ON WRITING FANTASY: The Plot Thickens

ON WRITING FANTASY: The Plot Thickens

elric-storm1“Plot is what the characters do
to deal with the situation they are in.”
     — Elizabeth George

“The beginning of a plot is the prompting of desire.”
     — Christopher Charles Herbert Lehmann-Haupt

“Character is plot, plot is character.”
     — F. Scott Fitzgerald

What happens next?!?

In this third installment of an ongoing series I’d like to talk about the role of “Plot” in Fantasy Fiction. (Previous installments covered Originality and Style.)

On the surface, Plot sounds extremely simple. And it can be. But what is it exactly? Basically, it’s nothing more than What Happens. Plot is a series of events that follow one another in a logical order. Although sometimes that order can be intentionally mixed up to create more dramatic tension (ala Tarantino’s PULP FICTION). There is an art to writing a good plot, to being original, to rising above the recycling of “stock plots” and tired formula.

So what is the secret of writing a great plot? One word: CHARACTER.

Fitzgerald said it best: “Character is plot, plot is character.” This is a sentiment Alan Moore also echoed in his writings about the craft of writing. Another way of saying this is that Characters Will Follow Their Desires. When you have a well-imagined setting all you have to do is drop some well-imagined characters into it and let ’em go. Like scientists dropping mice into a little maze. What do the mice want? The cheese at the end. So they run and run and run until…Voila!…they solve the maze and get the cheese. (Or run themselves to death, if the story is a tragedy.)

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Superman Saves Couple From Foreclosure

Superman Saves Couple From Foreclosure

action-1ABC News is reporting that an American couple in the South, who have asked to remain anonymous, discovered a copy of Action #1 while clearing out their home in preparation for a foreclosure sale. 

It’s not clear if the couple immediately knew what that had.  They did have the presence of mind to contact an expert, Stephen Fishler, who brokered the record-breaking $1.5 million sale of a copy in March of this year.

Action #1, featuring the first appearance of Superman, is perhaps the most valuable comic in existence, and certainly one of the rarest. It appeared in June 1938, and while millions of copies were printed, only a handful are known to still exist in good condition.

The comic was part of a stash of old magazines and old comics the couple found as they were searching for boxes in the basement and preparing to move. Although Fishler reports he was initially dubious, he quickly became convinced when the couple texted him a photo.  He took the comic to the San Diego Comic-con in July for a valuation.

The comic was appraised at “Very Good” (5/10 on the strict comic grading scale), which is exceptionally high for a 72 year-old comic.  It is expected to net $250,000 or more when it goes up for auction through ComicConnect on August 27th.

As for the couple, ABC News reports that Fishler had to make a series of calls to the bank to convince them to hold off on the foreclosure while the auction goes forward.

Reports that a house down the street that discovered two dozen copies of Youngblood #1 in the basement was immediately bulldozed, have not yet been confirmed.

Prelude to GenCon 2010…

Prelude to GenCon 2010…

hollow-earthIt’s that time of year again, when I’ll be slipping into full-on geek mode (as if I ever slip out of geek mode, of course) and reporting on this blog from Gen Con Indy, “The Best Four Days in Gaming.” This year, it’ll just be the best three days for me – Thursday, Friday, and Saturday – and while that won’t be enough time to see everything at GenCon, it’ll definitely be time to see plenty, photograph it, and, who knows, maybe even pulls together a video or two. (No promises on that last one.)

First, let me link back to some of my reports from last year, so that we can see what the big stories were:

Through these posts, you’ll see that I got introduced to a lot of great games last year: Colonial Gothic, Pathfinder, Hollow Earth Expedition, Desolation, Hero Mages, and the visually stunning Shard RPG.

I expect nothing less this year, with the most fun usually coming from the games that I’d never even heard of until I stumbled upon the booth. This year, I’ll also try to get some coverage of the other aspects of Gen Con, such as the writing panels by top fantasy authors and editors.

And let us not forget the abundance of media guests, including the majority of the cast of the gamer-based web television series “The Guild.” (Dare I dream that I might get my DVD copy of Dr. Horrible’s Sing-Along Blog autographed by Miss Felicia Day?) Actually, now that I think about it … I’ll have to find a way, if the opportunity arises, to present Wil Wheaton with an autographed copy of String Theory for Dummies. If I pull that off, rest assured, a picture will be posted!

