A Lone Candle In A Dark Passage

A Lone Candle In A Dark Passage

muir-candle-2
How fast can you run with a lit candle?

It’s a cliche from the horror genre: a character (almost invariably female), ill prepared for misfortune (as her flimsy nightgown demonstrates), ventures down a newly discovered secret passage. She is wary, but determined, holding aloft her sole source of illumination.

A candle.

We find ourselves wanting to shout “Don’t go down that passage!” Or at least demanding she pause for sensible footwear, a better source of light, a weapon or two, and, time permitting, more clothes.

But we know something she doesn’t: her genre. We know that, as a horror story character, she’s setting herself up for a very bad time indeed. There’s no way I’d do that, we tell ourselves. No freakin’ way.

But, of course, we do similarly things all the time, tempting fates in ways that our fears cry out against. In blackouts, we fumble around in our basements looking for candles. We wedge ourselves into crawlspaces and attics looking through old boxes. We take shortcuts through dicey neighborhoods and across rickety bridges. We hear creaks in the house at night, and roll over and go back to sleep. And we do so with some confidence, because most of us aren’t in a horror story.

We know our genre. That’s one of the differences between us and the characters we watch and read. They just think they know.

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Locus Online Reviews Black Gate 15

Locus Online Reviews Black Gate 15

bg-15-cover2Lois Tilton at Locus Online is one of the most diligent short fiction reviewers in the industry, and she’s been a friend and frequent champion of Black Gate for years. She’s the first to check in with a complete (and I do mean complete) review of our latest issue, although as usual she’s cranky about our fondness for series fiction:

I found much to praise in the last issue, and particularly the absence of the usual series stories. Possibly just to vex me, this time the zine has at least four new series and more sequels.

She had many kind words for the issue, including this about Jonathan L. Howard’s “The Shuttered Temple”:

Kyth the Taker… has taken a commission from the priesthood of Prytha to enter the Shuttered Temple, originally built years ago by an emperor whose power was being eroded by the Prythians. No one has yet survived the attempt… What Kyth is, besides broke, is apt at recognizing a trap when she sees it.

This one features the protagonist from one of the most enjoyable tales I’ve read in this zine, and the current story shares the same qualities of cleverness and ingenuity, with a light, engaging narrative.

–RECOMMENDED

We’re fans of sequels and series, of course, because truly great characters and stories aren’t always recognized immediately. Sometimes it takes a few installments for rich, complex fantasy to really find its audience.

Case in point: it’s great to see that Lois now considers the first Kyth story, “The Beautiful Corridor” (BG 13), “one of the most enjoyable tales I’ve read in this zine.” Especially since she dismissed it with faint praise in her original review, giving a “Recommended” label to the tale that followed it instead. It’s frequently only in retrospect that rich fiction truly reveals itself, and the best way we know to keep exciting characters fresh in your mind  is to present them to you as often as we can.

And that’s why we publish sequels. I’m glad it’s working.

WISCON FRIDAY: In Which the Pre-Raphaelite Sisterhood Crashes A Zeppelin Into the State Capital

WISCON FRIDAY: In Which the Pre-Raphaelite Sisterhood Crashes A Zeppelin Into the State Capital

The Harold Lamb Comes to East Dundee
The Harold Lamb Comes to East Dundee

It was a partly cloudy day in East Dundee, IL.

There we were, three youngish women, frolicking in the flower garden, drinking tea and entertaining toddlers, when all of a sudden, a shadow moved over the sun.

It was Black Gate’s zeppelin, the Harold Lamb, on the descent.

“Ef!” Ms. Templeton twirled her stealth parasol in alarm. “The Gee-Dee thing’s coming down on the roof!”

“Not my roof!” Ms. Redding shouted, a baby on one stylishly jutted hip and a chaenomeles speciosa (a nasty and ubiquitous shrubbery, recently uprooted by dint of chain and pickup truck from her front garden) brandished high in her free arm.

For myself, I was convinced Ms. Redding was set to hurl the shrub (or, at the very least, the baby) at the Harold Lamb in an effort to knock it off its fatal course. Thankfully, at the last moment, the zeppelin veered, mooring itself between two surviving elms. A rope ladder unfurled. A familiar voice over the loudspeaker boomed down:

“Will the Pre-Raphaelite Sisterhood please climb aboard?”

