that Sony, who owns the film rights to Spider-Man, had unsuccessfully negotiated with Marvel Studios, producers of Iron Man, Captain America, and The Avengers, on a possible Spider-Man/Avengers crossover. Just the possibility was tantalizing to Marvel fans, even if it looked like it hadn’t amounted to anything.

Now Marvel and Sony have announced that the crossover will occur after all. Both studios have confirmed that Spider-Man will first appear in a Marvel film, followed by a Spider-Man film to be released on July 28, 2017. While exact details have not been released, speculation is rampant that the likeliest candidate for the first project is the third Captain America film, Captain America: Civil War, based on the best-selling storyline that prominently featured Spider-Man, Iron Man, and Cap in its comic book incarnation back in 2006.

The announcement is bad news for fans of the Mark Webb-Andrew Garfield incarnation of Spider-Man, however, as BuzzFeed has confirmed that Garfield will not be reprising the role of Spider-Man. That’s unfortunate, as I thought he did a fine job.

The announcement clearly took some major behind-the-scenes effort, as it has shuffled the release dates for Marvel Studios major projects, pushing back almost all of their upcoming films to make room for Sony Pictures’ third Spider-Man picture. The release date for Thor: Ragnarok has been moved from July 28, 2017, to Nov. 3, 2017; Black Panther has been re-scheduled for July 6, 2018, Captain Marvel to Nov. 2, 2018, and Inhumans to July 12, 2019. The three announced Avengers films, Avengers Age of Ulton and Infinity War Part 1 and Part 2, are still scheduled to open on May 1, 2015, May 4, 2018, and May 3, 2019, respectively. Sony Pictures is also moving forward with their previous plans for Spider-Man spin-off films featuring the Sinister Six and Venom, although those release dates will likely be impacted as well.

Read the complete details at Marvel’s website.

James Mishler’s Color Maps of TSR’s Known World

James Mishler’s Color Maps of TSR’s Known World

TSR Known World James Mishler-small

On Saturday Lawrence Schick posted The “Known World” D&D Setting: A Secret History here at Black Gate, a look behind the scenes at the early version of TSR’s Known World, one of the earliest published settings for Dungeons and Dragons. Yesterday Lawrence pointed me to James Mishler’s blog, Adventures in Gaming V2, where he said Mishler had “taken the maps from our article and transformed them into labeled, full-color wonders.” That’s an example of Mishler’s re-worked maps above (click for legible version). Here’s what Mishler said on his blog, in part:

Lawrence Schick, one of the early designers of Dungeons & Dragons at TSR, has revealed some interesting maps that detail the Original Known World that he and Tom Moldvay used in their Kent, Ohio Dungeons & Dragons campaign. If the “Known World” sounds familiar, it is because it is the world that was used in the 1981 edition of Basic/Expert Dungeons & Dragons, revealed in the module X1: The Isle of Dread and detailed further in the Expert Set book… He has posted several maps and note sheets with this article on the Black Gate website…

It is not exactly the same world, but instead is obviously the progenitor of the Known World that eventually evolved into Mystara. When Tom Moldvay, David Cook, and the rest of the development team for B/X needed to use a world, they went back and borrowed from Moldvay and Schick’s Original Known World. Many of the names and ideas survived; you can also see much of the TSR Known World geography owes its design to the Original Known World’s eastern half.

So as usual, when I get excited about mapping stuff, especially when it comes to one of my favorite campaign settings, I kind of took the maps presented and ran with them…

James took Moldvay and Schick’s hand-made Known World maps and knit them together with annotations of location names to create the image above. He also created Hexographer versions of the Western and Eastern Known World, and a jumbo map of both stitched together. See the impressive results on his blog.

The Long Reach of Night: The Voidal Vol. 2 by Adrian Cole

The Long Reach of Night: The Voidal Vol. 2 by Adrian Cole

oie_862634UE7X7d5eLast year I reviewed (quite favorably, after an initial aversion to it) The Oblivion Hand (2001), the first collection of Adrian Cole’s stories about the Voidal. To say they’re excessive, over the top, and incredibly phatasmagorical barely does them justice. They are all those things and much more. These traits are carried over into the second volume, The Long Reach of Night (2011), an even better book than the first.

The Voidal is a man, cast out by the Dark Gods onto the currents of the Omniverse as punishment for some unknown sin. He has been stripped not only of his memory but also of his right hand, which has been replaced with the Oblivion Hand — a sentient-seeming thing that carries out the will of his tormentors. The Voidal is endlessly tossed about parallel dimensions and planets of the Omniverse, wholly against his will, a scourge in servitude to some celestial tribunal.

By the end of The Oblivion Hand the Voidal had acquired an associate, the froggy familiar, Elfloq. Together they set out on a search, from one hellish locale to another, for how to restore the Voidal’s lost memories and free him from the control of the Dark Gods.

Like its predecessor, The Long Reach of Night is a fix-up. Two of the stories appeared in magazines previously, but the rest appear here for the first time.

It is Elfloq who is the real protagonist of this book. For much of the time, the Voidal is lost somewhere in the aether. In each story the familiar is forced to hunt for clues to where his master is, ever formulating a plan to get one step closer to their goals.

Sometimes Elfloq is forced to undertake some dangerous task in exchange for information. In the first story, “The Preposterous Library,” he must travel through the pages of a book entitled The Skullworks to a pocket world of the same name.

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Oz Welcomes You to the Inner Sanctum…

Oz Welcomes You to the Inner Sanctum…

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Bonus points if you can spot an action figure in this picture from the following toy lines: The New Adventures of Flash Gordon (1979-1982), Clash of the Titans (1981), The Black Hole (1979)

While my appearance on these pages has been rather sporadic of late, regular readers of Black Gate will have noted the debut of a new BG blogger, Gabe Dybing, who has been doing some filling in for my weekly slot. I had intended to give him a formal introduction at the start of the new year, but instead we just had him jump right in, and he hit the ground running with a series of reflections on Leiberian Sword & Sorcery. Now that you all know him and an introduction at this point would be superfluous, let me instead announce that he is moving from pinch hitter to starting line-up beginning this Wednesday. Welcome to the roster, Gabe!

