To Ride a Rathorn by P. C. Hodgell

To Ride a Rathorn by P. C. Hodgell

oie_11225225XvvToolIt’s taken me two years, but I’ve finally returned to P. C. Hodgell’s Kencyrath Cycle, with the fourth book, To Ride a Rathorn. A rathorn is a deadly, carnivorous, horned, horse-like animal covered in heavy plates of ivory. For the Kencyrath, to ride a rathorn is to try to do something insane, and our heroine Jame is about to do just that. She has accepted her destiny as a crucial element of the final showdown with Perimal Darkling, a world-devouring force of chaos and evil. At the same time, several forces are arrayed against her: the enemies of her family, the weight of millennia of traditions, and terrible agents of utter darkness. Instead of just crawling away and hiding, Jame has decided to take on all comers, and figuratively — and perhaps literally — ride a rathorn.

Four books in, to say the series is complicated is like saying the sun is hot or the oceans wet. Hodgell has created one of the densest and tremendously detailed fantasy settings, and to even look at this book without having read its predecessors just might make a reader’s brain explode. But as I often ask: have you taken my advice and read the other books yet? Because you should have by now. To get a better understanding of what’s gone on before, you can read my reviews of the first three — God Stalk, Dark of the Moon, and Seeker’s Mask — right here at Black Gate. If you don’t have time, though, here’s a relatively brief synopsis:

Thirty thousand years ago, Perimal Darkling began to devour the series of parallel universes called the Chain of Creation. To fight against it, the Three-Faced God forged three separate races into one; feline-like Arrin-Ken to serve as judges, the heavily muscled Kendar to serve as soldiers and craftsmen, and the fine-featured humanoid Highborn to rule them. For 27,000 years, the Kencyrath fought a losing battle, one universe after another falling to the darkness. Three thousand years ago, the High Lord Gerridon, fearful of death, betrayed his people to Perimal Darkling in exchange for immortality. Fleeing yet again, the Kencyrath landed on the world of Rathilien. Since then, they haven’t heard from their god, and Perimal Darkling has seemed satisfied to lurk at the edges of their new home. Monotheists trapped on an alien world with many gods, the Kencyrath have had to struggle to find their own place and survive on Rathilien.

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Future Treasures: Swords v. Cthulhu: Swift Bladed Action in the Horrific World of H.P. Lovecraft, edited by Jesse Bullington and Molly Tanzer

Future Treasures: Swords v. Cthulhu: Swift Bladed Action in the Horrific World of H.P. Lovecraft, edited by Jesse Bullington and Molly Tanzer

Swords v Cthulhu-smallAre you a Lovecraft fan? Are you just a little bit tired of nodding to yourself at the 5-page mark at every tale, thinking, “Well, this is going to end horribly.” And are you tired of being right every single time?

If you are, you’re not alone. And editors Jesse Bullington (The Enterprise of Death) and Molly Tanzer (Vermilion) have the answer: Swords v Cthulhu, a collection of brand new sword & sorcery Mythos fiction by a stellar list of contributors — including Black Gate authors Jonathan L. Howard and Jeremiah Tolbert, plus Michael Cisco, John Hornor Jacobs, John Langan, E. Catherine Tobler, Carrie Vaughn, and many others — featuring stalwart adventurers squaring off against the greatest horrors of the Lovecraftian pantheon. Okay, sure, most of the tales within probably still end horribly. By at least the protagonists go down swinging!

What hope has a humble adventurer when faced with a fight against Cthulhu himself? No matter; the true swordsperson cares not for hope — only for the bite of steel against flesh, whether that flesh be eldritch or more conventional. So, grab your khukuri knife, your iklwa spear, or a legendary blade and journey with us from ancient Rome to feudal Japan, from the Dreamlands to lands there are no names for in any of the tongues of men.

If you have any doubts, inside this tome you can consult ask some of Lovecraftiana’s hottest voices, be they seasoned veterans or relative newcomers… Hope be damned. Glory awaits!

Relentlessly hurtling you into madness and danger are: Natania Barron, Eneasz Brodski, Nathan Carson, Michael Cisco, Andrew S. Fuller, A. Scott Glancy, Orrin Grey, Jason Heller, Jonathan L. Howard, John Hornor Jacobs , John Langan, L. Lark, Remy Nakamura, Carlos Orsi, M. K. Sauer, Ben Stewart, E. Catherine Tobler, Jeremiah Tolbert, Laurie Tom, Carrie Vaughn, Wendy N. Wagner, and Caleb Wilson.

Swords v. Cthulhu: Swift Bladed Action in the Horrific World of H.P. Lovecraft will be published by Stone Skin Press on August 1, 2016. It is 368 pages, priced at $13.99 in paperback. No news yet on a separate digital edition. See more details at the Stone Skin website, including teaser excerpts from many of the stories.

