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Month: November 2011

Hunger Games Trailer Released

Hunger Games Trailer Released

200px-hunger_gamesYoung adult fiction has a lot going for it in recent years. In the wake of the Harry Potter craze, there’s an entire generation of young people who have grown up with the understanding that reading is a cool way to spend your time and entertain yourself.

Certainly, there has been some fall out from this positive trend. Personally, I can’t stand the Twilight films (although, in fairness, my wife assures me that the novels are much better), which have definitely inherited the youth mania mantle from young Mr. Potter. Vampires and zombies are all the rage, often because it’s what this “Harry Potter generation” seems to be choosing to read.

While the fantasy and young adult horror genres have had commercial success, there’s also been a growth among young adult science fiction. Specifically, dystopian science fiction set in an indistinct future era, focusing mostly on social issues. This sort of “soft science fiction” has long been part of the genre, but it’s really coming into its own withsome of the recent series. Among them was Scott Westerfeld’s fantastic Uglies trilogy (Amazon, B&N), now being made into a film, and Ally Condie’s Matched (Amazon, B&N) and Crossed (Amazon, B&N). These books speak to young people, in part because it resonates with the ever-present sense among the young that the world isn’t fair and that the people with power to make things better don’t care or, even worse, are actively out to get them. In these books, that is often quite literally the case.

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David Lindsay, A Voyage to Arcturus, and Necessary Strangeness

David Lindsay, A Voyage to Arcturus, and Necessary Strangeness

A Voyage to ArcturusWriting about Romanticism has gotten me started thinking about forms, and conventions, and how we read a story. To some extent I’ve come to feel that contemporary ways of reacting to narrative are more classical than romantic; they’re more to do with structure and form than with trusting the individual genius. It seems to me that many readers, and critics, have become used to looking for certain things in a story, and have come to think of stories that function in a different manner as necessarily defective rather than distinct. And I feel this is a pity, since if we can’t accept the strange works of genius that succeed in defiance of everything we think we know about storytelling, then our experience of story becomes diminished.

Take, for example, David Lindsay’s novel A Voyage to Arcturus.

Lindsay’s first book, published in 1920, the book begins with two men preparing for a séance, the medium and his host; neither man appears after the opening pages. Instead we follow two other men who come to the séance, Maskull and Nightspore, who afterward are invited by an acquaintance of Nightspore’s, Krag, on a journey to a planet in the system of Arcturus. Maskull, who now swiftly becomes the main character, is dubious; still, he agrees to the trip, seeking some kind of adventure he can’t quite seem to articulate. Maskull spends much of the trip asleep, finally awaking on his own on the Arcturan planet of Tormance. From there, we follow him as he heads northward, learning about the planet and the mysterious forces that seem to be struggling for mastery upon it.

To describe the book in such a way, though, is not to give any real sense of its contents. It challenges all traditional sense of character and indeed story. Maskull’s given no real history or coherent drives. He decides to do things on the spur of the moment, then changes those decisions on a whim. His body alters repeatedly on Tormance, sprouting a third arm and new sense organs; he takes it with aplomb. The people he meets on Tormance are equally difficult to understand, developing loves and hates almost at random. And yet there is a sense of a kind of logic at work; a dream-logic, where emotions rise and fade for no obvious reason.

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Fantasy TV Update – Nov. 14

Fantasy TV Update – Nov. 14

rumplestilskin
Robert Carlyle as Rumplestiltskin takes the place of the fairy godmother, by making a deal with Cinderella (Jessy Schram).

Miss some network fantasy over the last week? We’ve got you covered:

Once Upon a Time – “The Price of Gold”

The fairy tales diverge more and more from the traditional ones, as we learn the backstory of Cinderella. Just as her fairy godmother is about to help change her life, she is instead incinerated in a burst of flame … by Rumplestiltskin, who steals her magic wand. Cinderella, he says, is better off without magic anyway. But, of course, if she really wants to change her life, he’ll be willing to help out. For a price.

The “reality” tale is based around Ashley, a pregnant teenager who has agreed to put her child up for adoption, using Mr. Gold as the person handling the adoption. This brings up a lot of guilty baggage for Emma, in relation to her own decision to give up Henry all those years ago.

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Erol Otus and Star Control II

Erol Otus and Star Control II

star_control_iiLet’s talk about Star Control II.

Last week Black Gate blogger Scott Taylor did a special Art Evolution post on the august Erol Otus, perhaps the most distinctive of the first edition D&D artists. Otus’ work has graced numerous RPG books and adventure modules, including some of the most famous in the industry, including the seminal Deities and Demigods and the D&D Basic boxed set.

