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Some Reflections on The Castle Omnibus

Some Reflections on The Castle Omnibus

The Castle OmnibusAlmost exactly a year ago, reports suggested that novelist Steph Swainston had chosen to quit writing. This seemed surprising, as Swainston had written four highly-regarded books, all set in a fantasy world where immortals led armies against giant insects: the Castle series. In fact, to judge by the actual interview Swainston gave, her choice seems to have been more nuanced. She felt that the demand for producing “a book a year” was excessive, and also that writing as a full-time occupation was psychologically stressful due both to the isolation needed by the writer and to the need to self-publicise on the Internet. She wasn’t necessarily ceasing to write, but electing to write at her own pace: “I’ve never said I won’t write again, just that if I do write another book, I’ll do it on my terms.”

So would more books from her be a good thing? Sure; more books are always good. To rephrase the question: are her books in particular good enough that it would be worth hoping for more of her work to be published? I think so, yes. I’ve read a collection of her first three books — The Castle Omnibus, which includes The Year of Our War, No Present Like Time, and The Modern World; I gather the fourth book, Above the Snowline, is a prequel to the other three — and I was impressed. I think she’s trying to do some very ambitious things in her fiction, and I’d like to see more of it.

I will also say that I think some of the ambitions of the books may not be fully realised. I found myself somehow skeptical as I read them; it wasn’t that I had difficulty accepting the world or the story, but that I was in some way on the outside of the tale. I find it difficult to articulate why that is, though. Looking around the web, I notice that reaction to her writing mostly seems divided between outright praise and responses vaguely similar to my own — a recognition that this is strong work, but … in some way lacking. My problem is that I can’t quite establish to my own satisfaction what the lack is that I feel. What I want to do here, then, is try to work out what it might be. I want to emphasise that I think these are very good books, and I do recommend them; if I seem to be hunting for a flaw, it’s because the writing here is strong enough that the problems are difficult to isolate.

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The Coming of Dorgo the Dowser

The Coming of Dorgo the Dowser

mad-shadowfrank_frazetta_manapeGrowing up in the 1970s, the Ballantine editions of Edgar Rice Burroughs’ Tarzan series and the Ace Conan series were part of my steady diet. Seminal pulp fiction graced with stunning cover art by the likes of Neal Adams, Boris Vallejo, and Frank Frazetta. The cover art for the Conan books perfectly captured a bygone savage world that never existed in mankind’s past, but should have. While most Robert E. Howard fans have long since rejected these editions because of the sometimes gratuitous changes made to the original text, the impact of the Conan paperback series on the proliferation of the fantasy subgenre cannot be underestimated.

My own passion for sword & sorcery waned somewhere around the time that Robert Jordan took up his pen to tell bolder and ever more sweeping tales of the Hyborian Age for Tor Books that dwarfed the originals without ever capturing the same sense of wonder. I closed the book on that chapter of my life not long after starting junior high and never expected to revisit it. Flash forward to 2012 when I discovered Mad Shadows: the Weird Tales of Dorgo the Dowser by Joe Bonadonna and found that sometimes you can go home again.

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New Treasures: Rachel Aaron’s The Spirit War

New Treasures: Rachel Aaron’s The Spirit War

the-spirit-warAlways nice to see a new fantasy series succeed. In particular, it’s nice to see a non-traditional series succeed — i.e. one that doesn’t feature vampires, werewolves, or a stake-wielding heroine with an all-leather wardrobe. And it’s especially nice to see a genuine sword & sorcery series succeed, one whose protagonist is not a swordsman, prince, or naive young hero… in fact, he may not be a hero at all.

Rachel Aaron’s first novel The Spirit Thief (October, 2010) kicked off The Legend of Eli Monpress, a series that has now run to four volumes. The most recent, The Spirit War, was just released last month.

Eli Monpress is vain. He’s cocky. And he’s a thief.

But he’s a thief who has just seen his bounty topped and he’s not happy about it. The bounty topper, as it turns out, is his best friend, bodyguard, and master swordsman, Josef. Who has been keeping secrets from Eli…

Family drama aside, Eli and Josef have their hands full. The Spirit Court has been usurped by the Council of Thrones and someone calling herself the Immortal Empress is staging a massive invasion. But it’s not just politics — the Immortal Empress has a specific target in mind: Eli Monpress, the greatest thief in the world.

