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Month: February 2012

Edgar Rice Burroughs’s Mars, Part 4: Thuvia, Maid of Mars

Edgar Rice Burroughs’s Mars, Part 4: Thuvia, Maid of Mars

thuvia-maid-of-mars-mcclurg-coverJohn Carter’s story appeared finished with The Warlord of Mars. But readers wanted more, and Burroughs was fired with productive energy. Less than a year after “ending” the Martian novels, he launched into the second phase of the series, with a new hero, new heroine, and new point-of-view style.

Our Saga: The adventures of earthman John Carter, his progeny, and sundry other native and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: Thuvia, Maid of Mars (1916)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913-14)

The Backstory

Burroughs wrote the fourth Barsoom novel in April–June of 1914 under the stunningly uninspired working title of “A Carthoris Story.” But it wouldn’t appear in magazine form until two years later, where it ran in All-Story in three installments in April 1916. Burroughs was deep in the middle of the busiest period of his life, and he spent most of 1915 trying to sell his new properties to Hollywood, all without success. The delay getting Thuvia, Maid of Mars to market may reflect how crazy the author’s life was getting — and that he realized that Tarzan was going to be his big franchise.

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It’s a World of Slaughter: Small World Board Game

It’s a World of Slaughter: Small World Board Game

smallworldSmall World (Amazon)
Days of Wonder ($49.99)
2 to 5 players
Recommended ages: 8+
Playtime: Around 1 hour

Reviewed by Andrew Zimmerman Jones

Small World is a game where various fantasy races get to fight over a world that’s just too small for them all to coexist. The intriguing gameplay mechanic ultimately drives your races into decline, forcing you to select new races to sweep in and take their place. The victor is the one with the most Victory Points at the end of the game.

Each Race has special powers which are randomly chosen each game, resulting in a total of 280 different possible Race & Special Power combinations, from Swamp Giants to Dragon Master Skeletons to Seafaring Dwarves. (Or, in another permutation, Dragon Master Giants, Seafaring Skeletons, and Swamp Dwarves.)

The set-up can be a bit overwhelming when you first open the game, but once you’ve played it once, it’s a quick, fun game for the whole family. One nice feature is that there’s nothing hidden about the game, so this is excellent for introducing younger players to gaming. Though the recommended age is 8+, my precocious 6-year-old son and I have played this game multiple times. He often has questions about the way certain powers work, so the game lasts longer than an hour, but it’s loads of fun.

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Some Notes on The Eagle of the Ninth

Some Notes on The Eagle of the Ninth

The eagle of the NinthWhat I know about Rosemary Sutcliff:

She was born in 1920. At age two she was struck by a terrible form of juvenile arthritis; she was in a wheelchair most of her life. She didn’t learn to read until she was nine, but was read to by her mother — Dickens, the Mabinogion, Kipling, King Arthur, Robin Hood. She became a writer in 1950, with a book drawing from those tales: The Chronicles of Robin Hood. In 1954, she wrote a book about Roman Britain, The Eagle of the Ninth, that became the first of a well-known series. She died in 1992.

I recently read The Eagle of the Ninth. And as a result of that I know this, too: I will be reading more of her work, in the very near future.

The Eagle of the Ninth follows Marcus Flavius Aquila, a Roman Centurion assigned to Britain in the second century AD. Wounded in battle, he’s discharged from the military, recovers, and eventually begins a dangerous quest into the mysterious lands north of the Roman walls — into the wilderness haunted by strange tribes of barbarians.

