Browsed by
Month: January 2013

Goth Chick News: Getting A-head at Airport Security

Goth Chick News: Getting A-head at Airport Security

Paging Dr WestAnd you thought your holiday travel was a nightmare…

On Tuesday of this week, “sources” from Chicago’s O’Hare International Airport reported to the Chicago Sun-Times that 18 human heads had arrived from Rome just before Christmas and were on their way to a research facility in the suburbs when they were stopped by security.

For attempting to smuggle in a wheel of pecorino cheese…?

Nope. Officials initially said it was a paperwork problem that prevented the heads from reaching their final destination, but apparently the crack reporters at the Sun-Times have just discovered the hold-up is actually connected to “an ongoing investigation at the suburban facility in question.” But before you jump to all conclusions, the investigation is “absolutely not” connected to the shipment of the heads, the source said.

Paging Dr. West… Dr. West, please pick up the nearest red courtesy phone…

The heads were unceremoniously shipped as cargo on a Lufthansa Airlines flight, but “were properly preserved and tagged as human specimens,” said Tony Brucci, chief investigator for the medical examiner’s office.

The Coalition for Airline Passengers’ Rights has filed a complaint with the FAA saying the heads were confined to the cargo hold for the 9 hour and 15 minute flight without the benefit of inflight catering or entertainment.

Okay, that’s not true.  But the rest of this is.

Read More Read More

Tangent Online on “Glimmer Faire”: “An Enjoyable Adventure That Reveals the Power of Art”

Tangent Online on “Glimmer Faire”: “An Enjoyable Adventure That Reveals the Power of Art”

John R FultzCyd Athens at Tangent Online reviews John R. Fultz’s fourth tale for Black Gate, “When the Glimmer Faire Came to the City of the Lonely Eye,” published here on Sunday, January 6:

This was my first encounter with John R. Fultz’s world. That in no way detracted from my appreciation… The hero, Artifice, is in the midst of a career change. He used to be “the most famous Quill in the world’s greatest city, whose books were sought after across the length and breadth of the Continent.” As the story begins, he is a penniless apprentice Playwright, travelling with a company of actors and fae musicians while working on his first play…

This is a prosaic piece, filled with vivid descriptions that make it easy to imagine the characters, their surroundings, and the play itself… Artifice and his companions are a pleasant fit and work well together. The words here are carefully chosen so as to maximize their effectiveness while minimizing the attention they draw to themselves. At its simplest, this is an enjoyable adventure that reveals the power of art and artists.

John’s tales for Black Gate include “Oblivion is the Sweetest Wine” (Black Gate 12), “Return of the Quill” (Black Gate 13), and “The Vintages of Dream” (BG 15). Seven Kings, the second book of the Shaper Trilogy, was released on Jan. 15; read an exclusive chapter here.

You can read Cyd’s complete review at Tangent Online, and “When the Glimmer Faire Came to the City of the Lonely Eye,” a complete 6,800-word novelette of heroic fantasy, free here.

The complete catalog of Black Gate Online Fiction, including stories by E.E. Knight, Mark Rigney, C.S.E. Cooney, Donald S. Crankshaw, Judith Berman, Howard Andrew Jones, Dave Gross, Sean McLachlan, Harry Connolly, and Jason E. Thummel, is here.

Vintage Treasures: Creatures From Beyond, edited by Terry Carr

Vintage Treasures: Creatures From Beyond, edited by Terry Carr

Creatures from Beyond-smallIt shouldn’t be a surprise that I didn’t discover science fiction and fantasy through novels — not really. I discovered it by reading short stories in Junior High, and especially the enticing anthologies on display every week in the library at St. Francis School in Halifax, Nova Scotia. I didn’t really know what science fiction was; but if it had monsters on the cover, I was all over it.

The first anthology I can recall reading was Creatures From Beyond, a marvelous monster-fest if ever there was one. When I tracked it down again decades later, I was delighted to discover the editor was none other than Terry Carr, the legendary editor whose Best Science Fiction of the Year and Fantasy Annual paperbacks I read avidly all through high school — and who pulled William Gibson’s Neuromancer out of the slush pile at Ace Books.

