Future Treasures: The Human Chord/The Centaur by Algernon Blackwood

Future Treasures: The Human Chord/The Centaur by Algernon Blackwood

The Human Chord The Centaur Algernon Blackwood-small The Human Chord The Centaur Algernon Blackwood-back-small

I’m embarrassed to admit that I’ve not read much Algernon Blackwood. But I’ve been educated on his substantial contributions to the American horror genre by my fellow Black Gate writers, especially Ryan Harvey and Bill Lengeman. In his 2009 post “The Incredible Adventures of Algernon Blackwood,” Ryan wrote:

Of all the practitioners of the classic “weird tale”…  none entrances me more than Algernon Blackwood. Looking at the stable of the foundational authors of horror — luminaries like Poe, James, le Fanu, Machen, Lovecraft — it is Blackwood who has the strongest effect on me. Of all his lofty company, he is the one who seems to achieve the most numinous “weird” of all.

Blackwood is often referred to as a “ghost story” writer… But true ghosts rarely appear in his fiction. Blackwood liked to dance around the edge of easy classification, and as his work advanced through the 1900s and into the teens, it got even harder to pinpoint. Blackwood’s interest in spiritualism, his love of nature, and his pantheism started to overtake his more standard forays in supernatural terror. His writing turned more toward transcendentalism and away from plot. The most important precursor to this development is his 1911 novel The Centaur, which critic S. T. Joshi describes as Blackwood’s “spiritual autobiography.”

And in his 2015 review of Algernon Blackwood’s The Empty House and Other Ghost Stories, Bill Lengeman clearly agreed.

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Beat the British and Save New France: Empires in America 2nd Edition

Beat the British and Save New France: Empires in America 2nd Edition

eia6The second edition of a solitaire board game about the French and Indian War sits only a few feet away from me, and it’s all I can do to keep writing this review. I’d much rather be finishing the game, the seventh I’ve played this week since I received it Monday. You see, Wolfe is marching on Ticonderoga and Monro is heading for a fort I built in the Green Mountains. I’ve whittled both of their armies down, though, so the biggest threat is General Anherst, aided by the Royal Navy as he advances along the St. Lawrence Seaway.

I love this game. Maybe that shouldn’t be a surprise, seeing as how I really enjoyed the original edition. I wrote about Empires in America in some detail back in 2012 right here at Black Gate. Since then, the manufacturer Victory Point Games has made a number of production advances. (You may have seen my excited post about the quality of Nemo’s War in January.) Cards are made from professional card stock, and the counters — wow, the counters may be cardboard, but they were cut with a laser, and with their brown finish they look and even feel a little like they’re wooden.

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Alone at the Edge of the World: The Witch

Alone at the Edge of the World: The Witch

The Witch - Thomasin haunted-small

Have you ever considered the possibilities that would open up if certain common modern inventions had appeared much earlier than they actually did? (If you haven’t, humor me for the next few minutes and pretend that you have.)

Imagine, for example, that some starch-collared, black-hatted pre or proto-Edison had invented motion pictures some three hundred years before that technology really did arrive. What sort of films would have resulted? What kind of movies would have been made, for instance, by the dour puritans of New England?

Somehow, I don’t think that particular group would have been big on romantic comedies or caper pictures, and their 50 Shades of Grey would have been a sober documentary on the winter landscape of Massachusetts instead of… well, you know. Scary movies, on the other hand — they might well have gone in for those, and if you had gotten the corn shucking and butter churning done early some Saturday night in 1660, and had hopped on the family mule to trot into town to the Salem Cinema 6 to see a horror movie, you might have seen something very like The Witch.

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Goth Chick News: Tim Burton May (or May Not) Have Confirmed Beetlejuice 2 Is (or Is Not) a Go

Goth Chick News: Tim Burton May (or May Not) Have Confirmed Beetlejuice 2 Is (or Is Not) a Go

Beetlejuice II

Yes, we’re confused too, in a giddy-with-anticipation kind of way. So let me explain.

