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Year: 2012

Art of the Genre: The Art of Miniatures

Art of the Genre: The Art of Miniatures

wm14_trollbloodstarterThere was a time back in the 1980s when I read Dragon magazine and pined over every ad of a game. It was during this time that I saw a picture of a mini-dungeon with some really cool miniatures included. I must have stared at it for hours and finally, when the Sears & Roebuck catalog came and I could pick out my Christmas present, imagine how happy I was to see the set featured in those pages.

My mother ordered if for me, and the day finally came when I opened my gifts and discovered the box I’d been waiting for. Now imagine my shock and disappointment when the incredible color version of the set was this dull grey plastic. It was in that moment that I was both duped by miniatures and also intrigued. Someone, somewhere, had managed to turn that grey plastic to Technicolor gold… but alas, I wasn’t to try myself and so I dumped it and forgot.

When I moved to Frederick, Maryland, back in late 1997, I ended up going into the downtown area to search out a gaming store. I found a good sized store called The Gaming Realm. Although the store would only last another year and a half after I found it, I still have many fond memories of my times there and all the people I met.

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Vintage Treasures: Henry Kuttner’s “The Graveyard Rats”

Vintage Treasures: Henry Kuttner’s “The Graveyard Rats”

weird-tales-march-1936-coverThis is the latest of my short fiction reviews, following my recent reports on Howard Waldrop’s “The Ugly Chickens,” George R.R. Martin’s “Nightflyers,” and others.

In honor of the recent release of the massive Henry Kuttner collection, Thunder in the Void, I thought I’d talk about Kuttner’s first published story, “The Graveyard Rats,” which appeared in the March 1936 Weird Tales — alongside The Hour of the Dragon by Robert E. Howard, Edmond Hamilton’s “In the World’s Dusk,” Clark Ashton Smith’s “The Black Abbot of Puthuum,” and “The Crystal Curse” by Eando Binder.

Quite auspicious company! I found echoes of both Howard and Lovecraft in the opening paragraphs. Here, see what you think:

Masson… recalled certain vaguely disturbing legends he had heard since coming to ancient, witch-haunted Salem — tales of a moribund, inhuman life that was said to exist in forgotten burrows in the earth. The old days, when Cotton Mather had hunted down the evil cults that worshipped Hecate and the dark Magna Mater in frightful orgies, had passed; but dark gabled houses still leaned perilously towards each other over narrow cobbled streets, and blasphemous secrets and mysteries were said to be hidden in subterranean cellars and caverns, where forgotten pagan rites were still celebrated in defiance of law and sanity. Wagging their grey heads wisely, the elders declared that there were worse things than rats and maggots crawling in the unhallowed earth of the ancient Salem cemeteries.

And then, too, there was this curious dread of the rats. Masson… had heard vague rumours of ghoulish beings that dwelt far underground, and that had the power of commanding the rats, marshalling them like horrible armies. The rats, the old men whispered, were messengers between this world and the grim and ancient caverns far below Salem. Bodies had been stolen from graves for nocturnal subterranean feasts, they said.

What a great opening. I especially enjoyed the promise of a tale of eldritch and powerful subterranean evils… although truthfully, he had me at “frightful orgies.”

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New Treasures: Jason E. Thummel’s In Savage Lands

New Treasures: Jason E. Thummel’s In Savage Lands

in-savage-landsOne of the many great things about being involved with Black Gate is being exposed to so many terrific new writers. One of the best of the recent lot is Jason E. Thummel, whose short fiction is fast paced, consistently exciting, and packed with invention.

I’ve purchased three short stories from Jason for Black Gate magazine, but we by no means have a monopoly on his work. His story “Runner of the Hidden Ways” was one of the finest stories in the excellent anthology, Rage of the Behemoth (2009), and his fiction has also appeared in the acclaimed (and much-missed) Flashing Swords magazine and the anthology Magic and Mechanica (2009). His first novel, The Spear of Destiny, was published in 2011.

Now comes word that his first collection, In Savage Lands, is available. Here’s the official description:

A small band of rebellious slaves, fleeing an undead terror; an untested leader, willing to sacrifice everything to save his people; a man driven to become the thing he hates most in order to exact a terrible vengeance…

These are just a few of those you will meet within.

