When Disney Meets Mad Max: Aftermath: an Adventure Book Game by Plaid Hat Games

When Disney Meets Mad Max: Aftermath: an Adventure Book Game by Plaid Hat Games

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Gen Con 2020 is, as of this writing, still scheduled to take place July 30 – August 2, 2020. But now that other major events, such as the massive San Diego Comic Con have been canceled due to the threat of the coronavirus, I expect it won’t be long before Gen Con is canceled as well. I hope it isn’t, but frankly I think the only thing keeping it on the schedule at this point is blind optimism.

I’m enormously grateful I was able to attend Gen Con last year. It was terrific fun, for one thing, and incredibly eye-opening. I’ve been immersed in gaming culture since I started playing Avalon Hill games in high school, and I spend a lot of time keeping up with new releases and hanging out at the local Games Plus auction. But I had no idea –really,  no freakin’ idea — of the true scale of this industry until I wandered the massive Exhibit Hall at Gen Con. Too large to take in in a single day, the Exhibit Hall (and all its various annexes, sub-rooms, and spillovers halls) is something that every game fan should experience once in their lives. It is jaw-dropping in both scale and diversity.

It’s easy to get overwhelmed when you’re standing in a packed stadium with tens of thousands of t-shirt-wearing gamers, and thousands of booths stretching in all directions. But once the wonder of it all starts to wear off, there are always games that stand out. One of those for me was Aftermath, by Plaid Hat Games. Copies were not available at the convention, but a quick internet search assured me it would be in production by October. I waited impatiently, and ordered one as soon as I could.

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Rogue Blades Author: My New Friend Agnes

Rogue Blades Author: My New Friend Agnes

Howard changed my lifeBelow is an excerpt from comic book artist and writer Becky Cloonan’s essay  for the upcoming book, Robert E. Howard Changed My Life, from publisher Rogue Blades Foundation.

Ah, comic books! The great escape. Arguably (and don’t tell my partner this) my One True Love. Drawing comic books has been my dream since I read my first issue, a Silver Surfer Annual from 1988. Granted, I wasn’t a very good artist back then, but I drew every day, determined to improve myself no matter how long it took. New York City had changed me, true—but even with my new-found interests, music, philosophies, and friends, my love for drawing was still paramount. I still maintained the childhood dream that making comic books would one day be my only job.

Nearly twenty years have passed since then, and somewhere along the way that dream came true. I still draw every day, and with the same determination to improve myself. Surprisingly, I love it now as much as I did back then. I suppose there is the pressure of turning your hobby into your career, but that’s a whole different essay.

I still love drawing, but its purpose has changed. Little by little though, the more I relied on comics for my income, the less of an escape they became. There’s nothing to fear in my past anymore, and because it can’t hurt me I’m free to draw purely for the love of the thing. I had learned to fill in the cracks left behind from childhood in other ways. In the last few years I grew my hair back out; now I wear it long, like I did when I was young. And I’m still drawing comic books.

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Future Treasures: Shorefall, Book 2 of The Founders Trilogy by Robert Jackson Bennett

Future Treasures: Shorefall, Book 2 of The Founders Trilogy by Robert Jackson Bennett

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Cover design by Will Staehle

It’s a damn tough time to be publishing new books, with virtually every bookstore in the country closed and Amazon drastically increasing shipping times for books and other non-essential items. So I very much appreciate those authors and publishers who continue to do it. Lord knows I need good books more than ever these days.