Kurt Busiek’s Astro City. Also Joyce, Hemingway, Faulkner, and a Tangent on Modernism

Kurt Busiek’s Astro City. Also Joyce, Hemingway, Faulkner, and a Tangent on Modernism

Astro_City_A_Visitors_Guide_Vol_1_1This is mostly an homage to Kurt Busiek and Astro City, and to one story in particular, but buckle in because we’re going to cover a lot of rambling ground getting there in a sort of stream-of-consciousness way, taking in stuff by random association — sort of like the streets of Astro City itself…

Kurt Busiek’s Astro City is one of my favorite superhero comics. It consistently delivers brilliant, funny, poignant, human stories in a colorful, wonderfully idiosyncratic comic-book world. It is Busiek’s magnum opus — like Bendis’s Powers, it towers above his other work for the big publishers using their branded characters. He brings the sensibilities he honed in the groundbreaking Marvel miniseries Marvels to his own universe and, beneath all the ZAP! BANG! POW!, weaves tales you will never forget.

What Marvels did that was so fresh in 1994 is it “lowered the camera” from the god-like supers knocking each other through buildings and focused in on the ordinary humans down here at street level, wide-eyed and slack-jawed, watching it happen. What impact did the existence of such powers have on their day-to-day lives?

In Astro City the camera is completely unfettered, ranging to the heights to reveal very human dramas among people who have the power to level cities and then zooming down to the alleys to follow a day in the life of a two-bit petty thief who is really a pretty ordinary, decent human being (with the exception that his skin is covered with a steel alloy). Through the course of following Carl Donewicz, aka Steeljack — in the classic story “The Tarnished Angel” — we come to sympathize with and like him, and even find ourselves rooting for him: just once, could one of his heists go off without a hitch and not be foiled by The Jack-in-the-Box? And in Astro City, where narratives don’t always follow the comic-book formula, he does have his day. A fun, feel-good story, that one.

And then there are Astro City stories that rip your heart out. “The Nearness of You,” I contend, is among the great American short stories of the late twentieth century, and I think it could be anthologized as such. (Wizard Magazine does rank it number 6 on their list of “100 Greatest Single Issue Comic Books Since You Were Born.”) Publishers these days would have no problem formatting a four-color comic story into their prose collections. But should they? It is, after all, a comic book.

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Of Necromancers and Frog Gods: Part Two (The Public Life of Sherlock Holmes)

Of Necromancers and Frog Gods: Part Two (The Public Life of Sherlock Holmes)

FROG GOD GAMES

Last November, I did a post on the history of Necromancer Games. I wrapped up with, “And there, our saga of Necromancer Games draws to a close. But our story has most certainly not come to an end.” That’s because Slumbering Tsar would rise from the ashes and a new RPG company would be built on its foundations. Welcome to Part Two: Of Necromancers & Frog Gods.

Waking the Tsar

FGG_DesolationShortly after Necromancer hung it up, co-founder Bill Webb established Frog God Games just to publish Greg Vaughan’s The Slumbering Tsar as a fourteen-part subscription saga, to be issued as one massive book at the end of the project.

Starting at 7th level, Tsar is divided into three books. If you want to start from 1st level, I suggest using The Wizard’s Amulet and/or The Crucible of Freya, then part of Tomb of Abysthor as a 1st through 6th level lead-in. The Lost City of Barakus is another excellent option, though not as thematically linked. Though it wouldn’t take much to give the villainous Devron a tie-in to Tsar.

Book one, The Desolation, is three installments (parts) dealing with a small settlement in the barren plains. It totals about 125 pages and gives the party a staging area for adventuring towards Tsar. Think of a Necromancer version of The Village of Hommlet – but way nastier. The story of The Army of Light at the very end of part one is worth it alone for me.

Part two includes the Ashen Waste: with such highlights as The Tomb of the Sleeping Knight (not a lot of sleeping going on here) and the burial mound of the barbarian warriors led by Tark. The Chaos Rift, featuring The Sepulcher of the Last Justicar, is even more deadly.

Part Three gets the party to the walls of Tsar, though it might well perish in The Boiling Land or The Dead Fields first. And a sticky situation waits outside the walls…

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Black Gate Nominated for a World Fantasy Award

Black Gate Nominated for a World Fantasy Award

World Fantasy AwardThe 2016 World Fantasy Awards Ballot, compiled by the voting attendees of the World Fantasy Convention, has just been released. And I’m very pleased to note that several contributors to Black Gate feature prominently, including:

Long Fiction — “Farewell Blues,” Bud Webster (BG blogger and poetry editor)
Short Fiction — “Pockets,” Amal El-Mohtar (BG blogger)
CollectionBone Swans, C.S.E. Cooney (BG website editor)
Special Award, Nonprofessional — John O’Neill, for Black Gate

This is a tremendous honor for Black Gate, and for me personally. The awards will be presented at the World Fantasy Convention in Columbus, Ohio, on October 30th. I hope to see you there.

