A Hidden Synagogue in Tangier

A Hidden Synagogue in Tangier

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The interior of the Nahon Synagogue, with lamps donated by local families

Both of my readers have probably been wondering where I’ve been the past few weeks. I just got back from one of my semi-regular writing retreats in Tangier, Morocco. Besides getting heaps of writing done, every time I go to Tangier I always discover something new in this historic and complex city. This time I found a beautiful synagogue hidden at the end of a tiny alley.

Nahon Synagogue was built in 1878 by a wealthy banker from the nearby city of Tetouan in honor of his father Mose Nahon. Or this might have happened in 1868. The plaque on the front of the building says 1868, the caretaker and the synagogue’s literature say 1878.

The history of Jews in Tangier stretches back way before the 19th century. Archaeologists have dug up potsherds decorated with menorahs dating from Carthaginian times. Nothing else is known about Tangier’s Jewish community for this early period.

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Fantasia 2016: An Attempt At A Conclusion

Fantasia 2016: An Attempt At A Conclusion

The 2016 Fantasia International Film FestivalHaving finally posted reviews of all the movies I saw at the 2016 Fantasia International Film Festival, I want by way of conclusion to think about what I’ve learned. I don’t just mean about film, or about the film industry. But about genre, and what genre does, and how it works on film.

I will start, though, by saying that I feel I have learned a little bit more this year about the way the film industry works. For one thing, I’ve seen how quickly the business moves; a number of works I’ve reviewed have already turned up on Netflix, Amazon, or a video-on-demand service. For another thing, I saw this year how important the length of a movie can be — I saw more films this year than last that pushed the two-hour mark, and if some of them justified that length, others perhaps did not. And: for whatever reason, this year I was struck by the scale of ambition it takes to make a film, in the sense of how many resources it takes and how many moving parts are involved. Even a relatively cheap movie will cost six figures; even a no-budget film probably has a budget, and that budget probably has at least five digits in it. I knew this, of course. But for whatever reason, what I heard in the question-and-answer sessions with the directors this year brought home how much making a movie involves project management; how many moving parts are involved in filmmaking, the sheer scale not just of a major production but even of a very small one.

Still: what really hit me this year was the way that film, and people in film, approached genre. Guillermo del Toro’s impassioned discussions of the importance of genre, horror, and monsters helped frame the festival for me. I found myself watching how a movie, how a story, approached the idea of genre. How it played with conventions, referred to other films, or tried to forge its own path. I think I do tend to focus on these things anyway, but at Fantasia this year the movies I saw seemed to come together to demonstrate something about the nature of genre and moviemaking.

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Weird Tales Reprints Published by Goodman Games

Weird Tales Reprints Published by Goodman Games

weird-tales-may-1934-450x600-225x300The Goodman Games site is one of my regular stopping points on the web. The company’s well known as an imagination factory that produces some of the most innovative and entertaining game supplements in print today. It’s also home of the popular Dungeon Crawl Classics role-playing game.

What it’s never been until now is a purveyor of Weird Tales, so I was intrigued when I discovered five facsimile issues of the famous magazine were available for purchase on the site.

I wrote publisher Joseph Goodman and asked him what this availability signified.  As I should have guessed, it involved Appendix N, Gary Gygax’s famed recommended reading list printed at the back of the original Dungeon Master’s Guide (from Advanced Dungeons & Dragons, if you’re not a gamer).

For those not in the know, that appendix launched a generation into the exploration of fantasy fiction, from Anderson to Zelazny. It was an immense influence on gamers and future writers alike and something Joseph Goodman has used as a touchstone for both the creation of adventures and the design of the Dungeon Crawl Classics game itself. Here’s what he had to say.

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New Treasures: Deadlands: Thunder Moon Rising by Jeffrey Mariotte

New Treasures: Deadlands: Thunder Moon Rising by Jeffrey Mariotte

deadlands-thunder-moon-rising-smallAfter saying a few words about Laura Anne Gilman’s upcoming novel The Cold Eye — in which the devil runs a saloon on the American frontier, and sends a sixteen year old girl out to fight monsters for him — it got me hankering to seek out more weird westerns.

