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A Review of John Masefield’s Christmas Book The Box of Delights

A Review of John Masefield’s Christmas Book The Box of Delights

The cover of the edition from the New York Review of Books Children's Collection
The cover of the edition from the New York Review of Books Children’s Collection

Lately I’ve become interested in what may be termed “seasonal” books — stories or novels that are perennially suited for a particular time of year. I long have considered Hope Mirrlees’s Lud-in-the-Mist a spring book. Natalie Babbit’s Tuck Everlasting is a summer book. The fall season has any number of offerings: Ray Bradbury’s Something Wicked This Way Comes, the anthology October Dreams, Washington Irving’s “The Legend of Sleepy Hollow,” and this last fall I discovered John Masefield’s The Midnight Folk.

Perhaps in due time I will look at this last in more detail, but for now I want to examine Masefield’s “Christmas Book,” The Box of Delights, something that sits well alongside Charles Dickens’s A Christmas Carol, Dr. Seuss’s How the Grinch Stole Christmas, and Clement Clarke Moore’s “A Visit from St. Nicholas.”

The Box of Delights was published in 1935 and, like The Midnight Folk, contains many delightful period terms. I choose as just one example the word “scrobble,” which means to kidnap. In this book, all sorts of people get scrobbled. The antagonist of this book, Abner Brown, who also is the antagonist of The Midnight Folk, is attempting to steal the Box of Delights from “Punch and Judy man” Cole Hawlings, who has entrusted the Box to Kay Harker, the protagonist both of this book and of The Midnight Folk. Brown scrobbles Hawlings and, unable to get any information out of that magician, scrobbles anyone who was in the vicinity of Hawlings: two of Kay’s friends and all of the clergymen and servants attached to the Tatchester Cathedral. By the end of the book, the crisis of the tale becomes in equal measure one of keeping the Box from Brown’s villainous clutches and one of returning all of the religious to the Cathedral in time to hold the Christmas services at midnight.

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The Classic Games of Metagaming: Chitin I: The Harvest Wars

The Classic Games of Metagaming: Chitin I: The Harvest Wars

Chitin Second edition cover-smallWe’re back to reviewing the games that introduced me to fantasy and science fiction gaming. This is the second in a series, following my look at Steve Jackson’s classic Ogre earlier this month.

The second game I purchased from Metagaming (still by mail order, if I remember correctly) was Howard Thompson’s ambitious and imaginative science fiction wargame Chitin I: The Harvest Wars. I ordered it after seeing the advertisement in Analog magazine in 1978. The brief text of the ad read:

The intelligent insects of the plant Chelan go to war for one reason only. Food. This detailed tactical game pits varying forces of the specially-bred Hymenopteran warrior types against one another. Victory goes to the player who removes the most food — including enemy bodies — from the board.

Now, this was pretty cool. In 1978, science fiction games primarily meant things like SPI’s Outreach, and Avalon Hill’s Stellar Conquest. You got a bunch of starships and space marines, you plopped them down on a stellar map, and tried to blast the hell out of the other guy. Something like Ogre, in which one player took the role of an A.I.-powered supertank, was considered innovative.

Chitin, however, was genuinely different. There were no starships. No space marines. No planets ripe for the plucking.

There weren’t even any humans. Chitin was a true science fiction game — it placed you in an imaginative setting on a far away world, smack dab in the middle of a life-or-death struggle between two alien cultures.

Like all microgames, it shared a couple of appealing aspects with its predecessor Ogre: it could be set up, and played, in a matter of minutes. It was also about one-fifth the price of those big SPI and Avalon Hill games… no small thing when you’re an unemployed teen.

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Vintage Treasures: Unknown and Unknown Worlds, edited by Stanley Schmidt

Vintage Treasures: Unknown and Unknown Worlds, edited by Stanley Schmidt

Unknown edited by Stanley Schmidt Baen-smallI intended to post a brief article on Echoes of Valor II today, continuing the series as promised after I covered the first volume last week.

But the first comment on that article, from BG blogger Thomas Parker, was:

Isn’t it time for someone to do some anthologies from Unknown? (Have there been any since the old Pyramid paperbacks?)

Thomas is talking about two paperback anthologies edited by western author D.R. Bensen, The Unknown (1963) and its sequel The Unknown 5 (1964), which collected stories from Unknown magazine. I covered the 1978 Jove reprints of both books in a lengthy Vintage Treasures post last December.