Feel free to offer up any other tips on what you’d like to hear about.

Guillermo del Toro’s Grim Grinning Ghosts and Mad Mountains

Guillermo del Toro’s Grim Grinning Ghosts and Mad Mountains

guillermo-del-toro1The following “news” is at least a week old, but readers rarely head straight to Black Gate to get breaking film news. But two recent announcements from writer-director Guillermo del Toro, one of the great genre artists in the film business right now, are so cosmos-shattering amazing, especially for the sort of person who seeks out Black Gate, that I finally have an excuse to click on that “news” button for the first time on one of my posts and feed you some “elder news.” It’s late, but if you haven’t heard it yet . . . it’s big. It’s cyclopean. It’s 999 pieces of killer.

The fast version: Guillermo del Toro, the genius behind Pan’s Labyrinth and Hellboy II: The Golden Army, will next be writing and producing a new movie about Disney’s “The Haunted Mansion” theme park attractions, and writing and directing an adaptation of H. P. Lovecraft’s short novel At the Mountains of Madness.

The first piece of news came as a complete surprise to me; the second I knew would happen “some day,” but I didn’t think that meant, well, now. Both announcements hit me where I live in hefty ways. I would move into the Haunted Mansion if I could, and H. P. Lovecraft volumes would line the shelves beneath Nicholas Roerich paintings that stretch to reveal that the Himalayas are built over an alligator-filled lagoon.

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A Review of The Ladies of Mandrigyn, by Barbara Hambly

A Review of The Ladies of Mandrigyn, by Barbara Hambly

ladiesThe Ladies of Mandrigyn, by Barbara Hambly
Del Rey (311 pages, $2.95, March 1984)

The first note I made on The Ladies of Mandrigyn was, “too many adjectives!” I also took an immediate dislike to the main character, a mercenary captain who routinely buys and keeps teenage concubines.

The second problem resolved itself nicely during the course of the story, but the adjectives never did let up. If you like spare prose, this is probably not a book for you.

Before I talk about the story, I should mention that I’ve only read this book once. For all my previous reviews, I chose books that I’d read before. If these reviews have a theme, after all, it’s “good books you probably don’t know about,” so I started with some stories I remembered fondly. With this one, I checked to make sure it was the first of a series (the other two are The Witches of Wenshar and The Dark Hand of Magic) and bought it.

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Jane Frank’s SF&F Artists of the 20th Century

Jane Frank’s SF&F Artists of the 20th Century

frank2Science Fiction and Fantasy Artists of the Twentieth Century: A Biographical Dictionary, by Jane Frank
McFarland Publishing Co (534 pages, $148.00, February 2009)

My initial interest in amassing my collection of SF & Fantasy magazines began with the appeal of the cover art.

I jumped on Robert Weinberg’s Biographical Dictionary of Science Fiction and Fantasy Artists when it was published in 1988. This work has been virtually alone since then as a definitive coverage of the lives and work of most all of those whose art graced the genre pulps and digests. As with Mike Ashley’s work on the history and accounting of the magazines themselves, Weinberg’s book took front and center on my shelf of core reference books which explain so well to me what I have in my collection.

Reference books of this sort are few, and a work of passion, and as such become updated only with supreme will and dedication, as in the current case of Mike A’s updating of his original 4-volume history of the science fiction magazine. I really hadn’t expected a similar effort to come out of the Art segment of the field. Fortuitously it has now appeared.

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Exploring Fantasy in Metal, Part III: Dangerous Side Effects

Exploring Fantasy in Metal, Part III: Dangerous Side Effects

Or, How Metal Messed With Mike Allen’s Already Dark and Twisty Mind

Blue Oyster Cult's Cultösaurus Erectus, with lyrics by Michael Moorcock
Blue Oyster Cult's Cultösaurus Erectus, with lyrics by Michael Moorcock

For the last seven months, I have been (with great reluctance and an even greater determination to finish the thing or be consigned to a heretofore undiscovered circle of Dante’s Inferno) exploring some of the fantastical aspects of Heavy Metal.

Part One and Part Two of that adventure can be found here on the Black Gate blog.

I had lots of help. Because I knew next to nothing of this musical genre, I turned to those who did.