I didn’t have to look far. Tor Books and Pinnacle Entertainment (creator of the Deadlands RPG) have a promising weird western series on the go, set in the undead-haunted frontier of Deadlands. The latest installment, Thunder Moon Rising, was released in trade paperback in September. It was written by Jeffrey Mariotte, author of the horror novels River Runs Red and Cold Black Hearts.

Fear is abroad in the Deadlands as a string of brutal killings and cattle mutilations trouble a Western frontier town in the Arizona Territory, nestled in the forbidding shadow of the rugged Thunder Mountains. A mule train is massacred, homes and ranches are attacked, and men and women are stalked and butchered by bestial killers who seem to be neither human nor animal, meanwhile a ruthless land baron tries to buy up all the surrounding territory-and possibly bring about an apocalypse.

Once an officer in the Union Army, Tucker Bringloe is now a worthless drunk begging for free drinks at the corner saloon. When he’s roped into a posse searching for the nameless killers, Tuck must rediscover the man he once was if he’s to halt the bloodshed and stop occult forces from unleashing Hell on Earth… when the Thunder Moon rises.

We covered the previous volume in the series, Jonathan Maberry’s Ghostwalkers, last year.

Deadlands: Thunder Moon Rising was published by Tor Books on September 20, 2016. It is 397 pages, priced at $15.99 in trade paperback and $9.99 for the digital version.

Fantasia 2016, Day 21: Aiming Low to Hit a Silver Heaven (Judge Archer, If There’s A Hell Below, and On the Silver Globe)

Fantasia 2016, Day 21: Aiming Low to Hit a Silver Heaven (Judge Archer, If There’s A Hell Below, and On the Silver Globe)

Judge ArcherWednesday, August 3, was the last day of the Fantasia International Film Festival. Three full weeks of genre films would wrap up here, and I was looking forward to the three last films of the year. The day would begin with the Chinese martial-arts film Judge Archer (Jianshi liu baiyuan). After that came the independent American movie If There’s a Hell Below, promising a paranoid thriller about whistleblowers and government surveillance. Finally came a movie I’d been eagerly anticipating since the start of the festival, the Polish science-fictional classic from 1977 On the Silver Globe (Na srebrnym globie), a space opera about colonization and war on an alien planet. All three were rewarding, and all three were pleasantly (and increasingly) elliptical.

Judge Archer was written and directed by Xu Haofeng. Set in 1917 in a China divided among rival armies, it follows a man (Yang Song) who becomes a supremely skillful archer and uses those skills to judge disputes between martial arts schools. When one of those warlords kills the father of a beautiful woman (Yenny Martin), she asks the man — who has taken the cursed name Judge Archer from his master — to bring him to justice. But the warlord has a beautiful wife (Li Chengyuan), who is tempting the judge to abandon his beliefs. Betrayals and duels follow as the story finally, inevitably, works itself out in a semi-mystical duel.

Xu’s background is worth describing here. A long-time student of martial arts, he wrote a bestselling memoir of one of his masters in 2006, The Bygone Kung Fu World (Shiqu de wulin), then followed with another bestselling book in 2006, Dao Shi Xiao Shan (a title translated as alternately Monk Comes Down the Mountain or A Taoist Monk Plunging Into the Madding Crowd). His books have been characterised as less fantastical than most wuxia tales, with a fascination for cultural elements such as painting and calligraphy, as well as an abiding sense of the loss of a traditional kung fu culture. He directed his first movie, The Sword Identity (Wo kou de zong ji), in 2011. Judge Archer was completed in 2012, but not released until this year; in the interim Xu wrote the script for Wong Kar-wai’s The Grandmaster (Yi dai zong shi), then wrote and directed another film, The Final Master (Shi fu). His films tend to shun spectacular wire work in favour of more realistic and intense martial arts duels, often evoking a sense of the importance of kung fu traditions and the passing of those traditions in the modern world.

