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Galaxy Science Fiction, February 1951: A Retro-Review

Galaxy Science Fiction, February 1951: A Retro-Review

Galaxy February 1951The February, 1951 issue of Galaxy Science Fiction is groundbreaking. The first story is a novella by Ray Bradbury titled “The Fireman.”

My heart skipped a beat when I saw this, and I quickly discovered that Bradbury later expanded this tale into the classic novel Fahrenheit 451.

In “The Fireman,” Mr. Montag works as a fireman – not one who douses flames, but one who starts them in order to destroy books. Books, after all, are upsetting and challenge the brain-numbing entertainment of the day. People who are well-read might unbalance a society of non-thinkers.

I read Fahrenheit 451 in school, and I didn’t understand all of the warnings Bradbury issues throughout the novel. When I read “The Fireman,” there were parts that really concerned me as I considered our own society. Replace references to “television” with “Internet” or “Facebook,” and suddenly Bradbury’s dystopia doesn’t seem so distant anymore. This is a story I wish everyone would read – and think about while reading it. It really is quite chilling.

“…And it comes out here” by Lester del Rey – A man travels back in time to prepare his younger self for an expedition. The mission is to retrieve a device from the future and claim it as his own invention.

I love the second-person narrative of this tale, and I equally enjoyed the way that everything circuitously ties together. It was interesting how del Rey used the protagonist both as a character and as a narrator, and because time travel was involved, these were essentially two different people.

Oh, and in case you’re wondering — yes, this is the same man who started Del Rey Books.

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Further Tarzan-on-Demand: Tarzan the Magnificent

Further Tarzan-on-Demand: Tarzan the Magnificent

Tarzan the Magnificent Warner Archive DVD coverThe Warner Bros. Archive Collection has taken good care of Tarzan fans. This manufacture-on-demand division of Warner Home Video offers all the films from the lesser-known Tarzan actors who followed Johnny Weissmuller in swinging from the jungle ceiling: Lex Barker, Gordon Scott, Jock Mahoney, Mike Henry, and the two seasons of the Ron Ely television story. The best of the lot for a more casual viewer is Tarzan’s Greatest Adventure (1959), but Tarzan the Magnificent from 1960 comes a close second to it. It’s not as lean and stripped-down as its predecessor, and director Robert Day lacks the same skill at pacing an action picture as John Guillermin, but the movie ranks among the top live-action Tarzan films ever made. And it’s just a darn good adventure film in general, with some surprising levels of violence and mature subtexts.

(Tarzan disambiguation notice: The movie has no connection to the Burroughs book of the same title published in 1939 that combines two separate novellas.)

Tarzan the Magnificent is the second movie of the series from producer Sy Weintraub, who created the “New Look” Tarzan that took the character back to his more adult and violent Edgar Rice Burroughs roots. Best of all, Tarzan got his full vocabulary returned to him, breaking over two decades of film tradition that ruled the Lord of the Jungle had to horribly misuse pronouns and exterminate helping verbs.

Weintraub’s “New Look” favored crime stories set in the African rainforest, which gave them a harsh and naturalistic feel. They also borrowed elements from the Western, and Tarzan the Magnificent is the most explicit example. The movie opens with a band of outlaws, an archetypal blood clan of murderous brothers under an obsessed patriarch, committing a hold-up in broad daylight. The criminals rob the pay office of a mining company in a small town, passing “Wanted” posters of themselves on the way in. Except for the African locals walking the dusty street, this might be any frontier town in a Western of the day. With veteran John Ford stock-company actor John Carradine in the role of the clan head, Abel Banton, it’s hardly much of a leap to see this taking place in a lawless American frontier town. Even the name “Banton” has a Western ring to it, echoing the Clantons from the story of the Gunfight at the OK Corral.

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Adventure on Film: Flesh and Blood

Adventure on Film: Flesh and Blood

2206Se_ores_del_AceroFlesh and Blood (1985) is neither high art nor Paul Verhoeven’s best film, but it does contain flashes of genuine magic and an exceptional eye for the grime and grit of Medieval Italy. It also carries its fair share of star power thanks to the presence of Rutger Hauer, Verhoeven’s frequent co-conspirator, as mercenary soldier Martin.