I was pretty sure the answer was no — there haven’t been any other paperback anthologies collecting tales from Unknown. But before I could open my mouth, Keith West posted the following comment:

Baen published a collection of stories from Unknown entitled Unknown in 1988. It was edited by Stanley Schmidt with a Thomas Kidd cover and contained 9 stories…

Galahad Books, which is a British publisher IIRC, published a substantial hardback, also in 1988, entitled Unknown Worlds Tales from Beyond. It had a blah cover but contained 25 stories. I think I picked my copy up in either a Waldenbooks or a B. Dalton’s in the remainder bin…

Keith is exactly right. I put my notes on Echoes of Valor II aside for now, and went on a hunt to find out what I could about these two Unknown anthologies.

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The Ballantine Adult Fantasy Series: Lud-in-the-Mist by Hope Mirrlees

The Ballantine Adult Fantasy Series: Lud-in-the-Mist by Hope Mirrlees

Lud in the Mist front coverLud-in-the-Mist
Hope Mirrlees
Ballantine Books (273 pages, March 1970, $0.95)
Cover art by Gervasio Gallardo

One of Lin Carter’s greatest achievements as editor of the Ballantine Adult Fantasy series, in my opinion, was rescuing Lud-in-the-Mist from obscurity. The third and final novel by Hope Mirrlees, Lud-in-the-Mist was her only fantasy. After this book was published, she stopped writing. More on that later.

Carter tells the story in his introduction that he had never heard of the book when a friend recommended it to him. The friend had a copy, which he loaned to Carter. Carter was immediately impressed and wanted to include Lud-in-the-Mist in the BAF series. At the time, Carter says, he didn’t know if Ms. Mirrlees was even still alive. (She died in 1978.) It’s questionable how much effort he put into locating her, since by that time the book was in the public domain.

The story takes place in a country based on both England and the Low Countries. Lud-in-the-Mist is the capital of the small country of Dorimare. It is situated at the confluence of two rivers, the Dapple and the Dawl. The Dawl is the largest river in Dorimare. The Dapple, on the other hand, has its source beyond the Debatable Hills in the land of Fairy.

Until 200 hundred years ago, relations between Dorimare and Fairy were good. Then, during the reign of Duke Aubrey, the merchants rose up and overthrew him. Aubrey wasn’t the best of people. He had a bet going with another man that they could drive the court jester to suicide. (They were successful.) But he wasn’t all bad, either. He was also known for acts of extreme generosity.

Since the time of the revolution, all traffic with the inhabitants of Fairy is forbidden. Indeed, even mentioning fairy fruit is illegal. According to the Law, it doesn’t exist, despite the fact that it was consumed with regularity before Duke Aubrey’s overthrow.

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Vintage Treasures: Dancer’s Rise by Jo Clayton

Vintage Treasures: Dancer’s Rise by Jo Clayton

Dancer's Rise Jo Clayton-smallJo Clayton was an amazingly prolific American fantasy writer. Her first novel, Diadem from the Stars, was published by DAW in 1977. Over the next 20 years, she published no less than 35 fantasy novels, and nearly as many short stories.

In 1996, at the age of 57, she was diagnosed with cancer of the bone marrow; while in the hospital she completed the second novel in the Drums of Chaos trilogy, and most of the final book, Drum Into Silence. It was eventually completed by Kevin Andrew Murphy and published in 2002 by Tor. Jo Clayton passed away on February 13, 1998.

Sixteen years after her death, every single one of her 35 books is out of print — fairly typical for a midlist fantasy author, sad to say — and none are currently available in a digital edition. I found a copy of Dancer’s Rise, the sequel to the Duel of Sorcery trilogy and the first book in the Dancer series, in a collection I acquired a few months ago.

I’ve never read a Jo Clayton novel, and in fact we’ve never covered any of her books here at Black Gate, a pretty serious oversight on both counts. I decided it was time to correct that deficiency.

There’s some confusion surrounding the cover of Dancer’s Rise. It is credited to Jody A. Lee in the book and the ISFDB lists Lee at the verified artist. But that sure looks to me like Richard Hescox’s signature in the bottom right (click the image at right for a bigger version), and Hescox currently has the painting for sale for $6,000.

