Browsed by
Category: Reviews

Edgar Rice Burroughs’s Mars, Part 10: Llana of Gathol

Edgar Rice Burroughs’s Mars, Part 10: Llana of Gathol

llana-of-gathol-1st-edBack on Mars, and closing in on its finale, after my short sabbatical… What can I say? It seems Synthetic Men of Mars will suck out the desire to keep trudging forward from even the most dedicated ERB enthusiast.

Llana of Gathol is the first of the two story collections that close out the published Barsoom epic: it contains four novellas chronologically linked together to produce an episodic novel… one that hopefully improves upon the failed previous book.

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: Llana of Gathol (1941)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913–14), Thuvia, Maid of Mars (1916), The Chessmen of Mars (1922), The Master Mind of Mars (1927), A Fighting Man of Mars (1930), Swords of Mars (1934–35), Synthetic Men of Mars (1938)

The Backstory

I discussed at length ERB’s decision to write novellas he could later gather into episodic novels in my review of Escape on Venus, one of the three collections he wrote simultaneously, rotating through settings. Escape on Venus was a massive bust, but part of the reason for its failure is that Venus is a minor location in ERB’s canon. The Earth’s core fared better with Savage Pellucidar. And what of Mars, so far Burroughs’s most consistent setting for quality? Could changing writing methods rescue readers from the mistakes that made Synthetic Men of Mars a glaring black mark on the series?

Read More Read More

Marvel Feature: Red Sonja 7 (plus Conan the Barbarian 66, 67, and 68)

Marvel Feature: Red Sonja 7 (plus Conan the Barbarian 66, 67, and 68)

marvel-feature-7-coverSo the next issue blurb at the end of Marvel Feature 6 was just a bit misleading. After you went back to the comic shop (or newsstand or drug store or wherever people went in 1976 to get comics), paid your thirty cents for Conan the Barbarian 66, and got the issue back home, you would discover that it wasn’t a continuation of the story from Marvel Feature 6 at all. No, “Daggers and Death-Gods!” instead told the story of Conan and Belit docking in Massantia to trade some “honest loot, freely plundered.” After some tense negotiating, they are told of a missing page from the Book of Skelos being kept in the Temple of a Thousand Gods. There’s a hefty reward being offered by an unknown client (who works through a middleman) to anyone who can steal the page from the temple. Conan and Belit make their way through the temple and, after nearly killing eachother, thanks to a caretaker’s spell, they find the page … and Red Sonja. So issue 66 actually tells a story parallel to the one we just finished, with the promise that the next part will, for real this time, be told in issue 67.

Well, we’ve already invested sixty cents into this story, so we might as well invest another thirty to find out where it ends. Issue 67 opens with four pages of re-caps to the stories we read in Marvel Feature 6 and Conan the Barbarian 66. After the recaps, Sonja and Belit have exactly one panel of dialogue before Belit draws her sword and tries to kill her. Red Sonja called her a serving wench and that was all it took because, as Belit is fond of reminding us, she’s actually the daughter of the death-goddess Derketa (Belit believes this because Belit is crazy). The fight lasts for three panels before Belit concedes that Red Sonja is a better swordswoman and throws her sword aside. But she hasn’t conceded the fight, only changed weapons. Apparently, Belit (like all crazy girlfriends) carries a knife. At this point, Red Sonja probably realizes that Conan has enough problems with his delusional knife-wielding girlfriend, so she opts instead to grab the page, slice through the torch that lights the chamber, then flee under cover of darkness. Because Red Sonja only has crazy delusions of grandeur after watching her entire family murdered. For Belit, it’s a lifestyle.

The rest of the issue is Conan promising Belit that he’ll track down Sonja and the page, then getting sidetracked when he discovers an old friend has been imprisoned for murdering one of the town guard (which he’s done so many times, you’d think he’d be surprised to find that some people actually get arrested for it). After killing a half-man/half-tiger (honestly, no one’s even surprised by this sort of thing any more), he frees his friend and discovers that he was locked in the cell next to the man who originally stole the page (small world, Roy Thomas, awfully small world). He meets back up with Belit and they take in this new bit of information just as Red Sonja races past them on horseback. We’re told that the story will be continued in Marvel Feature 7.

Read More Read More

Venture, March 1957: A Retro-Review

Venture, March 1957: A Retro-Review

venture-science-fiction-march-1957-smallAnother magazine from 1957, at the cusp of the Space Age, though this one appeared several months before Sputnik. Venture was a companion magazine to F&SF, intended to focus on pure Science Fiction. Ten bi-monthly issues appeared beginning in January 1957. It was revived in 1969, and six quarterly issues appeared from May 1969 through August 1970. I’ve always thought it a shame they couldn’t (it would seem) make a go of it, though I must say I’d never read a copy until now.

