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Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part Two)

Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part Two)

pavis_coverLast week I began my review of Pavis – Gateway to Adventure, the new RPG supplement from Moon Design Publications for its HeroQuest roleplaying game in the fantasy world of Glorantha, with a bit of history of this greatest of RPG cities, and an overview of what this massive new book contains. This week, I’d like to look at the book’s content in far more detail, with a chapter-by-chapter breakdown of just what you get in its 416 pages.

Chapter by Chapter

To begin with, the book’s cover is a nice full colour painting depicting a priest of the cult of Pavis, the city god, atop the ziggurat-like temple of Pavis in the new city, facing east over assembled city-folk and worshippers as the sun rises. In contrast to the green and earth tones of the previous two Sartar books, the cover is predominantly pinks, purples, and greys, emphasizing the hazy, desert-like environment of the city. It gives a feel for the predominance of religion – and religious intrigue – in the city.

After credits, contents, and introduction sections, the book launches straight into “Making Your Character”. If you have Sartar: Kingdom of Heroes, you’ll know what to expect here; except that in addition to the Sartarite settlers of Pavis County, there are also HeroQuest keywords and character creation guidelines for Old Pavisites, Sun Domers, Zola Fel Riverfolk, and even Lunar Settlers.

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Art of the Genre: The Top 10 Literary Sci-Fi/Fantasy Covers of the 1980s

Art of the Genre: The Top 10 Literary Sci-Fi/Fantasy Covers of the 1980s

Can either Keith Parkinson or any artist from a gaming novel crack this list?
Can either Keith Parkinson or any artist from a gaming novel crack this list?

There is a line from the band ELO‘s song Ticket to the Moon, on their concept album Time, that says,

Remember the good old 1980s, when things were so uncomplicated, I wish I could go back there again, and everything could be the same…

I can’t listen to that album [and yes, I listen to ELO often, sue me] without having those words haunt me. You see, the 1980s were ‘my’ time. We all have this period, the decade from childhood to young adult that is seemingly perfect. I went from 9 to 19 in that decade, and it was pure unadulterated magic.

In that time I seemed to be playing GI Joes in my sandbox, blinked, and was attending my senior prom. I can’t tell you where the time went, just that it still resonates in my memory with a warm fuzzy feeling because it was all about me. I mean, isn’t that what your teens should be, a time all about you? There are no mortgages, monthly bills, children to ferry about, wives or husbands to cater to. Sure, there’s school, gas money, some relationship hassle, and a summer job, but realistically that’s window dressing to a period in which you can explore nearly anything you wish and are encouraged to do so.

So, that being established, it isn’t hard to imagine that I see everything that happened in the 1980s with rose-colored glasses. This can certainly be said about the literature of the era. Now given, I’ve gone back and reread a few books from my youth, and each time the shine isn’t what it was on first reading, but nonetheless, the art on those book covers still retains the luster of a bygone age.

It was in the 1980s that I first fell in love with fantasy art, and to a certain degree science fiction art, although I think that particular genre was waning as fantasy came into full bloom with the advent of Dungeons & Dragons. To me, there is nothing better than what I found on the shelves in those years, each title laying the foundation for my life in a profound and lasting way.

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The Return of SEP

The Return of SEP

sword-noirBack in 2004, a friend and I decided to become role-playing game publishers, possibly for the wrong reasons – we wanted publish our stuff rather than wanting to be publishers. Given that, we still went forward in as professional a manner as possible.

While we established Sword’s Edge Publishing as a business, I’m afraid I ran it as hobbyist. I made decisions based on my interests and enthusiasms. I should have been looking to build the brand and increase SEP’s audience. In the end, when I lost interest, SEP went to sleep.

It has only recently returned to bring forth some new games, and then quickly returned to its slumber. This last year, from April 2011 (when it released Sword Noir) to January 2012 (when it released the adventure Suffer the Witch), SEP did things a little different than it had before.

