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Black Gate Goes to the Summer Movies: The Expendables 2

Black Gate Goes to the Summer Movies: The Expendables 2

001_expendables2_posterTwo years ago I walked out of a theater showing The Expendables, shaking my head in mild bewilderment. I don’t just have a high tolerance for ‘80s action cheese; I actively embrace it. I was nearly as excited about the release on Blu-ray last week of Death Wish 3 as I was about Jaws’s simultaneous hi-def debut. (Well, not really, but that’s my way of drawing your attention to what an over-the-top great/stupid movie we have in Death Wish 3.) But 2010’s The Expendables pushed none of my buttons. It was dull, the action flat, and Stallone seemed to think audiences would care about the tangled romantic lives of his and Jason Statham’s characters (at the expense of the rest of the cast). Stallone also seemed ignorant of the premise’s goofy appeal and played too much of it straight. The film ended up wasting most of the names on the marquee and couldn’t live up to its modest goals. It was also badly tarted-up with occasional post-production blood to get an R rating after it was shot for PG-13. It was a misfire for what looked like a simple shot.

Yet it made enough money for them to take a second shot, and when I left the theater after seeing Expendables 2, I felt they hit the target. I won’t go so far as to say “they got it right,” because “right” isn’t something a movie like The Expendables 2 would even know how to define, but the folks aboard this go-round sure “got it better.” It’s the best dumb fun movie of the summer for fans of the old-school testosterone action pics.

Here’s all you need to know about what kind of movie the filmmakers on Expendables 2 have put together: During the finale and within the space of thirty seconds, there are three lines quoting The Terminator, a line from Die Hard, and a reference to Rambo. Chuck Norris strides onto the screen through a haze of combat dust to the whistling strains of the theme from The Good, the Bad and the Ugly. Stallone grunts “Rest in pieces!” after he and company shred some fools with a rain of bullets. Dolph Lundgren plays the brains of the team. And Jean-Claude Van Damme is the villain.

How much more of a review do you need after that? The Expendables 2 is utterly silly, and everybody seems aware of it and rides the wave of ludicrous puns and over-the-top action with bloody smiles. Between making the two films, someone must have gotten the memo that the whole concept is actually a gag.

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It Came From GenCon 2012: Craft Edition

It Came From GenCon 2012: Craft Edition

GenCon isn’t called the biggest four days in gaming for nothing. As Howard Andrew Jones recently pointed out, it’s easy to go for several years and completely miss major tracks of programming (such as the fantastic Writers Symposium programs). One thing that’s easy to overlook amidst all the games are the great crafting booths…

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Goblin Road’s stuffed Hob Goblins

Black Gate has always been about finding the lesser-known sides of the fantasy world, and the Goblin Road line of products definitely fits the bill. They make dolls and masks, but let’s focus first on the dolls – such as this fun little guy shown to the right. These Hob Goblin toys are handcrafted in Ohio.

These things were just adorable and, as a gamer who has young gamers-to-be in the family, I thought they were awesome. The one flaw that I can see is that there isn’t a ton of diversity. There are three colors of vest, but all of the dolls had tan skin. I’d love to see some diversity in skin tone, as well as hair styles, and so on, to help mix it up a bit.

One fun little feature is that each Hob Goblin comes with a goblin adoption certificate, sort of like the ones that used to be included with Cabbage Patch Kids dolls, indicating that the goblin has been adopted by a kind human for their care and feeding.

In addition to the Hob Goblin dolls, Goblin Road produces molded leather masks of various styles, and some other accessories, such as horns. These were fairly impressive and reasonably priced as well, but aren’t currently listed on the website, though I’m told that the website will be updated to include these products in the relatively near future.

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GenCon 2012 – Dungeons & Dragons Next Keynote Liveblog

GenCon 2012 – Dungeons & Dragons Next Keynote Liveblog

Waiting for the D&D Next keynote to begin at GenCon 2012. Check it out on the big screen!
Waiting for the D&D Next keynote to begin at GenCon 2012. Check it out on the big screen!

For the first time in GenCon history, the week began with a keynote event on Thursday evening. And who gave the keynote? None other than the folks behind Dungeons & Dragons.

For the last several months, Dungeons & Dragons has been undergoing a transformation into their Dungeons & Dragons Next format (which they are loathe to officially call 5th edition).