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He Sought Adventure

He Sought Adventure

fritz-leiberOver the past six years, I’ve spent a great deal of time exploring the literary antecedents of Dungeons & Dragons (and, by extension, many other early roleplaying games). It’s been a (mostly) fun journey, not least of which because it gave me the opportunity to re-acquaint myself with writers and stories I hadn’t read for years and that exercised powerful influence over my youthful imagination. Sometimes, it’s also afforded me the opportunity to take a look at authors to whom I didn’t pay much attention in the past, but who were important figures in fantasy and science fiction in their own right and not simply because of their contributions to the goulash of ideas and concepts Gygax and Arneson drew upon in creating those little brown books that changed the world.

One of the fruits of the last six years is my growing sense that, if I were to pick a single author whose stories, characters, ideas, and – above all – ethos summed up D&D for me (and perhaps for Gygax as well, though I wouldn’t dare claim to speak on his behalf), it would not be Robert E. Howard or Michael Moorcock or Poul Anderson, or even J.R.R. Tolkien, all of whose fingerprints can clearly be found on the pages of the game. No, it would be Fritz Reuter Leiber, Jr., born 104 years ago tomorrow (December 24).

I’m not ashamed to admit that, for the most part, I encountered most of the literary progenitors of Dungeons & Dragons only after I’d started playing the game. I was already familiar with certain works of fantasy, all of which played a role in preparing me for the hobby of roleplaying. However, writers like Howard, Lovecraft, and even Tolkien weren’t ones I came across “in the wild,” so to speak. Rather, they were all recommended to me by the older guys who haunted the hobby shops and game stores my friends and I visited regularly. They kept saying, “If you like D&D, you’ve got to read this!” And so we did, because we were simply ravenous for more fantasy goodness.

Fritz Leiber was different. I’d, of course, seen his name, both in Gygax’s Appendix N and in the very text of the hallowed J. Eric Holmes-edited D&D rulebook, but – strangely, in retrospect – I can’t recall anyone’s ever recommending him to me the way they had with other seminal fantasy authors. Instead, I had to find him for myself.

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Swords & Sorcery Gold from a Master of Horror: Far Away & Never by Ramsey Campbell

Swords & Sorcery Gold from a Master of Horror: Far Away & Never by Ramsey Campbell

oie_2324543h01RBwFmRamsey Campbell is considered one of the most important and skilled writers of horror fiction. His earliest stories, Lovecraft pastiches, were collected and published by Arkham House as The Inhabitants of the Lake and Less Welcome Tenants (1964) when he was only eighteen. Within a few years he was routinely being nominated for, and often winning, various major awards for his original works of contemporary horror such as The Doll Who Ate His Mother (1976) and The Parasite (1980). He has also edited and co-edited several stellar collections of horror stories, including New Tales of the Cthulhu Mythos (1980).

Any connoisseur of fine fright-fiction should know all that. But did you know he spent a bit of his considerable literary energies composing some top-notch sword & sorcery stories in the late seventies? Well, he did. The slim volume Far Away & Never (1996) from Necronomicon Press collects the seven heroic fantasy stories he wrote back in the seventies. Six are set on his mythical world Tond; four are about the mercenary and adventurer, Ryre. All of Ryre’s tales were published in Andrew Offutt’s terrific Swords Against Darkness anthologies.

In the highly informative forward, Campbell explains how he created the world of Tond. It first appeared in an excerpt of The Revelations of Glaaki, his contribution to the Cthulhu Mythos library of invented blasphemous tomes, in the story “The Inhabitant of the Lake.” Infatuated with Clark Ashton Smith’s “The Abominations of Yondo,” he was determined to use Tond for a complete story, resulting in “A Madness from the Vault.”

Campbell found himself revisiting Tond when he wrote “The Stages of the God” and “The Song at the Hub of the Garden,” both somewhat dreamy stories of characters seeking refuge and finding nothing they expect. Both are infused with a hazy dreaminess redolent of Clark Ashton Smith’s stories. “Hub” is more of a story than “Stages,” and more enjoyable, but neither is particularly memorable.

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Vintage Treasures: Echoes of Valor, edited by Karl Edward Wagner

Vintage Treasures: Echoes of Valor, edited by Karl Edward Wagner

Echoes of Valor-smallIn 1987, a decade after he’d edited the three volume definitive editions of the Berkley Conan (The People of the Black Circle, Red Nails, and The Hour of the Dragon), Karl Edward Wagner set out to create a major reprint anthology of heroic fantasy.