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Don Lee Reviews The Adventures of Huckleberry Finn and Zombie Jim and The Adventures of Tom Sawyer and the Undead

Don Lee Reviews The Adventures of Huckleberry Finn and Zombie Jim and The Adventures of Tom Sawyer and the Undead

huckleberry_finn_and_zombie_jimThe Adventures of Huckleberry Finn and Zombie Jim: Mark Twain’s Classic with Crazy Zombie Goodness
Mark Twain and W. Bill Czolgosz
Coscom Entertainment (206 pp, $15.99, 2009)

The Adventures of Tom Sawyer and the Undead
Mark Twain and Don Borchert
Tor (304 pp, $13.99, 2010)
Reviewed by Don Lee

I like zombies better than vampires. It is a lot harder to prettify zombies. They shamble. They eat brains. You blow their brains out. In origin, of course, the Romero-esque brain-eating zombies have about as much to do with “real” Haitian zombies as the sexy noble vampires of Twilight have to do with the monster that is Dracula, much less the original walking bags-of-blood from whose folklore the modern literary vampire descends.

The Adventures of Huckleberry Finn and Zombie Jim: Mark Twain’s Classic with Crazy Zombie Goodness, and The Adventures of Tom Sawyer and The Undead are, of course, part of the recent trend of Classic Novel plus fill-in-the-blank-monster that has brought us such gems as Little Vampire Women, Queen Victoria: Demon Hunter, Sense and Sensibility and Sea Monsters, Android Karenina, Robin Hood and Friar Tuck: Zombie Killers, The Undead World of Oz, Mansfield Park and Mummies, Jane Slayre, Alice in Zombieland, and Emma and the Werewolves. So far.

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Apex #33

Apex #33

apexmag02_mediumThis month’s Apex Magazine features ”Bear in Contradicting Landscape” by David J. Schwarz and ”My Body, Her Canvas” by A.C. Wise; the classic reprint is “Useless Things”  by Maureen McHugh, who is interviewed by Maggie Slater. Donata Giancola provides the cover art and Alex Bledsoe and editor Lynne M. Thomas penned columns round out the issue.

Further details about this on-line publication can be found here.

Vote in the 2011 Locus Online Poll!

Vote in the 2011 Locus Online Poll!

the-desert-of-souls-tpBalloting for the annual Locus Poll and Survey is now open!

The winners of the poll are given the prestigious Locus Awards each year. Categories include Best SF novel, Best Fantasy novel, Best First novel, Best Anthology, Best Magazine, Best Editor, Best Artist, and many others.

But the Locus Poll is more than just an awards ballot. Locus has been taking the pulse of the entire industry for the last 42 years, and the information collected — on buying habits, reading preferences, income, computing, and much more — is used by Locus magazine to form a picture of the evolving dynamic of the modern SF and fantasy reader.

Of more than passing interest of to Black Gate readers, I was very pleased to note that our Managing Editor Howard Andrew Jones has been nominated for Best First novel for The Desert of Souls. And Black Gate magazine has been nominated for Best Magazine.

Voting is open to all, subscribers and non-subscribers, per the instructions:

In each category, you may vote for up to five works or nominees, ranking them 1 (first place) through 5 (fifth). Listed options in each category are based on our 2011 Recommended Reading List [this link will open a new window], with options in categories for editor, artist, magazine, and publisher including results of the past two years.

You are welcome to use the write-in boxes to vote for other titles and nominees in any category — if you do, please try to supply author, title, and place of appearance, where appropriate.

The ballot is here. The deadline is April 1, 2012. Make sure your voice is counted in the most important ballot and survey in the industry!

Blogging Alex Raymond’s Flash Gordon, Part Twenty – “Battle for Tropica”

Blogging Alex Raymond’s Flash Gordon, Part Twenty – “Battle for Tropica”

queendesiragun3battlefortropica“Battle for Tropica” was the twentieth installment of Alex Raymond’s Flash Gordon Sunday comic strip serial for King Features Syndicate. Originally published between July 18, 1943 and February 6, 1944, “Battle for Tropica” marks the final installment to be completely illustrated by the character’s creator, Alex Raymond. The storyline picks up where the preceding installment, “Fiery Desert of Mongo” left off with the roguish desert chieftain Gundar pledging to aid Flash in restoring Desira to the throne of Tropica. Desira is reluctant to trust the outlaw chief, but Gundar makes it known that he has aspirations of becoming the Queen’s royal consort for his troubles. Meantime, Gundar’s discarded queen, Pequit vows to make sure that Gundar never reach the throne of Tropica.