The look and feel of the magazine is similar to F&SF: 132 pages (including the covers), same font and column layout. Unlike F&SF, there are interior illustrations (by John Giunta). There are no features except for a sort of editorial (called “Venturings”) on the inside front cover.

The cover illustration, for Leigh Brackett’s “The Queer Ones”, is by Dick Shelton and it’s a bit odd: in two colors (red and olive green, plus black and white), showing a woman shooting a sort of raygun. It does accurately (if in a slightly symbolic way) depict a scene from the story.

As I said, no features, so let’s get right to the fiction. The stories are:

“Too Soon to Die” by Tom Godwin (15,100 words)
“The Lady was a Tramp” by Rose Sharon (6,700 words)
“Friend for Life” by Gordon R. Dickson (5,200 words)
“The Queer Ones” by Leigh Brackett (14,000 words)
“Blind Alley” by Charles L. Fontenay (2,600 words)
“Vengeance for Nikolai” by Walter M. Miller, Jr. (7,700 words)

Read More Read More

New Treasures: Dead in the Water, a Warhammer 40K Audio Drama

New Treasures: Dead in the Water, a Warhammer 40K Audio Drama

dead-in-the-water-sandy-mitchellLast week, I wrote a brief introduction to the Warhammer 40K universe, under the guise of a review of The Achilus Assault gamebook. It was a cheap gimmick, I know, but life is short and filled with great things you need to know about.

In the comments section Joe H wrote:

I love the WH40K setting, the thing that bothers me is that they have this vast sprawling galaxy full of wonders and terrors and way too much of the content seems to boil down to Space Marines vs. Space Orks… That’s why I was so intrigued by Rogue Trader — a WH40K setting that’s not just about FOR THE EMPEROR! I just wish we’d get more of that kind of thing in the novels. Are there any current novels that move outside of the Space Marine paradigm?

I love these kinds of questions. The kinds I actually have an answer to, I mean. And the answer in this case is yes.

There are several great series I could point you to, but because it’s after 9:00 pm and my family is impatiently waiting for me to start our family movie, I’m going to limit it to one: You should try the Ciaphas Cain novels by Sandy Mitchell. Commissar Cain is a revered hero of the Imperium, a man who’s seen action in some of the deadliest hot spots in the galaxy… and he’s pretty much done with that. All he wants to do is keep his head down and serve out his tour of duty… but alas, fate has other plans.

Cain is an entertaining rogue in a universe of dark horrors, and it’s a winning combination. There are several excellent omnibus collections of his novels available, but I recommend you start the same way I did: with Dead in the Water, a terrific one-hour audio drama that serves as the perfect intro to both Cain and the Warhammer 40K universe.

Cain is enjoying a quiet posting to a backwater river world when a squad on a routine mission goes missing. Pressed into investigating by his commanding officer, Cain quickly discovers that all is not what it seems… and a sinister opponent is manipulating events behind the scenes. The action is quick, the characters memorable, and the narration by Toby Longworth is excellent. The production quality of these Black Library Audio Dramas — with their dead-on sound effects, moody original music, and tight plotting — has been consistently excellent, and they have quickly become highly collectible. Already the early releases are out of print and starting to command collector’s prices on Amazon.com. I suggest you grab this one while you can.

Dead in the Water was published by Black Library in June, 2011.  It is one hour on a single CD, priced at $17.

Undiscovered Treasures: An Open Call for Self-Published Books

Undiscovered Treasures: An Open Call for Self-Published Books

harpers-pen

John O’Neill has been kind enough to invite me to blog more regularly here at Black Gate. This gives me the opportunity to do something I’ve been wanting to do for a while.

Nowadays, it’s really easy to self-publish a book. However, it’s very, very hard to stand out in the crowd. For every author who breaks through, there are hundreds out there who do not. While many of these self-published books are deservedly unknown, I believe that there are self-published books out there that deserve more attention than they’re receiving, and I’d like to help them get it. So I’m offering to review one self-published fantasy book each month. Considering that there are hundreds or thousands published every day, I’m sure that this won’t even scratch the surface. So in order to help me find out which books I should be reviewing, and to give you the best opportunity to sell yourself, I’m going to set up a submission system.

