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Exploring Modern Pulp: Royal Road and the Web Novel

Exploring Modern Pulp: Royal Road and the Web Novel

Image courtesy Royal Road

“Web novels?” you say. “What are those?”

They’re exactly what you think they are; novels written and published on the internet, free to read. They’re more common than you think. What may surprise you about this community of writers and readers is not only the writers themselves, but the abundance of readers who support them financially.

I think many folks here have probably heard of places like Wattpad, the web publishing platform where writers post their novels — though over in that corner most of the content is YA and romance. I can’t say much about Wattpad because I’m not a reader or writer over there, though I know agents crawl around looking for new authors to publish in traditional media.

I’m here to talk about a different platform, and more specifically, the modern pulp writers who publish there. It’s called Royal Road, where writers publish fantasy novels.

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Invasion! The War of the Worlds by H.G. Wells

Invasion! The War of the Worlds by H.G. Wells

Across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us.

One hundred and twenty-five years after its first publication, H.G. Wells’s The War of the Worlds (serialized 1897, published 1898) remains a brutally effective tale of alien invasion and a critique of imperialism. I can’t remember how young I was when I read it for the first time, but I totally missed the anti-imperialism angle, even though it’s spelled out quite explicitly. Instead, like most readers I’ll bet, what got me were the Martians landing meteor-like in Surrey, the heat ray, and, above all else, the Martian war machines; the great metal tripods. In fact, when I first saw George Pal’s 1953 movie version, I was outraged (and I still am) that he cheaped out and turned Wells’ tripods into legless, floating discs.

Along with Jules Verne, H.G. Wells is responsible for turning science fiction into a popular genre. While Verne seemed more concerned with cool technology, Wells’s literary imagination turned to the big ideas of his age: evolution, class, imperialism, among others. His early run of novels — The Time Machine, The Island of Doctor Moreau, The Invisible Man, and The War of the Worlds — are some of the most iconic and influential novels, let alone science fiction novels, of all time. They’ve been filmed numerous times and inspired hundreds of other books. Each one of them is absolutely worth your time (and, hey, they’re all free on Project Gutenberg).

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New Treasures: Frolic on the Amaranthyn by Chase A. Folmar

New Treasures: Frolic on the Amaranthyn by Chase A. Folmar

Frolic on the Amaranthyn (Sable Star Press,4/6/2022). Cover art by Goran Gligović

Frolic on the Amaranthyn will be published by Sable Star Press on April 6th, 2022. It is 130 pages, priced at$7.99 paperback and $2.99 in digital formats (available soon from Amazon, Barnes & Noble, and others).  Cover art by Goran Gligović. This post announces the release and previews excerpts.

Chase A. Folmar has been demonstrating his command of Weird Fiction, Sword & Sorcery (S&S), and the English language in various short fiction entries (primarily via Whetstone: Amateur Magazine of Sword & Sorcery & Witchhouse: Amateur Magazine of Cosmic Horror online magazines). This novella, Frolic on the Amaranthyn, seems to be his print debut. If you are not familiar with his previous work, you may misconstrue the contents from the title as being a fantasy romance (which it is not; and, you can check out his stories in Whetstone #1 #2 #4 or Witchhouse #1).

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More From Pathfinder’s Lost Omens Setting

More From Pathfinder’s Lost Omens Setting

Since Pathfinder Second Edition is a complete revamp of the Pathfinder rules system, they have balanced supplement releases that focus on the rules with those that provide Second Edition expansions of their Lost Omens setting on the planet of Golarion. That setting has been explored in depth by Paizo for over a decade, in supplements for D&D 3.5 that predated the release of Pathfinder First Edition, so they have a large foundation to build upon with new setting material for Second Edition.

While some of those – like Lost Omens: Gods and Magic and the Lost Omens: World Guide – have had a lot of mechanics that can be incorporated into game play, their main focus is narrative, providing setting information that Gamemasters can use in planning out a story set in the world of Golarion. Their two most recent supplements in the Lost Omens line have focused a bit more on the narrative.

In Absalom: City of Lost Omens (Paizo, Amazon), the emphasis is on a single city. The “city at the center of the world,” Absalom is the largest, most cosmopolitan city in the entire Lost Omens setting. A variety of adventures and scenarios have been set there, including the entire Agents of Edgewatch (Paizo, Amazon) adventure path, so there’s no shortage of previous material for them to draw on in this 400-page tome about the city.

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Nero Wolfe’s Brownstone: Stay at Home – Days 40 & 41

Nero Wolfe’s Brownstone: Stay at Home – Days 40 & 41

So, in 2020, as the Pandemic settled in like an unwanted relative who just came for a week and is still tying up the bathroom, I did a series of posts for the FB Page of the Nero Wolfe fan club, The Wolfe Pack. I speculated on what Stay at Home would be like for Archie, living in the Brownstone with Nero Wolfe, Fritz Brenner, and Theodore Horstmann. I have already re-posted days one through thirty-nine. Here are days forty (April 30) and forty-one (May 1). It helps if you read the series in order, so I’ve included links to the earlier entries.

Day Forty– 2020 Stay at Home

Saul called today. The governor announced that he was releasing some prisoners due to excessive coronavirus exposure in the prisons. And as Lon had predicted, Arthur Goldstein was one of them. Wolfe had brought Saul in late in the case to try and get him for killing the guard. Saul, who rarely comes up short, and hates doing so even more than I do – if that’s possible – hadn’t been able to get what we wanted.

