Beneath Ceaseless Skies 180 Now Available

Beneath Ceaseless Skies 180 Now Available

Beneath Ceaseless Skies 180-smallBeneath Ceaseless Skies #180 has new stories by Alec Austin and Jason Fischer.

Fire Rises” by Alec Austin
Li chuckled too, considering how to kill her.

Defy the Grey Kings” by Jason Fischer
Elephants are quick, even draped in chain and iron, but you are quicker by a whisker.

Issue 180 was published on August 20, 2015. Read it online completely free here.

Beneath Ceaseless Skies is edited by Scott H. Andrews and published twice a month by Firkin Press. Issues are available completely free online; you can also get a free e-mail or RSS subscription.

Firkin Press also sells a Kindle/e-Reader subscription, which includes automatic delivery to your Kindle or other device. A 12-month subscription comes with 26 issues and costs only $13.99. Single issues are available on Kindle and at Weightless Books for 99 cents. Subscribe here.

The magazine supports itself though subscriptions, and also by selling anthologies, including the annual Best of BCS volumes and occasional themed books such as the steampunk anthology Ceaseless West. The anthologies each contain 15-18 stories and cost only $2.99-$3.99.

The cover art this issue is “Kodran Migrant Fleet” by Tyler Edlin. We last covered Beneath Ceaseless Skies with issue 179.

Our mid-August Fantasy Magazine Rack is here. See all of our recent fantasy magazine coverage here.

Fantasia Diary 2015, Day 13: Monty Python: The Meaning of Live and He Never Died

Fantasia Diary 2015, Day 13: Monty Python: The Meaning of Live and He Never Died

The Meaning of LiveThere’s what you expect from a movie, and then there’s what you get. Sometimes a good movie can be a little disappointing, because it gives you only more-or-less what you’d been expecting. And sometimes a movie can surprise you with just how good it is. So if I say that on Sunday, July 26, I had a good day at the Fantasia Festival, it actually means I had two very different experiences in the big Hall Theatre. First was a documentary, Monty Python: The Meaning of Live. And then a supernatural thriller starring Henry Rollins, He Never Died. Both were good. The second was surprisingly good.

The main surprise to me about the Python documentary was how relatively small the crowd was. I reluctantly decided to skip the Korean action movie Tazza: The Hidden Card because I wanted to be sure of getting into the media line for The Meaning of Live, and it turns out I needn’t have worried. Demand was not what I’d expected. When the film started (preceded by a trailer for a Shaw Brothers’ movie called The Bloody Parrot, for reasons that need no explanation) the theatre seemed to be maybe two-thirds or three-quarters full; not a bad crowd, by any stretch, but not the full house I’d been expecting.

I mention this because it led me to wonder how much Python, once beloved of any number of subcultures, had lost popularity over the last couple of decades. That’s the way things happen sometimes: a slow fade, a gradual dulling of the shine. Was the audience for the documentary a little older than the Fantasia standard? Maybe. Was Python’s appeal in part a generational thing? Well, if that question had a meaningful answer, likely the documentary would provide it. In the end, it did and it didn’t because, of course, the answer’s both yes and no.

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Chivalry: Might is Right… Not Quite What You Think

Chivalry: Might is Right… Not Quite What You Think

Chivalry and Violence
I love writing knights because they had such a fascinatingly simple way of looking at the world.

I love writing knights because they had such a unapologetically simple way of looking at the world (first blog entry in this series here).

The knightly world view was internally consistent, but must have been infuriating to anybody with a logical turn of mind. In Swords Versus Tanks, I had fun imagining just such a conversation:

Ranulph swept his arm around the cell to indicate the corpses. “God has just shown you His will.”

“Knights!” The red-haired girl gestured at the carnage. “You think that was a trial by combat.” Her eyes narrowed. “You wear a somewhat soiled arming jacket, so it was defeat in battle which brought you to this dungeon. Was that also God’s will, Sir Ranulph?”

“I suppose that God wanted me here to save you,” said Ranulph, with a vague, familiar, feeling that he was going to regret arguing with her.