The plot in a nutshell: Martin and his band of trouble-making friends are part of Hawkwood’s Army (though which of Hawkwood’s many armies is allowably unclear), but soon enough Hawkwood turns on his scruffy, ill-mannered war-hounds, stripping them of their pay and their pickings. Demoralized but determined, Martin and company make a break for the countryside, where they kidnap Princess Agnes (Jennifer Jason Leigh), then hole themselves up in a rural castle in which Agnes teaches her captors, as best she can, the fine arts of civilized behavior. But of course Hawkwood comes calling, paid now to recapture the princess. The clash that follows pits swords against fumbling attempts at science, with bubonic plague waiting in the wings.

Flesh and Blood proves to be a trifle cartoonish at times, a la Robocop, but one thing Verhoeven never lacks is energy. He’s a naughty schoolboy, yes, and at times his fondness for splatter, gore, and, well, flesh, threatens to undermine the film’s highbrow, philosophical script, but he’s also a craftsman with the heart of an animator –– both the camera and its subjects are in almost constant motion –– and provided you’ve got a strong stomach, Flesh and Blood provides ample period entertainment and many a fine battle.

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Weird of Oz on the Art of Rating 3 (of 3)

Weird of Oz on the Art of Rating 3 (of 3)

bill and ted

“Excellent, Dude! This movie was totally triumphant!… Not since the McKenzie Brothers or the Frog Brothers has a group come along as wild as these Wyld Stallyns…”

So I wrote 24 years ago in my review of Bill and Ted’s Excellent Adventure. Dude, I totally didn’t talk like that — for those who never saw the movie, I was riffing on the way the characters speak.

Looking back over the review now, I notice that I list the then-unknown actor who played Ted as “Keavy Reeves.” We didn’t have the Internet Movie Database — or the Internet — back then; my guess is I misread the notes I jotted down in the theater.

I also notice it was a decent review that gave readers of the high school newspaper a good grasp of what the film was all about, albeit a bit adverb-heavy: “As one can probably tell this movie had great potential to be utterly stupid. It is on that fine line between being fantastically dumb and riotously hilarious, but it succeeds in being the latter. . . . It is an incredibly funny movie and I declare it excellent.”

2001-A-Space-OdysseySo the review holds up okay. Question is, does the movie? I confess I haven’t watched it in years, but I have seen it several times, and my memories of it are fond ones (it was filmed in the places where I hung out in high school, so it is a trip down memory lane in more ways than one).

When I declared Bill and Ted’s to be “excellent,” was I (aside from playing on the characters’ vernacular) putting it in the same category as 2001: A Space Odyssey? Bill and Ted’s is nominally a science-fiction (time travel) film. Of course, it is primarily a comedy, so was I elevating it to the ranks of Some Like It Hot, Duck Soup, and Dr. Strangelove? (If you haven’t guessed, the answer is Hell no.) This leaves one big question, which brings us to the final topic I wish to consider in this series on the art of rating: When we rate a film (or a book or a television show etc.), what are we rating it against?

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Paul Di Filippo on “A” is for Android and Other Tales: Masters of Science Fiction Vol. #8

Paul Di Filippo on “A” is for Android and Other Tales: Masters of Science Fiction Vol. #8

Milton Lesser A is for AndroidOver at Locus Online, Paul Di Filippo has a look at the latest Masters of Science Fiction reprint from Armchair Fiction, this one focused on Milton Lesser, author of Slaves to the Metal Horde and The Thing from Underneath.

If you do not know the enchantingly retro line of SF/F/H books published by Armchair Fiction… then I offer you now an eye-popping introduction. Visit his site and marvel at the vast range of vintage fiction, long out of print, lovingly repackaged with period artwork. Names as seminal as those of Fritz Leiber, Clifford Simak and Edmond Hamilton consort with the bylines of lesser craftsmen… The Armchair Fiction catalogue opens an essential window onto a vital and overlooked and still enjoyable portion of our history.

The latest entry in their “Masters of Science Fiction” series is awarded to Milton Lesser, who bears a name the majority of modern fans will probably be unfamiliar with. Lesser was one of those working-stiff writers back in the day who turned out intelligent, yet perhaps sometimes over facile, goods to suit whatever market was looking for material and paying a decent word rate… Truly the work of a Master? Did it exhibit a genuine affinity for the mode, a sense of wonder, some unique ideation? Does it seem hokey and clunky today, or do its narrative virtues still engage and reward?

