The Series Series: Blood and Iron by Jon Sprunk

The Series Series: Blood and Iron by Jon Sprunk

Blood and Iron Jon Sprunk-smallOf all the wild re-envisionings of the Crusades I’ve seen lately, Jon Sprunk’s Blood and Iron may be the wildest. His alternate-universe Europeans are recognizably European, but the opposing culture they face is that of a Babylonian Empire that never fell. And why has this Babylon-by-another-name persisted for thousands of years, so powerful that only its own internal strife can shake it? Because its royals actually have the supernatural powers and demi-god ancestry that the ruling class of our world’s Fertile Crescent claimed.

The Crusades seem to be having a moment in fantasy literature. This is the third novel I’ve covered this year that reimagines them. David Hair’s novel Mage’s Blood separated east and west with a sea so storm-ridden it could only be crossed every twelve years by means of a giant magic bridge, and the twelfth year coming was sure to unleash war. The alternate history in M. Harold Page’s Marshal Versus the Assassins was much more familiar — basically our own, with the addition of a few conspiracies and with unambiguously real miracles.

Jon Sprunk’s book takes the prize for strange worldbuilding. The Akeshian Empire is approximately what the Akkadian Empire might have looked like, had each of its major cities lasted as long and urbanized as complexly as Rome did. When monotheism comes to Akeshia, it arrives as a local heresy run amok, rather than as a foreign faith attracting converts. Akeshia’s gods are not kind gods; its semi-divine ruling caste are not nice people. However, when our hero comes to understand them from something closer to their own perspective, he finds much to admire and many people worth trying to save from the civil war that is beginning to take shape around him.

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The Novels of Michael Shea: The Incompleat Nifft

The Novels of Michael Shea: The Incompleat Nifft

The Incompleat Nifft-smallUnder editor Eric Flint, Baen Books has led the way in producing inexpensive mass market reprints of some of the most essential classic SF and Fantasy of the 20th Century — including Robert E. Howard, Andre Norton, James H. Schmitz., Murray Leinster, and P. C. Hodgell’s God Stalker Chronicles, among many, many others (They’ve continued in this tradition with fabulous anthologies, including the recent In Space No One Can Hear You Scream and many others.)

In 1997, Baen Books turned to Michael Shea, publishing his second Nifft the Lean novel, The Mines of Behemoth. By 2000, they were preparing to trumpet the arrival of his third, but by that point the original World Fantasy Award-winning volume Nifft the Lean had been out of print for almost two decades.

So five months before the release of The A’rak, Baen bundled both of the first two novels into a single paperback, cleverly titled The Incompleat Nifft, signally the impending arrival of the what would be the final book in the series. At 576 pages it was a terrific bargain, collecting both Nifft the Lean and The Mines of Behemoth under a Gary Ruddell cover, and it has become perhaps the most collectible paperback in Shea’s catalog.

This Time, They Would Make a Killing

Join master thief Nifft the Lean with his companion-at-arms, mighty barbarian Barnar Hammer-Hand, as they trust to their wits and their luck. Once Nifft and Barnar were hired by the ghost of a dead woman to kidnap the man who betrayed her and drag him down to hell to join her. A simple task — or so they thought at first…

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The Future of the Magazine of the Future: On the Return of the SFWA Bulletin

The Future of the Magazine of the Future: On the Return of the SFWA Bulletin

SFWA Bulletin 203-smallRight about now, the new SFWA Bulletin should be starting to hit mailboxes. The first SFWA electronic Bulletin won’t be far behind. It’s a new era for the Bulletin and one I’m really excited about.

The Bulletin is one of those magazines that’s a particular challenge to edit. The SFWA membership is relatively small, but wildly varied in its needs and interests. Our members range in experience from a couple of years of sales to 50+ years of publishing, in markets from small magazines to Big Six publishers. We could probably put out ten different versions of the magazine and still miss a few needs.

Finding the balance so that everyone gets something, but a cohesive product is still put out, is a hearty challenge. The pool of potential authors is one of the richest in the industry, as we are also able to reach into the scientific, entertainment, and artistic communities for relevant content, but that has to be balanced against highlighting what the membership has to offer.

The revamped Bulletin will, we hope, be a force in the modern market, offering benefits and information for authors at every stage of the business. Content will range from SFWA-oriented information to in-depth journalism on a variety of subjects.

Issue 204 is chock-full of information about SFWA and the writing business, from interviews to budget breakdowns, and even a honey badger cartoon. Tansy Rayner Roberts and I edited this special issue, with significant groundwork from long-time editor Jean Rabe. It will be our go-to handout for the next few years, offering a concentrated look at what SFWA has to offer, as well as remaining a useful resource for years to come.

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New Treasures: The Cold Commands by Richard K. Morgan

New Treasures: The Cold Commands by Richard K. Morgan

The Cold Commands Richard Morgan-smallWay back in Black Gate 13, the distinguished John C. Hocking contributed a feature review of Richard K. Morgan’s first fantasy novel and it alerted me to the fact that I was missing out on a major new work of sword & sorcery.