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Future Treasures: The Cold Eye, Book Two of The Devil’s West, by Laura Anne Gilman

Future Treasures: The Cold Eye, Book Two of The Devil’s West, by Laura Anne Gilman

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I love weird westerns. But the sub-genre has fallen on hardsrcabble times recently, which means you have to be something of a risk-taker to write one. And to launch a series? You’d need to be a daredevil.

Laura Anne Gilman is a daredevil, and she proved it earlier this year with the first novel in her new weird western series, Silver on the Road. In his NPR review, Jason Sheehan said:

[Gilman has] chosen a fertile place to begin her new series (the broad plains, red rock and looming mountains of the American West), and amped up the oddity of it all by planting the Devil there as a card dealer, fancy-pants and owner of a saloon in a town called Flood.

And the Devil, he runs the Territory. Owns it in a way. Wards it against things meaner than he is, because Gilman’s Devil isn’t exactly the church-y version. He’s dapper in a fine suit and starched shirt. He’s power incarnate — a man (no horns, no forked tail, just a hint of brimstone now and then) who gets things done…

Lost in the middle of the story, you’ll feel somehow that you’ve always known the Devil wore a suit and ran a gambling house back in six-gun times, that he once sent a sixteen year old girl out into the world to fight monsters for him.

Silver on the Road became a Locus hardcover bestseller, and a Publishers Weekly Top Ten Pick for Fall 2015 in their SF, Fantasy, & Horror category. The second novel, The Cold Eye, arrives in hardcover next month from Saga Press. Here’s the description.

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The Blue Lamp by Robert Zoltan

The Blue Lamp by Robert Zoltan

oie_19158312fpr312tLet me confide a secret I have never told anyone before: sometimes, when I’m reading a story, and I’m all by myself, especially if it’s night and the only illumination is from my reading light, I’ll read out loud. And do voices. I’ll only read the dialogue out loud, reading the rest silently so it’s like I’m creating my own radio show. I like to think it sounds pretty cool. It’s definitely fun. When Robert Zoltan Szeles began telling people he was hard at work on an audio version of his story “The Blue Lamp,” I was jazzed.

“The Blue Lamp” first appeared in Heroic Fantasy Quarterly #26 last year, as written by Robert Zoltan (a name, you have to admit, is pretty awesome for penning S&S). I liked it very much and reviewed it favorably in my October 2015 Short Story Roundup:

A catman, a mothwoman, and an eerie blue lamp figure in Robert Zoltan’s very fun and self-illustrated (well one picture anyway) “The Blue Lamp.” For any fan of S&S those three things should be enough to make you read the story. We know what we like and when we seen it we flock to it like, well, moths.

For those wanting to know more it’s simple: two friends — a tattoo-covered barbarian called Blue, and the poet (and master swordsman) Dareon Vin — get into a fight. Wandering into the big city by himself, Blue ends up looking into the wrong magic blue lamp. When Dareon goes out to find him, unexpected things start to happen. The two physically and temperamentally mismatched heroes bring to mind a certain pair from classic S&S, but only enough to be good fun, not reeking of thievery.

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Rogue One: I Am One With the Force and the Force Is With Me

Rogue One: I Am One With the Force and the Force Is With Me

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A most excellent hero for this movie

When I was eight years old, some friends of the family gave me The Star Wars Storybook. Back in 1979, there was just one movie (and a confusing, once-seen Christmas special), and the action figures.

Everything I could learn of the larger universe of the movie that had changed my life was in that book. I wanted to know about the rebels, the past of Darth Vader and Kenobi, and who were these alliance pilots and Grand Moff Tarkin?

Some questions were answered in Empire, and Return of the Jedi, and others I got through comic books (I really enjoyed the Marvel Star Wars comic series started in 1977). And of course, we have the Jar-Jar infected prequels, which, with just enough denial, can be watchable for the light saber fights, or shown to children, who love them.