The event was delayed a bit due to rain and venue change, but once things are moving, I’ll be liveblogging about the event. I know I won’t catch everything, but I’m sure there’ll be a link to video of the event online shortly and I’ll post it (and other background links) in an update over the next day or so, when I have more stable net access.

The Event Begins

7:25 pm – Peter Adkison, founder of Wizards of the Coast, runs onstage and discusses how this inaugural keynote came into being. Basically, Adkison strong-armed Greg Leeds (current CEO of Wizards of the Coast) into doing it, and made it clear that he expected Greg himself to get on stage and start the event off. So, with that ….

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Black Gate Goes to the Summer Movies: The Bourne Legacy

Black Gate Goes to the Summer Movies: The Bourne Legacy

bourne-legacy-posterThe Bourne Legacy, Paramount’s attempt to extend their successful Jason Bourne franchise — based very loosely on the novels of Robert Ludlum — does give the impression of the first film of a trilogy. It feels like The Bourne Identity (2002), the inaugural movie of the Matt Damon trilogy: it’s a starting point with some excellent sections, but also the nagging sense that all the finest moments are yet to come. Overall, there is something slight about the enterprise, making it a minor disappointment for a film I hoped would salvage August. Will Expendables 2 be this year’s “August Surprise”? I never thought that might be a possibility at the beginning of the season.

Doug Liman directed The Bourne Identity, but it was Paul Greengrass sitting in the folding green chair for the next two films, The Bourne Supremacy (2004) and The Bourne Ultimatum (2007), and it was his work that shoved the series into the high octane world of dazzling foot pursuits, close-quarter pummelings, shaky-cam car chases, and earnest people trying to get control of the world by walking fast while talking on cell phones. And audiences loved it. Those two films are the defining spy movies of the decade, easily besting the re-boot of James Bond (in the Jason Bourne mold, natch).

The Bourne Legacy, under the direction of Tony Gilroy, who wrote all three previous entries and made an impression as a director with Michael Clayton in 2007, collects the elements that made its predecessors work: whipcrack action with jittery cameras, raw global espionage, and top-level actors playing the gray-shaded manipulators attached to their phones and computer displays. What it doesn’t have is a compelling enough character story at the center to hold it together, or a resolution that satisfies beyond the need to signal a sequel.

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The End of the World and Everyone Knows It

The End of the World and Everyone Knows It

on-the-beachI’ve always had a hankering for apocalyptic fiction. It probably goes back to the original Planet of the Apes being one of the first big-screen movies I ever experienced, though I was too young to appreciate or remember more than a flash or two — “Daddy, why is is that monkey riding a horse?”. I was probably asleep by the time Heston knelt in the sand in front of the Statue of Liberty. Does that still count as a spoiler? Nevertheless, it seems to have left an impression.

Recently, there’s been a boomlet of what I call full-stop apocalyptic movies. What I’m talking about is the sort of movie where everyone, and I do mean everyone, dies at the end thanks to some earth-ending cataclysmic event. No escaping to another world on a spaceship ala When Worlds Collide (or getting picked up by a Vogon construction fleet). Nope, the curtain comes down on everything and everyone in one dreadful, final coda.

You have to be in the right sort of mood to enjoy this kind of thing. I find a largish whiskey helps. While it sounds bleak, as an author or dramatist, the idea isn’t without merit. We’re all going to be face-to-face with death at some point. In this sort of story, all your characters are going to be meeting death at about the same time. The interest comes in seeing how each recognizes, struggles against, and eventually experiences their final moments, singly or together.

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New Treasures: Wizards of the Coast Releases Dungeon Command

New Treasures: Wizards of the Coast Releases Dungeon Command

dungeon-commandI’ve been relieved and gratified to see the resurgence in fantasy board gaming over the last decade.

With the demise of the great board game companies of my youth — SPI, Yaquinto, Avalon Hill, FASA, GDW, Metagaming, Task Force, and many others — it looked like the hobby that fired my imagination and gave me such pleasure for decades was headed for extinction. But Fantasy Flight, Wizards of the Coast, Days of Wonder, and a handful of other companies have turned that around in the last few years, releasing terrific titles that have rejuvenated the entire genre, like RoboRallySmall World, Ikusa, and the epic Conquest of Nerath.