Meantime, I have been busy setting up my Inner Sanctum (also sometimes referred to as The Dungeon, since it is in my basement). Gabe has been visiting my rural abode about once a month lately, so he has seen it go from a musty room full of unpacked boxes to a slightly less musty museum and workspace housing my collection of vintage toys, games, books, and comics. It’s not exactly the Ackermansion — but it could pass for a room in the Ackermansion!

Some folks have expressed curiosity about what my collection looks like, and while these pictures represent only a fraction of it, I thought I’d share a few here (click on pics for larger versions — you’ll need to in order to spot all the toys and pop-cult ephemera), as well as slipping in a shameless plug for the business side of this venture.

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Wolfmen in the Wild West: A Review of What Rough Beast by James A. Moore and Charles R. Rutledge

Wolfmen in the Wild West: A Review of What Rough Beast by James A. Moore and Charles R. Rutledge

What Rough BeastWhat Rough Beast
James A. Moore and Charles R. Rutledge
Illustrations by Keith Minnion
White Noise Press
Signed and numbered hand-crafted Chapbook, 28 p., $17.00 ($15.00 plus $2.00 shipping)

Chapbooks have been around for a long time. For those who may be unfamiliar with them, they are short books usually consisting of a single story, although short collections are also common. They tend to focus on a particular work, or in the case of several stories, a particular writer.

The quality of chapbooks can vary. Before technology made it possible to produce professional level products, it was not uncommon to see chapbooks that were simply photocopies stapled together. These days, though, chapbooks can be works of art. Like the one we’re going to look at today. More on that in a bit.

Until recently, White Noise Press was not a publisher with which I was familiar. I was, however, familiar with the work of Moore and Rutledge, both collaboratively (here) as well as individually (here and here). These authors have a knowledge and love of the genre, and it shows in their work. Guys who are fans of Karl Edward Wagner and Manly Wade Wellman are all right in my book.

So when Charles contacted me not long ago inquiring if I would like a review copy of What Rough Beast, I thought about it for a while (1 while = 0.5 nanoseconds), then said yes.

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New Treasures: Cherry Bomb by Caitlin R. Kiernan writing as Kathleen Tierney

New Treasures: Cherry Bomb by Caitlin R. Kiernan writing as Kathleen Tierney

Cherry Bomb Caitlin R Kiernan-smallCaitlin R. Kiernan has received a lot of attention for her recent horror novels, especially The Red Tree (2009) and The Drowning Girl (2012). Her Siobhan Quinn urban fantasy novels had an unusual genesis, as she explains in the Author’s Note to this volume:

My thanks to my agent, Merrilee Heifetz, who urged me to do this after reading Chapter One of Blood Oranges, which I’d actually written on a lark, as a joke, a protest against what “paranormal romance” has done to the once respectable genre of urban fantasy. I honestly never intended to write a whole Quinn book, much less three.

Cherry Bomb is the third (and final?) volume in the series, following Blood Oranges (2013) and Red Delicious (2014). All three were published under Caitlin R. Kiernan’s pseudonym, Kathleen Tierney.

Here’s the back cover copy.

Meet Siobhan Quinn — Half vampire, half werewolf, and retired monster hunter. Or so she thought…

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The Public Life of Sherlock Holmes: The Best I’ve Ever Read…

The Public Life of Sherlock Holmes: The Best I’ve Ever Read…

BoysLife_Cover

See, this is my opinion: we all start out knowing magic. We are born with whirlwinds, forest fires, and comets inside us. We are born able to sing to birds and read the clouds and see our destiny in grains of sand. But then we get the magic educated right out of our souls. We get it churched out, spanked out, washed out, and combed out.

And so begins the best piece of writing I’ve come across.

In the seventies and the eighties, Robert R. McCammon was a successful horror author. Usher’s Passing (a sequel to Poe’s classic), Wolf’s Hour (World War II werewolf yarn) and Swan Song (post-apocalyptic epic) were among his excellent works. 1990’s Mine was a different kind of terror tale, as was 1992’s Gone South.

To oversimplify, McCammon wanted to move out of horror and into new genres. And he was told to forget it: to not mess with the formula (shades of Brian Wilson and Pet Sounds). So he wrote two historical novels that weren’t published, and he quit.

A decade later, that first historical book, Speaks the Nightbird finally saw the light of day in 2002 and has spawned seven sequels and one short story collection. The next book is under way. I read the first two and enjoyed them. But they grow continually darker and I quit after book three. Too much for me.

McCammon has written a few other novels and novellas, back in the horror genre. But he returned on his own terms, and not with a major publishing house.

Two thousand is a low estimate of how many books I’ve read, and the single finest piece of writing I’ve ever come across is in the introduction to his 1991’s Boy’s Life. Which isn’t really too surprising, because that is the finest book I’ve ever read; in any genre. It’s not a horror book: it’s a coming-of age tale. It’s a book about the magic of our youth. And what happens to that magic.

One of my favorite authors, Tony Hillerman, said that Fly on the Wall, was his attempt at writing The Great American Novel. He feels he came up short. He would know, though it’s in my Top Five Novels list. But I’m gonna say that Boy’s Life is McCammon’s Great American Novel. And it’s in the running for THE Great American novel You ask me for only one book to read (beyond the Bible), and I’m telling you Boy’s Life.

Here’s the rest of that snippet from the opening that has stayed with me for going on three decades:

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