The winners in every category are selected by a panel of judges. Here’s the complete list of nominees, with links to our previous coverage:

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Is There Such a Thing as an RTS Board Game? Rivet Wars: Eastern Front Thinks So

Is There Such a Thing as an RTS Board Game? Rivet Wars: Eastern Front Thinks So

Rivet Wars-small

Last month I bought a copy of Rivet Wars, one of the most popular light war games on the market. It was designed by veteran computer game designer Ted Terranova (Rise of Nations), who worked hard to give the game the feel of a computer RTS (real time strategy) game…. and, going by the reviews, he largely succeeded. Here’s the description.

Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova – set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry! Don’t let the cute visuals fool you; it’s a world full of angst, war-torn camaraderie and dark humor. Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead. Heavily influenced by Ted’s experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units! There’s an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he’s winning!

And here’s a peek at the back of the box.

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Tin House 64, the Summer Reading Issue, Now Available

Tin House 64, the Summer Reading Issue, Now Available

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Tin House is an American literary magazine, showcasing fiction and poetry from new and established writers. The magazine was founded in 1999, and has published fiction by Stephen King, Kelly Link, Jonathan Lethem, David Foster Wallace, and many others. The 2016 Summer Reading issue is huge — 224 pages — and filled with fiction. There are 11 stories, including five in translation, and an excerpt from the dark environmental thriller Marrow Island by Alexis M. Smith.

In his Editor’s Note, Rob Spillman gives us a sneak peek at the contents.

Booksellers like the ones I met in Denver challenge us to keep seeking out the most exciting and thoughtful work by new and established writers from all over the world, and because of them we’re confident there is an audience for their work. In this issue we’re proud to bring you five fabulous translations, among them Dorthe Nors’s “By Sydvest Station,” translated from the Danish by Misha Hoekstra, and Jean-Philippe Toussaint’s “The Dress of Honey,” translated from the French by Edward Gauvin. Alexis M. Smith’s debut novel, Glaciers, was an indie sensation, and here we feature an excerpt from her follow-up, Marrow Island. Smith is joined by other indie darlings, Deb Olin Unferth, Josh Weil, and Saša Stanišic, as well as esteemed poets Dorianne Laux and John Ashbery, who return to our pages. We’re also happy to welcome new-to-us poets Anna Journey and Sam Riviere.

Here’s a look at the complete Table of Contents.

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Here Be Spiders: Arachnophobia & Arachnoquake

Here Be Spiders: Arachnophobia & Arachnoquake

Arachnophobia-small Arachnoquake-small

After watching and reviewing all five of the Tremors movies lately, I decided to turn my attention to movies about critters that mostly dwell above the ground — spiders.

Arachnophobia, a big-budget mainstream effort from 1990, is one of the better known examples of this sub-sub-genre. Then there’s Arachnoquake, one of those SyFy originals (yes, one of those) that came out in 2012.

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New Treasures: Invaders edited by Jacob Weisman

New Treasures: Invaders edited by Jacob Weisman

Invaders Jacob Weisman-small Invaders Jacob Weisman-back-small

When I was at the Nebula Awards weekend I had a chance to catch up with my friend Jacob Weisman, publisher of Tachyon Books, and I asked him about his upcoming anthology Invaders: 22 Tales From the Outer Limits of Literature. I had assumed it was a collection of alien invasion tales but, as he patiently explained to me, that’s not it at all. Jacob has gathered a superb batch of stories by literary authors who have invaded science fiction — and left distinct footprints behind. Here’s the Publishers Weekly review.

In this very fine reprint anthology, Weisman has brought together 22 SF stories by authors who, although not generally associated with the genre, are clearly fellow travelers (not the ominous invaders suggested by the title). Among the major names are Pulitzer Prize–winner Junot Díaz, George Saunders, Katherine Dunn, Jonathan Lethem, Amiri Baraka, W.P. Kinsella, Steven Millhauser, Robert Olen Butler, and Molly Gloss. Among the best of the consistently strong stories are Díaz’s “Monstro,” the horrifying tale of a disease outbreak in Haiti; Gloss’s near-perfect first-contact story, “Lambing Season”; Kinsella’s totally bizarre “Reports Concerning the Death of the Seattle Albatross Are Somewhat Exaggerated”; Ben Loory’s fable-like “The Squid Who Fell in Love with the Sun”; and Saunders’s “Escape from Spiderhead,” a deeply sexy tale of wild experimental science. In general, the stories tend toward satire and emphasize fine writing more than hitting genre beats — technology is usually a means to an end rather than the center of the story — but most of them could easily have found homes in SF magazines. This volume is a treasure trove of stories that draw equally from SF and literary fiction, and they are superlative in either context.

Here’s the complete table of contents.

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