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Twilight Sector Kickstarter

Twilight Sector Kickstarter

six-guns-lasers-kickstarter-imageIf you’re a gamer, you’ve probably heard of the renowned Traveller role-playing game of science fiction in the far future. And if you’ve played Traveller recently, you MAY have heard of the work from Terra/Sol. If not, you should have. I’ve been raving about each of their products that I’ve reviewed for Black Gate because they’re inventive, engaging, and well-written.

Today, I’m turning over the site to Mike Cross of Terra/Sol so he can tell you about a new Kickstarter project and the alternative Traveller setting used for all of their products.

I asked Mike to describe the game setting a little, and then he describes the new Kickstarter. The one thing he doesn’t mention here is that it’s going to be authored by one of my very favorite RPG authors, Martin Dougherty. I scramble to read everything that the man writes! Anyway, take it away, Mike:

Welcome to the raggedy edge of human space, the Orion Frontier. This is the edge of human exploration. Rimward from here: There be Dragons! No star chart or encyclopedia tells us what lies beyond, only the whispered tales of scouts and pirates provide us myth-inspired answers.

The Twilight Sector Campaign from Terra/Sol Games is a science fiction setting specifically designed to tell stories across a wide range of mediums. These include role-playing games, fiction, comics and electronic games. The setting seeks to provide a level of detail reminiscent of “Known Space” or “Middle Earth”. The tone is of Transhumanist evolution against a grand space opera background of far flung planets and stellar nations stretching over a 1,000 light year canvas. With 26 products in the last three years Terra/Sol Games has painted an ever evolving picture of this setting.

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Jolly Blackburn’s Knights of the Dinner Table #191 Shipping Next Week

Jolly Blackburn’s Knights of the Dinner Table #191 Shipping Next Week

kodt-191Time to remind all you people that you should be reading Knights of the Dinner Table.

Why? Because it’s one of the best comics on the market. And for gamers it’s a lot more than that — it’s one of the finest magazines out there, packed with articles, reviews, and ads for the best new games.

Knights of the Dinner Table follows the misadventures of a group of misfits from Muncie, Indiana, whose love of gaming routinely trumps normal social conventions, and occasionally even their sense of self preservation. If you’re a Black Gate reader you’re already familiar with the Knights: the Java Joint strip in the back of every issue draws from the same cast of characters. Knights of the Dinner Table: The Java Joint, collecting the complete Black Gate strips, is now available in print and PDF.

You can try KODT for free online with the weekly Knights of the Dinner Table web comic. The current “Celebrity Hack” strip, featuring Seinfeld characters playing Hackmaster, is more than worth the trip.

In addition to a great cover by artist George Vrbanic, spoofing the original Unearthed Arcana art by Jeff Easley, issue 191 features 8 complete comic strips, plus feature articles including “Siftings of a Hoarder’s Lair: An inventory of things found in a Kobold’s Lair,” by Barbara Blackburn. This issue’s GameMaster’s Workshop looks at Bait and Tackle: Adventure Hooks on the Fly, Denizens of Tellene: Shazahn Ghanim, and Gaming the Movies covers the film Outpost.

All that plus regular columns Tales from the Table, Web Scryer: the Best of the RPG Web, and reviews of Masque of the Red Death, The Drifter’s Escape, The Tempus novels, Ugg-Tect, Flapjacks & Sasquatches, and Decktet. See this complete list of contents here

Knights of the Dinner Table is published monthly by Kenzer & Company. Issues are 64 pages, black & white, and priced at $5.99. It gets my highest recommendation.

Boxed Set of the Year: American Science Fiction: Nine Classic Novels of the 1950s, edited by Gary K. Wolfe

Boxed Set of the Year: American Science Fiction: Nine Classic Novels of the 1950s, edited by Gary K. Wolfe

american-science-fictionWe’re lucky enough to receive a lot of review books here at the Black Gate rooftop headquarters. Having the latest fantasy and SF novels arrive at our door before they’re available in stores never gets old, let me tell you.

Of course, cataloging them all and dropping them in the mail for our trusted circle of reviewers gets a little routine after a while. But it’s worth it for those special titles that come in once or twice a month, the ones you drop everything to gawk at. I’ve been a blogger for 16 years, and a publisher and editor for over a decade, but at heart I’m still a fanboy. And every month there’s at least one new book that proves it.