Here’s what he said, in part:

Richard K Morgan has made a name for himself with a chain of dark, slickly written science fiction thrillers… one might reasonably expect Morgan to continue in that style… Instead, he has written one of the most unusual, powerful, and daring sword & sorcery novels to see print for decades.

The Steel Remains follows a trio of characters, each of whom played a dramatic part in humanity’s grim battle with the Scaled Folk — reptilian invaders from the sea, defeated several years past…

As the three heroes are slowly drawn back together, a threat older and even more alien than the Scaled Folk moves into the world. Ringil and his friends will meet it with steel.

You can see why I was intrigued. Can that Hocking fellow write a review or what?

I’m a little late to talk about the sequel, The Cold Commands, especially in a column that ostensibly deals exclusively with the latest releases. But I just discovered it, so I’m going to do it anyway (I blame Hocking.)

The Cold Commands was released in in hardcover in 2011. It is subtitled Book Two of A Land For Heroes. You know what that means: now that there are two books, Morgan was forced to come up with a name for his series.

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It’s About Time

It’s About Time

WestWe don’t tend to think of time as a literary device, but along with such other abstract concepts as the sublime, time is something that authors often use deliberately to create specific effects. What effects, specifically? Disorientation. Confusion. Dislocation. Even the feeling of something alien.

How is it that something as relatively simple as time can do all these things? The 17th-century philosopher John Locke, in his Essay Concerning Human Understanding, said that humans don’t have a direct perception of time. We don’t actually perceive time at all. What we perceive is the passage of time, or what he calls “duration.”

Want something a little more modern? More physics, less philosophy? Einstein explained it in the form of a joke: When a pretty girl sits on your lap for an hour, it seems like a minute. When you sit on a hot stove for a minute, it seems like an hour. That’s relativity. In other words, your perception of duration is subjective.

And that’s something writers can play with.

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Blogging Sax Rohmer’s The Island of Fu Manchu, Part Three

Blogging Sax Rohmer’s The Island of Fu Manchu, Part Three

82island corgiSax Rohmer’s Fu Manchu and the Panama Canal was first serialized in Liberty Magazine from November 16, 1940 to February 1, 1941. It was published in book form as The Island of Fu Manchu by Doubleday in the US and Cassell in the UK in 1941. The book serves as a direct follow-up to Rohmer’s 1939 bestseller The Drums of Fu Manchu and is again narrated by Fleet Street journalist, Bart Kerrigan.

The second half of the book gets underway with Sir Denis Nayland Smith, Sir Lionel Barton, Bart Kerrigan, and the local Panamanian police chief holding a council of war to discuss the enigmatic Lou Cabot. A meeting is arranged by Kerrigan and Sir Denis with the dancer Flammario, who is Cabot’s former lover. Cabot is involved with the Si-Fan and has run afoul of Dr. Fu Manchu. Both the Devil Doctor and Flammario wish to see Cabot dead.

Flammario is meant to recall Zarmi from the third Fu Manchu novel, 1917’s The Hand of Fu Manchu, but she is more bitter than seductive. The exotic dancer leads Smith and Kerrigan to Cabot’s apartment. Unfortunately, the Si-Fan had the advantage and arrived before them. The place is in a shambles and they discover Cabot’s hideously mangled corpse. Kerrigan spies Ardatha’s ring on a shelf and knows that his lost love has fallen back into the Si-Fan’s clutches.

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Goth Chick News: Walker Stalker Con Drags into Chicago

Goth Chick News: Walker Stalker Con Drags into Chicago

Walker-Stalker-Con-2014“It’s some kind of zombie convention, did you know about this?”

This is GCN photog Chris Zemko calling me last Friday night with a hot bit of industry news. Apparently a very significant event in the Chicago horror scene had eluded us (let me show you my shocked face) and Chris had just done a diving catch.

A little bit of digging turned up the information that yes indeed, Walker Stalker Con was taking place in Chicago, at one of the larger convention centers, that very weekend.

Walker Stalker Con is the brain child of podcasters James Frazier and Eric Nordhoff, who at one point apparently road tripped to Senoia, GA, where they were able to view the set of The Walking Dead and meet the actors from the show. As a result of this experience, they began The Walker Stalkers podcast to discuss the show twice weekly during its seasonal runs – and from that sprouted the inspiration for a convention.

Kicking off first in Atlanta last year, the convention focused on recreating James’s and Eric’s original experience with The Walking Dead’s cast and crew, along with actors and artists from other zombie shows, movies, and art. Due to the overwhelming response it received in 2013, James and Eric decided to host an additional annual event beginning in Chicago this year.

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What’s the Point of Steampunk?

What’s the Point of Steampunk?

Abney Park-smallOver on Farcebook, I once posted an admiring link to Abney Park and got an irritated slapdown from a mate who is slightly more politically correct than I.