It hasn’t happened in a vacuum. Part of the credit goes to the explosion of interest in miniatures. Games Workshop’s Warhammer, Privateer Press’s WarMachine and Iron Kingdoms, Wizkids’s HeroClix, and collectible miniature games from Wizards of the Coast and many others, have made table top gaming cool again, getting young gamers to put down their game controllers and pick up dice.

Wizards of the Coast has really been at the forefront of fantasy board gaming, especially recently. Just in the past few years they’ve released a surprising number of innovative and successful titles, including Lords of WaterdeepThe Legend of Drizzt, Castle Ravenloft, and many others.

Now they’re at it again with a major new launch: Dungeon Command, a head-to-head miniatures skirmish game designed for two or more players.

It looks like a lot of fun. And best of all, the components of Dungeon Command are 100% compatible with other popular Wizards of the Coast games: the miniatures and dungeon tiles can be used with the D&D RPG, and the unique cards provided with each miniature can be used with D&D Adventure System board games like Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt.

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Alana Joli Abbott Reviews Libriomancer

Alana Joli Abbott Reviews Libriomancer

libriomancerLirbriomancer
Jim C. Hines
DAW (320 pgs, $24.95, hardcover August 2012)
Reviewed by Alana Joli Abbott

We have met this protagonist, and he is us.

Whenever I open a Jim Hines novel, I expect to have a good time – humor mixed with some soul pondering, deep character development, fast action, and snappy dialogue. So I was unsurprised that Libriomancer had all of these things in spades, plus a unique use of magic and a fractured and cobbled together cosmology that makes complete sense as a whole. What I didn’t expect was to see myself in the pages. With Isaac Vainio, Hines has created a protagonist who not only knows and loves the same geek pop culture that I do, but who has a passion for books as deep as my own. In Isaac’s case, this passion, the shared belief in the worlds that inhabit the pages of real-world books, allows him to reach inside those pages and draw objects into the real world.

When the book begins, Isaac has been forbidden from using his magic. He knows about a world populated by magical creatures – both indigenous to the real world and brought into it through the worlds of books – but he’s unable to access it. He’s an incredibly strong libriomancer – a magic user who uses books as both, as Isaac says, a church and an armory – but his rash decisions in the field have relegated him to desk work at a library. (As a former library worker myself, Isaac’s clear love of and appreciation for libraries resonates almost as deeply as his love of created worlds.) When he is attacked by vampires, and rescued by a curvy and kick-ass dryad named Lena, he has no choice but to give in to his longing to return to practicing magic. And it’s a good thing he does: the Porters, the guild of libriomancers dedicated to protecting the world from supernatural dangers, are facing an all out war, with their leader, Johannes Gutenberg, missing.

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Black Gate Goes to the Summer Movies: Total Recall (2012)

Black Gate Goes to the Summer Movies: Total Recall (2012)

totalrecall2012posterIn a charming case of movie irony, the new Total Recall has already been mostly forgotten, even though it only came out on Friday. The Dark Knight Rises, in its third week, handily crushed the Len Wiseman-directed remake. I’m writing this on Tuesday, and it already feels as if the movie was never even released: it was a dream implant that never took, and the original memory of the 1990 Paul Verhoeven-Arnold Schwarzenegger Summer blockbuster has already taken back all the cerebral space. Nonetheless, I’ll still perform this brain autopsy on Total Recall ’12 to see why no one bothered to show up except for people writing reviews.

If you were to pick the right approach to remaking 1990’s Total Recall — aside from simply not remaking it all — you would want to try it “straight,” focusing in on the everyman aspect of a protagonist in a cyberpunk future who discovers that his whole life is a false memory implant, and in truth he’s a dangerous double (possibly triple) agent. It is, after all, a nifty SF-noir concept, delivered courtesy of the Philip K. Dick short story, “We Can Remember It for You Wholesale,” and refashioned into a feature film concept by Dan O’Bannon and Ronald Shusett, who also created the original screenplay for Alien.

And this re-make of Total Recall does that: it plays the movie as a straightforward science-fiction adventure film done in the current style. But… it was handed to Len Wisemen to direct. And he turned out the same film he always turns out: broadly competent but utterly dull, slick, superficial, and ultimately disposable. Producer Neil Moritz, responsible for the “Fast and Furious” franchise, should probably shoulder a good part of the blame as well, because the by-the-numbers execution here is what he does best unless he gets a director who clicks with the material.

