Can You Really Role Play on a Board?: Pathfinder: Rise of the Runelords
Fantasy board games have tried to capture the addictive nature of role playing for decades, but without much real success. In the past few years though, a number of dungeon-delving games have come close, including Descent, Talisman Fourth Edition, Castle Ravenloft, Legend of Drizzt, Claustrophobia, and a few others. In his recent review of Paizo’s second Adventure Card Game Base Set, Skull & Shackles, Scott Taylor fingered another contender, this one from Paizo:
Of late Paizo had expanded their market with several new product lines, the most intriguing of which are their Boxed Set Card Games. These sets ingeniously combine card building with role-playing with table-top (Think D&D meets Magic the Gathering meets anything done by Fantasy Flight!) Indeed, it is an amazing breakthrough by the Paizo design team, and guess what, it actually works!
Bob Byrne was even more positive in his assessment of the first title in the series, Rise of the Runelords, in his August article on “RPGing with a board”
By far, the best board/card game I’ve found that emulates the role-playing experience is the Pathfinder Rise of the Runelords Adventure Card Game. The adventures get more difficult, you level up and the gear gets better. You maintain your items, spells, and levels from scenario to scenario through an entire Adventure Path, rather than start over each game play session. I’m sure I’ll post on that excellent game in the future.
While I wait impatiently for Bob’s full review, I went ahead and ordered a copy. It arrived a few days ago and, while I haven’t had a chance to play a full game yet (mostly because I haven’t figured out how to do that without tearing the shrinkwrap), it looks very promising indeed.