Swords Versus Tanks 1: Steel Tide (forthcoming)

In fact — if Kaeuper’s Chivalry and Violence is to be believed — real knights tended to take things further with an utterly glorious piece of reasoning:

Knight: “God granted me victory, therefore  I am more pious than the dead guy.”

Priest: “But you still need to do penance!”

Knight: “Penance, Sir Priest? Pah! Wearing armor in the field is mortification enough.”

Partly this was lazy thinking at work.

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Future Treasures: The Sleeping King by Cindy Dees and Bill Flippin

Future Treasures: The Sleeping King by Cindy Dees and Bill Flippin

The Sleeping King-smallI’m not all that familiar with live action role-playing (LARP), but I certainly know it has its fans. One thing I hear about it is that it brings the storytelling aspect of role playing to life in a way much superior to tabletop gaming, and I believe that’s true. Cindy Dees is something of a pioneer in the LARP community — she’s been involved with Dragon Crest, one of the original live action role-playing games, for over twenty years, and is the story content creator on the game. She’s also a New York Times bestselling romance and suspense writer, with more than 50 novels to her credit. For her first venture into fantasy she’s partnered with Dragon Crest founder Bill Flippin on a new epic fantasy series, featuring near immortal imperial overlords, a prophecy of a sleeping elven king, and two young people set on a path to save the day.

The planet Urth was once a green and verdant paradise. Powerful elemental beings with deep magic were stewards to this wonder, but not all could agree on its destiny. When gods war, it is the small who always suffer and the First Great Age ended with a battle that nearly destroyed all life. To end the conflict an Accord was put in place to preserve the balance of life, and the elementals withdrew their influence to allow new, less powerful races to grow and to thrive in the world.

That balance was destroyed, however, when the Kothites, a race of near immortals, came to Urth. In the ensuing centuries they have wreaked havoc on the planet, and the mortal races of men, elves, and other creatures seek a way to break free of the Kothite menace.

There is a fable told to those who hope that there is a Sleeping King, a powerful elvish elemental trapped in a spell, who possesses powers that may bring Urth back to health. Many seek this treasure: a mad Immortal Emperor who would destroy it to ensure his race’s power forever. An avaricious governor who seeks to enrich himself beyond measure. Old powers seeking to capture lost glory. A young girl seeking to thwart property to save her future, and a young woodsman out to discover a lost past. Together they might finally extinguish the Black Flame of Koth.

The Sleeping King will be published by Tor Books on September 8, 2015. It is 496 pages, priced at $25.99 in hardcover and $12.99 for the digital edition. The cover is by Stephen Youll.

New Treasures: The Mick Oberon Novels, by Ari Marmell

New Treasures: The Mick Oberon Novels, by Ari Marmell

Hot Lead Cold Iron-small Hallow Point-small

I’m a sucker for novels set in Chicago. Also for pulp-era, 1930’s fantasy, and a good adventure series. So give me a good adventure series set in 1930’s Chicago, and I get a little weak in the knees.

Ari Marmell has been knocking around the industry for some time. He did some high profile Dungeons & Dragons releases for Wizards of the Coast, and his credits include the 4th Edition Tomb of Horrors, Cityscape, and The Plane Below. But recently he’s achieved a much higher profile as a novelist, with successful titles like The Conqueror’s Shadow, and Covenant’s End.

But his newest series, featuring magic-wielding private detective Mick Oberon in 1932 Chicago, is definitely more my speed. The first volume, Hot Lead, Cold Iron, was published in paperback by Titan in May of last year, and the second, Hallow Point, just arrived earlier this month. Both have great covers by Julia Lloyd.

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When Is Fantasy Not Fantasy? Or, One Person’s Religion = Another Person’s Mythology

When Is Fantasy Not Fantasy? Or, One Person’s Religion = Another Person’s Mythology

Peters BonesI’ve always been intrigued by the appearance of the supernatural in historical fiction. When a modern writer sets a novel in the historical past, and uses elements of the supernatural, or magic, or some such item, it’s fantasy, right? Or, is it magic realism? Or is it magic realism only if the story is set in modern day South America, preferably written by a modern day South American?