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A Review of Warhammer: Curse of the Necrarch

A Review of Warhammer: Curse of the Necrarch

curse-necrarchCurse of the Necrarch
Steven Savile
BL Publishing (410 pages, $7.99, 2008)
Reviewed by Bill Ward

The world of Warhammer Fantasy borrows heavily from many sources, everything from Tolkienesque dwarves and Da Vinci-inspired machines, to Moorcockian chaos creatures, a Renaissance-era Holy Roman Empire, and monsters straight out of Dungeons & Dragons. But, maybe because it’s been around for so long or because it’s been so successfully added to over the years, the Warhammer world blends all these outwardly derivative elements into a setting that works very well — both as the backdrop for their fantasy game and as a surprisingly rich source of sword & sorcery and heroic adventure style dark fantasy fiction.

Steven Savile is one of the most skilled writers working in the Warhammer stables, and showcases his abilities nicely. Savile is primarily a horror writer, and his Warhammer fiction is imbued with a healthy dose of the morbid and the dreadful without ever forsaking the golden rule of Warhammer fiction – namely, putting the action first. Curse of the Necrarch is a standalone novel, but it matches nicely with Savile’s other Warhammer books in that its all about vampires and their undead minions.

But these vampires are not Bela Lugosi in a tuxedo, nor are they the sexy-chic goths of today’s urban fantasy. Instead they are withered, rotting, monstrous things, more akin to Murnau’s Nosferatu than Rice’s Lestat. Curse of the Necrarch opens with a confrontation with one such powerful Necrarch vampire, as Felix Metzger, hereditary Lord of Kastell Metz, meets his doom while defending his lands from an invading force of undead.

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Art of the Genre: The Art of Gor

Art of the Genre: The Art of Gor

Vallejo does Tarnsman of Gor in 1966, and the 'legend' begins...
Vallejo does Tarnsman of Gor in 1966, and the 'legend' begins...

Why the Art of Gor? Well, why not. I mean, I could title this piece ‘The Art of Boris Vallejo’, but that just isn’t as much fun. You could also go with ‘The Art of BDSM’ but I’m afraid of where Google would link me.

Anyway, The Art of Gor is apt because I’ve never read a book by John Norman, but as an avid reader and hardcore gamer, I can hum a few bars of what Gor is about, as anyone could if you’d ever seen one of these book’s covers.

The more famed covers of the first seven novels [in the original DelRey/Ballantine editions] were done by Boris Vallejo. Vallejo, in most circles considered the greatest of the Frazetta clones, hammered out resounding images of male dominance in a bleak world. These images rise out of the late 60s, and I see them as showing what I would consider the pinnacle of Vallejo’s raw talent before the artist’s mastery turns into something with less anima.

Each cover is so powerful, so primal, that as I look over them I’m moved to the world in which they take place. I feel the dread, the strength, and the dry heat of it all. That, for those of you scoring at home equates to Vallejo/FTW.

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“Captivated and Disquieted”: ARCANE Arrives!

“Captivated and Disquieted”: ARCANE Arrives!

arcanepic2ARCANE is a slick new magazine from Cold Fusion Media and publisher Sandy Petersen. The first issue just dropped and it’s quite a breath of fresh air for horror fans — or should that be a fetid, graveyard breath? Anyway, this new quarterly publication is both an e-mag AND a print mag—it  plays no favorites in the “print vs. digital” debate. According to its manifesto ARCANE will be publishing “weird horror, the supernatural, and the fantastic. ” It aims to leave readers highly entertained and slightly disturbed, like the best weird fiction always does.

Copies are now available on Amazon and the mag’s official site: www.arcanemagazine.com.

Here’s an interview with ARCANE Editor Nathan Shumate, who gives BG the inside track on all the weirdness. Find out where ARCANE came from and where it’s going, as well as what kinds of stories the editor is looking to find.

An Interview With Nathan Shumate

Conducted and Transcribed by John R. Fultz, May 2011

BG: We keep hearing that the “market’s down” — yeah, what else is new? But the market’s also up: E-books are outselling print books on Amazon, millions of dollars spent on books print AND digital. You obviously saw a way to capitalize on both online and print markets when you launched the beast that is ARCANE: PENNY DREADFULS FOR THE 21ST CENTURY. But the question remains: Why start a magazine? What drove you to the mad proposition of launching a fantastic new fiction venue?

ARCANE (Shumate): I originally started the magazine ARKHAM TALES in late 2008; I had always wanted to edit a “weird fiction” magazine, and I realized there was no time like the present.  Actually, any time would have been better, as late 2008 was right when the U.S. economy started circling the bowl.  The business model I had was a free PDF magazine, paid for with ads, but the ad sales never panned out, and five issues in, I had exhausted the funds on hand to keep the magazine afloat.  The magazine was subsequently bought by Leucrota Press, which retained me as editor, but the format stayed the same — even as I realized that a Kindle format, which precluded the inclusion of ads, would have a much larger potential marketshare than a PDF format. Leucrota and I didn’t see eye to eye on that, and I left when the eighth issue was completed, which is right before Leucrota declared bankruptcy.  (I swear I had nothing to do with that.)