Read More Read More

New Treasures: Jeffrey E. Barlough’s What I Found at Hoole

New Treasures: Jeffrey E. Barlough’s What I Found at Hoole

what-i-found-at-hoole-smallJeffrey E. Barlough’s Western Lights series may be the best fantasy books you don’t know about.

I didn’t know about them either, until Jackson Kuhl’s review of Strange Cargo in Black Gate 8. Jackson has called Barlough “a wonderful yet unappreciated fantasist… a talent I invite everyone to sample.” In his review of Anchorwick, the fifth novel in the series, he summarized the intriguing setting this way:

In a world where the Ice Age never ended, a cataclysm has reduced humanity to a slip of English civilization along North America’s western coastline. It’s neither steampunk nor weird western; the technology is early 19th century. It’s kinda-sorta gaslamp fantasy, except there doesn’t seem to be any natural gas. Barlough’s creation is best described as a Victorian Dying Earth — gothic and claustrophobic yet confronted by its inhabitants with upper lips held stiff. As the books are fantasy mysteries, the less said about their plots, the better… mastodons and mylodons mixed with ghosts and gorgons? Yes, please.

Now the seventh novel in the series, What I Found at Hoole, has arrived in a handsome trade paperback from Gresham & Doyle. It picks up at the end of the second volume, The House in the High Wood, which was a nominee for the 2002 Locus Award for Best Fantasy Novel.

Mr. Ingram Somervell has been called to the remote village of Hoole, in the uplands of Ayleshire, to inspect some property bequeathed to him by an uncle he had never met. Almost at once he finds himself plunged into mysteries that confound him. Why had Clement’s Mill, a dilapidated old mill that did no milling, been left to him… Why had his uncle ordered the old chapel on the fellside and its coffin-crypt sealed after the arrival of Miss Petra, his ward and heir? What was the ghostly yellow light that had been seen on Cowdrie Beacon? And what to make of the frightful dreams hinting at some unimaginable catastrophe plaguing young Somervell since he came into Ayleshire?

These novels, with their oddly pastoral cover art — the cover to this one, F.H.Tynsdale’s A Country Cottage and Church, is from the 19th Century — are an entertaining mix of genres, blending fantasy, gothic mystery, and even a dash of period comedy straight out of P.G. Wodehouse. Don’t miss them.

What I Found at Hoole was published by Gresham & Doyle on November 1st. It is 259 pages and priced at $14.95 in trade paperback. There is no digital edition.

Steampunk Spotlight – Japanese Edition: Stormdancer by Jay Kristoff

Steampunk Spotlight – Japanese Edition: Stormdancer by Jay Kristoff

stormdancer1In his debut novel, author Jay Kristoff creates a rich fantasy steampunk setting based upon Japanese feudal culture, complete with griffins, samurai warriors, demons, airships, an evil mechanized religious order, and a ruthless dictator. Really, I think that list should be enough to get you interested in reading Stormdancer (Amazon, B&N), but that’s just the tip of the iceberg.

To date, steampunk has largely been confined to Victorian England settings, with the occasional foray into the wild west. Even the anime and manga steampunk tales have tended to lean on these more traditional interpretations of the genre. Kristoff boldly takes the genre in a new direction, infusing it with new vigor.

The central character in Stormdancer is Yukiko, daughter of the Shogun’s master hunter, Masaru. They are members of one of the four prominent clans, theirs based around Kitsune, the fox, the trickster god in their religious pantheon. When the Shogun hears rumors of a surviving “thunder tiger” (or arashitora, this culture’s name for a griffin), he has a prophetic dream that he will become a stormdancer, riding the great beast into battle and vanquishing all of his enemies. But first, he needs to get his hands on one, so he orders Masaru (along with his team, including Yukiko) off to capture it. Needless to say, things do not go entirely as expected (otherwise it would be a very boring book).

Read More Read More

Where Life is Cheap and Secrets are Plentiful: Vox Day’s A Magic Broken

Where Life is Cheap and Secrets are Plentiful: Vox Day’s A Magic Broken

A Magic BrokenDisclosure: I was provided a free copy of this novella for review.

You may be familiar with Theo Beale as a blogger at Black Gate. Some of his posts have been controversial, but whether you agree or not, they make for interesting reading. So I was looking forward to seeing how his ideas translated into fiction. He’s given me a chance with A Magic Broken, an e-book novella equivalent to about 50 pages, written under the name Vox Day. It is connected to Theo’s novel, A Throne of Bones, but as I haven’t read the novel yet, I can’t say exactly how they’re connected.

There will be minor spoilers in this review, but I’ll try not to give away the ending.