Against unfathomable odds, the might of monsters, the cunning of men, and the raw, overwhelming power of the elements themselves, each struggles to survive…

In Savage Lands is a collection of 13 short stories for lovers of Heroic Fiction, Sword and Sorcery, and action-driven Fantasy.

In Savage Lands is 160 pages (approximately 44,000 words). It is available for $8.95 in paperback, and in digital format for $2.99 from Amazon.com, Barnes & Noble, and iTunes.

Thanks to the ever-vigilant Jason Waltz for the head’s up on this one!

Edgar Rice Burroughs’s Mars, Part 7: A Fighting Man of Mars

Edgar Rice Burroughs’s Mars, Part 7: A Fighting Man of Mars

fighting-man-of-mars-1st-editionBack on Mars already?

I’ve now crossed the equator of the eleven-book Martian series, and A Fighting Man of Mars is the first volume of “Phase #3” of Barsoom. Phase #1 is the original John Carter trilogy of the early ‘teens. Phase #2 comprises the three books where Burroughs tried new heroes. Phase #3, which covers the three books published in the 1930s, has John Carter return as the protagonist, and shows ERB spreading out the time between the books until he eventually quits writing them altogether. (Synthetic Men of Mars is the last actual novel of the series; the two following books are compilations of novellas.) Even though the first book of the new phase still features a hero other than John Carter, a new decade has arrived, and with this book it seems that ERB is seeking to re-capture the excitement of the first trilogy.

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: A Fighting Man of Mars (1930)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913–14), Thuvia, Maid of Mars (1916), The Chessmen of Mars (1922), The Master Mind of Mars (1927)

The Backstory

Burroughs started writing A Fighting Man of Mars in February 1929. Most of it he dictated onto Ediphone cylinders for his secretary to type later, a practice the author used for the rest of his career. The new book sold faster than The Master Mind of Mars, although All-Story still rejected it before Blue Book picked it up for $8,000 — seven times what Hugo Gernsback paid for Master Mind. The sale must have come as a great relief to ERB, since between writing the book and its appearance in six parts in Blue Book (April–September 1930), two major events occurred that shook up the author’s life.

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Donald J Sobol, October 4, 1924 – July 11, 2012

Donald J Sobol, October 4, 1924 – July 11, 2012

encyclopedia-brown-finds-the-clues2Donald J Sobol, the man who created greatly under-rated detective Leroy “Encyclopedia” Brown, died last week of natural causes at the age of 87.

Sobol, a clerk at the New York Public Library, published Encyclopedia Brown: Boy Detective in 1963. It was the first of what eventually became 28 volumes featuring the genius boy detective.

While the book was an instant hit, and the adventures of Encyclopedia Brown entertained generations of young readers, it took dogged persistence for Sobol to get his creation in print. According to later interviews, it was rejected no less than twenty-four times before Penguin Books bought it.

Sobol’s Encyclopedia Brown books, really collections of short stories, follow the boy detective and his friends as he solved mysteries in his hometown of Idaville for “25¢ per day plus expenses.” Occasionally Encyclopedia would assist his father, the chief of police, solve more serious crimes, but usually he was matching wits with a local gang of bullies led by Bugs Meany.

Sobol continued writing Encyclopedia Brown books his entire career, publishing five new volumes between 2000 and 2010. The most recent, Encyclopedia Brown and the Case of the Carnival Crime, was released in 2011. A twenty-ninth book, Encyclopedia Brown and the Case of the Soccer Scheme, is scheduled for release this October, in advance of the fiftieth anniversary of the release of Encyclopedia Brown: Boy Detective next year. HBO aired 10 half-hour episodes of Encyclopedia Brown, a live action version of the books with Scott Bremner in the title role, in 1989.

Sobol wrote 50 additional books in his lifetime, including the popular Two-Minute Mysteries and Secret Agents Four. He was born in New York City in 1924 and served in World War II before becoming a clerk at the New York Public Library. The success of the Encyclopedia Brown books allowed him to move to Florida to become a full time writer.

He will be missed.

Mage: The Hero Defined

Mage: The Hero Defined

mage-iiMatt Wagner began writing and illustrating the first Mage series in 1984 at the age of twenty-two.  At the time, he was a relatively unknown creator struggling both to find his voice and make a place for himself in the comics industry.  His subsequent work on Grendel and Sandman Mystery Theatre had garnered many awards and critical acclaim; but in interviews there was always the obligatory question of “When are you going back to Mage?”