Shorefall, the second volume in Robert Jackson Bennett’s Founders Trilogy, arrives next week from stalwart fantasy publishers Del Rey, and I’m very much looking forward to it. Writing in The New York Times Book Review, former Black Gate blogger Amal El-Mohtar called first volume Foundryside “Absolutely riveting… A magnificent, mind-blowing start to a series.” It was selected as one of the Best Science Fiction & Fantasy Books of 2018 by The B&N Sci-Fi & Fantasy Blog; here’s what they said:

The author of the Divine Cities trilogy (a nominee for Best Series at the 2018 Hugo Awards) begins a new trilogy that’s as fun to read as its world is well-imagined. The city state of Tevanne runs on magic and pillage, as the four dominant merchant houses exploit the lands around them (not to mention the poor denizens who crouch outside their walls in a precarious shantytown known as Foundryside), as their scrivers create incredible machines and accomplish feats that look a lot like magic by way of intricate sigils that bend and break the laws of reality. Sancia Grado is a Foundryside thief who comes into possession of Clef, a sentient golden key — and is pursued by police captain Gregor Dandolo, reluctant scion of one of the richest houses. The unwitting Sancia falls into a scheme to destroy the power of the scrivers; putting a stop to it will bring her and Dandolo together as unlikely allies in the greatest theft theft in history, with the lives of everyone in Tevanne on the line. Read our review.

Robert Jackson Bennett is also the author of the BFA and Shirley Jackson Award winner Mr. Shivers, The Troupe, American Elsewhere, and Vigilance (as well as possibly being Chris Pratt in disguise). Here’s the publisher’s description for Shorefall.

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Goth Chick News: Beetlejuice Gets a Documentary and It’s Everything We Ever Wanted

Goth Chick News: Beetlejuice Gets a Documentary and It’s Everything We Ever Wanted

Beetlejuice Goth Chick

In an attempt to not succumb to the stresses of working above ground near windows, rather than in the cozy, underground bunker of the Black Gate offices, I have been systematically making a list of my favorite movies. I am then ranking them in watch order, with a view to not overindulge in too much of a single genre. I do know people who have done Friday the 13th or Halloween marathons during the lockdown, but most of them are on the verge of not being suitable to ever be in public again. Therefore, my movie list, though heavy on the horror, still runs the gambit from hardcore to light-hearted fun; from Evil Dead to High Spirits and a whole lot in between.

But any list I compile, regardless of how it is organized, would have Beettlejuice right up there near the top. Yes, I’m partial to Tim Burton on most days, but the ghost with the most is nothing short of a classic.

Hard to believe that it’s been just over 33 years since Michael Keaton offered to chew on a dog to get the hapless, recently deceased Maitlands to hire him to scare the living out of their charming, New England farmhouse. The movie, also starring Geena Davis, Alec Baldwin and Winona Ryder among others, earned close to $75 million at the box office, which is roughly five times its $15 million budget, and bagged an Oscar for costume and makeup. Since then, Halloween costumes, pop-up bars and museum exhibits have paid homage to this comedy-fantasy-horror flick to the point you’d think it would have all been done.

Thankfully, we’re wrong.

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Horror in a Time Of Coronavirus

Horror in a Time Of Coronavirus

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The Nightmare, Henry Fuseli, 1781

Horror is a reflection of its times.

All story-telling is: you can read the words of any time and find its birthday stamped in all its pages. Jane Austen couldn’t write a Renaissance novel, Hemingway didn’t write regency fiction, and Shakespeare couldn’t write in the sparse, bare bones prose that Hemingway did.

But horror is rather specifically tied to its own moment. When it works, it grows out of not just an individual’s fear but the atmospheric fear of an age.

Every generation of Horror has its own kind of terroir (a term from wine making that means the taste-remnants of every factor that goes into a bottle, from sun to rain to the trace minerals in the soil to the specific woods in the barrel a vintner uses). Frankenstein is stamped with Mary Shelley’s own biography (the loss of her children, her strained and strange relationship with her father and the ghost of her mother), but also a Romantic-era tension between technology and nature, Humanism and the ideas of divinity. Dracula is most obviously steeped in Edwardian era anxiety about sexuality, women’s role in society, and how rapid social changes are affecting both.