But it was only yesterday, when I saw Rogue One, that I saw the world I’d glimpsed when pressing my face against the glass as an eight-year old. I watched Rogue One with my brother, his eleven-year old son, and my own eleven-year old. And I really enjoyed it, in a complex way.

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Modular: Using Norse-Themed Roleplaying Games and Supplements to Expand the World of Yggdrasill — Vidar Solaas’s Vikings RPG

Modular: Using Norse-Themed Roleplaying Games and Supplements to Expand the World of Yggdrasill — Vidar Solaas’s Vikings RPG

vikingsrpgSome time ago I celebrated the new Modular series of Black Gate posts by contributing my own enthusiastic review of the four English-language volumes in the current Yggdrasill roleplaying game line. I’m grateful for the many responses to that post and for the reader recommendations of other Norse-related rpg material. I would collect all roleplaying game materials, regardless of game ethos or genre, but my budget won’t allow it. So I’ve narrowed my collection to Norse and Viking-themed materials. Hey, I tell myself, I’m actually running a Viking-themed game right now, using Yggdrasill, and I can justify this expense by believing, truthfully or not, that I’ll find some practical gaming use for it.

As I collect these materials, I notice that they sort into three or four categories:

  • Actual “full” roleplaying games; what I mean here is that the product comes complete with rules and setting designed to emulate, in particular, the kinds of experiences one expects from a Norse-themed roleplaying game
  • Sourcebooks and campaign settings, using the real world “Viking Age” as inspiration but designed to be used with an existing “Core Rules Set” (like D20 or GURPS, Fate Core, etc.)
  • Campaign settings, adventure paths, or standalone modules that detail a particular region of a fantasy world that is designed to emulate, within that secondary world, a “Viking Age” roleplaying experience

That’s right: I said three “or four” categories. The fourth category constitutes an “Appendix Y” — Appendix Yggdrasill — if you will, the reading I have been doing for most of my life that informs the kind of Viking Age adventure that I want to evoke in my roleplaying game. I might find occasion to comment on these works, as well, for they’re just as relevant as actual gaming material.

I intend to use these rough categories to frame the reviews of my developing collection. And I begin today with an item from the first category — well, I’m placing it in this category, even though Vidar Solaas’s Vikings RPG (2008) has been built using the D20 system. Attempting to use D20 to emulate a more or less “authentic” Viking Age experience has required Solaas to modify, rebuild, or “hack” the D20 rules set so drastically that Vikings RPG does indeed qualify as a game in its own right.

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Ian Tregillis and The Alchemy Wars Trilogy

Ian Tregillis and The Alchemy Wars Trilogy

the-liberation-ian-tregillis-smallAs John O’Neill wrote in November, the last book in Ian Tregillis’ new trilogy comes out this month. I’m a big fan of Tregillis, and was fortunate enough to read The Liberation in manuscript. It was a blast, and you should buy it it. Seriously. Go buy the trilogy, and if you already have the first two, go buy the third.

Alright. Now that you’ve done that, Ian and I kicked back last week and talked about his trilogy. Here’s what he had to say:

Howard: You’re on an elevator with your new book when Ringo Starr enters, sees the cover and says how fab it looks. He wants to know what the book’s about – what do you tell him?

Ian: OK. First of all, I’d probably be hard pressed not to lose my composure the moment he stepped into the elevator. I mean, there I’d be sharing an elevator with A BEATLE. I discovered their albums at just the right age, and I swear I listened to that music practically nonstop during high school. So keeping it cool would be a challenge, *especially* if Ringo asked about the book.

But assuming I could recover my composure enough to speak coherently without babbling, and assuming he wanted the long version, I’d tell him it’s an adventure story about a clockpunk Terminator apocalypse in a world where the industrial revolution never happened, disguised as a story about slave rebellion and Free Will.

If he wanted the short version, I’d tell him it’s basically Rock ‘Em Sock ‘Em Robots but with more swearing and stabbing.

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