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The Best of Modern Arabian Fantasy, Part II: Judith Tarr and Alamut

The Best of Modern Arabian Fantasy, Part II: Judith Tarr and Alamut

imagesNo series on the best of modern Arabian fantasy would be complete without going back to the book that many credit with starting the whole trend, Alamut by Judith Tarr.

I had the privilege of talking with Judy about the book and her process for research and writing, and her answers are insightful and fascinating. In what follows, I ask how she took her strong academic background and applied it to building the world and characters that captured the fascination of readers and writers alike.

She lists her favorite source materials and works of Middle Eastern literature that she’d recommend to readers today, and gives us a sneak peek into her exciting, upcoming projects, which also will feature the setting and culture of the Middle East.

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April-May Black Static Magazine Arrives

April-May Black Static Magazine Arrives

455_largeThe April-May Black Static features new horror fiction from Carole Johnstone (”The Pest House”), Jon Ingold (”Cracks”), Priya Sharma (”The Ballad of Boomtown”), Joel Lane (”The Messenger”) and Daniel Kaysen (”Pale Limbs”).

Nonfiction by the usual suspects, Peter Tennant, Christopher Fowler, Tony Lee, and Mike Driscoll. The editor is Andy Cox.

Black Static alternates monthly publication with sister SF and fantasy focused Interzone.

In other news, check out this NPR feature about Ray Bradbury’s Something Wicked This Way Come, which should resonate with anyone who, as I did,  read the book9780380977277_custom as a young boy.

Art of the Genre: Review, Paizo’s Dragon Empires!

Art of the Genre: Review, Paizo’s Dragon Empires!

pzo9240_500I’m sure I’ve mentioned TSR’s Oriental Adventures on more than one occasion from my soap box of a blog. This book is the only 1E D&D book I have with water damage because the day I bought it I was so enthralled that I thought I could take a bath while reading it [bad idea].

Anyway, from that moment forward I was deathly intrigued by the Orient, be it Kara-Tur in the Forgotten Realms, the T’ung in my home brew world, the non-magic stage of feudal Japan in Bushido, or of course the realms of Rokugan in Legend of the Five Rings.

Three weeks ago, as my six-year old son broke apart a flex pole tent system and began using it as a weapon, I had the pleasure of showing him firsthand what a three piece staff looked like in the Oriental Adventures book, making it also a fine teaching tool as well as a gaming supplement.

Therefore, you can well imagine my unchecked delight to find that Paizo was not only producing two source books for their Pathfinder system concerning the Orient in Golarion, but also a full Adventure Path that dealt with the region.

In this article I’m going to talk a bit about three outstanding products newly released in the past six months from Paizo concerning their Dragon Empires setting.

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Blogging Sax Rohmer’s The Yellow Claw – Part Four

Blogging Sax Rohmer’s The Yellow Claw – Part Four

200px-yellowclaw11300px-yellow_claw_vol_1_3Sax Rohmer’s The Yellow Claw was originally serialized in five installments in Lippincott’s from February through June 1915. The serial was subsequently published in book form later that same year by Methuen Press in the UK and McBride & Nast in the US. The novel chooses to divide the story into four sections. This week, we examine the fourth and final part.

Rohmer really delivers with the final section of the novel with the development of the Eurasian femme fatale, Mahara who was previously referred to only under the mysterious moniker of Our Lady of the Poppies. Mahara becomes a flesh and blood character fiercely jealous to think that her lover, Gianopolis has been thinking of leaving her for another. The object of his affections is Helen Cumberley, Henry Leroux’s neighbor who despises Gianapolis as much as she pines for the unhappy thriller writer. Such a tangled web of unrequited love is uncommon for Rohmer, but it added to the novel’s appeal in its day and is surely one of the reasons that Stoll chose it as the first of his works to bring to the silver screen.

The narrative then switches to Gaston Max in the observation chamber of the opium den. The famous French detective feigns smoking opium, but only exhales through the pipe. Faking a drug-induced stupor, Max waits while Ho-Pin enters the room to check on him and is then startled to discover that upon his exit, Mahara has entered. Rohmer relished creating memorable femme fatales and Mahara seems to have been his first notable accomplishment with such a character. The Eurasian temptress passionately kisses the supposedly unconscious Max while lying upon him and cooing to him how she is going to enter his dreams. The image of a man forced to feign unconsciousness while a seductive female grinds into him is certainly powerful and far from the norm for fiction in 1915.

