Tanith Airborne: Warhammer 40k: Gaunt’s Ghosts: The Guns of Tanith
The Guns of Tanith
A Warhammer 40K novel
Volume 5 of Gaunt’s Ghosts
By Dan Abnett
Black Library (315 pages, $6.95, May 2002)
Cover by Adrian Smith
The Guns of Tanith opens with another first for the Ghosts: A training sequence. After redeeming himself for the disaster on Hagia, Gaunt and the men of the Tanith First-and-Only are being deployed to Phantine. Phantine’s industrial history spans so many millennia that most of the planet is covered by smog toxic enough to make human life impossible. The remaining Phantine cities are perched on mountains whose elevations rise above the poisonous clouds. So naturally, when the time comes to liberate Phantine settlements from the occupying forces of Chaos, ground assaults aren’t an option. Thus, en route to Phantine, we find the Ghosts in training for an aerial drop assault, supported by Phantine’s elite aerial corps.
The training sequence reintroduces us to some familiar faces: Twitchy sniper Larkin, soft-hearted giant “Try-Again” Bragg, scout leader Mkoll, and the rest of the crew, along with some relatively new arrivals, particularly Commissar Viktor Hark, who joined the Ghosts in the previous volume to supplement Gaunt’s split role as both Commissar (a kind of propaganda officer) and Colonel of the Ghosts. Hark, as neither Tanith nor Vervunhive, is in a position to be a little harsher, a little more detached, and perhaps a little more objective in his disciple than Gaunt can ever be. He’s a fair man, and fits well with the Tanith, but is more at ease with the brutal reality of a commissar’s duty to enforce iron disciple.