March 30th marks 28 years since the viewing public was first introduced to “the ghost with the most” and it’s been nearly as many years that talk of a sequel has been swirling.

To begin, let’s draw a door into the 90’s for a little background.

Beetlejuice was actually where we were first introduced to the wildly imaginative, dark humor of Tim Burton, whose name has since become synonymous with “strange and unusual” films.

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New Treasures: A Cure For Cancer by Michael Moorcock

New Treasures: A Cure For Cancer by Michael Moorcock

A Cure for Cancer Moorcock-small A Cure for Cancer Moorcock-back-small

Titan Books has been doing a marvelous service for modern fantasy fans, as they gradually reprint Michael Moorcock’s back catalog — including some of the most fondly remembered fantasy of the 20th Century. They began with his early steampunk trilogy Nomad of the Time Streams (starting with The Warlord of the Air), and continued with the complete Chronicles of Corum. This year they’ve turned their attention to the Cornelius Quartet, starring the hippest adventurer in fantasy, scientist and rock star Jerry Cornelius.

The first volume, The Final Programme (which we gave away three copies of last month) was published on February 2. Volume Two, A Cure For Cancer, arrived earlier this month. A mirror-image of his former self, Jerry Cornelius returns to a parallel London, armed with a vibragun and his infamous charisma and charm, and hot on the trail of the grotesque Bishop Beesley. Click on the cover above for the complete book description (or just to gawk at the trippin’ cover art).

A Cure For Cancer was published by Titan Books on March 1, 2016. It is 340 pages, priced at $9.95 in paperback and $7.99 for the digital version. The cover was designed by Julia Lloyd.

February Issue of Swords and Sorcery Magazine Now Available

February Issue of Swords and Sorcery Magazine Now Available

Swords and Sorcery Magazine February 2016-smallIssue 49 of Curtis Ellett’s Swords and Sorcery Magazine, cover-dated February 2016, is now available.

In his February Short Story Roundup, Black Gate‘s roving reporter Fletcher Vredenburgh had this to say about the latest issue:

Issue 49 kicks off the mag’s fifth year. Congratulations are definitely due Mr. Ellett for holding the genre’s banner high…

The magazine’s second story, Lynn Rushlau’s “The Garden of Dreamers” is much better at achieving its author’s goal, which apparently was to creep the everloving snot out of me.

A group of guardsman and their commander have been sent to the Garden of Dreamers on a mission. They must overcome the Garden’s servitors, and their fears, to capture their quarry. It’s very short with little plot, but it creates an intense atmosphere of unpleasant closeness I found perfectly unnerving.

Each issue of Swords and Sorcery Magazine contains two short stories, and is available free online. Here’s the issue summary.

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Dungeons, Dragons, and Vampires: Curse of Strahd

Dungeons, Dragons, and Vampires: Curse of Strahd

Cover of the Curse of Strahd adventure supplement. (Source: Wizards of the Coast)
(Source: Wizards of the Coast)

The newest Dungeons & Dragons adventure supplement, Curse of Strahd, hits the stands at gaming stores around the world and brings the classic Ravenloft gothic horror setting alive for the 5th edition.

The game is built around the classic 1983 Module 16: Ravenloft adventure, written by Tracy and Laura Hickman. Ravenloft centered on the land of Barovia, one of the Domains of Dread that has been pulled from its home world and now exists in a cross-dimensional form within the Shadowfell region of the Dungeons & Dragons multiverse. One key aspect of this is that any world, any setting, can have contact with Barovia, as the barrier between the “normal” world and this dark gothic realm become weak. Adventurers become lost in a bizarre mist and find themselves in Barovia, the village that is home to Castle Ravenloft and the realm’s mysterious ruler, Count Strahd von Zarovich. This makes Curse of Strahd a potential resource for any campaign.