Go ahead, click on the link to Scott’s article and check them out. I’m sure you’ll find at least a few familiar pieces.

One of the more intriguing tidbits Scott shared in the comments section of his excellent article was this one:

Erol has worked for years in the computer games industry, most notably with Star Control II, but it’s cool to see him back at tabletop gaming.

Star Control II is one of the most famous computer role playing games ever created. Published in 1992 by Accolade and later ported to the Sega Genesis and the short-lived 3DO platform, it was named one of the best games of all time by both IGN and GameSpot.

It put you in charge of a sturdy starship and gave you over 500 star systems to explore, and a series of fascinating mysteries involving 16 cleverly-designed alien races to unravel, set in a galaxy filled with surprises and plots within plots.

But I was pretty sure Scott was dead wrong about Erol being involved. I would have remembered that.

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Game Review: Pathfinder Beginner Box

Game Review: Pathfinder Beginner Box

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Back in March I got this hankering for something nostalgic in the RPG universe so I went to my twin bookshelves of games and thought ‘where do you go from here?’

Well, where I went was to the tattered pages of Basic D&D, and as I flipped through the booklets I was transported back to a simpler time, a better time, when the game I loved wasn’t a rules monster with so many supplements I didn’t know which way was up.

As I re-familiarized myself with this venerable system I emailed James Jacobs over at Paizo to tell him of the small joys I was discovering along the way. Low and behold, James fired an email back that indicated Paizo felt the same way and was prepping for a boxed release of their own.

I mean really, when was the last time a gaming box hit the market? I’d say sometime around 1995 as the death-throes of TSR were beginning in Lake Geneva.

In turn, this came as heady and exciting news, but alas I had to wait a full seven months before I got to lay hands on a new piece of legend entering my collection.

So it goes that I finally received my copy of the Pathfinder Beginner Box. Holding it, I noted how thick it was, how heavy, and when I shook it much like a gift at Christmas it sounded of cardboard, bound books, and dice… ah the sound!

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Clarkesworld Issue #62

Clarkesworld Issue #62

cw_62_300The November issue of Clarkesworld is currently online. Featured fiction: “A Militant Peace” by David Klecha and Tobias S. Buckell, “The Smell of Orange Groves” by Lavie Tidhar and part two of Catherynne M. Valente’s “Silently and Very Fast.” Non fiction by Nathaniel Tapley, Jeremy L. C. Jones and Neil Clarke.  The cover art is by Julie Dillon.

All of this is available online for free; there’s even an audio podcast version of “A Militant Peace” read by Mike Allen. However, nothing is really free. The magazine is supported by “Clarkesworld Citizens” who donate $10 or more.

We last covered Clarkesworld with issue #55.

Blogging Sax Rohmer’s The Hand of Fu Manchu, Part One – “The Flower of Silence”

Blogging Sax Rohmer’s The Hand of Fu Manchu, Part One – “The Flower of Silence”

si-fan-mysterieshand-of-fu-manchu“The Flower of Silence” was the first installment of Sax Rohmer’s The Si-Fan Mysteries. The story was first published in Collier’s on April 8, 1916 and was later expanded to comprise the first four chapters of the third Fu-Manchu novel, The Si-Fan Mysteries first published in 1917 by Cassell in the UK and by McBride & Nast in the US under the variant title, The Hand of Fu Manchu. This third serial began only four months after the second concluded. The US book title marks the first time that the hyphen was dropped from the character’s name, although it was retained within the text.

“The Flower of Silence” finds Nayland Smith and Dr. Petrie rooming at the New Louvre Hotel in London. Smith has been recalled from Cairo by his superiors. When the story opens on a chilly November night, Smith has returned to their apartment to inform Petrie that he has just leaned the name of the mysterious secret society that the late Dr. Fu-Manchu served; it is the Si-Fan and is based in Tibet. The reason for Smith’s recall to London is that Great Britain’s former Ambassador to Peking, Sir Gregory Hale has recently returned to London following the completion of his expedition to Mongolia. Sir Gregory was to have delivered a report on Tibetan Lamaism to the India Office but has failed to do so. Sir Gregory has not left his suite at the New Louvre Hotel since his return for Sir Gregory has uncovered the existence of the Si-Fan and will only share that secret with Nayland Smith.

