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Month: January 2020

Uncanny X-Men, Part 3: X-Men: First Class, Volume II and First Class Finals

Uncanny X-Men, Part 3: X-Men: First Class, Volume II and First Class Finals

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I am continuing my perhaps Quixotic reread of The X-Men. I started in 1963 and am working my way up to the present, and I’m including not just the main series, but some significant cross-overs and the series that retcon some good stories.

My first blog post covered X-Men #1-20. My second post covered X-Men 21-23, some early cross-overs, and the 2006 series X-Men: First Class. For this one, I read X-Men: First Class, Vol II, #1-16, which continued Jeff Parker’s excellent story of the original five X-Men, with art by Eric Nguyen, Roger Cruz, Nick Dragotta and others.

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The Golden Age of Science Fiction: The 1973 Locus Award for Best Short Fiction: “Basilisk,” by Harlan Ellison

The Golden Age of Science Fiction: The 1973 Locus Award for Best Short Fiction: “Basilisk,” by Harlan Ellison

Deathbird Stories

Deathbird Stories (Dell, 1976). Cover by Diane Dillon and Leo Dillon

In this time period the Locus Award for fiction went to novels, novellas, and short fiction, presumably both novelettes and short stories. (I’m not sure where the exact boundary between short fiction and novella was set.) Perhaps appropriately, the winner of the 1973 award, Harlan Ellison’s “Basilisk” is perhaps 7,000 words long, quite close to the current border between “short story” and “novelette” for both the Nebula and Hugo awards.

Harlan Ellison, who died in 2018, aged 84, was one of the most famous SF writers of my lifetime, and one of the most controversial. He also was one of the most celebrated, having won an astonishing 18 Locus awards, and been named SFWA Grand Master, as well as winning 8 Hugos and 2 Nebulas, and too many other awards for me to count.

Speaking personally, Ellison was one of those writers who, for the most part, I could admire without quite loving. A few of his stories were special to me – “On the Downhill Side” and “I Have No Mouth and I Must Scream” occur off the top of my head – stories as different from each other as one might examine, but very effective. Much of the rest of his work struck me as impressive but overwrought, and often exchanging affect for effect, or choosing to impress instead of express. If you see what I mean. His technical skill, in the directions he chose, was astonishing, but the end results, at times, seemed a bit empty.

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RBF Author: Writing Sword and Sorcery in the Days of High Fantasy

RBF Author: Writing Sword and Sorcery in the Days of High Fantasy

Howard changed my lifeAuthor C L Werner is one of a number of authors to provide an essay for publisher Rogue Blades Foundation‘s release later this year of the book Robert E. Howard Changed My Life. Below Werner writes of Howard and the influence of sword and sorcery literature.

I have a curious relationship as regards sword and sorcery, because for me this tribe of fantasy fiction was encountered only after spending my formative years with what would be termed “high fantasy” in modern parlance. The Tolkien epics, the Arthurian sagas, and a good deal of Dungeons & Dragons during its heyday in the mid to late 1980’s when there was an emphasis on a grand scale for narratives, as demonstrated by the Dragonlance novels. I didn’t really get a proper introduction to sword and sorcery until much later, after moving to Arizona in 1993. That was when I first read the actual stories (or at least the Lin Carter/L. Sprauge deCamp revisions of them) of Robert E. Howard and his creations Conan the Cimmerian, Solomon Kane, and Kull of Atlantis.

Now I’d had a peripheral awareness of Robert E. Howard’s characters before, through comic books and the Conan movies (and that really cool stunt show Universal Studios had back in the 1980s), but my belated discovery of the actual stories really had a profound effect on me. While I did enjoy The Lord of the Rings and The Hobbit, I was always off-put by The Silmarillion and became jaded on many versions of the Arthurian tales. My investment in Dragonlance also waned over time, and I think the culprit can be found in an inability to be engaged by protagonists who are so far beyond relatability. Elf lords who can single-handedly cross swords with a balrog or wizards who can one-shot a dragon become, sadly, not as engaging as a character who has limitations to what they can do and how they can do it. In Howard’s stories, Conan or Solomon Kane get knocked about by the bad guys, put through the ringer by the ordeals they face. Certainly these characters overcome incredible odds and mighty foes, but these triumphs always felt like they were earned rather than an inevitable, foregone result. The reader experiences the struggle to prevail alongside the hero and in a more visceral way than often can be found in narratives that are operating to some legendary scale of warring gods and unfolding prophecies.

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The Place of Fantasy in Science Fiction: Dell Science Fiction Reviews

The Place of Fantasy in Science Fiction: Dell Science Fiction Reviews

Asimov's Science Fiction Magazine January February 2020-small Analog Science Fiction and Fact January February 2020-small

My main apprehension in agreeing with John O’Neill to write regular reviews for Dell Magazines appears to have been realized. This bi-month, for stories published in these issues in particular, I don’t have much — if anything — to say. In regards to the overall discourse, however, I have a few thoughts, and those thoughts might drive this article out of the bounds of a “review” into that of an “essay.”