I think the reason I still remember it so well after all these years is that, unlike most of the collections I checked out of the library, it wasn’t a kid’s book. It’s a genuine SF anthology, with short stories from Henry Kuttner, Clifford D. Simak & Carl Jacobi, Theodore Sturgeon, Donald A. Wollheim, Brian W. Aldiss, Robert Silverberg, and other top-flight authors.

Carr reasoned — correctly — that there was no better source for action-filled monster tales than pulp science fiction magazines and he mined them heavily to generate Creatures From Beyond. The fiction is drawn from Amazing Stories, Astonishing, Unknown, Other Worlds, Comet, Thrilling Wonder, Future, and a smattering of anthologies.

Of course, the other reason I remember it is Eric Frank Russell’s brilliant novelette “Dear Devil,” the tale of a handful of children who survive a nuclear apocalypse on Earth… and the curious (and hideous) explorer from Mars who helps put them back on track towards a new and better civilization. Rejected by all the major SF magazines of the time, it landed at Ray Palmer’s fledgling Other Worlds, where it almost single-handedly put the magazine on the map — and instantly made a name for the young editor who pulled it from the slush, 26-year-old Bea Mahaffey, who’d been thrust the reins of the magazine when Palmer was incapacitated in an accident.

Read More Read More

Childhood Resurfaced: The Bermuda Depths on DVD

Childhood Resurfaced: The Bermuda Depths on DVD

Bermuda Depths posterThe rise of Manufacture-on-Demand (MOD) DVDs from major studios has at last permitted numerous obscure and second-tier features to reach the trembling hands of collectors. Movies that a small coterie of fans despaired would only be available on bootlegs are now only one-click shopping away on a DVD-R. MOD eliminates the need for “demand” and “profitability” that once stood between the collector and a decent legal copy of The Man Who Loved Cat Dancing.

Apologies to that great Burt Reynolds Western, it’s The Bermuda Depths that best exemplifies the MOD movie and gives a reason for the format to exist: a work unknown to most, but holding in the minds of a few the status of a childhood Holy Grail. And now the Warner Archive Collection, the MOD branch of Warner Home Video, has made available the first and only romantic tropical ghost story with a giant turtle.

Released in 1978, The Bermuda Depths is a quintessential “Did I Dream It?” nostalgia pic. All of us can recall some movie from our elementary school days — glanced late nights on television, on a slow Sunday afternoon, or rented on a blurry Betamax tape — that captivated our imagination in a fuzzy way. It left fleeting, haunting impressions, so that ten years or more afterwards, it feels that maybe the movie never existed at all and we made it up from the flotsam of other childhood ephemera. We wander through life occasionally asking others if they recall “that film where…”, and then getting uncomprehending slow blinks in response, followed by:

“You made that up.”

“No, I swear I didn’t. I mean … I don’t think so. It was this film with a ghost girl on a beach, and she had glowing eyes, and then there was this gigantic turtle that knocked over a boat…”

“It must be a Gamera film.”

“No, no! I saw a lot of Gamera films. Yeah, I can’t tell them apart, but I know this wasn’t a Gamera film.”

“You’ve just got a Gamera film crossed with something else. Look, eat your yougurt and take your pills. I’ll call the doctor.”

No, you were not crazy. This is a case where the memorial reconstruction dredged up from the back of the old junk drawer is exactly right. The Bermuda Depths is indeed “That movie that took place on a tropical beach with this beautiful woman who might have been a ghost and had glowing eyes and there was also this giant turtle that had something to do with it.” That rambling sentence is a spot-on description of the plot and experience of this movie.

It exists. And, unfortunate to report, it isn’t as exciting to revisit as its description might indicate.

Read More Read More

New Treasures: Lords of Waterdeep

New Treasures: Lords of Waterdeep

Lords of WaterdeepWell, the holidays are finally over and all the gifts have been put away. Unless you’re like me and you piled them all in the living room so you can gaze at them happily.

My family has started to complain, though. I asked for a lot of games, and consequently this year’s haul is a little harder to step over. I can’t help it — ever since I was a kid, I’ve equated the holidays with gaming. There’s just something joyful about gathering all your closest friends and family together for a friendly game of strategy around the kitchen table at Christmas. And then, crushing them all with an iron fist.

Of course, anyone can crush their opponents in a routine game, as I’m fond of saying (every time I lose, without fail, my friends tell me). It’s only the most challenging games, those that add those rare elements of intrigue and power politics, that yield a true sense of triumph.

