The Dying Earth RPG Available Again

The Dying Earth RPG Available Again

the-dying-earthPelgrane Press has announced that one of my favorite role playing games, The Dying Earth, is available again after several years in limbo.

The Dying Earth is, of course, based on the famed fantasy books by Jack Vance, including The Dying Earth, The Eyes of the Overworld, Cugel’s Saga, and Rhialto the Marvellous. The RPG was written by Robin Laws, John Snead, and Peter Freeman, and originally published by Pelgrane Press  in 2001.

I’ve never actually played The Dying Earth role playing game.  It appeared after I moved from Ottawa to Chicago and left my gaming group behind, and before my three children stopped throwing the dice at each other and got old enough to game with. So why is one of my favorites?

Because there’s plenty to enjoy about The Dying Earth RPG, even if you never use the rules to guide your dice arm. The support materials were superb, especially the accompanying magazine, The Excellent Prismatic Spray — whose contributors numbered Gary Gygax, Robin D Laws, Jonathan Tweet, Monte Cook, Keith Baker, and many others — and which published seven fat issues before following the game into limbo.

beyond-the-mountains2Much of the content of the magazine and the additional support material were written in studied imitation of Vance’s witty and erudite style, and made terrific reading.

Who knows why the game was out of print for so long?  A licensing issue, most likely.  But it’s finally back, and Pelgrane has wasted no time gearing up the presses again, releasing the first new supplement in several years: Beyond The Mountains of Magnatz by Ian Thomson, a picaresque series of adventures for Cugel-level characters:

You may have thought your adventurous rogues trapped in the barren north until the sun went dark. But no, the former Lords of Cil are on the move again. The adventurers must evade becoming victim to the ancient menace of Magnatz in the sinister town of Vull, progress through greater and lesser challenges, both natural & magical, as they struggle across the savage mountains, explore strange hospitality in the valley of the mighty Pharesm, and survive lands populated by an army of basilisks, before winning free to the civilized lands of the east.

Our recent coverage of Pelgrane Press includes:

When the End of the World is a Mercy Killing: Cthulhu Apocalypse for Trail of Cthulhu
Mythos Expeditions for Trail of Cthulhu
Experience the Epic Madness of Eternal Lies for Trail of Cthulhu
June Page XX Available — get the latest Pelgrane Press News
Accretion Disk for Ashen Stars
The Justice Trade for Ashen Stars
Some Mysteries You Don’t Want to Solve: Exploring Dead Rock Seven for Ashen Stars
Out of Space for Trail of Cthulhu
Ashen Stars by Robin D. Laws
The Dying Earth Role Playing Game

The Dying Earth RPG is a 192-page hardcover priced at $29.95.  Beyond The Mountains of Magnatz is a 96 page PDF, and sells for $9.95.  Both are available at the Pelgrane Press website.

See all of our recent Games coverage here.

An Interview with Author Bradley Beaulieu

An Interview with Author Bradley Beaulieu

bradleybeaulieuI’m pleased to interview my great friend and writer buddy, Brad Beaulieu. We’ll be discussing his new novel, The Winds of Khalakovo, Book One of The Lays of Anuskaya, which comes out the first of April 2011 from Nightshade Books as a trade paperback and as an eBook. Winds is a sweeping epic fantasy with a Czarist Russian and Persian feel, a unique combination to be sure. I’m so proud of Brad’s accomplishment with the world building and the story. I’ve been involved with this novel for several years now, and have had a part in the revisions, so I’ve seen it go from an awesome book with an amazing concept to a truly exceptional one with a fully fleshed-out world.

Brad has had his short stories published in the most prestigious speculative fiction publications including Realms of Fantasy, The Intergalactic Medicine Show, Writers of the Future, and several anthologies from DAW Books. He’s also the father of two and the husband to a wonderful woman, Joanne. They live in Wisconsin and besides being an excellent writer, Brad is an amazing cook.

Now on to the interview…

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Blogging Sax Rohmer’s The Return of Dr. Fu-Manchu, Part Ten – “The Mummy”

Blogging Sax Rohmer’s The Return of Dr. Fu-Manchu, Part Ten – “The Mummy”

mummy1blood-of-fu-manchu-1968-01-g-1“The Mummy” was the tenth and final installment of Sax Rohmer’s Fu-Manchu and Company. The story was first published in Collier’s on December 4, 1915 and was later expanded to comprise Chapters 31-33 of the second Fu-Manchu novel, The Devil Doctor first published in the UK in 1916 by Cassell and in the US by McBride & Nast under the variant title, The Return of Dr. Fu-Manchu.