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Goth Chick News: Once Upon a Midnight Dreary is Friday (again)

Goth Chick News: Once Upon a Midnight Dreary is Friday (again)

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Once upon a midnight dreary, while I pondered, weak and weary,

Over many a quaint and curious volume of forgotten lore,

While I nodded, nearly napping, suddenly there came a tapping,

As of some one gently rapping, rapping at my chamber door.

You’ve got to go a long way to adequately capture the creepiness that is the poetry of Edger Allen Poe.

And Hollywood has tried… a lot.

There have been 44 films to date dealing directly with Poe material, not to mention all the films with Poe “inspired” material, from the first Batman movie in 1966 to Saw V in 2008.

It started in 1909 when D.W. Griffith created the first Poe bio-pic in the form of a six-minute, one-reeler entitled Edgar Allen Poe commemorating the 50th anniversary of Poe’s passing. Even with all the wonders the turn of the century brought, including moving pictures, Edgar Allen Poe stood out as a mystery.

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LORE Returns from the Grave

LORE Returns from the Grave

lore2
Richard Corben provides a stunning cover for the issue of LORE #2.1, which features a long-lost tale of Seelura by the late, great Brian McNaughton (among other great stories).

LORE is back!

You can’t keep a good mag down. [Insert your own zombie joke here] Back in the 90s LORE was one of the coolest independently-produced horror mags to see the light of day, showcasing stellar talents like Harlan Ellison, Richard Corben, Brian Lumley, and the late, great Brian McNaughton, to name only a few.

Recently LORE dug itself out of its own musty tomb and returned in an improved “2.0” version. I spoke with the mag’s co-founder Rod Heather about where LORE came from, where it’s going, and the resurrection of McNaughton’s THRONE OF BONES setting, Seelura.

More on this and other vital topics follow in the interview:


FULTZ:  For those not familiar with the first incarnation of LORE, can you give us a quick snapshot of the mag’s unique history?

We began to put LORE together in 1994, and released our first issue in June, 1995. Back then, we really had no idea about the market … at all. We had never even heard the term “small press.”  We have always been avid readers of horror, science fiction and fantasy, and it seemed like it might be fun to publish a magazine of horror stories. And, it was.

Though co-publisher Sean O’Leary and I have written stories of our own in the past, we didn’t want to include any of our own stories in LORE. To us, it’s tacky when someone publishes his or her own work in a collection or magazine for which they, themselves, have selected the stories. We wanted LORE to consist of wholly original short stories discovered and captured in the wild, as it were.

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Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part One)

Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part One)

Pavis Gateway to Adventure-smallWow. This is a big book. I mean, seriously big. It’s 420 pages of letter-sized softback, absolutely crammed with information about one of the most famous cities in fantasy roleplaying – Pavis, City of Thieves, Gateway to Adventure.

Let me be frank: I’m a fan. I have been ever since Pavis first saw the light of day back in 1983. And, since this freshly published brand new supplement for the HeroQuest fantasy roleplaying game hit my mailbox last week, I’ve become a fan all over again.

This week and next, I’m going to review Pavis – Gateway to Adventure, and try to give some idea of why it’s such a special book. This week, I’ll consider the history of the city of Pavis as a roleplaying game product, and give a high-level overview of what the new supplement contains; next week, I’ll look into the book in much more detail, and provide a chapter-by-chapter breakdown.

So what is Pavis, and why should you care? Well, if you’re a fan of the ancient fantasy world of Glorantha, the invention of RPG and fiction writer (and sometime shaman) Greg Stafford, then you’ll know all about Pavis already. But if you’re not – then prepare yourselves for a treat. Because whether you’re a roleplayer, or a fan of fantasy fiction with a love of well-crafted worlds, meticulous cultural detail, and awesome fantasy cities, Pavis – Gateway to Adventure might just be for you.

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