When the second volume of Mage began in 1997, Mr. Wagner had earned a (deserved) reputation as both an illustrator and storyteller.  The main character of the series, Kevin Matchstick, had also been working hard in the intervening years, earning his own reputation.  The similarities between Wagner and Matchstick are both obvious and entirely intentional, to the point where Wagner has referred to Mage as a sort of mythologized autobiography.  So we can read this volume as both an examination on how mythic tropes exist in our everyday lives and as a fantasy-dressed account of Wagner’s ups and downs in the comic industry.

When I originally read this book, I was twenty-three (essentially the author’s age when the first book was published) and a lot of it was lost on me.  I identified a lot more with the jaded young man of the first volume than with the more practical and down-to-earth middle-aged man in volume two.  Fifteen years later (oops, guess I just gave away my age there), the second volume seems much richer to me.  This is the story of a hero growing up, learning that being good involves more than simply opposing evil.  It also carries some veiled criticism of the superhero genre (specifically, why most superheroes are perpetually locked in their mid- to late twenties).  The series ends with Kevin Matchstick committing an act of maturity that most superheroes would never dare (unless it was a dream or an imaginary story or eventually ret-conned).

The first book concerned Kevin refusing to acknowledge his own potential to change the world.  His friends were mostly there to inspire him (sometimes by dragging him kicking and screaming to his destiny).  In some ways, it was a young man’s fantasy, with everyone around Kevin telling him about his greatness and obligation.

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Self Sabotage is Easier than Writing

Self Sabotage is Easier than Writing

snoopyA lot of writers I know are pretty good at self-sabotage. It’s not that writing is hard, exactly, except that it is. Physical labor and exercise isn’t required, and it sure doesn’t look like you’re doing much when you’re staring at that screen and pecking away at a keyboard. But getting good work, consistently, means constant effort. And constant effort = work. I’d like to have those moments where an entire chapter writes itself and stays virtually unchanged through every draft because I can hear, see, and picture it so clearly the first time; but it just doesn’t happen very often. The trick is sticking with the process so that the reader can’t tell which chapters you labored over and which chapters flowed naturally the first time. And that takes time, and effort, and sometimes it’s easier to do nothing.

I’ve learned different ways to practice self sabotage over the years, and different ways to fight my tendencies. Never keeping computer games on my computer, no matter how great they look, for instance. I won that battle. But there are two others that cropped up this last month. One is an old enemy. The other one is new.

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Vintage Treasures: The Pan Book of Horror Stories

Vintage Treasures: The Pan Book of Horror Stories

the-third-pan-book-of-horror-storiesI talk a lot about book collecting here on the blog. People sometimes tell me, “It’s interesting to hear about all the books you’ve been able to find… sort of. But you know what would really be interesting? To hear about the books you haven’t been able to find.”

Okay, but this is a painful subject. Just ask any serious book collector to tell you about the titles that have eluded them for decades. It’s like asking a guy to enumerate all the women who’ve turned him down. We carry those memories for a long time, but that don’t mean we wanna talk about ’em.

“Oh come on,” people say. “Like you’ve ever turned down a chance to talk about books. Give it up.” Well, since you put it that way.

Let’s talk about The Pan Book of Horror Stories.

The Pan Book of Horror Stories was a British paperback series of horror anthologies. Published by Pan Books, it lasted for an amazing thirty volumes, from 1959 to 1989. The series creator — and editor for the first 25 volumes — was the renowned editor Herbert van Thal (Told in the Dark, Tales to Make the Flesh Creep, Lie Ten Nights Awake, and many others classic horror anthologies). Clarence Paget took over in 1985 after Van Thal’s death and edited the last five volumes, until the series came to an end with number thirty in 1989.

The Pan Book of Horror Stories has a legendary reputation. Van Thal is a highly regarded editor, and with these books his vision was nothing less than to create a complete library of the finest short horror stories ever written. With the early volumes he relied heavily on classic tales from Bram Stoker, C. S. Forester, Ray Bradbury, Lord Dunsany, Edgar Allan Poe, William Hope Hodgson, William Faulkner, Frank Belknap Long, and many others, but with later installments he branched out to include newer authors (such as Stephen King), which helped launch a lot of new talent.