I was interested to see that the world Theo created had the “traditional” fantasy races of dwarves and elves, along with humans. When I first discovered fantasy in the eighties, it seemed that elves and dwarves were staples of the genre — if it was fantasy, it had at least these two demi-human races. In the last twenty years, fantasy has moved away from that, but I must admit that I have a soft spot for them, especially dwarves. So I was happy to see the dwarf, Lodi, as one of the heroes of this story.

The story follows Lodi and the human spy, Nicolas, as they go after the same prize — a kidnapped elven woman — for very different reasons. A great love of elves is not the motivation for either. The dwarves, in particular, have a grudge against elves for a betrayal that is never fully explained in the story. But elves pay a bounty for any of their own who are returned to them, and Lodi is looking for funds. That’s one reason why he’s taken on the task of freeing some dwarven slaves, on behalf of the father of one of them. The reader’s given the impression that Lodi at least feels some compassion for his fellow dwarves. Going after the elf is purely mercenary.

Read More Read More

Infinity, January 1958: A Retro-Review

Infinity, January 1958: A Retro-Review

infinity-january-1958-smallThis is the fifth installment in Rich Horton’s retro-reviews of science fiction and fantasy digest magazines from the mid-20th Century. The first four were the February 1966 Analog, the December 1965 Galaxy, the January 1966 issue of The Magazine of Fantasy & Science Fiction, and If, October 1957.

Click the images for larger versions.

The last magazine I reviewed came from October 1957, the month Sputnik was launched. This one is dated January 1958, and presumably appeared on stands a month or so after Sputnik, but was editorially complete just prior to the launch. And I’ve got another October 1957 issue coming.

So — these are, I would argue, three examples of SF magazines on the very cusp of the Space Age.

Infinity lasted from the end of 1955 through 1958, a total of 20 issues. It was published irregularly but roughly bimonthly. The editor throughout was Larry Shaw, and his work was justly very well regarded. The most famous story he published was Arthur C. Clarke’s “The Star” in the very first issue.

Shaw also edited the companion magazine, Science Fiction Adventures, which became the John Carnell-edited UK magazine by the same name (Carnell’s magazine started as a reprint edition of the US magazine, but continued with original stories after the US version folded). An earlier US magazine of that name was edited by Lester Del Rey pseudonymously, and the title was used again later for one of Sol Cohen’s horrid reprint magazines.

This issue had a cover by Ed Emshwiller, illustrating Richard Wilson’s serial “And Then the Town Took Off”, and interior illustrations by Emsh, Bill Bowman, Richard Kluga, and John Schoenherr. The only ads are the ubiquitous SFBC on the back cover (inside and out), and on the inside front cover an inhouse ad urging the reader to subscribe to Infinity and Science Fiction Adventures.

Read More Read More

Disney for the Win: Wreck-It Ralph

Disney for the Win: Wreck-It Ralph

wreckitralphOver the last few years, I’ve been a big fan of Disney/Pixar films, but not so much of the films put out by Disney itself. While I enjoyed Tangled well enough, when compared to the Toy Story franchise or Wall-E, the more mainstream Disney movies just don’t have the same emotional impact.

Or at least they didn’t. I think Disney may have broken that trend with their newest film, Wreck-It Ralph.

It’s not for nothing that this film marks a departure from Disney’s typical formula of repackaging classic fairy tales, either. By stepping outside of this traditional storytelling structure, they allowed for something new and adventurous. There’s a creative energy behind Wreck-It Ralph that was missing from The Princess and the Frog and Tangled.

This isn’t to say that Wreck-It Ralph doesn’t rely on classic stories as its inspiration. It’s just that these are classic video game stories … the fairy tales of the modern age.

The Basic Story (Minimal Spoilers)

Ralph is the “bad guy” in an 8-bit video game called Fix-It Felix, Jr., in which he lives in the city dump and comes down every day to destroy an apartment building, while the hero of the game repairs it. On the 30th anniversary of his video game, he has an existential crisis and decides he wants to be treated with respect. Toward this end, he decides to become a hero in another video game … throwing his own game into chaos.

That’s the basic story, the one that you get in the trailers, and there’s certainly no shortage of cameos and Easter eggs for those who grew up with video games in the 80’s and 90’s. (My 7-year-old missed some of the jokes that impressed me the most, of course.)

But what this description misses is how deeply plotted Wreck-It Ralph actually is, the many layers and plot twists that come up … but for that, we’ll need to offer at least a few high-level spoilers (nothing too major, though).

Read More Read More