So here it is: a number of the stories put me in mind of the sometimes-adversarial relationship between the science fiction and fantasy genres.

This time around, my rumination on this topic might have begun with Norman Spinrad’s review of books for the final 2019 issue of Asimov’s. Spinrad has little sympathy for fantasy, particularly when it — in his view — masquerades itself as science fiction.

Therefore, when I read the first of a series of decade-specific reprints of “best” science fiction stories published in Analog, I was sensitive to a bit of dialectic about the science/fantasy disparity, one, admittedly, that is twenty years old now. Moreover, in this same issue of Analog, in the present, some mitigation is brought to this topic through Sarina Dorie’s satire “The Shocking Truth About the Scientific Method that Privatized Schools Don’t Want You to Know,” though it, too, has much to say about a post-Enlightenment ideology that appears to somehow have lost its ability to Reason.

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Goth Chick News: Disturbing Wood

Goth Chick News: Disturbing Wood

Disturbing Wood 1

Welcome to a new decade of frightfully entertaining information from the subterranean offices of Goth Chick News. 2020 is already shaping up to be a busy year with multiple trade shows to cover, interesting people to introduce you to, an epic Halloween bash to plan and multiple random bits of creepiness to share, starting with this.

You’ve likely never heard of Japanese artist Nagato Iwasaki. I certainly hadn’t until I came across him in a photo exhibition. The first words that came to mind when I saw Iwasaki’s sculptures were “beautiful nightmare” and I knew I had to share them with you. Iwasaki create humanoid figures from driftwood.

Back in the early 70’s, Masahiro Mori, Japan’s first creator of robots which had a human-like appearance, coined the term “uncanny valley”. He used it to describe the uneasy feeling, boarding on revulsion, which people experience when non-human objects look a bit too much like real humans. I immediately think of ginger roots which look very much like human babies and have been creeping people out for centuries. Inspired by the concept of the “uncanny valley,” Iwasaki set out to purposely create it in nature, by blurring the line between flesh and wood.

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Desperate Heroes in the Oldest City in the World: The City of Kings by Frank West

Desperate Heroes in the Oldest City in the World: The City of Kings by Frank West

The City of Kings at Gen Con 2019 2-small

The City of Kings at Gen Con 2019

My trip to Gen Con this year was a little overwhelming, to be honest. I’d been invited as a guest to the Writer’s Symposium, and I had a fairly packed schedule of panels and presentations. But I did find the time to wander the enormous — and I do mean enormous — Exhibit Hall, jammed end to end with hundreds (maybe thousands?) of booths, all packed with vendors selling games. It was too much to take in all at once, so I learned to snap a photo or two every time I saw something interesting. I brought home plenty of treasures, but there was no way I could afford (or carry!) even a fraction of the items that caught my eye. So in the five months since I’ve returned from Indianapolis I’ve slowly been sifting through hundreds and hundreds of photos, trying to make sense of it all, and occasionally ordering a game or two that I find irresistible.

This has been a fun process of discovery, actually. Just this week, based on my photos and a small amount of internet research, I took a chance on The City of Kings, an ambitious Kickstarter-funded game designed by Frank West, and I’m enormously glad I did. The display at Gen Con was one of the more impressive sights in the hall — the massive game box comes absolutely packed with content, weighing in at nearly 8 pounds — but I didn’t get the chance to spend much more than 60 seconds in the booth. But of the hundreds of titles I saw, it was one of a handful that really stuck in my mind, and when I had a few extra dollars after Christmas I splurged on the core set.

The City of Kings is a fully cooperative fantasy adventure board game, meaning you and up to three friends must work together. You play the surviving leaders in the oldest city in the world, faced with the nearly-impossible task of overcoming the armies of Vesh over a series of seven stories and twelve scenarios. Each story offers different challenges and objectives. The game is playable with 1-4 players (yes, it has a solitaire option); story games run from 90-180 minutes, and the simpler scenarios 45-90 minutes.

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There Will Never Be an End to Wonder: James Davis Nicoll on Poul Anderson

There Will Never Be an End to Wonder: James Davis Nicoll on Poul Anderson

Brain Wave Poul Anderson

Brain Wave by Poul Anderson (Ballantine Books, 1954). Cover by Richard Powers.

Poul Anderson was one of my favorite science fiction writers when I first discovered the genre. That interest didn’t survive into adulthood. While I still read Vance, Zelazny, Delany, I probably haven’t picked up a Poul Anderson novel in 30 years. It’s mostly neglect, rather than any conscious choice. It’s simply been too long since a Poul Anderson book survived the cut in my to-be-read pile.