And then there are those special items that come in once or twice a year that you know that you’re not going to bother cataloging or telling the reviewers about. Because you’re never going to part with it. Such a treasure arrived a few weeks ago.

I’m talking about American Science Fiction: Nine Classic Novels of the 1950s, a two-volume set published by The Library of America and edited by Gary K. Wolfe. If I were stranded on a desert island tomorrow, this is the one item I would bring. For one thing, it’s big enough to practically be a life raft.

But just don’t take my word for it. Here’s what Western Civilization’s finest Arbiter of Taste, the distinguished Mr. James Enge, had to say on Wednesday:

Wow. Fritz Leiber, Leigh Brackett, Pohl & Kornbluth, Blish, Heinlein, Matheson, Bester, Sturgeon, and Burdys — all swept into the Library of America, and in appropriately lurid covers, too. Overdue, but somehow I never thought I’d see it.

Indeed. American Science Fiction: Nine Classic Novels of the 1950s is a gorgeous set of volumes collecting the most essential SF of perhaps the most important decade in the history of the genre.

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Fall 2012 issue of Subterranean Magazine now Available

Fall 2012 issue of Subterranean Magazine now Available

subterranean-magazine-fall-2012One of my favorite online magazines, Subterranean, has just released its 24th issue. Before issue 23, it was presented in a rolling format, with new fiction and articles available every week; but they’ve now switched to posting the complete contents all at once. That means you can now enjoy new novellas by Nnedi Okorafor and Kealan Patrick Burke, and novelettes by Maria Dahvana Headley and Brian Lumley.

The fiction this issue runs the gamut from apocalyptic horror to the mysteries of deepest Africa. Here’s the complete table of contents:

  • “African Sunrise,” by Nnedi Okorafor (31,000 word novella)
  • “Game,” by Maria Dahvana Headley (11,000 word novelette)
  • “Two-Stone Tom’s Big T.O.E.,” by Brian Lumley (14,000 word novelette)
  • “When the Shadows are Hungry and Cold (A Milestone Story),” by Kealan Patrick Burke (18,000 word novella)

Nnedi Okorafor’s Who Fears Death won the 2011 World Fantasy Award for Best Novel, and was nominated for the 2010 Nebula Award. Maria Dahvana Headley’s memoir, The Year of Yes, an account of the year she spent saying yes to anyone who asked her out, has been optioned for the screen by Paramount Pictures; her debut novel, Queen of Kings, was published in 2010. Brian Lumley is the author of the Necroscope novels; he received a World Fantasy Award for Lifetime Achievement in 2010. Kealan Patrick Burke’s novel, The Hides, was a Bram Stoker Award nominee, and his novella, “The Turtle Boy,” was a Stoker Award Winner in 2004.

Subterranean has just announced that in the next couple of weeks, they’ll offer an electronic edition of the current issue for just $2.99 for those who prefer to read it on ereaders. Watch the website for availability information.

Subterranean is edited by William Schafer and published quarterly. The Fall 2012 issue is completely free and available here; see their complete back issue catalog here. We last covered Subterranean magazine with their previous issue, Summer 2012.

Mars: A Planetary Star

Mars: A Planetary Star

fourth-planet-from-the-sunJohn O’Neill’s August 5th blog article,  “All Eyes on Mars as Curiosity Prepares to Land,” focused on the suspense of waiting for the rover to land safely on Mars. The two-thousand pound (900 kg) rolling geology lab did in fact make a flawless landing on August 6th and with its touchdown, it revived interest in the Red Planet. From the description of Curiosity given on Jet Propulsion Lab’s website, the rover truly belongs in a science fiction tale.