The group makes a daring nighttime raid on the city of Placida. Zarkov seizes the communications center while Gundar takes the sentries by surprise and informs them that their lives will be spared if they recognize Desira as their Queen. The Mayor of Placida kneels before the Queen and Flash is elated that the first city has fallen without a drop of blood being spilled. The important point, that Don Moore’s script never makes clear, is that the people of Tropica are beginning to learn that the Queen is not an imposter and Brazor is a traitorous usurper. Sentries later inform Flash that Brazor’s aide, Colonel Mogard is leading a fleet of tanks to Placida. Flash has Gundar’s men abandon the city to draw them away, but Mogard gives the order to raze the city to send a message to all who would remain loyal to the deposed Queen.

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Goth Chick News: When Goth Chicks Attack

Goth Chick News: When Goth Chicks Attack

image002Vampire Fashionistas, Flesh-Eating Ogres, Paranoid Werewolves and Sugar-Addicted Zombies…

Welcome to Gothopolis.

As I stare at the cover of Blood Feud: The Saga of Pandora Zwieback, Book 1 which was just delivered by the spotty intern handling the Black Gate mailroom this semester, several thoughts are competing for top billing; like “Where is this ‘Gothopolis’?” and “Someone get my travel agent on the horn,” and “Would Steven Roman mind if I developed a crush on him?”

Finally, someone who understands…

The cover of this magnificent work of art is reminiscent of looking in a mirror. Okay, not so much. But still I’m mesmerized. Is this really a novel about a zombie shooting, werewolf booting Goth chick?

It looks too good to be true really.

So I fire up the blender and with fine adult beverage in hand, I climb into my comfy chair (the big leather one just under the life-size stand up of Bela Lugosi) to have a nice, long, get-to-know-you session with Pandora Zwieback.

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Chris Braak Reviews First Lord’s Fury

Chris Braak Reviews First Lord’s Fury

first-lords-fury
First Lord’s Fury
Jim Butcher
Ace Books (784 pp, $9.99, paperback November 2010)
Reviewed by Chris Braak

Despite the phenomenal success of his better known Dresden Files, the steady-hand and breakneck pace of First Lord’s Fury suggests that maybe Jim Butcher’s heart lies in epic fantasy.

First Lord’s Fury is the sixth, and presumably final, book in Butcher’s Codex Alera series. It brings to conclusion the long war that the Alerans and their sometimes-enemies, sometimes-allies, the Canim, have been fighting against the Vord. As in previous novels, the action is split: first between Tavi’s family who, along with the survivors of Alera Imperia (which was destroyed when a volcano erupted under it) fight a holding action across what remains of Alera, pursued to its edge by the relentless insectoid Vord. Meanwhile, Tavi – Gaius Octavian himself, the new First Lord of Alera – his band of merry men, and his new army of gigantic lycanthropes, struggle to develop increasingly improbable means to cross an entire continent in time to save the last remnants of his civilization.

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Art of the Genre: Art of Dungeon Maps

Art of the Genre: Art of Dungeon Maps

It doesn't get much more Old School than the Caves of Chaos
It doesn't get much more Old School than the Caves of Chaos
Earlier this week I had all my AD&D 1E hardcover books face out on a shelf in my home office for another project, each of the Jeff Easley covers staring at me while I worked. It was a truly inspiring set of images to have at your flank while you composed fantasy literature, but I think the best part was that later in the day my five year old son walked into the room and smiled as he stared up at them.

Which one do you like?” I asked, knowing full well what his answer would be.
This one,” he replied, pointing to the top shelf where Easley’s red dragon fighting with four pegasi on the cover of Monster Manual stood at attention.

Yep, of course my son the vegetarian and animal activist would pick that one, even if the animals involved are all imaginary.

A conversation followed with various questions like, “That man is going to save his friend, right?” for the cover of Wilderness Survival Guide, and, “I know the ninja is going to get away.” for the cover of Oriental Adventures.

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