I had noticed, you see, some time ago, that some of my smartest guy-friends, all who liked reading the same books I do (and who led me by my snooty nose to such works as Beowulf and George R.R. Martin’s Song of Ice and Fire, which I’d avoided due to their being “boy books”), were all, well, Metalheads.

It got me curious. So I started asking questions. Among those men I interrogated was Mike Allen.

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The Pre-Raphaelite Barbarian

The Pre-Raphaelite Barbarian

The first thing you notice about Barry Windsor-Smith’s Conan comics is their beauty.

Starting in 1970, Smith drew almost two dozen of the first issues of Marvel Comics’ translation of Conan into a monthly color comic book, and added a few more stories in the oversized black-and-white companion magazine Savage Tales. Scripts for those stories, often direct adaptations of Robert E. Howard tales, were by Marvel veteran Roy Thomas, but Smith has stated that he had a prominent role in the plotting of the comics, sometimes even providing dialogue.

barry-conanSmith’s work has an elegance and power to it unusual in comics, then or now. His line-work is detailed, expressive, and precise: the right marks in the right places. Compositionally, his work is always clear, always energetic.

And it’s alive, because his characters are alive; they move through three-dimensional space, they have realistic body language — more than that, their forms express what they feel and think.

Perhaps above all, Windsor-Smith’s design — of clothes, swords, balustrades, towers, armour, even ships and stone walls — is constantly inventive, deriving from the organic forms of art nouveau and the near-hallucinatory realism of the Pre-Raphaelite Brotherhood.

This has the crucial effect of building a world for Conan and his adventures, a setting with texture and, implictly, a history. We see the shining kingdoms and the jeweled thrones about to be trodden under sandalled feet, and we believe in them.

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Borderlands Press announces 8th Annual Writers Boot Camp

Borderlands Press announces 8th Annual Writers Boot Camp

bootcampbanner

Borderlands Press, who’ve been publishing specialty books for collectors since 1989, announced their 8th Annual Writers Boot Camp, January 28th – 30th , 2011 in Towson, Maryland.

They call it “Boot Camp” for a reason. You won’t wandering through lonely forests, wondering what it means to be a writer for countless hours. This from the website:

You will be expected to log in many hours of intensive analysis and criticism from your peers and the four guest instructors who will be guiding you through all the major elements of writing fiction. You will be required to read (in advance) the submissions of your fellow workshop participants. (ALL OF THEM)

The weekend-long boot camp consists of lectures, round table critiques, readings of your work, Q&A panel discussion, and analysis of your work by the instructors. Instructors this year include Gary Braunbeck, Mort Castle, Ginjer Buchanan, Richard Chizmar, Douglas Clegg, Jack Ketchum, Elizabeth Massie, David Morrell, Thomas F. Monteleone, F. Paul Wilson, and Douglas E. Winter.

There will be two Sessions, Novel and Short Fiction, and each accepts only 16 to 20 participants, so be sure to get your application in early. Any and all genres are accepted; fee is $995.

Complete details are on the Borderlands Press website.

Norman Spinrad on The Publishing Death Spiral, Part One

Norman Spinrad on The Publishing Death Spiral, Part One

void-captain2Science Fiction author Norman Spinrad, author of Bug Jack Barron, The Void Captain’s Tale, and the classic Star Trek episode that introduced the world to cigar-shaped starships of death, “The Doomsday Machine,” talks about the cruel math of “order to net:” 

Here’s how it works. Barnes and Noble and Borders, the major bookstore chains, control the lion’s share of retail book sales… Let’s say that some chain has ordered 10,000 copies of a novel, sold 8000 copies, and returned 2000, a really excellent sell-through of 80%. So they order to net on the author’s next novel, meaning 8000 copies. And let’s even say they still have an 80% sell-through of 6400 books, so they order 6400 copies of the next book, and sell 5120…. You see where this mathematical regression is going, don’t you? Sooner or later right down the willy-hole to an unpublishablity that has nothing at all to do with the literary quality of a writer’s work, or the loyalty of a reasonable body of would-be readers, or even the passionate support of an editor below the very top of the corporate pyramid. Voila, the Death Spiral. And I too am in it.

Read the complete article at his blog, Norman Spinrad At Large.