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Writers of the Future: I Got an Illustration . . . and an Interpretive Dance!

Writers of the Future: I Got an Illustration . . . and an Interpretive Dance!

with-framed-acolyte-illustration1chelsea-as-hallett-1I have returned after a two-week hiatus from Black Gate. It was a — busy time.

To get this out of the way first: Yes, I gave a shout out to Black Gate in general, with John O’Neill, Howard Andrew Jones, and Bill Ward in particular, when I accepted my award at the Writers of the Future Ceremony on 15 May 2011 at the Hollywood Roosevelt Hotel. (Here is the video of my section of the event, starting with the dance.)

When I started to write with the aim of publication — I don’t remember the exact moment when my love of writing began to seem like a possible profession, but it occurred about fifteen years ago — I liked to imagine a time when a professional artist would make an illustration of one of my books or stories. However, I never imagined that professional acrobats and dancers would create an interpretive dance of one of my stories as well.

I received many great gifts from my time at the Writers and Illustrators of the Future Workshop in Hollywood last week. Some are the tangibles like publication in a major anthology, a gala awards ceremony, my first official book signing, and payment. Some gifts are social, like a new network with the other winners as well as with the many celebrated writers and illustrators who make up the judging panel and the workshop teachers. All of us at the workshop will carry away a lifetime’s worth of advice, on everything from story construction to the best way to avoid getting a cold while on a book-promotion tour, from people such as Tim Powers, Robert J. Sawyer, Gregory Benford, K. D. Wentworth, Eric Flint, Dr. Yoji Kondo, Kristine Kathryn Rusch, Nina Kiriki Hoffman, Kevin J. Anderson, Dave Wolverton, Rebecca Moesta, and Mike Resnick.

There’s plenty for me to say about the experience of the workshop and getting published in Writers of the Future Vol. XXVII, and I will say more in future posts. But for this post, I am going to delve into the purely emotional and personal high points: the picture, and the dance. The first I knew was coming — and it was better than I could have imagined. The second I did not expect — and no surprise could have been more sublime.

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Tales of the Magatama

Tales of the Magatama

mirror-sword1I bumped into the talented Nick Mamatas at the 2010 World Fantasy Convention and discovered that he was editor for the Haikasoru line of translated Japanese fantasy novels for Viz Media. I might be well-read in foundational sword-and-sorcery texts, but I was pretty uninformed about the fantasy of Japan, and what Nick had to say was quite interesting. I was especially curious about a series of books by Noriko Ogiwara, The Tales of the Magatama, which are hugely popular in Japan, and have won numerous awards.

The second novel in the series, Mirror Sword and Shadow Prince, has just been released by Viz, so I thought it high time to talk with Nick to find out more about the series. He was kind enough to answer a number of questions, which I’ve included below.

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Two Reviews

Two Reviews

hfNo doubt somewhere someone is writing a vampire series based on Hamlet (there is, alas, a Romeo and Juliet and Vampires novel) but, for now, they are separate categories for two of my reviews posted on the current (mid-May) SF Site.

The first is Orson Scott Card’s retelling of Hamlet, which pretty much follows the play’s plot, but with a twist at the end I suspect the original author no more would have thought of than, well, making Hamlet a vampire.

bs4The second is Cherie Priest’s kickoff of an “urban fantasy” (a term which I take to mean “vampires who live and suck blood in cities”) called Bloodshot, featuring Raylene Pendle (aka Cheshire Red), and thief for hire who also happens to be a slightly neurotic vampire.

It’s not Shakespeare, but it is fun.

Blogging Marvel’s The Tomb of Dracula, Part Two

Blogging Marvel’s The Tomb of Dracula, Part Two

tomb-of-dracula-7tomb-of-dracula-8Marv Wolfman took over scripting duties on Marvel’s The Tomb of Dracula with Issue 7. Despite the name, Wolfman was an unlikely choice for a horror title as he had never been much of a horror fan and had limited exposure to the character outside of Stoker’s original novel. Nonetheless, the decision to pair Wolfman with artist Gene Colan and inker Tom Palmer elevated the series to classic status and insured its reputation for decades to come.

Issue 7 quickly sets the stage with the introduction of Quincy Harker and his daughter Edith. Quincy is the son of Jonathan and Mina Harker born at the end of Stoker’s novel. Here he is a nearly blind old man confined to a wheelchair with his daughter and faithful dog Saint as his constant companions. He functions as a mentor to Rachel Van Helsing and Taj Nital and has welcomed Frank Drake into the fold. Quincy is an amateur inventor whose vampire hunting gadgets give the story a Bondian edge that works very well. Wolfman’s sense of history and character instantly deepens the story and gives the reader a reason to empathize beyond the immediate sense of good vs. evil.

His innate understanding of people as an amalgamation of family history, mistakes, joys, and tragedies is Wolfman’s greatest strength as an author. Even his Dracula, for all of his cruelty and savagery, is imbued with such humanity and dignity that one can’t help hoping all of them can find peace. Wolfman may be the first writer since Stoker to successfully treat the characters as real people that readers recognize as something other than stereotypes. Finding the key to that empathy is what elevates his take on the property above so many others.