  • body: a structure that protects the rover’s “vital organs”
  • brains: computers to process information
  • temperature controls: internal heaters, a layer of insulation, and more
  • “neck and head”: a mast for the cameras to give the rover a human-scale view
  • eyes and other “senses”: cameras and instruments that give the rover information about its environment
  • arm and “hand”: a way to extend its reach and collect rock samples for study
  • wheels and “legs”: parts for mobility
  • energy: batteries and power
  • communications: antennas for “speaking” and “listening”

The size of a small SUV, the rover has already begun its mission to “search areas of Mars for past or present conditions favorable for life, and conditions capable of preserving a record of life.” It is equipped to gather data, take photographs and then send the information back to JPL. In other words, Curiosity is our roving reporter on Mars. Kind of gives a whole new concept to being a “foreign” correspondent, doesn’t it?

With Curiosity running around on Mars, what better time is there to combine science with fiction and review some of the stories written about the Red Planet? A good start is Gordon Van Gelder’s anthology, Fourth Planet From The Sun. It was published by Thunder’s Mouth Press in 2005, about a year after the Mars rovers Spirit and Opportunity started to send back their photos of Mars. It is fitting that with the successful landing of Curiosity, we take another look at it.

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Electric Velocipede Kickstarter Funded! Started First Stretch Goal!

Electric Velocipede Kickstarter Funded! Started First Stretch Goal!

Less than a week ago, we posted here to talk about the Kickstarter campaign we launched to fund next year’s Electric Velocipede issues. We hit our $5,000 goal with two weeks to go.

Wow.

I guess people want to see more Electric Velocipede! Once you hit your goal on Kickstarter, in a lot of ways you’re done. However, since people can cancel their pledge at any time before your campaign ends, you want to keep talking it up so that more people pledge to cover the chance that a few might drop out. Also, with so much time left, it felt wasteful to just do nothing.

A lot of Kickstarter campaigns will run stretch goals once they reach their initial funding request. That way, there’s a reason for people who want to give to keep giving (you’d hate for someone who wanted to donate to feel like they missed their chance).

With that in mind, we’ve started our first stretch goal: we want to digitize all of Electric Velocipede‘s back issues (you can see the glorious cover to issue #1 on the right) and make them available as epubs, mobi files, and PDFs so that people can read them on whatever device they want to. We’ve had a number of people asking about it, often international backers, and we think it’s a good idea. We’ll need about $2,500 to do this, and we’re already more than $1,o00 of the way there!

It will take some doing for this; we need to get electronic rights from the first thirteen/fourteen issues’ worth of authors and then we need to convert the files. Neither of which is terribly complicated, but it is time-consuming. But it will be worth the effort. We’ve got a lot of fans that have come to us recently who have never been able to read copies of older issues since we always really small print runs.

We have a bunch of different things in mind for stretch goals, but this felt the most important, given how much it will benefit our readers. If we achieve this stretch goal, anyone who’s backed at $25 or more will receive electronic copies of all back issues of Electric Velocipede. That’ll be issues #1 – #21/22. That’s almost $1 an issue! Plus, at $25 you’ll get a print copy of a back issue, and a electronic four-issue subscription starting with issue #25. You’ll get almost the entire issue run for your $25 investment. You won’t regret it.

The Numenera Roleplaying Game

The Numenera Roleplaying Game

blackmonolith3I’m very proud to announce that next summer I will be releasing a brand new roleplaying game called Numenera. The game system behind Numenera, the Cypher System, is designed to be very simple to play and in particular to run as a GM, allowing the focus to be on role-playing, action, stories, and ideas. Numenera will be released under the Monte Cook Games banner.

Numenera’s setting is Earth, a billion years in the future, after eight great civilizations have risen and fallen. Thus, the setting is also called the Ninth World. The PCs are part of a new civilization rising in the Ninth World, hoping to forge its own destiny. But they must do so amid the remnants of a remarkable and in many ways unknowable past. The ancient peoples of prior eras mastered nanotechnology, interstellar travel, cosmic engineering, genetic engineering, and far stranger things. If the people of the Ninth World think of such things as magic, who are we to blame them?

Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future.

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Horror on the Orient Express Kickstarter

Horror on the Orient Express Kickstarter

Horror on the Orient ExpressChaosium is conducting a Kickstarter to update and re-release their legendary 1991 campaign, Horror on the Orient Express, for the Call of Cthulhu RPG.

