Climbing Aboard the Dragon: Ten Things I Know Now…
Don’t bother just to be better than your contemporaries or predecessors. Try to be better than yourself.
— William Faulkner
Because this series about riding about the dragon called Publishing is geared at writers just starting out writing fantasy stories and novels, I thought I’d pull together another list (I love lists!) that include all the helpful stuff I wish I’d known back in 1995, when I was just starting out.
Ten Things I Know Now That I Wish I’d Known When I First Started
YOUR FAVORITE STORY OR NOVEL THAT YOU’VE EVER WRITTEN SHOULD BE THE ONE YOU’RE WORKING ON RIGHT NOW. Enthusiasm for your current project is priceless, in my opinion, and you should never rest on your laurels. Always try to improve yourself as a writer, just like an athlete or musician always works to get better for the next big game or performance.
Anyone who has been reading these entries with any regularity knows that the word “minimalist” will never be used in the same sentence with my name. I seem to be visually starved, needing to be perpetually surrounded by interesting if not strange things to look at. This can easily be proven by the fact I cohabitate with a voodoo doll collection and three German Shepherds.

In Part Two of his blog series on the Publishing Death Spiral (read Part One
Sixteen of your US dollars. That’s what the latest (monster) issue of Black Gate has cost you in these days of fear and crumbling factories. It’s strange, isn’t it? You’ll spend all that money on a collection of fiction and game reviews when the internet is bursting with so much free content. If you go looking right now, you can find a million Sword & Sorcery stories out there that you wouldn’t even need to pirate: the authors, overcome in a delirium of generosity, are only too thrilled to supply them for free.
But Bellairs was more than that. He was also a first-class fantasist, whose one book for adults, The Face in the Frost, is something unique. Written before his tales for children, on its publication in 1969 it was described by Lin Carter as one of the three best fantasies to have appeared since The Lord of the Rings.
Now that Gen Con is done, it’s time to offer up some final thoughts, experiences, and, of course, games.
Pulp Adventure Roleplaying Games