Forget strategy — I want a game where I can play to my strengths. Backstabbing and subterfuge, that’s what I’m good at.

Which is why I’ve been so interested in Lords of Waterdeep, the new Dungeons & Dragons board game from Wizards of the Coast.

Read More Read More

Brian Catling and The Vorrh

Brian Catling and The Vorrh

The VorrhRaymond Roussel was a French surrealist writer who died in 1933, aged 56; one of his most famous works, Impressions of Africa, was a self-published novel (later turned into a play) depicting a fantastical African land based on no actual place, which contained a forest called the Vorrh. Late last year, the English sculptor and poet Brian Catling published his second novel, a story based on Roussel’s work: The Vorrh, first of a projected trilogy, described on its back cover as an epic fantasy. It’s a powerful book, precise and unexpected in its use of language and its plot construction, a dizzying and straight-faced blend of history and the unreal.

But beyond that, what is it, exactly? How are we to approach this book? Sure, you could call it ‘epic fantasy’ if you like — it’s very long, and there is fantastic matter in it, though no secondary world — but it’s so different from most other epics, and most fantasy as a whole, that the term is effectively useless. It’s mostly set in the years after World War One, but although there are scenes with peculiar Victorian technology and bakelite automata, it mostly avoids any feel of either steampunk or such recently-coined retrofantasies as dieselpunk or decopunk. It’s a little like the New Weird, but again that’s a category elastic enough as to mean very little, and the implication of a conscious distinction between the work at hand and a larger field of fantastic fiction seems misplaced; this is not a novel that seems to have been written out of an inherent interest in fantasy traditions, but a work that was written because it had to be. So while one can say that the Vorrh of Catling’s novel — a massive forest in which time is confused and myths wander — recalls Robert Holdstock’s Mythago Wood, the feel is something quite different.

So much for taxonomy. Leave aside what to call it. What’s the nature of the thing? What is the experience of reading it? The writing is focussed, highly sensory, unpacking each passing moment; it has the concentration of that fiction which is called ‘literary.’ This careful observation produces fragments of experience from a range of characters; as we go along in the book, their connections to each other become clear. And then as we go further, the structures that define their lived experience, the myths and the communities and the economies, become obvious; interrelations implied. Go to the end, and the whole thing coheres as a connected narrative.

Read More Read More

Red Sonja 6

Red Sonja 6

Red Sonja 6 coverWhen we last left our heroine, she’d just watched a crazy wizard get killed by a bell. Deciding to get out of the bell tower before anyone started asking her questions, she stole the nearest horse and made her way to the Singing Tower, which was more or less next door to the bell tower. Her traveling companion of the last couple issues, Mikal, is being held prisoner there and if crazy wizards and killer bells are in the tower where they keep guests, who knows what’s in the tower where they keep prisoners.  And we’re off on another psychedelic sword & sorcery adventure.

On page one, we get our first glimpse of the Singing Tower and it is certainly … suggestive. A thick cylinder with a bulbous tip, the tower’s shape is more than a little reminiscent of, oh, let’s say a mushroom. A mushroom surrounded by enticing flowers whose slimy nectar Sonja is compelled to smear across her half-naked body in a state of pure ecstasy. Until she passes out from the sheer pleasure of the act.

Mushroom.

Her unconscious body is picked up by a pair of insect people (because, really, why not insect people?) and taken inside the tower. Before they can do much more than lay her out on a stone slab, Sonja’s awake again and drawing a dagger. The insect men vomit silk onto themselves until they’re wrapped in protective cocoons. So far, this is more or less a typical day in the life for the Hyrkanian harridan.

And then she sees a giant woman tied to a wall. Upon closer inspection, it’s obvious that the giantess is tied to the lattice-work of the wall by her own over-grown hair. When Sonja tries to free her from her own hair, she finds that it grows back faster than she can cut it.

Not that she has much of a chance to cut, since a swarm of tiny bee people attack her, stinging her back to unconsciousness, then forcing her mouth open to feed her more of the nectar that had knocked her out earlier. When she wakes up once again, she finds that her hair has begun to grown like the giantess, binding her to the same lattice-work wall.