I finally read James Davis Nicoll’s Tor.com article Celebrating Five Favourite Works by Poul Anderson, published on the 93rd anniversary of his birth, November 25, and it was a fine reminder of why Anderson’s work used to appeal to me… and why much of it maybe still does. Here’s Nicoll on the the 1953 novel Brain Wave.

The Earth emerges from an intelligence-suppressing field. Every creature that can think suddenly finds itself five times smarter. All humans of normal intelligence wake to find themselves geniuses. Animals discover that they can now think around the barriers used to control them. Human institutions crumble because humans are too bright to believe in them, while the agricultural systems on which we depend are themselves threatened by animals no longer willing to be stock or prey.

This could very easily have been an apocalyptic tale (superhuman humans shrug and carry on eating creatures that now fully understand what’s going on) — but that’s not the direction in which a comparatively young Anderson took his novel. Instead, the various viewpoint characters do their best to find new, better ways to live.

That’s a strongly appealing review, especially for a 66-year old book. But in many ways that matter, Anderson still speaks to modern readers. As Nicoll writes in his review of The Enemy Stars, “Anderson delivered on the promise. He took worldbuilding very seriously. He understood the sheer immensity of the universe… There will never be an end to wonder.”

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Four Things I Learned Publishing a New Modern-day SFF Set in a Reimagined Atlantis

Four Things I Learned Publishing a New Modern-day SFF Set in a Reimagined Atlantis

The Last Sun-small The Hanged Man-small

Here’s a quick list of 4 things I learned publishing a new modern-day SFF set in a reimagined Atlantis. (The Last Sun and The Hanged Man are the first two books in The Tarot Sequence.)

  1. Try to get an agent or publisher who supports your vision.

By the time I sent a query to an agent, I had 9 novels planned in the series, with a strong idea of each installment’s development arc and plot. I knew in advance this was ambitious, and that I was 100% committed to it if at all possible. Getting a series launched is… not easy. Bookstores and therefore publishing houses are less and less inclined to make any far-reaching commitments, especially for debut authors, and really especially in crowded subgenres like urban fantasy.

What helped me get started with an initial 2-book contract was an awesome, awesome agent who understood what I wanted to accomplish, and framed her guidance and recommendations and sales strategy around that. That’s not as simple a statement as it sounds. It involved me clearly articulating my goals; and then being open to her feedback on the realities of my dream, including PROs and CONs.

My agent Sara (Sara Megibow of kt literary) is exceptional at what she does. She’s industry-savvy, heavily-networked, and very practical. Practicality, especially, is important. What happens if my contract ends at 2 books? What if I really want to continue writing 7 more novels? From the start, Sara had a plan. There’s very little that will surprise me next, because she’s prepared me so well.

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Vintage Treasures: The Space Magicians, edited by Alden H. Norton and Sam Moskowitz

Vintage Treasures: The Space Magicians, edited by Alden H. Norton and Sam Moskowitz

The Space Magicians-small The Space Magicians-back-small

Cover artist unknown (which is kinda tragic)

And so my quest to write up all the interesting science fiction anthologies of the 20th Century brings us to The Space Magicians.

This is kind of an oddball anthology. Yes, it has a theme. (That theme is not space magicians.) The idea appears to be a collection of rare and hard-to-find science fiction tales by “science fiction’s major talents… each one a masterpiece in its own right,” and each of which has never been reprinted in paperback before.

The result is an eclectic mix of pulp tales by, yes, seven major SF writers: John Wyndham, Henry Kuttner, Isaac Asimov, Clifford D. Simak, Eric Frank Russell, Robert Bloch, and Robert W. Chambers. The stories within originally appeared between 1899 and 1953, in Wonder Stories, Super Science Stories, Astonishing Stories, Science-Fiction Plus, Universe Science Fiction, and other fine venues. They include the first reprint of Asimov’s “Half-Breed,” written when he was 19 years old, and Robert W. Chambers science fiction story “In Search of the Unknown.”

The stories are packaged in a 206-page paperback with a gonzo wraparound cover featuring cartoon characters on a gloriously colorful alien landscape. The artist, tragically, is unknown. The editors offer a chatty two-page introduction in which they wonder aloud why none of these stories have been reprinted, and tell us a bit about each one to whet our appetite. Here’s the complete intro.

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I Need to Talk About Hellblade 2, or I’ll Burst

I Need to Talk About Hellblade 2, or I’ll Burst

Hellblade 2

Senua, swapping the woad warpaint from the first game for red and black in the second. It’s nice to see she still has her triskel, though.

Good morning, Readers!

So… The teaser trailer for the sequel to Ninja Theory’s spectacular horror puzzle adventure (how’s that for genre-blending?) game Hellblade: Senua’s Sacrifice dropped a few weeks ago, and I’ve been dying to talk about it. But first, the trailer:

One thing is for certain, Senua’s Saga (Hellblade 2) looks like it’s going to be as intense and terrifying as the first.

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