Following on from the unbearably suspenseful sadomasochistic tour de force of “The Six Gates,” this final installment of the second Fu-Manchu serial opens with Petrie sleeping securely for the first time in months aboard a ship’s cabin as he crosses the Mediterranean when his rest is disturbed by an urgent telegraph message that has just been received from an unknown destination. The message reads simply, “Dr. Petrie – my shadow lies upon you all.” It serves as a chilling reminder that, though believed dead after being shot by Karamaneh at the conclusion of the next episode, Dr. Fu-Manchu’s servants may yet take vengeance for her betrayal.

No sooner has this fact occurred to them than all concerned are startled by the sound of Karamaneh screaming. They rush to her cabin along with her brother Aziz and find her hysterical after an attempt on her life by an Egyptian mummy she claims entered her cabin through the porthole and attempted to strangle her in her sleep. Of course there is no sign of an intruder anywhere.

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Malcolm McClinton sells a Cover to Kobold Quarterly

Malcolm McClinton sells a Cover to Kobold Quarterly

golden-dragonMalcolm McClinton, who painted the cover for Black Gate 13 and has been doing interior art for us since Black Gate 10, has sold another cover to Dungeons & Dragons magazine Kobold Quarterly.

The cover, Golden Dragon, pictured at right, will be on the fall issue. Concerning the piece, Malcolm says:

Most of the time I find that Asian dragons seem too cartoonish and almost comical in their deception and I was really excited to try and bring one to life in a way that captured them in a more living realistic way. Any one that knows my  intrepid boarder collie Lilly, might instantly recognize her influence on the piece.

You can read more details and see more samples of Malcolm’s terrific art at his blog, Hanged Man Studios.

Kobold Quarterly is celebrating their 5th Anniversary this year.  The magazine, edited by Wolfgang Baur, was created to focus on open design, and now fills the niche once occupied by Dragon and Dungeon magazines, both now sadly defunct.

The latest issue, Winter 2011 , is the 16th, and is the launch issue for the new Midgard campaign setting. It features official Paizo magic items for Golarion, the Pathfinder world and setting for Howard Andrew Jones’ novel Plague of Shadows, Harem Assassins feats and spells for Pathfinder, Potion Miscibility rules for 4th Edition D&D, the Ecology of the Gearforged for the Midgard campaign, an interview with gaming legend Robin Laws, Monte Cook’s column, the return of popular Dungeon Magazine author Willie Walsh with a humorous mini-adventure, plus a sneak peek of the Northlands sourcebook with a beer run among the Thursir Giants — two complete Pathfinder mini-adventures. The issue is 76 pages with a cover price of $5.99, and you can order it in PDF format here.

Malcolm’s last cover for Kobold Quarterly was Issue 13, in Spring 2010. Their website is here.

LA Times Brings the Snark to A Game of Thrones Preview

LA Times Brings the Snark to A Game of Thrones Preview

gameofthrones-jamieEvery time I think I’ve moved on from the fantasy/realism debate, someone drops the gauntlet and I find myself back in the thick of the fray, giving and receiving hard blows in turn. The latest exchange stems from this preview of the upcoming HBO miniseries A Game of Thrones, courtesy of the LA Times:

Based on George R.R. Martin’s “A Song of Ice and Fire” novels, the 10-episode saga is a high-stakes move for HBO — an expensive leap into spectacular fantasy for a network whose reputation was built on nuanced, character-driven dramas geared toward adults.

So … ASOIAF is a risky move for HBO because it’s fantasy, and therefore cannot be possibly be nuanced, or character-driven, or geared toward adults. Good to know.

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Goth Chick News: 13 Questions for Special Effects Artist Brian Demski

Goth Chick News: 13 Questions for Special Effects Artist Brian Demski

image0062Let’s be honest. A skull in a bell jar with an eyeball hanging off of it would attract anyone’s attention, so you can’t say it’s just me.

Special effects artist Brian Demski’s booth at the Haunted Attractions Show in St. Louis may have just as well grabbed my wrist in a boney hand for the hard left it caused me to take; out of an aisle of more latex body parts and straight into a Victorian Steampunk nightmare.

Over the next hour Brian talked me through his many skeleton-filled art pieces, molded by his own hands (directly from samples of the real thing, I might add).

The results are mesmerizing, disturbing and sure-fire conversation starters.