Read More Read More

John R. Fultz’s Seven Kings on Sale Today

John R. Fultz’s Seven Kings on Sale Today

seven-kingsJohn R. Fultz took the world by storm with his first novel, Seven Princes, published last January. In a starred review, Library Journal praised it as “A stand-out fantasy series from an author with an exceptional talent for characterization and world building,” and io9 labeled it “Epic with a capital EPIC.”

Seven Princes was just the down payment. The next installment arrives today. Seven Kings is the second of the Books of the Shaper, one of most hotly anticipated epic fantasy series on the market.

In the jungles of Khyrei, an escaped slave seeks vengeance and finds the key to a savage revolution.

In the drought-stricken Stormlands, the Twin Kings argue the destiny of their kingdom: one walks the path of knowledge, the other treads the road to war.

Beyond the haunted mountains King Vireon confronts a plague of demons bent on destroying his family.

With intrigue, sorcery, and war, Seven Kings continues the towering fantasy epic that began with Seven Princes.

John published three highly acclaimed short stories in the print incarnation of Black Gate: Oblivion Is the Sweetest Wine” (BG 12), “Return of the Quill” (BG 13), and “The Vintages of Dream” (BG 15). He was this week’s featured writer in our Black Gate Online Fiction line with his sword & sorcery tale, “When the Glimmer Faire Came to the City of the Lonely Eye,” available free online here.

You can read last year’s announcement on Seven Princes here; and we were proud to offer readers the complete first chapter of Seven Kings right here last month.

Seven Kings was published by Orbit on January 15, 2013. It is 496 pages in trade paperback, available for $15.99 ($9.99 ePub and PDF). Learn more at the Orbit website.

Read the first chapter of Seven Kings here.

Pathfinder Online Reaches $1,000,000 Kickstarter Goal

Pathfinder Online Reaches $1,000,000 Kickstarter Goal

PathFinder Online-smallPathfinder Online, a next-generation massively-multiplayer online role-playing (MMORPG) fantasy game jointly developed by Goblinworks and Paizo Publishing and funded through Kickstarter, reached its ambitious $1 million goal with scant hours to spare late this evening.

The project had until approximately 7:00 pm Central time to reach its stated goal or receive none of the pledged funding. It passed that goal with some four hours to spare, and ended its campaign with $1,091,194 in total pledges.

Pathfinder Online is a fantasy sandbox MMO developed by Goblinworks, based on the Pathfinder RPG from Paizo Publishing. One of its unique features is the developer’s promise to use democratic “Crowdforging” to prioritize feature development. Some of the other highlights include no classes, a skill system that avoids grinding, player structures, and meaningful trade.

The $1,091,194 haul makes Pathfinder Online one of the 10 largest video game projects in Kickstarter history. The campaign attained one stretch goal (adding Gnomes), but fell short of the $100,000 goal that would have added an additional WizKids Pathfinder Battles pre-painted plastic miniature.

One of the most intriguing perks for supporters was The Emerald Spire superdungeon, a book packed with additional content from a who’s who of modern RPG superstars, including Ed Greenwood, Erik Mona, Frank Mentzer, James L. Sutter, Keith Baker, Jordan Weisman, Mike Stackpole, Wolfgang Baur, Rick Baker, and many others.

For complete details see the Kickstarter page.

The Tangent Online 2012 Recommended Reading List

The Tangent Online 2012 Recommended Reading List

Tangent-OnlineThe Tangent Online 2012 Recommended Reading List is compiled by 17 short fiction reviewers, and consists of the finest fiction from dozens of sources inside and outside the genre.

This year, three stories from our Black Gate Online Fiction line made the list, including two with their coveted three-star rating, their highest ranking:

The Trade” by Mark Rigney (Three Stars)
The Daughter’s Dowry” by Aaron Bradford Starr (One Star)
Godmother Lizard” by C. S. E. Cooney (Three Stars)

You can see the complete catalog of Black Gate Online Fiction, including stories by E.E. Knight, John R. Fultz, Donald S. Crankshaw, Sean McLachlan, Judith Berman, Howard Andrew Jones, Harry Connolly, and Jason E. Thummel, here.

Last year’s Tangent Online Recommended Reading List included no less than four stories from Black Gate 15; read the complete details here.

The complete 2012 Tangent Online Recommended Reading List  list can be found here.