Curse of Strahd is really a mix of setting manual and adventure module in one, with a storyline that is extremely open-ended, with endings that (assuming the players survive) allow for continued adventures centered around the consequences of the players’ actions in Castle Ravenloft.

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Win One of Tor.com‘s March Releases!

Win One of Tor.com‘s March Releases!

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I love novellas. Tor.com loves novellas. We have so much in common, I sometimes wish we could run off together. (Of course, you know how these internet infatuations end up. I’m emotionally needy, and Tor.com is such a workaholic… it would all end in tears. But you know it’d be beautiful while it lasted.)

Our love may be doomed, but there’s no reason someone shouldn’t end up happy. And I think it should be you. To help make that happen, Black Gate and Tor.com have teamed up to give away copies of all three of their March releases:

The Devil You Know, K. J. Parker (126 pages, $10.99, March 1) — cover by Jon Foster (reveal, excerpt)
Forest of Memory, Mary Robinette Kowal (88 pages, $9.99, March 8) — cover by Victo Ngai (reveal, excerpt)
Pieces of Hate, Tim Lebbon (148 pages, $12.99, March 15) — cover by Gene Mollica (reveal, excerpt)

How do you make one of them yours? Nothing could be simpler! Just send an e-mail to john@blackgate.com with the subject “Tor.com contest,” and a one-sentence review of your all-time favorite novella.

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The Rock-Hewn Churches of Lalibela, Ethiopia

The Rock-Hewn Churches of Lalibela, Ethiopia

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The Church of St. George, cut into the bedrock at Lalibela

Last week I discussed the unique blend of Baroque and Abyssinian styles that created the Castles of Gondar, Ethiopia. I’ve also written on the splendid ancient civilization of Axum in the same country. But Ethiopia has a lot more to offer than that. The most famous historic sites, and certainly the most impressive, are the rock-hewn churches of Lalibela.

In the late 12th century, much of what is now northern and central Ethiopia was under the rule of the Zagwe dynasty. Ethiopia had been Christian since 330 AD and had developed its own liturgy, practices, and traditions. Like with all other Christian lands, many Ethiopians dreamed of going on pilgrimage to Jerusalem and Bethlehem. For some time this was possible, although it involved a long trek overland to catch a boat on the Red Sea, then another trek across the desert to get to the holy cities. But as the Crusades turned the Holy Land into a battleground, it turned a difficult journey into an impossible one. The rulers of the Zagwe dynasty came up with a unique solution.

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Future Treasures: The Blood Red City by Justin Richards

Future Treasures: The Blood Red City by Justin Richards

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Justin Richards is a jack-of-all-trades. He’s written numerous books — including The Chaos Code, The Parliament of Blood, and the Time Runners series — as well as audio plays and a stage play. He’s also an editor for a media journal, with several anthologies to his credit. He’s the Creative Director for the BBC’s Doctor Who books, and has authored several himself (including Time Lord Fairytales, The Shakespeare Notebooks, and The Only Good Dalek).

None of that prepared me for his 2015 novel The Suicide Exhibition, which featured an insidious Nazis plot to use alien Vril technology to win the war, and the small band of British wartime intelligence agents who undertake a desperate mission to stop Heinrich Himmler from excavating ancient burial grounds and finding these extraterrestrial Übermenschen. Michael Moorcock said “Richards brings all his skills as a leading Doctor Who writer to this tale of wartime intelligence at odds with some of H.P. Lovecraft’s worst nightmares,” and Kirkus Reviews said “Richards’ true talent lies in crafting campy but believable dialogue which imbues the novel with a real sense of character… Part Indiana Jones, part X-Files, part Catch-22, it’s good campy fun.”

The Blood Red City, the second volume in The Never War, arrives in hardcover from Thomas Dunne before the end of the month. As the alien Vril awaken, Colonel Brinkman and his team at Station Z stuggle to solve an ancient mystery… while preparing for an imminent alien attack.

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