Here’s what our buddy John Ottinger III at Grasping for the Wind said about the first novel:

The Spirit Thief is a work of sword and sorcery that will appeal to readers of Jim C. Hines, Karen Miller, Jon Sprunk, and Piers Anthony. It is a thrill ride of a novel, delightfully amusing, based on an original magic system… I loved it.

Missed out on the first volumes? No problem. Orbit has just released all three — The Spirit Thief, The Sprit Rebellion, and The Spirit Eater — in a single handsome omnibus edition for $15 ($9.99 for the digital version).

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Goth Chick News: Get the Lizard Guys on the Horn: We’ve Got Them a Gig!

Goth Chick News: Get the Lizard Guys on the Horn: We’ve Got Them a Gig!

image0021I only remember two things about the 1998 remake of the pop culture film Godzilla (and that’s saying quite a lot since most people don’t remember it at all).

The first is that it starred Ferris Bueller, I mean Matthew Broderick, in a role that was in no danger of making us forget his previous day off.

Second, I remember thinking how nice it was for Tri-Star Pictures to put the lizard effects guys from Jurassic Park back to work. Their unemployment benefits had very nearly run out since The Lost World wrapped in 1997.

Godzilla movies and their collective cheesiness have always been fun in an Ed Wood sort of way, but the 1998 version was cringe-worthy on a whole different scale: which is why I have always fantasized about ambushing Sarah Jessica Parker at a red carpet event to ask her how it feels to be married to the star of a cinematic pile of lizard poop.

And though such a statement might cause Ms. Parker to fall right off her $1200 pumps, it is clearly no such deterrent to the rest of Hollywood who apparently has never met a remake they didn’t like.

Get Industrial Light and Magic on the phone and let’s hope they haven’t chucked those velociraptor puppets…

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Art of the Genre: The Art of Miniatures

Art of the Genre: The Art of Miniatures

wm14_trollbloodstarterThere was a time back in the 1980s when I read Dragon magazine and pined over every ad of a game. It was during this time that I saw a picture of a mini-dungeon with some really cool miniatures included. I must have stared at it for hours and finally, when the Sears & Roebuck catalog came and I could pick out my Christmas present, imagine how happy I was to see the set featured in those pages.

My mother ordered if for me, and the day finally came when I opened my gifts and discovered the box I’d been waiting for. Now imagine my shock and disappointment when the incredible color version of the set was this dull grey plastic. It was in that moment that I was both duped by miniatures and also intrigued. Someone, somewhere, had managed to turn that grey plastic to Technicolor gold… but alas, I wasn’t to try myself and so I dumped it and forgot.

When I moved to Frederick, Maryland, back in late 1997, I ended up going into the downtown area to search out a gaming store. I found a good sized store called The Gaming Realm. Although the store would only last another year and a half after I found it, I still have many fond memories of my times there and all the people I met.

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Vintage Treasures: Henry Kuttner’s “The Graveyard Rats”

Vintage Treasures: Henry Kuttner’s “The Graveyard Rats”

weird-tales-march-1936-coverThis is the latest of my short fiction reviews, following my recent reports on Howard Waldrop’s “The Ugly Chickens,” George R.R. Martin’s “Nightflyers,” and others.

In honor of the recent release of the massive Henry Kuttner collection, Thunder in the Void, I thought I’d talk about Kuttner’s first published story, “The Graveyard Rats,” which appeared in the March 1936 Weird Tales — alongside The Hour of the Dragon by Robert E. Howard, Edmond Hamilton’s “In the World’s Dusk,” Clark Ashton Smith’s “The Black Abbot of Puthuum,” and “The Crystal Curse” by Eando Binder.

Quite auspicious company! I found echoes of both Howard and Lovecraft in the opening paragraphs. Here, see what you think:

Masson… recalled certain vaguely disturbing legends he had heard since coming to ancient, witch-haunted Salem — tales of a moribund, inhuman life that was said to exist in forgotten burrows in the earth. The old days, when Cotton Mather had hunted down the evil cults that worshipped Hecate and the dark Magna Mater in frightful orgies, had passed; but dark gabled houses still leaned perilously towards each other over narrow cobbled streets, and blasphemous secrets and mysteries were said to be hidden in subterranean cellars and caverns, where forgotten pagan rites were still celebrated in defiance of law and sanity. Wagging their grey heads wisely, the elders declared that there were worse things than rats and maggots crawling in the unhallowed earth of the ancient Salem cemeteries.