After several decades of collecting I have managed to lay my hands on exactly one volume: The Third Pan Book of Horror Stories, published in 1962 (shown above).

That probably overemphasizes the rarity of these books — they’re not that hard to find. But they are expensive, especially in the original British editions (the US editions were dramatically pared down, including fewer stories), and the older volumes in particular are difficult to find in good condition. I’ve been trying to locate a reasonably-priced collection of Pan Book of Horror Stories for years, with absolutely no success.

But that’s okay. As most collectors know, the real joy is in the search. I’m looking forward to a lot of joy in the next few years, as I gradually accumulate the other 29 volumes. Wish me luck.

Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP

superbrothers-sword-and-sworcery2We find Swords and Sorcery in unusual places these days. When I was a kid you had to dig around in the 50-cent bin at the used book store until you unearthed a battered Lancer paperback, or a worn copy of Fantastic magazine. Sometimes it would show up at the supermarket in one of those spinning paperback islands, but good luck getting your mother to buy it for you. Too many lurid colors on the cover, too much nudity. Sword and Sorcery was something underground, forbidden, even dangerous, like pornography and posters of Weird Al Yankovic.

Not today. You can’t walk into a movie theater or game store without tripping over Sword and Sorcery. It shows up in Disney movies, in role playing games, and virtually every online multiplayer game ever made. It has permeated our culture, become strangely mainsteam. Just like Weird Al Yankovic. God help us.

But that doesn’t mean that the soul of Sword & Sorcery has been wholly compromised. It just means that if want to find the truly original, the weird and different, you need to wander a little farther afield. Look beyond the big budget titles, to those Indie games that are the modern equivalent of Lancer paperbacks and Fantastic magazine. Games like the amazing Superbrothers: Sword & Sworcery EP.

On the surface Sword & Sworcery looks like a point-and-click adventure game, circa 1995. But the artistic design and innovative touches make this unlike any game you’ve ever seen. You play as a warrior woman named Scythian, on a mysterious mission that’s not entirely explained up front. The retro graphics look crude at first, until you notice the incredible details — bushes that shift in the wind, the small forest animals that dart out of your way. Like most point-and-click adventures there’s a lot of text to read, but here the text is charming and occasionally laugh-out-loud funny. Early in the game you encounter a girl (named Girl), a woodcutter (Logfella) and their dog Dogfella. Clicking on the dog rewards players with this message:

Logfella knew all about our woeful errand & he agreed to lead us up the old road. Still we definitely got the feeling that he wasn’t super jazzed about this.

No review of Superbrothers: Sword & Sworcery EP (what does the EP mean?) would be complete without mentioning the music of Jim Guthrie, a crucial component of the whole experience. The first time you face a monster in combat, you’ll know what I mean.

Superbrothers: Sword & Sworcery was developed by Capybara Games, and released on April 16, 2012, for both the PC (via Steam) and iOS platforms (Mac, iPhone and iPad) for $4.99. Learn more at their website.

Black Static 29

Black Static 29

491

The latest Black Static has new look, with a gloss laminated cover and spine in a new size that expands to 96 pages. Same high quality horror  fiction.  This month features the work of Nina Allan, Ray Cluley, Renee Carter Hall, Tim Lees, and Baph Tripp.

Nonfiction by the usual suspects, Peter Tennant, Christopher Fowler, Tony Lee, and Mike O’Driscoll. The editor is Andy Cox.

Black Static alternates monthly publication with sister SF and fantasy focused Interzone.

Here’s how Allan’s “Sunshine” gets started:

You asked me where I came from. I was born in Paris, in the shadow of Montmartre, but my mother soon moved me first to Brighton, on England’s south coast, and then to London. I have no memories of Paris from when I was a baby, though I have visited that city more than a dozen times since. My mother’s name is Michaela Olsen, and I am Daniel Clement Olsen. I don’t know my father’s name, and nor do I wish to.

I am a shade under six feet tall, light of build and with a knock-kneed, somewhat stooping deportment. I have been called scrawny, though my victims seem to find me good looking. I have wide, slightly flaring nostrils, fine shoulder-length hair the colour of barley water. My eyes are a watery blue.

I am a student of philosophy, though I am unlikely to ever gain my degree. If anyone asks me my age, I say twenty-six.