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New Treasures: Shadows & Tall Trees 8 edited by Michael Kelly

New Treasures: Shadows & Tall Trees 8 edited by Michael Kelly

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Cover by Matthew Jaffe

Canadian Michael Kelly is a Renaissance Man of modern Weird Fiction. He’s an accomplished author, with a novel and three story collections under his belt, including last year’s All the Things We Never See. He’s also the publisher behind Undertow Publications, one of the leading — maybe the leading — houses behind the modern Weird Fiction resurgence.

And in his spare time he’s one of the most important editors in modern horror, with over a dozen anthologies to his name, including five volumes of Year’s Best Weird Fiction and seven of his widely acclaimed Shadows & Tall Trees. In her annual summation in Best Horror of the Year, Ellen Datlow puts it succinctly: “Shadows and Tall Trees epitomizes the idea of, and is the most consistent venue for weird, usually dark fiction.”

The long-awaited eighth volume arrived last month and, like the previous installments, it’s packed with fiction by the top writers in the field, including Steve Rasnic Tem, Simon Strantzas, V.H. Leslie, Alison Littlewood, Brian Evenson, M. Rickert, and many others. It’s already gathering positive press; here’s the highlights from Matt’s review at Runalong the Shelves.

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Stories That Work: “Beyond the Tattered Veil of Stars” by Mercurio D. Rivera, and “The Million-Mile Sniper” by SL Huang

Stories That Work: “Beyond the Tattered Veil of Stars” by Mercurio D. Rivera, and “The Million-Mile Sniper” by SL Huang

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The March/April 2020 issues of Asimov’s Science Fiction and The Magazine of Fantasy and Science Fiction
Covers by John Picacio and Mondolithic Studios

I’ve always liked big-idea fiction. That’s the stuff whose premise is so mind-boggling that even if I forget the characters and plot, I keep thinking about the story’s implications.

H.P. Lovecraft struck me that way. I started reading him in my 20s, and once I got past the prose (I used to think of him as Edgar Allen Poe on steroids and methamphetamines), the big ideas behind his stories weaseled their way into my head. Imagine the universe we know as a thin veneer over a cauldron of omnipotent indifference. Brrr! Lovecraft’s creation encouraged me to picture every cave as endless, and every unfathomable shadow at night to be a part of the pupil of a great old one’s eye, staring.

Other writers did a similar trick. Edgar Rice Burroughs gave me ancient civilizations of strange creatures on Mars (and the ability of get there if my desire was as strong as John Carter’s); Larry Niven built a ring structure around a planet so vast that it contained three million times the area of Earth; Alfred Bester imagined personal-teleportation so powerful that “the stars, my destination” was practical, not aspirational; and Douglas Adams relegated Earth to a role so small that it is destroyed to make way for a hyper-spatial express route.

See? Big ideas.

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Vintage Treasures: Nightfall and Other Stories by Isaac Asimov

Vintage Treasures: Nightfall and Other Stories by Isaac Asimov

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Nightfall and Other Stories (Fawcett Crest, 1970). Cover artist unknown.

I’ve been buying small collections recently, and writing about some of the more interesting items here. Two months back I was unpacking a box of 70s paperbacks, and I made a genuinely interesting find: a copy of Nightfall and Other Stories by Isaac Asimov.

Asimov was one of my heroes. There was a time in the 70s and 80s when he was science fiction, the embodiment not just of what was best in modern SF, but its living history. Asimov was one of John W. Campbell’s early discoveries in Astounding, part of that famous group of brilliant writers that shook up the genre and remade it from the ground up. He began his career as a teenage writer for the pulps in the late 30s, and produced some of the most important SF of the 20th Century in his early years, including the cycle of futuristic mysteries starring Susan Calvin that became I, Robot, the decades-long bestseller Foundation and its sequels, and many, many others.

A generous selection of those tales are collected in Nightfall and Other Stories, including the title story “Nightfall,” selected by the Science Fiction Writers of America as the best science fiction story of all time in 1968, when it was included in The Science Fiction Hall of Fame Volume One, 1929-1964. “Nightfall” is the oldest story in the collection, but there are plenty more from Asimov’s most productive period in the magazines, including “Breeds There a Man…?”, the Multivac tale “The Machine That Won the War,” and “Eyes Do More Than See.”