Upon their arrival at his suite, Smith and Petrie learn from Sir Gregory’s valet, Beeton that the former Ambassador has been struck dumb and can only mutter incoherently. He dies in his bed shortly after Smith and Petrie’s arrival but leaves behind a cryptic message scrawled in a notebook containing the mysterious phrases:

 “Guard brass box…Tibetan frontier…Key of India…Beware man with the limp…Yellow rising…Watch Tibet…the Si-Fan”

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Latest The Hobbit Production Video: A Deep Delve Into 3D

Latest The Hobbit Production Video: A Deep Delve Into 3D

lee-and-howe-3d-glassesI still haven’t quite come to grips with The Hobbit in 3D. I’ve got a few 3D films under my belt—Avatar, Captain America, Green Lantern, and Jaws 3—and to be honest, the added dimension hasn’t done much for me. Avatar made the most of it with its rich images of Pandora; the other films felt like they were trying to capitalize on a fad (hey, look, there’s a shield coming at me!) in order to take in a few extra bucks at the gate.

In short, I still prefer good old fashioned 2D, even after watching the latest The Hobbit production video on Peter Jackson’s Facebook page .  Judging by the mixed feelings in the comments, others prefer 2D, too. “Love your work Peter, the technology is fascinating, and I can’t wait for 2012. But this 3d stuff is an absolutely horrid and wretched fad which adds zero value to any movie which incorporates it,” writes one commenter. But there were many more positives than negatives amongst the comments, and having viewed the video I’m a bit more optimistic with the thought of donning a pair of uncomfortable plastic glasses and settling in to The Hobbit: An Unexpected Journey in 3D next December.

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SIR JULIAN THE APOSTATE: Doomed Knight, Tragic Hero

SIR JULIAN THE APOSTATE: Doomed Knight, Tragic Hero

legends-cvr2Swords Against Darkness.
Heroic Fantasy.
The Year’s Best Horror Stories.
Distant Worlds.
Alien Worlds.
Void.

What sword-slinging hero appeared in all of these anthologies and magazines (and more) before his adventures were collected into a single impressive volume? The answer is Sir Julian the Apostate, a knight fallen from grace, and as doomed a hero as you’ll find in the history of sword-and-sorcery fiction. For swashbuckling fantasy as dark and seductive as a vampiric lamia, look no further than the saga of Sir Julian, as chronicled in Darrell Schweitzer’s WE ARE ALL LEGENDS.

The twelve stories comprising the book were first published between 1976 to 1981, definitely a “golden age” for sword-and-sorcery novels, magazines, and comics. Yet unlike much of what was published during the S&S “boom” of the era, Schweitzer’s tales of Sir Julian and his weird fate are all timeless gems.

“It was in an old land that the battle had taken place; a country of empty halls and deserted castles where ruined walls stood protecting nothing from nothing, and roadways faded into the earth and led nowhere. For three days in this place the swords of the two armies sang their terrible song on shields and armor, and when the fighting was done and all was still, a deep fog covered the sodden ground.”
–WE ARE ALL LEGENDS

This cycle of related stories includes witches, demons, vampires, zombies, ghosts, and far stranger things. It blurs and then erases the line between fantasy and horror. The book’s main character enables Schweitzer to twist the whole “knight on a quest” idea into a deep strangeness all its own.

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Goth Chick News: Ridley Scott Fans Rejoice

Goth Chick News: Ridley Scott Fans Rejoice

image014Raise your hand if you’re a Ridley Scott fan.

Hands up now.

Okay, well that’s pretty much everyone so I’m probably about to make you all very happy.

For those of you who are less familiar with the offerings Scott is famous for, let me begin with a short history lesson.

In the recent past Ridley Scott was the director behind Robin Hood (the Russell Crowe version not that abomination with Kevin Costner), and Gladiator.  In the 90’s it was Thelma and Louise, and Black Rain.

But way back in the late 70’s and early 80’s Scott hit consecutive home runs with only his second and third directorial outings; Alien in 1979 and Blade Runner in 1982.

The sci-fi and horror genres would never be the same.

Both movies took place in the future. Yet very contrary to most depictions of snowy white flight decks and Jetson-like gadgetry, Scott’s future was grimy, inconvenient and crawling with things that wanted you dead.  Whether it was an erotic dancer who could crush your skull with her inner thighs or an eight-foot drooling crustacean that could eat off your face with not one but two protruding jaws, the movie-going-public was clearly scarred and addicted simultaneously.

The cult-of-Scott may not have been instantaneous but it was darn near close.

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