“Instead of him getting the chair, he’s going home.”

“Yeah. That’s an itch I’d like to scratch.”

“Maybe we’ll get lucky and he’ll do something stupid, now that he’s out,” Saul mused.

“That would be an early birthday present.”

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B is for Bradbury

B is for Bradbury


R is for Rocket (Bantam, 1965, cover by Paul Lehr), The Golden Apples of the Sun
(Bantam, 1970, cover by Dean Ellis), Long After Midnight (Bantam, 1978, cover by Ian Miller)

June 5, 2022 marks the 10th anniversary of the death of Ray Bradbury, one of the greatest speculative fiction writers of all time. It’s fair to say that no author has positively affected my path into reading, and subsequently writing, to the extent that he did. Through this four-part series, I hope to convey some of the joy and wonder that Bradbury instilled in me and so many others, by revisiting a selection of his short stories that have continued to resonate with me throughout the years. Disclaimer: I don’t profess that my selection are his greatest tales, no matter what your definition of the term, but they hold a special place in my pantheon of stories, and I hope they will be worthy of your time.

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Slapdash Slapstick: Ron Goulart, January 13, 1933 – January 14, 2022

Slapdash Slapstick: Ron Goulart, January 13, 1933 – January 14, 2022

Ron Goulart in 2009

Contrary to popular opinion, comic science fiction didn’t start and end with Douglas Adams and The Hitchhiker’s Guide to the Galaxy. The humorous mode has a long and honorable history, exemplified by writers like Stanislaw Lem, Harry Harrison, R.A. Lafferty, Frederic Brown, Robert Sheckley… and Ron Goulart.

Ron Goulart, who died on January 14th, a day after his eighty-ninth birthday, was an insanely prolific science fiction and mystery writer, especially in the 70’s and 80’s, when he wrote over one hundred novels, many of them pseudonymous entries in various “copyrighted character” series such as The Avenger, Flash Gordon, Vampirella, and The Phantom. These productions are about what you would expect — professional, work-for-hire potboilers written at high speed for the sole purpose of keeping the refrigerator stocked and the gas and electricity on. Hack work, in other words.

He was also William Shatner’s ghostwriter on the actor’s TekWar books; what would you give to have been a fly on the wall during their story conferences? “What do you think of this idea, Ron?” “It’s dead, Bill.”

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Galactic Magic for Starfinder

Galactic Magic for Starfinder

Since its inception, Paizo’s Starfinder RPG has been a science fantasy game. The deep melding of magic, science, and technology is built into the setting from the foundation, and classes like Technomancer and Witchwarper really exploit a mystical connection with scientific and technological knowledge. One of the major deities, Triune, is deeply tied artificial intelligence and computer technology. Many of the rulebooks released for the series have included magical devices and new spells.

Despite all of the emphasis on magic, though, Starfinder has not previously had a supplement fully devoted to magic. They’ve had a variety of technology-focused supplements like Armory, Starship Operations Manual, and Tech Revolution.  (Tech Revolution, it is worth reminding people, introduces mechs into the game. Seriously, look into it.)

The drought of magical supplements finally ends with the recent release of Starfinder: Galactic Magic (Paizo, Amazon), which sets the stage to add mystical flavor to the game.

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Nero Wolfe’s Brownstone: Stay at Home – Day 36

Nero Wolfe’s Brownstone: Stay at Home – Day 36

So, last year, as the Pandemic settled in like an unwanted relative who just came for a week and is still tying up the bathroom, I did a series of posts for the FB Page of the Nero Wolfe fan club, The Wolfe Pack. I speculated on what Stay at Home would be like for Archie, living in the Brownstone with Nero Wolfe, Fritz Brenner, and Theodore Horstmann. I have already re-posted days one through thirty. Here is thirty six (April 26). It helps if you read the series in order, so I’ve included links to the earlier entries.

Day Thirty Six – 2020 Stay at Home

Theodore took a cab to do some grocery shopping for his sister. I told Fritz to make sure he took a long shower when he got back, and to not touch anything, or spread his clothes around. We didn’t need him bringing anything into the house from his day out.

The Giants chose a tackle in the third round, on day two of the draft. After taking a tackle in the first round (with the fourth overall pick). That team makes me shake my head from the draft through the final game. Said final game rarely taking place in the playoffs.

After lunch, I asked Wolfe if he wanted to play pool. He ignored me.

Fritz didn’t go out today, so we played a few games of Yahtzee in the front room. His accent is almost adorable when he says ‘Yaht-zeeeee!’

 

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Guns and Gears in Pathfinder Second Edition

Guns and Gears in Pathfinder Second Edition

I recently covered Pathfinder‘s exploration of the magical arts in my review of their Secrets of Magic rulebook. At the more physical end of the spectrum, the Guns and Gears supplement explores the role of firearms, clockwork devices, and other forms of impressive technology from the Pathfinder world, including the introduction of rarer classes into Pathfinder Second Edition: the Inventor and an update on the Pathfinder classic Gunslinger class.

With this book, they’ve definitely recognized that these two mechanical systems are in many ways very different, and might have very different audiences. While some might want a character to walk around with a gun, they aren’t interested in going full steampunk (or even clockwork punk) by incorporating this level of technology into the game setting on a regular basis. On the other hand, a player might want the technological aspects of steampunk, but feel that the firearms themselves don’t fit with their play style. As such, they book really splits these two sets of rule systems apart, so you can use the portion of the book you want to as see fit, or adopt all of these rules for your game.

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