He succeeded with flying colors with Echoes of Valor, the first volume of which was published in 1987. This volume is unusual for several reasons. First, it contained only three stories — three complete novellas by Robert E. Howard, Fritz Leiber, and Henry Kuttner, wrapped in a rather terrible cover by Ken Kelly.

Second, it includes the first publication of the original version of Howard’s 100-page Conan story “The Black Stranger.”  Unsold in Howard’s lifetime, it had previously appeared — heavily revised by L. Sprague de Camp — in the February 1953 issue of Fantasy Magazine; it was later re-titled “The Treasure of Tranicos” when it appeared in the Gnome Press Conan editions. “The Black Stranger” has become the definitive version, and it has re-appeared many times since.

Third, while later volumes in the series included lengthy introductions by Wagner, Sam Moskowitz, and Forrest J. Ackerman, this volume contains only fiction. The other two stories are Leiber’s 1947 Fafhrd and the Gray Mouser novella “Adept’s Gambit,” originally published in his collection Night’s Black Agents, and Kuttner’s “Wet Magic,” the tale of Morgan le Fay in World War II Britain, originally published in the February 1943 issue of Unknown Worlds magazine.

Wagner managed two more Echoes of Valor volumes, in 1989 and 1991, before he died. All three are highly collectible today. Here are the next two:

Echoes of Valor II (1989)
Echoes of Valor III (1991)

Echoes of Valor was published in Feb 1987 by Tor Books. It is 286 pages, priced at $2.95. The cover is by Ken Kelly. It has never been reprinted, and there is no digital edition.

After Forty Years: The War of the Worlds Revisited

After Forty Years: The War of the Worlds Revisited

Tripod-smallIt’s that time of year, friends, the time when we look back in sorrow on the New Year’s resolutions that drooped and faded before the first bloom of spring, and when we start to formulate the resolutions that we know we’re really going to keep this time, dammit. I generally don’t make new year’s resolutions myself, for the reasons implied above, but last year I did — I decided that 2014 would be the year of rereading.

As I’ve gotten older, I’ve discovered that even as I’m reading more than ever, I almost never do any re-reading. There are just so many books, both enticing new ones and old ones that I’ve always meant to get around to and never have (you know, all those great books, old and new, that you find out about whenever you visit a certain website which shall remain nameless).

When I finish one book and reach for another, the pressure exerted by both the never-ceasing pile up of the present and the still-unexplored past seems to weigh overwhelmingly in favor of the as-yet-unread. Rereading falls by the wayside.

This is in sharp contrast to my adolescent days, when I would regularly reread my favorite books, some of them many times. (I’ve probably read Robert Heinlein’s Have Space Suit, Will Travel and Edgar Rice Burroughs’s The Gods of Mars eight or ten times each, for instance.)

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The Return of Horror on the Orient Express

The Return of Horror on the Orient Express

Horror on the Orient Express-smallIn 1991, more than 23 years ago now, Chaosium published the most ambitious Call of Cthulhu adventure ever created: Horror on the Orient Express.

It was a huge undertaking — a complete campaign that  spanned the European continent, crammed into a box containing four lengthy books, numerous player handouts, a European route map; cardstock plans of the train that could be laid end-to-end; scrolls, and even luggage stickers. It wasn’t merely a high water mark for CoC; it was a template for how mega-adventures could be created.

The box retailed for $39.99, a lot for a role playing supplement in those days, and it didn’t really sell that well. It wasn’t long before it went out of print, and Chaosium — which invested heavily in the failed Mythos card game in the mid-90s — ran into financial difficulties and broke apart a few years later.

As a result, Horror on the Orient Express got lost in the shuffle. It was never reprinted and it rapidly became almost impossible to find. It was still talked about for many years by dedicated fans, however, and the combination of scarcity and its status as the pinnacle of CoC adventures meant it gradually acquired a legendary status.

Well, you know what happens to those rare game supplements (or books — or anything, really) that even determined fans can’t get their hands on. They become a holy grail for collectors. And that’s exactly what happened to Horror on the Orient Express. I started to see copies selling for $200-$300 and up, on those rare occasions I saw one at all.

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