(Abney Park, if you’ve just tuned in, are like Maximus from Gladiator: The Steampunk band that made an album that became a roleplaying game that became a novel. With songs like “Airship Pirate” and “Steampunk Revolution,” they push all the tropish buttons, but they are more than just a concept band; they can sing and play. I think of their style as Electric Urban Folk; they’ve taken all the sounds you’d hear in pre-WWII cosmopolitan cities — Jazz, ballad, sea shanties, gypsy fiddle, marching songs — then rocked them up using a mixture of traditional and electric instruments.)

My friend, however, dismissed them and Steampunk as something like; “socially retrodyne misogynist crypto-imperialist nostalgia”.

I am afraid that my off-the-cuff response was, “WHAT WAS THAT, SIR? I CAN’T HEAR YOU OVER THE SOUND OF MY ZEPPELIN ENGINES.

Afterwards, I wish I had mounted a more serious defense of the genre.

I guess this is it.

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Lucius Shepard, August 21, 1947 – March 18, 2014

Lucius Shepard, August 21, 1947 – March 18, 2014

Life During Wartime Lucius Shepard-smallMultiple sources are reporting that Lucius Shepard, one of the most talented writers to emerge from the cyberpunk movement in the mid-80s, has died.

I first encountered him in the pages of Omni magazine in 1988, with his novelette “Life of Buddha.” I remember being astounded with the natural realism of his dialog, which captured the flow of modern speech in a way I’d never seen before. I read his brilliant Nebula Award-winning novella “R&R” — which opens with an artillery specialist in Central America getting a glimpse of a war map and wondering if he’s somehow caught up in a war between primary colors — and the novel it turned into, Life During Wartime (1987). His dark visions of the near future frequently involved inexplicable wars, and he wrote extensively about Central America, where he lived briefly.

Shepard won the John W. Campbell Award for best new writer in 1985. His 1992 novella “Barnacle Bill the Spacer,” which I read in the pages of Isaac Asimov’s Science Fiction Magazine, was a vivid character study of a mentally disabled cleaning man on a troubled space station, and his unexpected actions during an attempted mutiny. It won the Hugo Award in 1993 and was eventually collected in Barnacle Bill the Spacer and Other Stories (1998) and Beast of the Heartland (1999.)

He won many other awards during his lifetime. Two of his early collections, The Jaguar Hunter (1987) and The Ends of the Earth (1991), won the World Fantasy Award; his novella “Vacancy,” from the Winter 2007 issue of Subterranean Online, won a Shirley Jackson Award (read the story here).

Shepard published his first short stories in 1983; his first novel was Green Eyes in 1984. For the first few years of his career, he was considered part of the cyberpunk movement, but quickly broke free of that market label with his horror novel The Golden (1993) and titles like Valentine (2002), Colonel Rutherford’s Colt (2003), Louisiana Breakdown (2003), and A Handbook of American Prayer (2004). His final novel, Softspoken, was published by Night Shade in 2007. His acclaimed Dragon Griaule stories, including “The Man Who Painted the Dragon Griaule” and “The Scalehunter’s Beautiful Daughter,” were collected in The Dragon Griaule by Subterranean Press in 2012.

Shepard was still very active in the field at the time of his death. He published Five Autobiographies and a Fiction in April of last year and he wrote a regular film review column (which I regularly enjoyed, although I seldom agreed with him) for Gordon van Gelder’s Magazine of Fantasy and Science Fiction. He died on March 18, 2014 at the age of 66.

Reenact Clash of the Titans on Your Kitchen Table With Mythic Battles

Reenact Clash of the Titans on Your Kitchen Table With Mythic Battles

Mythic Battles-smallWhen you’re a collector, your enemy is the impulse purchase. Unless you’re independently wealthy — or you collect caterpillars or something — you need to budget carefully, and make every purchases count. Your goals are ambitious, and one or two impulse buys can leave a carefully thought-out acquisition plan in ruins.

All this goes out the window at an auction. Auctions are all about the impulse buy. A tantalizing treasure is on the auction block for a scant 15 seconds — just long enough to think, “What the heck is that? Is that the guy from 300, or some kind of Spartan paratrooper? Man, I bet Drew would play this with me. Wonder if you can play the guy with the glowing forehead? Is there a Kraken miniature? It’d be worth the 10 buck opening bid just to get a Kraken miniature. OMG it-must-be-mine” — and then bang, the auction is over, you’re the proud owner something called Mythic Battles, and you’re out seventeen bucks.

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that’s required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

I bought my copy of Mythic Battles at the Games Plus Spring Auction and so far I’ve been very pleased with it. It was designed by Benoit Vogt and was published by Lello/Play & Win in 2012, with a retail price of $49.99. There have been two expansions: The Bloody Dawn of Legends (2013) and Tribute of Blood (2014). And no — there is no Kraken miniature (I know. What were they thinking?)