I had the opportunity to buy back the ARKHAM TALES intellectual property, but I decided to make a clean break rather than spend months deciding which contractual commitments I’d be taking on, and instead formed ARCANE (the name is intentionally reminiscent of that of the former magazine) with Lovecraftian game guru Sandy Petersen, with whom I’ve been acquainted for a few years.

BG: ARCANE crosses the line between fantasy,  horror, sci-fi, and more horror. Is genre ultimately meaningless when you find a Great Story to publish?

ARCANE (Shumate) : I  think that everything we publish in ARCANE, whether sci-fi, fantasy, or what have you, has cross-pollinated with horror; there is a certain darkness, a certain sense of brooding disquiet, that characterizes our magazine more than out-and-out horror.

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Why Do You Like to Write? The Story of Janelle

Why Do You Like to Write? The Story of Janelle

mead-notebooksWriters of the Future Volume XXVII is now available for pre-order from Amazon. That any book with my work in it is available on Amazon blows my mind.

Anyway . . . this week I started writing some more observations on my experience at the Writers of the Future Workshop, but somehow got sidetracked into the rest of what you’re going to read. So I’m delaying more WotF until next week.

“Why did you become a writer?” or “Why do you like to write?” These are variants of the same question — one that most writers, whether career authors, part-timers, or hobbyists, encounter many times. The simplest questions are the trickiest to answer, as the Tao Te Ching points out: “Straightforward words sometimes seem paradoxical.”

Here are my straightforward words to answer both these questions: I enjoy telling stories by using words in interesting ways.

Now, to confuse the issue and make it paradoxical, allow me to tell you about a girl named Janelle.

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Solitaire Adventure with Victory Point Games

Solitaire Adventure with Victory Point Games

astra1This February I sat down with a copy of the excellent solitaire game Astra Titanus and shared the review with Black Gate web site readers.

Astra Titanus wasn’t the only great looking game in the Victory Points Games stable, but it’s taken me a while to clear my schedule so that I could try out some more of their products.

Today I’m going to introduce you to two more, one which puts you in command of what is arguably the most famous submarine in history, Captain Nemo’s Nautilus, and the other which pits you against a horde of fantastic creatures assaulting your castle.

Be warned! You may not return alive!

Well, okay, YOU will, but you might lose the game.

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Supernatural Spotlight – Season 6 Finale!

Supernatural Spotlight – Season 6 Finale!

SUPERNATURALIn this double episode finale, we get to the end of one of the best seasons. It started out a little rocky, but had some of the series’ best episodes, I think. The finale happened while I was a on a plane to Arizona for vacation, so I wasn’t able to review it until I got back this week. (Gotta love DVR!)

Things start out at a rapid clip, with a man at a typewriter in 1937. Shortly after finishing a manuscript, he is murdered. His blood splattered across the manuscript, revealing the man’s name: H.P. Lovecraft.

In the present, Bobby discovers that Castiel has stolen one of the Campbell family journals, by Moisha Campbell (of the New York Campbells). Fortunately, the paranoid Bobby had already made copies, so they’re able to figure out that Moisha Campbell had interviewed Lovecraft, who (as they explain to Dean) had a tendency to write stories about portals opening up and nasty stuff coming out.

Things change tack as demons break into Lisa and Ben’s house, killing Lisa’s boyfriend and capturing her. Ben is hiding in his room and calls Dean, but is caught. Crowley picks up the phone and demands a meeting with Dean. Dean goes to the meeting with Sam, but tells Bobby to keep looking into the Lovecraft connection.

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Self-Publishing: What I’m Doing, and Why

Self-Publishing: What I’m Doing, and Why

The Fell Gard CodicesThere’s been a lot of talk around the blogosphere lately about self-publishing, and its merits relative to traditional publishing. I’m not going to say anything about that, as such. But it seems obvious to me that self-publishing has a value if you have a story that could not, due to the nature of its form, be published traditionally.

Which brings me to an announcement: I’m beginning a self-publishing venture of my own, The Fell Gard Codices. It’s an ongoing fantasy serial, and the first chapter goes live Wednesday, June 1. The web site’s already up, at Fellgard.com. I’ll be posting chapters every day for six days, and after that putting up three chapters a week, on Mondays, Wednesdays, and Fridays. The serial is free through the web site, though readers can donate through PayPal, if they’re so inclined; and once I have enough material, I’ll be selling collections as ebooks.

So, given how I started this post, the questions become: why am I doing this? What is it about this story that makes this approach seem like a good idea?

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