And then, too, there was this curious dread of the rats. Masson… had heard vague rumours of ghoulish beings that dwelt far underground, and that had the power of commanding the rats, marshalling them like horrible armies. The rats, the old men whispered, were messengers between this world and the grim and ancient caverns far below Salem. Bodies had been stolen from graves for nocturnal subterranean feasts, they said.

What a great opening. I especially enjoyed the promise of a tale of eldritch and powerful subterranean evils… although truthfully, he had me at “frightful orgies.”

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Edgar Rice Burroughs’s Mars, Part 7: A Fighting Man of Mars

Edgar Rice Burroughs’s Mars, Part 7: A Fighting Man of Mars

fighting-man-of-mars-1st-editionBack on Mars already?

I’ve now crossed the equator of the eleven-book Martian series, and A Fighting Man of Mars is the first volume of “Phase #3” of Barsoom. Phase #1 is the original John Carter trilogy of the early ‘teens. Phase #2 comprises the three books where Burroughs tried new heroes. Phase #3, which covers the three books published in the 1930s, has John Carter return as the protagonist, and shows ERB spreading out the time between the books until he eventually quits writing them altogether. (Synthetic Men of Mars is the last actual novel of the series; the two following books are compilations of novellas.) Even though the first book of the new phase still features a hero other than John Carter, a new decade has arrived, and with this book it seems that ERB is seeking to re-capture the excitement of the first trilogy.

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: A Fighting Man of Mars (1930)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913–14), Thuvia, Maid of Mars (1916), The Chessmen of Mars (1922), The Master Mind of Mars (1927)

The Backstory

Burroughs started writing A Fighting Man of Mars in February 1929. Most of it he dictated onto Ediphone cylinders for his secretary to type later, a practice the author used for the rest of his career. The new book sold faster than The Master Mind of Mars, although All-Story still rejected it before Blue Book picked it up for $8,000 — seven times what Hugo Gernsback paid for Master Mind. The sale must have come as a great relief to ERB, since between writing the book and its appearance in six parts in Blue Book (April–September 1930), two major events occurred that shook up the author’s life.

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Mage: The Hero Defined

Mage: The Hero Defined

mage-iiMatt Wagner began writing and illustrating the first Mage series in 1984 at the age of twenty-two.  At the time, he was a relatively unknown creator struggling both to find his voice and make a place for himself in the comics industry.  His subsequent work on Grendel and Sandman Mystery Theatre had garnered many awards and critical acclaim; but in interviews there was always the obligatory question of “When are you going back to Mage?”

When the second volume of Mage began in 1997, Mr. Wagner had earned a (deserved) reputation as both an illustrator and storyteller.  The main character of the series, Kevin Matchstick, had also been working hard in the intervening years, earning his own reputation.  The similarities between Wagner and Matchstick are both obvious and entirely intentional, to the point where Wagner has referred to Mage as a sort of mythologized autobiography.  So we can read this volume as both an examination on how mythic tropes exist in our everyday lives and as a fantasy-dressed account of Wagner’s ups and downs in the comic industry.

When I originally read this book, I was twenty-three (essentially the author’s age when the first book was published) and a lot of it was lost on me.  I identified a lot more with the jaded young man of the first volume than with the more practical and down-to-earth middle-aged man in volume two.  Fifteen years later (oops, guess I just gave away my age there), the second volume seems much richer to me.  This is the story of a hero growing up, learning that being good involves more than simply opposing evil.  It also carries some veiled criticism of the superhero genre (specifically, why most superheroes are perpetually locked in their mid- to late twenties).  The series ends with Kevin Matchstick committing an act of maturity that most superheroes would never dare (unless it was a dream or an imaginary story or eventually ret-conned).

The first book concerned Kevin refusing to acknowledge his own potential to change the world.  His friends were mostly there to inspire him (sometimes by dragging him kicking and screaming to his destiny).  In some ways, it was a young man’s fantasy, with everyone around Kevin telling him about his greatness and obligation.

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Vintage Treasures: The Pan Book of Horror Stories

Vintage Treasures: The Pan Book of Horror Stories

the-third-pan-book-of-horror-storiesI talk a lot about book collecting here on the blog. People sometimes tell me, “It’s interesting to hear about all the books you’ve been able to find… sort of. But you know what would really be interesting? To hear about the books you haven’t been able to find.”