Despite publicity hand-waving about “going back to the literary source,” this certainly isn’t a remake like the Coen Brothers’ True Grit. Len Wisemen’s Total Recall does a beat-for-beat copy of the plot of the 1990 film with a few background substitutions and a number of bizarre moments of meaningless karaoke imitations (the three-breasted prostitute, the “two weeks” lady at the security station, ripping out an implanted tracking device), but with all the fun drained from it and slathered over with the same polished SF glean seen on movies since the early 2000s. Fans of the original will find themselves bored to the point of wishing the whole thing was a memory implant gone wrong — a schizoid embolism! — and viewers who have never seen the original will yawn over watching the same old junk they’ve slogged through for years… only with even more lens flares!

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Goblin Secrets, A Review

Goblin Secrets, A Review

bggobsecGoblin Secrets
William Alexander
Margaret K. McElderry Books (240 pages, $16.99, Hardcover 2012)
Reviewed by C.S.E. Cooney

After reading this article about the decay of criticism in online book culture and the rise of the “cult of admiration,” I’m feeling a little furtive, a little tender, when I first sit down to write about things I like. Ashamed of, I dunno, “enthusing.”

I mean, look at that word. “Enthuse.” It’s just soggy with connotation. To enthuse is to be ridiculous, unsophisticated, bumptious even — and don’t I wish my brains to be a whirl of razorblades, that my words might be bright like blood on snow?

That said, alas, I can never sufficiently motivate myself to write about things I dislike. The energy it takes to be snarky! And then, to be cleverly snarky! Things I perceive as stupid sap me of that energy. In fact, stupid things fade so fast from my mind, it’s almost like a magical amnesia, like I was wand-bopped by some Fairy of Forgetting on my Naming Day and doomed to be as unlike Addison DeWitt as a self-styled critic may be.

This forgetting may be a kind of criticism in itself, but it’s not the public, in your face(book), post-to-the-Zeitgeist kind. It is personal. It is not at all useful to society in the ways certain negative reviews can be. (For the interested, author James Enge listed a few services negative reviews may provide, in a recent blog:

Negative reviews provide a public health service: some books, or elements in some books, constitute hazards that the public has a right to be warned about… [They also can be] useful autopsies of failure. Sometimes you can figure out how fiction works by examining a fiction that doesn’t work.

The point of all this — the POINT, my friends and fellow readers — is… that I, um, loved Goblin Secrets, by William Alexander.

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Edgar Rice Burroughs’s Mars, Part 8: Swords of Mars

Edgar Rice Burroughs’s Mars, Part 8: Swords of Mars

j-allen-st-john-swords-of-mars-1st-edition“But my memories of that great tragedy are not all sad. There was high adventure, there was noble fighting; and in the end there was — but perhaps you would like to hear about it.”

Guess who’s back? John Carter, who for the twenty years of real time since The Warlord of Mars has only served the role of a cameo character, is once again the hero and narrator of a Martian novel. And for the first time, he goes off-planet — although only as far as one of Mars’ two miniature moons.

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations; one non-human one; a scattering of science among swashbuckling; and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: Swords of Mars (1934–35)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913–14), Thuvia, Maid of Mars (1916), The Chessmen of Mars (1922), The Master Mind of Mars (1927), A Fighting Man of Mars (1930)

The Backstory

Why did Edgar Rice Burroughs return to John Carter as the hero after exploring other protagonists for so long? My guess: the Great Depression. The Tarzan merchandising empire was just taking off with the huge success of the first Johnny Weissmuller film, Tarzan the Ape Man, but Burroughs received only a flat $75,000 payment for the first two films while MGM raked in millions from them. Concurrently, Burroughs’s independent investment adventures outside of writing were failing. Even with the apparent outward success from Tarzan, times looked uncertain. Adding to the stress, Burroughs’s marriage was collapsing and he and his wife Emma were living separately by the end of 1934. ERB made serious efforts to expand his other franchises (this was the time in which he wrote the first two Venus novels, Pirates of Venus and Lost on Venus), and getting back to John Carter must have felt reassuring, mentally and financially. And indeed, the “Return of John Carter” novel Swords of Mars sold immediately. Burroughs wrote the book rapidly during November and December of 1933, and it appeared serially a year later in the top-tier pulp adventure magazine Blue Book.

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