In 2013 I wrote an article about introducing my kids to the classic Dungeons and Dragons adventure modules of my childhood — including The Temple of Homlet, Steading of the Hill Giant Chief, and Glacial Rift of the Frost Giant Jarl. Last week we wrapped up the climatic Hall of the Fire Giant King with a white-knuckle battle, topping off three years of rousing adventure.
Being the old man that I am, I immediately began to grouse that they don’t make fast-paced, epic adventures like that any more. So I was surprised (and slightly mollified) to see that Wizards of the Coast is releasing a new giant-themed epic adventure for Fifth Edition D&D next month. Just in time for my young adventurers!
Take a stand against the giants in this adventure for the world’s greatest roleplaying game
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
To defeat giants, you need to be giant!
Storm King’s Thunder will be published by Wizards of the Coast on September 6, 2016. It is a 256-page adventure, suitable for characters level 1-11. It is priced at $49.95.