We last looked at Armchair Fiction — via Paul W. Fairman’s The Girl Who Loved Death and Murray Leinster’s Planet of Dreadlast January.

Curiously, this book is listed under the variant title “A” as in Android at Amazon.com and other places. I haven’t seen a copy myself, so I can’t confirm which title is correct.

“A” is for Android (or maybe “A” as in Android) was published January 30 by Armchair Fiction. It is 320 pages in trade paperback, priced at $16.95. There is no digital edition. See more details at the Armchair Fiction site here, and you can read Paul’s complete review here.

Fun with the Original Star Trek Crew

Fun with the Original Star Trek Crew

I saw Star Trek Into Darkness last week, and quite enjoyed it… although overall, I tend to agree with those critics, like Gary Westfahl at Locus Online and Keith Decandido at Tor.com, who’ve pointed out that it’s kinda a mindless action flick with more in common with contemporary summer blockbusters than Star Trek. Still, my kids loved it — and so did the packed house — and I firmly believe that any filmmaker who can successfully re-imagine Star Trek, and ignite fresh interest in a whole new generation, deserves praise. Even if it’s not exactly the same Star Trek I enjoyed 40 years ago.

Besides, no one’s done anything to tarnish that Star Trek. So I’ve been quietly enjoying it at home. I watched “Space Seed” on DVD, and Star Trek The Motion Picture and Star Trek II: The Wrath of Khan on Blu-Ray. And I’ve recently discovered a host of Trek-themed advertisements from the 80s, including this delightful ad for a British power company starring William Shatner and James Doohan:

If that’s not enough for you, there’s also this AT&T ad from the late 80s, featuring virtually the entire cast… and a nice surprise at the end.

Enjoy!

Tor.com Reviews First Edition Advanced Dungeons & Dragons

Tor.com Reviews First Edition Advanced Dungeons & Dragons

Over at Tor.com, Mordicai Knode has captured a lot of my own thoughts on First Edition Advanced Dungeons and Dragons. Here he is on Gary Gygax’s original Monster Manual:

Even if you don’t play the game, you can still flip through it and think chimeras and hook horrors and mindflayers are awesome. Which follows through; even if you aren’t going to use any given monster, you can still find them interesting, and who knows, maybe flipping through you’ll find something that inspires you. I’ve built entire adventures, campaign tent poles, around a monster that tickled my fancy… I was very impressed with how closely the 1e Monster Manual adhered to my monster design philosophy: make every monster a mini-game.

Yes — exactly that. Even today, virtually every new adventure I design begins with flipping through MM (or MM II) until I see something that inspires me. These are books I’ve used more or less continuously for three decades. That’s my definition of a classic. The reprints, compliments of Wizards of the Coast, are geared towards the curious, and the exploding population of Old School Renaissance gamers.

Here’s Mordicai on the Dungeon Masters Guide:

The items, frankly, are neat as all get out. There is a good reason that all of the items here have been re-imagined in every subsequent edition — they are fantastic… The section on artifacts is…a mixed bag. First off, the Hand of Vecna! We all agree that the Hand and Eye of Vecna are the best artifacts, right?… While the backstories are wonderful, and I appreciate the impulse to leave artifacts open for DMs to tweak…a blank list of powers is just not helpful. Which is what you get, literal blank lines printed in the book. Come on, at least give a default suggestion!

What he said. Read the complete review here.

We last covered Tor.com with C.S.E. Cooney’s review of Paul Park’s poem Ragnarok.

Goth Chick News: Blade Slays Again…

Goth Chick News: Blade Slays Again…

tomb of dracula 10 1976I might be one of the few fans of the Marvel comic Blade to actually admit to liking the screen adaptations staring Wesley Snipes.

New Line Cinema released the trilogy of Blade movies between 1998 and 2004. They were based on the half-breed vampire slayer character created for Marvel Comics by Marv Wolfman and Gene Colan debuting in 1973’s The Tomb of Dracula #10.

Granted, not all three movies were created equal, but I thought the first one was solid and though by the third installment, Blade Trinity, fans of the comic might not have recognized much, the snappy dialog written for Ryan Reynolds and the overall eye-candy made it at least entertaining, if not wildly successful.

