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To Hear the Lamentations of Their Women (at the Auction)

To Hear the Lamentations of Their Women (at the Auction)

Starship Merchants-smallWell, I survived the Spring Auction at Games Plus.

Not just survived, but triumphed. I brought home a fabulous assortment of treasures old and new, including classic titles from Task Force Games, Metagaming, Avalon Hill, FASA, and dozens of others. Overall, I carted home four boxes of games.

Not a bad haul, I happily told Alice. She wasn’t quite as happy as I was. Not only did I go a bit over budget (say, by about three boxes), but I have nowhere to put them. So much negativity and just when I finished crushing my enemies and driving them before me.

Well, I’ll worry about all that later. Right now, I’m enjoying my sweet gaming loot. In the boxes somewhere are copies of Talisman (3rd Edition), TSR’s Top Secret, several Earthdawn supplements, assorted expansions for Fantasy Flight’s Descent, Smallworld,  Cutthroat Caverns, and lots more. I even found a reasonably priced copy of Earth Reborn — how lucky was that?

Always a delight to find some items on my want list. But at the moment I’m most intrigued with the surprises — the games I didn’t even know existed until they showed up on the auction block. They include a gorgeous pair of deck building games from Privateer Press, both called High Command for some reason (Hordes: High Command and Warmachine: High Command. Why? Who knows), and the oddity at left: Starship Merchants. One copy came up for auction, and that cover art spoke to me. It said, Take me home. And I said, Yes sir. Ten bucks later, it was mine. Looks like a neato game, too.

Did you know about this game? I didn’t. According to Board Game Geek, Starship Merchants was designed by Joe Huber and Thomas Lehmann, and published by Toy Vault in 2012. New copies retail for $34.99; I bought a slightly used copy in beautiful shape for 10 bucks.

When I have a few minutes, I’ll arrange some of the more interesting titles I brought home in a big pile and take some pics for posterity  (like I did last year, the year before, and Spring 2012). But first, I’ll report here on the best surprises. Stay tuned.

The Novels of Michael Shea: The Extra

The Novels of Michael Shea: The Extra

The Extra Michael Shea-smallWe’re continuing our look at the career of Michael Shea, who died last week, leaving behind a legacy of underappreciated novels. We started with his Sword & Sorcery classic Nifft the Lean (1983) and his dark fantasy In Yana, the Touch of Undying (1985).

Now we turn to something more recent, the first of a pair of novels that Locus Online called “dark, satirical novels about the movie industry.” The Extra arrived unexpectedly in hardcover in 2010, and when I first saw it I remember wondering if this was the same Michael Shea – it looked more like a biotech thriller than the kind of moody, cutting edge fantasy we’d come to expect from him. But, as Locus noted, there was a sharp satirical edge to this novel of a murderous, out-of-control Hollywood:

Producer Val Margolian has found the motherlode of box-office gold with his new “live-death” films whose villains are extremely sophisticated, electronically controlled mechanical monsters. To give these live-action disaster films greater realism, he employs huge casts of extras, in addition to the stars. The large number of extras is important, because very few of them will survive the shoot.

It’s all perfectly legal, with training for the extras and long, detailed contracts indemnifying the film company against liability for the extras’ injury or death. But why would anyone be crazy enough to risk his or her life to be an extra in such a potentially deadly situation?

The extras do it because if they survive they’ll be paid handsomely, and they can make even more if they destroy any of the animatronic monsters trying to stomp, chew, fry, or otherwise kill them. If they earn enough, they can move out of the Zoo — the vast slum that most of L.A. has become. They’re fighting for a chance at a reasonable life. But first, they have to survive…

The Extra was followed three years later by Attack on Sunrise, the second book in the Extra Trilogy. It was also set in a future Southern California, this time featuring a reality TV series based on the invasion of a small bankrupt town by murderous robot wasps. We’ll cover that one in our next installment.

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Future Treasures: Mary Robinette Kowal and Blake Hausladen Read from Upcoming Books at Capricon

Future Treasures: Mary Robinette Kowal and Blake Hausladen Read from Upcoming Books at Capricon

Mary Robinette Kowal reads from Valour and Vanity at Capricon 2014
Mary Robinette Kowal reads from Valour and Vanity at Capricon 2014

There are lots of reasons to attend conventions. To meet your favorite authors, to network with fellow writers and editors, to browse in the Dealer’s Room (yeah!), to check out the Art Show, to attend entertaining panels.