Okay, but this is a painful subject. Just ask any serious book collector to tell you about the titles that have eluded them for decades. It’s like asking a guy to enumerate all the women who’ve turned him down. We carry those memories for a long time, but that don’t mean we wanna talk about ’em.

“Oh come on,” people say. “Like you’ve ever turned down a chance to talk about books. Give it up.” Well, since you put it that way.

Let’s talk about The Pan Book of Horror Stories.

The Pan Book of Horror Stories was a British paperback series of horror anthologies. Published by Pan Books, it lasted for an amazing thirty volumes, from 1959 to 1989. The series creator — and editor for the first 25 volumes — was the renowned editor Herbert van Thal (Told in the Dark, Tales to Make the Flesh Creep, Lie Ten Nights Awake, and many others classic horror anthologies). Clarence Paget took over in 1985 after Van Thal’s death and edited the last five volumes, until the series came to an end with number thirty in 1989.

The Pan Book of Horror Stories has a legendary reputation. Van Thal is a highly regarded editor, and with these books his vision was nothing less than to create a complete library of the finest short horror stories ever written. With the early volumes he relied heavily on classic tales from Bram Stoker, C. S. Forester, Ray Bradbury, Lord Dunsany, Edgar Allan Poe, William Hope Hodgson, William Faulkner, Frank Belknap Long, and many others, but with later installments he branched out to include newer authors (such as Stephen King), which helped launch a lot of new talent.

After several decades of collecting I have managed to lay my hands on exactly one volume: The Third Pan Book of Horror Stories, published in 1962 (shown above).

That probably overemphasizes the rarity of these books — they’re not that hard to find. But they are expensive, especially in the original British editions (the US editions were dramatically pared down, including fewer stories), and the older volumes in particular are difficult to find in good condition. I’ve been trying to locate a reasonably-priced collection of Pan Book of Horror Stories for years, with absolutely no success.

But that’s okay. As most collectors know, the real joy is in the search. I’m looking forward to a lot of joy in the next few years, as I gradually accumulate the other 29 volumes. Wish me luck.

Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP

superbrothers-sword-and-sworcery2We find Swords and Sorcery in unusual places these days. When I was a kid you had to dig around in the 50-cent bin at the used book store until you unearthed a battered Lancer paperback, or a worn copy of Fantastic magazine. Sometimes it would show up at the supermarket in one of those spinning paperback islands, but good luck getting your mother to buy it for you. Too many lurid colors on the cover, too much nudity. Sword and Sorcery was something underground, forbidden, even dangerous, like pornography and posters of Weird Al Yankovic.

Not today. You can’t walk into a movie theater or game store without tripping over Sword and Sorcery. It shows up in Disney movies, in role playing games, and virtually every online multiplayer game ever made. It has permeated our culture, become strangely mainsteam. Just like Weird Al Yankovic. God help us.

But that doesn’t mean that the soul of Sword & Sorcery has been wholly compromised. It just means that if want to find the truly original, the weird and different, you need to wander a little farther afield. Look beyond the big budget titles, to those Indie games that are the modern equivalent of Lancer paperbacks and Fantastic magazine. Games like the amazing Superbrothers: Sword & Sworcery EP.

On the surface Sword & Sworcery looks like a point-and-click adventure game, circa 1995. But the artistic design and innovative touches make this unlike any game you’ve ever seen. You play as a warrior woman named Scythian, on a mysterious mission that’s not entirely explained up front. The retro graphics look crude at first, until you notice the incredible details — bushes that shift in the wind, the small forest animals that dart out of your way. Like most point-and-click adventures there’s a lot of text to read, but here the text is charming and occasionally laugh-out-loud funny. Early in the game you encounter a girl (named Girl), a woodcutter (Logfella) and their dog Dogfella. Clicking on the dog rewards players with this message:

Logfella knew all about our woeful errand & he agreed to lead us up the old road. Still we definitely got the feeling that he wasn’t super jazzed about this.

No review of Superbrothers: Sword & Sworcery EP (what does the EP mean?) would be complete without mentioning the music of Jim Guthrie, a crucial component of the whole experience. The first time you face a monster in combat, you’ll know what I mean.

Superbrothers: Sword & Sworcery was developed by Capybara Games, and released on April 16, 2012, for both the PC (via Steam) and iOS platforms (Mac, iPhone and iPad) for $4.99. Learn more at their website.