In fact, at this year’s C2E2 I overheard an interesting bit of Blade Trinity trivia which maybe helps explain why.

Actor and comedian Patton Oswalt — who played weapons expert Hedges in the third Blade movie — was signing autographs.  He told a fan that all those Ryan Reynolds’ sophomoric one-liners followed by Wesley Snipes’ dead pan stares were largely the result of Snipes not speaking to screenwriter / director David Goyer.

Apparently Snipes would only communicate to Goyer via post-it notes and generally refused to cooperate during the production, causing the rest of the cast to take up the uncomfortable slack in an attempt to save the film. Oswalt explained:

We would all just think of things for him (Reynolds) to say and then cut to Wesley’s face not doing anything because that’s all we could get from him (Snipes).  That was an example of a very troubled shoot that we made fun. You have to find a way to make it fun.

Interesting.

Even more so when you consider that the entire franchise might be getting a chance at a Snipes-free redemption.

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Sean T. M. Stiennon reviews Twenty Palaces

Sean T. M. Stiennon reviews Twenty Palaces

Twenty PalacesTwenty Palaces Cover
By Harry Connolly
Self-Sabotage Press (E-book, $2.99, November 2011, available on Kindle and Nook)

This seems as good a time and place as any to say a word about the tragic fate of the Twenty Palaces series. The books gathered critical accolades, high Amazon.com rankings, and a blurb from the prince of urban fantasy, Jim Butcher himself. However, after the third novel in the series, Circle of Enemies, the series was cancelled by Del Rey due to underperforming sales. Harry Connolly had a fourth novel — a prequel exploring Ray Lily’s introduction to the bloody world of the Twenty Palaces society — already written. Rather than allowing it to be consigned to the bottom drawer of his dresser, the deepest recesses of his hard drive, or the bottom of the Hudson River, Connolly did the world a favor and produced it as a self-published e-book.

I’ll be writing reviews of the second and third volumes in the series (watch this space!); but for this week, I wanted to look at that prequel, Twenty Palaces, for three reasons. First, sales of this book will put more money in the author’s pocket than sales of remaining copies of the other books, and I’m a big enough Connolly fan to think his labors deserve it. Second, if you’d like to give the books a shot, but are too profoundly avaricious to lay down $7.99 for Child of Fire, you’ll be delighted to learn that Twenty Palaces is available on Kindle and Nook for the fantastically low price of $2.99, payable in one easy installment. Third, it’s a good book.

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Vintage Treasures: Valkenburg Castle

Vintage Treasures: Valkenburg Castle

Valkenburg CastleAll this recent talk of Star Fleet Battles and Metagaming’s classic microgames like Ogre and Wizard has me thinking of other great pocket games of my youth.

Now, “great” is a relative term. The elements that make a typical fantasy board game great — things like style, richness of setting, and diversity of play — don’t apply to microgames. The things that make a pocket game great are inventiveness, fast play, and simplicity.

Although a great setting and a little style don’t hurt, either.

Task Force Games was the king of pocket games in the early 1980s. Much of that was by virtue of its one runaway success, Star Fleet Battles; but it had an impressive line of other fantasy and SF titles, including Swordquest (which I discussed last June); Starfire (which eventually inspired a series of science fiction novels from David Weber and Steve White); Intruder, which pits a desperate crew against a lethal alien in deep space (clearly inspired by the movie Alien); Spellbinder; City States of Arklyrell; and over a dozen more (there’s a nice survey here and a complete list here).

But Valkenburg Castle was the first, and it’s still my favorite. It was almost completely unique in 1980 — a board game that captured the essential gestalt of fantasy role playing, although in a slightly abstracted fashion: penetrating a dark and foreboding stronghold, confronting the unwholesome creatures within, and winning glory through cleverness and force of arms.

The premise of Valkenburg Castle was simple. You play as the young Lord Hobart van Valkenburg, rightful heir, returning at last to the place where his grandfather was murdered and his family first driven into exile. The castle is now monster-infested, home to sinister and powerful beasts who lurk somewhere in its depths.

To win back his ancestral home, Lord Hobart must explore the twisting ruins of a castle he has never before seen and drive out the dark forces who have made it their home — including the powerful creatures who lair at the deepest dungeons levels.

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