But the thing I find most delightful these days is author readings. There’s something about hearing beloved characters brought to life right in front of you by the author herself that’s truly magical. In just the past few years, I’ve been lucky enough to attend readings by Peter S. Beagle, Gene Wolfe, Neil Gaiman, Patty Templeton, C.S.E. Cooney, Martha Wells, Fredric Durbin, and Steven Erikson, among many others.

It’s also a great way to discover new writers. I make it a priority to attend as many readings as I can by writers I’m not familiar with. And let me tell you, that’s really paid off — I’ve discovered some of my favorite new writers because I had an empty 30 minute slot between the Firefly panel and the midnight showing of Destroy All Monsters. Over the decades, that’s included people like Charles Saunders, N. K. Jemisin, Mark Sumner, Bradley Beaulieu, Alex Bledsoe, and — believe it or not — George R.R. Martin.

Take my advice: if you find yourself in a place where professional storytellers are willing to stand before you and entertain you, take advantage of it. You won’t be sorry. You can attend that anime panel next year.

A few weeks ago, I was at Capricon 34 in Wheeling, Illinois, with a few other Black Gate staffers, including Patty Templeton and Steven Silver. We didn’t have a booth — we haven’t bothered with one since the print version of the magazine died in 2011 — and I’m still getting used to being able to wander without being tied to the Dealer’s Room. I didn’t get to attend everything I wanted to — I missed Wesley Chu’s Saturday morning reading because I was mailing back issue orders at the post office — but I did catch some terrific panels. And, not too surprisingly, the most delightful and entertaining events at the convention were three readings, from Hugo-Award Winning author Mary Robinette Kowal, Strange Horizons editor Mary Anne Mohanraj, and self-published writer Blake Hausladen.

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Self-published Book Review: The Tragic Empire by Wil Radcliffe

Self-published Book Review: The Tragic Empire by Wil Radcliffe

TragicEmpireIf you have a book you’d like me to review, please see the submission guidelines here.

Back when I reviewed the first Noggle Stones book, The Goblin’s Apprentice, I knew there was a sequel. Of course I could only review one book at a time and I figured I should start at the beginning. Though I really enjoyed the first volume, I didn’t want to review books in the same series two months in a row, so I couldn’t cover the second book right away. Now that it’s been a year, enough time has passed for me to take on the sequel.

The Tragic Empire takes place a few months after the events of the first book. Martin Manchester is settling in as the king of Willow Prairie, establishing alliances with the nearby realms of dwarves, ogres, and other folk. The goblin Bugbear serves as Manchester’s diplomat while pursuing his own investigations, with a particular interest in discovering what force was behind the Shadow Smith, the villainous mastermind of The Goblin’s Apprentice. To that end, he’s allowed himself to be thrown into an Áes Dána prison, in hopes of finding access to their archives, which contain works dating back to the Coranieid Empire. After a tricky escape and some fancy diplomacy, it seems that Bugbear may get what he wants, until the US Army attacks the Áes Dána.

Which answers one of the lingering questions of the first book. We saw what happened to the town of Willow Prairie when our world of 1899 merged with a world of ogres, goblins, and dwarves, but there was no indication of what happened to the rest of the world until now. Surely someone in Washington noticed all these strange people appearing from nowhere and decided to do something about it. War against the invaders would be an obvious option.

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New Treasures: Jalizar, City of Thieves by Umberto Pignatelli

New Treasures: Jalizar, City of Thieves by Umberto Pignatelli

Jalizar City of Thieves-smallAbout a month ago, I wrote an enthusiastic review of Haven — The Free City, a complete fantasy city designed and published by now-defunct Gamelords way back in 1984. One of the things I mentioned is that detailed, usable, interesting city settings are relatively rare.

I thought I’d test that theory by hunting around for a more modern urban setting and taking it for a spin. Sure enough, they were a little sparse — a lot harder to find than another megadungeon, for sure. But there were a few. And the first to catch my eye was Jalizar, City of Thieves, a Savage Worlds setting very different from the player sanctuary of Haven. Jalizar promises danger and intrigue in spades, inviting players to don the cloak of thieves waging a righteous battle for profit and glory against a corrupt establishment.

Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book!

In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old evil lurks undisturbed.