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R. Scott Bakker: Not the Anti-Tolkien, After All

R. Scott Bakker: Not the Anti-Tolkien, After All

lord-of-the-ringsAre you a Tolkien imitator? A riffer? A rejector? One way or the other, if you’re writing epic fantasy, the Oxford professor is sitting on your shoulder, sniggering and blowing dirty pipe smoke up your nose.

It doesn’t matter that you’ve never read Lord of the Rings; declaring Conan the Cimmerian to be your only true love won’t save you. The man with two “R”s didn’t invent the field, but he dominates it to the extent that we all write in his shadow.

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Goth Chick News: Outpost 13 – A Very Early Peek at a New Film from Pirate Pictures

Goth Chick News: Outpost 13 – A Very Early Peek at a New Film from Pirate Pictures

image010Welcome to the Cool Kids Club; you’ve officially arrived.

How do I know?

Because uber-edgy indy film maker Wyatt Weed (Pirate Pictures) has decided that Black Gate is where he wants to leak a little insider information about his upcoming sci-fi release, Outpost 13.

I’ve seen an amazing secret clip which I can’t share just yet, but allow me to assure you that snotty posers would never be allowed this kind of access.

I begged, pleaded and finally promised Wyatt that I’d send him my personal copy of Black Gate 15 (hey John, you’re not going to charge me for a replacement copy are you?) and he agreed to sneak us a little information about the project, along with some production stills.

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This Page is Half Empty: The Five Horsemen of Literary Apocalypse

This Page is Half Empty: The Five Horsemen of Literary Apocalypse

428px-durer_revelation_four_riders1Right now, as I type this — and as you read it — I’ve got a new manuscript half done. For a writer, this is sort of like me saying that at this very moment I’m not wearing anything under all of my clothing. Well, duh, most people are thinking, while trying to not involuntarily imagine me naked. For writers, the thought continues, there’s always the current project.

The process of forging the first draft is much like any other relationship between the mind and the will. Romance, for instance. There’s the initial flare of interest, the slower “getting to know you” stage, and a much longer “I know you, now” period. These are all easy to navigate, because they are exciting and interesting. They are effortless, and writers know the feeling of a Work-In-Progress crush.

But this infatuation period cannot last. While in it, there’s always the potential that your feelings are mercurial, diaphanous dream-fluff that make no sense when you try to go deeper. To your shock, you realize that perhaps your burning love isn’t the stuff of ages, but mere puppy love. Your ardor has brought you no glamour, but instead made those around you somewhat uncomfortable, hoping, for your sake, that it will all end soon without you getting hurt too badly.

Am I just a puppy-lover? you find yourself asking.

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Art of the Genre: The DM Screen

Art of the Genre: The DM Screen

When it comes to RPG art, there’re certainly a good number of pieces that will stick out in player’s minds for any number of reasons. Some of us remember images we based characters off of, some fell in love with representations of beautiful women, and others used specific books so much that the cover images turned into old friends.

The beginning of everything great in a gamer's life
The beginning of everything great in a gamer's life

Still, I believe that there is one particular set of RPG images that wedge themselves heavily in the mind of ALL gamers, and those are found on the reverse side of DM Screens. I don’t care what generation or edition of the game you’ve played, as a player you’ve spent countless hours staring at the art on those screens.

Truly, even if you’re not an ‘art guy,’ you’ve managed to study details in the images on those screens you’d never have noticed otherwise. The characters depicted are memories burned into your subconscious like a kind of Pavlovian conditioning, even a glance at those images giving rise to the urge to game no matter how many years you’ve been away from the table.

I started playing D&D Basic, which of course had no screens, but when I met my oldest gaming friend, Mark, I was introduced to a DM’s screen for the first time and the rest is history.

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Vincent N. Darlage reviews Age of Cthulhu: Death in Luxor

Vincent N. Darlage reviews Age of Cthulhu: Death in Luxor

gmg7001coverlargeIf you’re in the mood for some good horror encounters with the dark forces of the Great Old Ones, then the new Age of Cthulhu line from Goodman Games may be of interest.  Vincent Darlage reviewed the first installment in this set of game modules. (Links to other Cthulhu resources at the bottom of this post.)

Age of Cthulhu: Death in Luxor

by Harley Stroh
Goodman Games (48 pp. Softcover, $12.99)
Reviewed by Vincent N. Darlage

This time, intrepid investigators are on the hunt for things man was not meant to know in Egypt, rather than Arkham or Dunwich – a nice change, so far as I’m concerned. A Lovecraftian horror is locked beneath Luxor in Egypt, and is unleashed, bringing with it a new era of darkness that will blast all of mankind, unless the intrepid player characters can stop it. The adventure is heavily focused on investigation, not on combat, which was nice to see.

The finding of the clues and the free-form nature worked well for me; Luxor doesn’t seem to railroad the players much, if at all. I especially liked the investigation summary on page four. The summary goes through each scene and lays out in a few sentences what is revealed and where it leads. For a free-form adventure, this is essential as it details which scenes have which clues. More adventures need to do things like this.

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