Just what is magic realism, anyway? Is it more than magical thinking on the part of characters? Or a way for non-genre critics to talk about supernatural elements in books they don’t like to think contain supernatural elements?

Are Ellis Peters’ Brother Cadfael novels examples of magic realism? Or plain old fantasy, for that matter? Cadfael prays to the Welsh Saint Winifred, and she responds. Miracles happen. The authorities, in this case the Abbot of Shrewsbury, might check for fraud (was the lame boy truly lame to start with?) but no one doubts the possibility of the miraculous, and no one searches for another explanation. On the other hand, no one suggests that this is a series of crossover books. Why not?

It’s one thing for modern writers to write of historical times and include the belief systems of the people of those times. Maybe that isn’t, strictly speaking, fantasy. But what about contemporary writers, by which I mean the people writing in those times? What about that kind of “historical” fiction?

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Fantasia Diary 2015, Day 12: Nowhere Girl and Princess Jellyfish

Fantasia Diary 2015, Day 12: Nowhere Girl and Princess Jellyfish

Nowhere GirlSaturday, July 25, was an odd day. At 4 in the afternoon I was meeting my girlfriend and some other friends to watch Princess Jellyfish, a live-action adaptation of a manga that had already been adapted into an anime series. But because I had to queue for it with members of the media, I’d actually be waiting in a different line than the people I’d be seeing the movie with. So I decided I’d go to the Fantasia screening room first, and watch another film: Mamoru Oshii’s Nowhere Girl.

Oshii’s best known as a director of anime films such as Ghost in the Shell and the recent Garm Wars. This was his first live-action feature, from a script by Kei Yamamura based on a short film by Kentaro Yamagishi; Yamagishi’s 2012 film ran 20 minutes, and Oshii’s only runs 85. For most of that time we follow Ai, apparently an exceptionally talented student at an arts school for girls. Orders from unseen authorities have given her more privileges than the other students, and she’s building a strange sculpture project in the school auditorium. She’s excluded and bullied by the other students, and has a tense relationship with one of her teachers. The school nurse is more sympathetic, but is pushing medication on Ai despite Ai’s doubts. It’s hinted that Ai might be suffering from hallucinations. Mysterious scars and injuries appear on her for no obvious reason. And what do the quakes striking the school have to do with her?

Mysteries run through Nowhere Girl (original title: Tokyo Mukokuseki Shojo). Ai’s schoolmates say she’s suffering from “PT … something. Some mental illness.” She’s clearly capable of violence. Formerly considered a genius, something seems to have wrecked her talent — unless she can work through whatever’s blocking her. Then an unexpected climax is filled with gunplay, and everything becomes clear in the last minutes. It’s a Twilight Zone–esque structure, a puzzle revealed by the hoary old twist ending.

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Goth Chick News: Comics, Cosplay and Speed Dating — ComicCon Swings Into Chicago

Goth Chick News: Comics, Cosplay and Speed Dating — ComicCon Swings Into Chicago

Cosplay at Chicago ComicCon 2015 3-smallFor one glorious weekend each summer, Chicago stops being The Windy City and instead becomes Metropolis. The urban crime rate takes a giddy plunge, not for lack of playing host to some fairly spectacular villains, but likely because the bad guys are too busy comparing breathable fabrics with their super hero arch-enemies.

Yes it’s August – ComicCon time in the city…

Wizard World Chicago, commonly known as the Chicago ComicCon, is the annual bacchanalia of pop culture held at the fairly ginormous Donald E. Stephens Convention Center near O’Hare airport. The four day event is among the largest comic book convention in the United States, in third place for overall attendance behind only the New York ComicCon, and the granddaddy of all entertainment cons; ComicCon International in San Diego.

Chicago ComicCon consumed nearly the entire 840,000 sq/ft facility and though at this time, attendance numbers for the 2015 event have not been officially stated, local media estimates the participants at well over 100,000.

Originally showcasing comic books and related popular arts, the convention has expanded over the years to include a larger range of pop culture elements, such as professional wrestling, science fiction/fantasy, film/television, horror and animation.