Twenty new Edges, new trappings and tweaks for the arcane backgrounds, an additional list of gear, and much more await you in this book! So sharpen your dagger, put on your black cloak, and step outside into the dark alleys of the City of Thieves!!

That’s a lot of exclamation points. Also, I’m not familiar with Savage Worlds and I don’t know what the heck “Twenty new Edges” means. Still, I like what I see. My copy arrived this week, and first impressions are excellent. The book is beautifully designed and the interior artwork is plentiful and top-notch. We’ll see if it holds up to a closer reading.

Jalizar, City of Thieves was written by Umberto Pignatelli and published by Gramel on October 1, 2013. It is a Sword and Sorcery Savage Worlds sourcebook for Beasts & Barbarians, whatever that means (but it sounds good). It is 199 pages, priced at $24.99 in paperback. It’s also available as a watermarked PDF at RPGNow for $10.54 (or $7.36, if you buy before March 16).

Rising Star Indie Publisher Mirror Comics on their Weird Western Mission Arizona

Rising Star Indie Publisher Mirror Comics on their Weird Western Mission Arizona

a MISSION_GN_00_cover_02bMission Arizona, the graphic novel from indie publisher Mirror Comics, recently came out on ComiXology. I already had a paper copy and loved this take on the weird western (like the dark weird westerns Buried Eyes by Lavie Tidhar or A Feast for Dust by Gemma Files), but I knew less about making comics or the changes in the comic book industry with e-comics sites like ComiXology, so I decided to chat with Mirror. Dominic Bercier is the president and publisher (and artist of Mission Arizona), while Kristopher Waddell is the editor-in-chief and co-publisher (and the writer of Mission Arizona). Both live in Ottawa, Canada.

Mission Arizona is a dark weird western about an old west town that has an unpleasant crossing with the supernatural world. Its outlaw hero is destined, by fate and birth, to face this supernatural evil.

Derek: Where does Mission Arizona come from? It’s got a bit of a spaghetti western feel, overlaid with the destiny of facing off against a terrible evil, but begins with a travelling showman sequence. How did these different flavors make it into the mix?

Kris: My interest in writing in this genre came from my childhood experiences watching old Roy Rogers and Gene Autry westerns with my Dad. Horror has always interested me because I’m fascinated by the abject, and our culture’s obsession with fearing the other. It probably doesn’t help that I watched Nightmare on Elm Street, Jaws and Alien at a very young age.

In Mission, I really wanted to explore loss and redemption. Padre Martin Risk loses his wife and child, Samuel Risk loses his home and his family, while the town of Mission loses its soul. I wanted to write about the struggle and the consequences of dealing with loss, and the protagonist’s fight for redemption.

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The Games Plus 2013 Spring Auction

The Games Plus 2013 Spring Auction

Some of the loot I brought home from the Spring 2013 Games Plus auction
  Some of the loot I brought home from the Spring Games Plus auction last year (click for bigger version)

Tomorrow is one of the highlights of my year — the Spring Auction at Games Plus in Mount Prospect, Illinois, one of the finest game stores in the Midwest, about an hour’s drive from my house.

I’ve written about the Spring and Fall 2012 auctions (in “Spring in Illinois brings… Auction Fever” and The Paris Fashion Week of Fantasy Games, respectively) and I’ve been looking forward to returning this year.

The Games Plus auctions are just about the friendliest I’ve ever attended. The store is run by a group of dedicated and professional gamers who know their stuff and they keep the proceedings running with an experienced hand — and a quick wit. Even if I were unable to bid, I think I’d enjoy sitting in the audience, just for the entertainment value.

Of course, it’s a lot more fun to be able to bid.

As I mentioned in the previous articles, it’s important to have a budget for these things, and to conserve funds for those items you really want.

Ha, ha. A budget! Excuse me while I regain control of my writing limbs.  A budget — that’s a good one.

Let me put it another way: It’s important to keep a running total of your purchases and always to be aware of how much money you’ve spent. Why? All that constant arithmetic will distract you from non-stop bidding. Eventually, you’ll crumble up the sheet and abandon it as futile, but for a while it will help you keep a lid on things.

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Galaxy Science Fiction, September 1951: A Retro-Review

Galaxy Science Fiction, September 1951: A Retro-Review

Galaxy Science Fiction September 1951-smallGalaxy concluded its first year of publication with this issue. Horace (H. L.) Gold notes some interesting stats in his opening remarks. He mentions that about 60 stories were selected from submissions of about 3,000. That’s a 2% acceptance rate, which is better than Duotrope reports for some professional magazines today.