When I also learned that his “day job” was as a Hollywood special-effects creator, I knew I had to find out more.

So, may I introduce you to Mr. Brian Demski and his beautifully creative yet somewhat twisted imagination.

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Pathfinder Tales: “The Walkers from the Crypt” by Howard Andrew Jones

Pathfinder Tales: “The Walkers from the Crypt” by Howard Andrew Jones

pathfindertales_360Howard Andrew Jones’ four-part story “The Walkers from the Crypt” has now been posted in its entirety at The Pathfinder Tales site at Paizo.com:

Elyana had no time to waste educating the young bard. There were but a few minutes left before the hounds would reach them.

She’d caught sight of the animals almost a half hour ago as she and her four companions fled across the grasslands of southern Galt. The seemingly inexhaustible hounds had slowly gained on their horses, and the party had finally picked out a rise from which to make a stand.

Vallyn gazed apprehensively out at the wedge-shaped formation of hounds sprinting forward through the high grass. “How can they keep running like that?”

“They’re dead,” Arcil said in his low, smooth voice. “They need neither breath nor rest.”

Pathfinder Tales are complete short stories set in the detailed world of Golarion, home to the Pathfinder role playing game. Novels released under the Pathfinder Tales brand include Prince of Wolves by Dave Gross, Winter Witch by Elaine Cunningham, and Plague of Shadows by our own Howard Andrew Jones. Pazio has also begun presenting complete tales set in the same setting on their website — including pieces from Monte Cook, Ed Greenwood, Dave Gross, Richard Lee Byers, and others.

“The Walkers from the Crypt” features the continuing adventures of Elyana, Vallyn, Stelan, and other characters from Howard’s new novel Plague of Shadows, in a complete standalone adventure. Read more about Plague of Shadows here.

You can read Part One of “The Walkers from the Crypt” here, and all four parts are now available at Paizo.com.

King of Cats, Queen of Wolves

King of Cats, Queen of Wolves

apexmagazineWhat do you get when you take Monster Blogger Mike Allen, a dark spark of poetic genesis, two fellow Rhysling Award winners, Sonya Taaffe and Nicole Kornher-Stace, throw them in a cauldron together with some wine and a few herbs and some sauteed onions…

Oh, wait. Sorry. Forget it. You know how they say never shop when you’re hungry? Well, same rule applies to writing blogs. Where was I?

Right! This POEM! “The King of Cats, the Queen of Wolves.”

It’s up at Apex Magazine, which continues to publish fine fiction and poetry under editor Catherynne M. Valente, not to mention an often fun blog.

Speaking of Fun Blogs! There I was, trawling Facebook, when all of a sudden, out of nowhere, this LINK jumped out at me! It howled, it gnashed its teeth, it gnawed upon my ankle. Surrending to the inevitable, I followed it.

And LO! See what Francesca Forrest (Go FRANCESCA! I shall put you in my soup as well! ) hath wrought:

AN INTERVIEW with the aforementioned three poets of the aforementioned poem, which you really should go and read before you read the interview. After which, you should read the outtakes of the interview.

For, as fantasy author and poet Saladin Ahmed said in the comments section beneath the poem:

“Dear God, that was just wonderful.”

Art of the Genre: Legend of the Five Rings

Art of the Genre: Legend of the Five Rings

I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
Sometimes art pulls you into a game, sometimes its marketing, sometimes it takes place in a genre or storyline you like, but most times I find people get into games because of a friend. In 1998 my friend Mark bought three copies of the Legend of the Five Rings RPG, trucked them eight-hundred miles to my house in Maryland, and forced me to play it. I’ve never been so happy about being bullied into a game in my life.

L5R was epic, a Matt Wilson cover making me sit up and take notice, and the mechanics of game play a fresh change from the D20 of D&D and the D6 of Shadowrun as L5R introduced ‘exploding D10s’. The setting, an amalgam of Asian culture called Rokugan, overwhelmed, and although my mindset is distinctly and irrevocably western, I still fell into this game head first.

I credit this addiction to two things, the absolutely incredible writing of John Wick, and the stellar black and white artwork of Cris Dornaus.

Let me first start off with John Wick. I know absolutely nothing about John personally, but my experience reading his RPG work leaves only one singular fact, he can write! If you’ve ever sat down to read an RPG, you typically get a good feel for the game, perhaps have a laugh, and come away educated on the subject. When you read L5R 1st Edition, you come away entrenched in a world so deep that you’d swear it had been around for decades.

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