In addition to an impressive array of vendors, ComicCon played host to a large, daily offering of programming and events such as, “Advanced Costuming and Armor,” “Costumes + Playing = Cosplay,” and “Legal Basics for Game Developers.”

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Apex Magazine #75 Now on Sale

Apex Magazine #75 Now on Sale

Apex Magazine Issue 75-smallLast month Charlotte Ashley reviewed the Hugo Award short stories nominees in her short fiction column; this month she tackles the novelettes. Long before the awards were announced, she had no trouble picking the winner — the only one not nominated by the Rabid Puppies: “The Day the World Turned Upside Down” by Thomas Olde Heuvelt.

“The Triple Sun: A Golden Age Tale” by Rajnar Vajra

The plot holes in this piece are gaping. The story is ushered along by bad decisions made by people who should know better, all culminating in an excuse to showcase Cadet Asgari’s mediocre problem-solving skills using standard military scifi technology. Big-thinking, innovative science fiction this was not.

“Championship B’tok” by Edward M. Lerner

“Championship B’tok” by Edward M. Lerner (Analog, Sept/Oct. 2014) suffers from many of the same weaknesses of the Vajra piece… the result is a jumbled assortment of vaguely related incidents. Characters are introduced and disposed of once they have fed Carl information (Grace, Corrine, Robyn, Danica,) but the clues they supply don’t add up to much more than an introduction. There’s a conspiracy. So what? The story fails to demonstrate the consequences of any of its events.

“The Day the World Turned Upside Down” by Thomas Olde Heuvelt

Heuvelt’s story is the only one on this list that is Hugo-caliber. While I’m disappointed that it hasn’t any real competition in this slate, I could vote for it without reservations.

Read the compete article online here.

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Vintage Bits: How G.O.G. Rescued the Classic Forgotten Realms Computer Games

Vintage Bits: How G.O.G. Rescued the Classic Forgotten Realms Computer Games

Pool of Radiance SSI Gold Box-smallLast year I signed up at GOG.com, the digital video game distribution platform, because they had great deals on classic RPGs. I’m not kidding — this site requires some serious self control. I got Starflight & Starflight 2 for just $2.99, Planescape: Torment for $3.99, Wizardry 6 & 7 for $2.99, and Baldur’s Gate for $3.99. Best of all, they did all the hard work of converting the games to run on modern versions of Windows, so I could stop fussing around with DOSBox and my Amiga emulator. GOG is owned by CD Projekt, a Polish company that also owns CD Projekt RED, the developer behind the popular Witcher games.

A few weeks ago I was delighted to discover they were now offering a package deal on my all-time favorite computer role playing games — SSI’s Pool of Radiance and its various sequels, the so-called Gold Box games. I bought a package of eight games for $9.99 (and I swear I’m going to play them soon. All of ’em!) But I hadn’t realized the amazing story behind GOG’s new offering — that in order to secure these classic games, the company had to navigate a legal ownership maze to obtain the rights, before they could begin the hard work of converting them for modern platforms. Dan Griliopoulos at PC Gamer posted an excellent article yesterday exploring just what was involved:

With the trail running cold, GOG tracked down SSI’s original President and founder, Joel Billings. “As a huge fan of D&D he was willing to help walk us through a detailed history behind SSI mergers and narrow the search down to two potential candidates: Mattel, or Gores Technology Group (who had acquired The Learning Company). The latter was a hit. We had found the actual rights owners to the Forgotten Realms games, and after several more months of negotiations, they agreed to sell them to us outright.”

GOG managed to recover thirteen games this way. They are: the party-based RPG Pool of Radiance; its sequels Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness; C&C creators Westwood’s minigame RPG Hillsfar; the RPG construction kit Unlimited Adventures; Westwood’s first-person Eye of the Beholder Trilogy; the roguelike FPS Dungeon Hack; the two Savage Frontier games; and the Ultima Underworld-like Underdark exploration game Menzoberranzan.

Then they had the not-so-small matter of getting all thirteen running and bug-free for modern systems including Windows 10. Considering these were huge games — and not bug free in their release versions — that’s a massive task that the GOG team has been working on since April.

Read the complete article at PC Gamer — and check out the amazing and fast-growing library of old games at GOG.com.