It’s an understatement to say that Nightfall and Other Stories was popular. It was required reading among SF fans, back in the days when kids hung out in cafeterias at lunch and talked about books. Like Dune, Starship Troopers, and The Lord of the Rings, it was simply expected that you were conversant with it, and could keep up with a conversation that referred obliquely to the stories. I’m sure there were a handful of other collections that were accorded similar respect… but I can’t think of any at the moment.

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In 500 Words or Less Returns! Annihilation Aria by Michael R. Underwood

In 500 Words or Less Returns! Annihilation Aria by Michael R. Underwood

Annihilation Aria-smallAnnihilation Aria (The Space Operas #1)
By Michael R. Underwood
Parvus Press (400 pages, $15.99 trade paperback, July 21, 2020)

I love a space fantasy adventure. Maybe I’m missing release announcements, but I feel like we’re not getting as many of those novels these days. Hyper-realistic far-future SF like The Expanse or hard science fiction like Alastair Reynolds’ work is great, but sometimes I want FTL and myriad aliens and whatnot, like Tanya Huff’s Confederation novels or, really, Star Wars.

But those elements aren’t enough, since anyone can slap together a Star Wars rip-off and call it a day. The most important thing is characters to root for, who are more nuanced than just being a Han Solo stand-in.

Maybe all of that’s a tall order. If it is, then even more kudos to Michael R. Underwood, for producing exactly that kind of novel.

(I missed these rambling, context-setting intros before I ever mention what I’m reviewing. I really did.)

Annihilation Aria is basically Star Wars, Star Trek and Serenity mixed together, but with a plot closer to The Mummy (or The Mummy’s plot with Rick and Evelyn already a couple). Max, Lahra and Wheel are delightful as a found family in how different they are, and that those differences are what makes them endearing to each other. Lahra was the character who shone the most for me; her solar-powered weaponry is a nice solarpunk touch, and her people’s ability to use songs to focus in battle and subtly manipulate their encounters is varied and well-utilized. Plus, I love how it’s never explained as anything more than basically magic. Max can’t find a rational explanation but knows it has more power than Lahra realizes – like how you can’t always hear how you speak while you’re speaking.

One of the other things that stands out is Arek, our principle antagonist within the Vsenk Imperium. You get the almost monolithic Big Bad Empire at first, but then learn that it’s rife with ongoing political feuds, with Arek’s faction representing a more moderate ideology. What I found particularly cool is that Arek is progressive for a Vsenk. He’d never consider giving the lesser races complete freedom, but he sees the practical value of things like speaking respectfully toward subordinates and the police not using excessive force. It makes him seem much more natural as a character, and oddly made me more sympathetic toward him, even though the Vsenk in general are brutal subjugators.

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Coming to Grips with the Force in Star Wars: Force and Destiny

Coming to Grips with the Force in Star Wars: Force and Destiny

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In a previous article, I praised Fantasy Flight Games’ Star Wars role-playing game for its narrative dice system. With its emphasis on cinematic moments, fast play, and narrative moments inspired by the dice, the mechanics work well with playing in the Star Wars universe.

The Edge of the Empire and Age of Rebellion core rulebooks had rules for Force users, but their focus was more about scum and villainy at the edges of space or serving the Alliance for the Restoration of the Republic (i.e., the Rebellion) than about space wizards with lightsabers.

The third and final core rulebook, Force and Destiny, is where players and game masters can get their fun in with using the Force at the tabletop. Fully compatible with the other two rulebooks, Force and Destiny and its subsequent splatbooks expand the options for characters with Force powers. This article will not dive into the powers so much; rather, I want to focus on the mechanics of the Force and how it plays out and feels in this version of a Star Wars role-playing game.

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