Still, if you’re an author planning to travel back to 1951 to try your chances on getting into Galaxy, bear in mind that you’re up against some of the founders of science fiction. It’s you vs. Heinlein; you vs. Damon Knight. That might prove more difficult than inventing a time machine.

The Puppet Masters (Part 1 of 3) by Robert Heinlein — Slug-like aliens attach themselves to human hosts and take control of their minds. They begin an invasion by controlling key individuals, city by city, steadily working their way toward the President of the United States.

A government agency, led by the Old Man (as he’s called), works alongside two of his best agents, code-named Sam and Mary. The three of them try to capture a live specimen in order to learn more about the threat and to convince the President to quarantine vast areas of the country. But with so many controlled government leaders assuring the President that there is no danger, it seems impossible to defeat the puppet masters.

I’m familiar with this story from one of its movie adaptations. This story set a standard for parasite-controlling creatures. It’s a frightening concept, not too far from the notion of zombies; in both cases the individual is lost, reduced to involuntary responses.

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The Novels of Michael Shea: In Yana, The Touch of Undying

The Novels of Michael Shea: In Yana, The Touch of Undying

In Yana-smallAround Christmas in 1985, I walked into The House of Speculative Fiction in Ottawa, Ontario, and after browsing the shelves for a while, selected a volume. The man behind the counter that Saturday was Rodger Turner, who years later would head up the Hugo and World Fantasy Award-nominated SF Site. But back then, Rodger was a humble bookseller — and a very good one.

I asked Rodger what he thought of my selection. He shrugged. “It won’t change your life,” he said. That was one of the marvelous things about Rodger: he always gave his honest opinion. And his taste was excellent.

“You know what will change your life?” he asked. And without another word, he handed me a copy of In Yana, The Touch of Undying. That was my first exposure to the magical worlds of Michael Shea, but it was by no means my last. Today, In Yana is considered a classic of darkly humorous fantasy; it is well worth seeking out.

Bramt Hex is a student of ancient lore until a chance meeting at an inn opens infinite pathways of possibility and, touched by destiny, Bramt abandons his ivory tower for the greater world, hoping to become a maker of legends in his own right.

But the world is a fearful place peopled by cunning nobles and wily wizards, demons and ogres, vampires and vengeful ghosts, sword-wielding warriors and flesh-craving giants. And soon, Bramt’s quest for fame and wealth becomes a battle for survival — and a desperate, magic-led search for a treasure far greater than gold… the secret of immortality which can only be found in the dangerous, illusive realm called Yana…

In Yana was published by DAW Books in December 1985. It is 318 pages, priced at $3.50. The cover is by Terry Oakes. It has never been reprinted.

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Blogging Sax Rohmer’s The Island of Fu Manchu, Part One

Blogging Sax Rohmer’s The Island of Fu Manchu, Part One

PanamaLibFuNextSax Rohmer’s Fu Manchu and the Panama Canal was first serialized in Liberty Magazine from November 16, 1940 to February 1, 1941. It was published in book form as The Island of Fu Manchu by Doubleday in the US and Cassell in the UK in 1941. The book serves as a direct follow-up to Rohmer’s 1939 bestseller, The Drums of Fu Manchu, and is again narrated by Fleet Street journalist, Bart Kerrigan.

The previous book in the series was published just prior to the outbreak of the Second World War in Europe. Rohmer chose to portray characters such as Hitler and Mussolini under thinly disguised aliases. More critically, he chose to have these threats to world peace removed by the conclusion of the book as he naively believed a Second World War would be avoided at all costs. Over a year into the war, Rohmer had to address these issues for his readers. His excuse was a brilliant one. The prior narrative had been censored by the Home Office. Bart Kerrigan was forced to alter names and events. Hitler and Mussolini yet lived.

Interestingly, Rohmer chose to pick up the story some months after the last title and reflect changes in the lives of his characters. The Si-Fan has fallen under an unnamed pro-Fascist president who counts Fu Manchu’s duplicitous daughter among his closest allies. The Devil Doctor himself has fallen from grace within the Si-Fan, as he opposes fascism at all costs. This rift threatens to tear the secret society apart as much as the war was doing the same to governments around the world.

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