Set in 1920s Europe (the new edition will include rules for the 1890s too), the campaign arrives in London with a bizarre murder mystery, then runs to Paris and along the route of the Orient Express to a very terminal conclusion in Constantinople. Its storyline, centering on a bloodthirsty artifact, induces trainspotting-like fanaticism among many previous passengers, with original copies selling for hundreds on eBay. There’s even a soundtrack!

Pledge perks include T-shirts, tote bags, bumper stickers, and other freight. Donate $60 or more to receive a hardcopy of the finished product.

If you want to climb aboard but worry you’ve missed your connection, don’t — this high-speed rail already surpassed its goal of $20,000 six times over. Next stop: at $125,000, Chaosium will commission an anthology of Express-inspired fiction, featuring contributors such as Elaine Cunningham, Ken Hite, and James Sutter.

Years ago I embarked on a play-by-post HotOE campaign and made it as far as Lausanne before the Keeper was derailed by personal commitments. My character was an American mob accountant who had skipped to Europe after embezzling from his employers, and the Keeper strongly suggested the vengeful bootleggers would appear somewhere down the line. Of course, he didn’t say when they would attempt to punch my ticket, which added a whole new layer of paranoia to a seriously creepy game. Fun times!

Steampunk Spotlight: City of Iron Board Game on Kickstarter

Steampunk Spotlight: City of Iron Board Game on Kickstarter

cityofiron-boxLast winter, I saw an excellent game on Kickstarter called Empires of the Void (Amazon). I was fairly new to Kickstarter, however, so didn’t actually back it at the time because I was hesitant about how the whole process worked. When I caught a glimpse of the game at GenCon, however, I was very impressed with the production values and wish I’d gotten it … because the Kickstarter discount turns out to be nearly 50%.

I’m not going to make that mistake again. Empires of the Void‘s creators, Red Raven Games, now has a second Kickstarter going. City of Iron is a steampunk-themed board game, complete with bizarre races, exotic lands (including floating islands), airships, and yes, even bottled demons. That’s right: one of the game’s many resources are bottled demons.

The goal of the game is to build up your civilization’s resource levels to surpass those of your competing civilizations. There are a variety of different ways you can proceed, with each turn allowing for three actions chosen from the following:

  • Build using a Building card
  • Buy Science tokens
  • Play a Citizen or Military card
  • Store a Building
  • Draw a card
  • Tax to gain coins
  • Attack a town

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Dave Sim Announces He’s Ending Glamourpuss And Leaving Comics

Dave Sim Announces He’s Ending Glamourpuss And Leaving Comics

glamourpuss-21Well, this is troubling.

I stumbled on a report at The Comic Reporter this week that Cerebus creator Dave Sim — at one time my favorite comic writer and artist — has announced that he’s ending his latest ongoing title glamourpuss and giving up on the medium entirely.

Part of the reason I find it troubling is that I’ve never even heard of glamourpuss. How could Dave Sim publish 26 issues of a comic without me knowing about it? I’d heard about his successful Kickstarter campaign back in June, which raised nearly $64,000 to create a special audio/visual digital edition of the Cerebus graphic novel High Society. I also knew he had experimented with an anthology titled Cerebus Archive and a web program called Cerebus TV… but how did he slip glamourpuss past me?

According to what I can find online, glamourpuss was both a parody of 60s fashion magazines and a history of photorealism in comics, masquerading as a surreal super-heroine comic. One of its most talked-about features was an ongoing storyline about the day comic artist Alex Raymond died, The Strange Death Of Alex Raymond. The art samples published online looked stunning. You can view page samples and purchase of most of the back issues at the excellent comiXpress site.

But the real news was Sim’s bleak editorial in the latest issue:

Yes: this IS the last issue of glamourpuss… As soon as I saw the sales on the first issue – 16,000 – I knew that the title and my career were doomed. Because of the sheer volume of material published in the direct market, retailers need to order the highest numbers on the first issue and then start cutting drastically – on average: 50% per issue thereafter. 16,000 down to 8,000 down to 4,000 down to 2,000 and… oblivion…

In a final attempt to keep going, I re-jigged glamourpuss with [sister title] zootanapuss, using both the idea of a variant cover as zootanapuss No. 1 and double shipping each issue… It actually worked. Sales did go up on No. 25… but only by 34 copies over No. 24. I had arrived at my career end point…

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