Galaxy Science Fiction, July 1953: A Retro-Review

Galaxy Science Fiction, July 1953: A Retro-Review

galaxy-science-fiction-july-1953-smallThe July, 1953 issue of Galaxy Science Fiction is bereft of a serialized novel, so a curious reader could jump into it without feeling a need to commit to something larger. I suggested the same thing for the June, 1953 issue as well, so here are two issues to choose between. Or read them both.

“Kindergarten” by Clifford D. Simak — Peter lives in the country, having moved out of the city after being diagnosed with cancer. He lives a simple life until he discovers a strange machine on his property. When he touches it, it dispenses a remarkable piece of jade.

Other people discover the machine soon enough, and with each touch, it dispenses an item specific to the person. As word spreads, the police become involved, followed by the military. The machine, though clearly alien, isn’t too disturbing until it begins laying a foundation for something much larger.

Simak’s story works really well. I think he did a good job with Peter’s character — showing his pain with cancer. And I like that the source of his pain or why he lived in the country didn’t come out immediately. I expected after reading it that nothing else in the issue would top this story, but I later found something else that edged it out as my favorite.

“Caretaker” by James H. Schmitz — An exploring party visits the planet, Cresgyth. A man named Hulman crashed on it over twenty years ago — the lone survivor of his crew. He was saved by other humans — the only humans known to exist beyond Earth. Those humans, however, are threatened by other humanoid creatures that Hulman calls snakes. The humans won’t fight back, and Hulman believes the humans will become extinct unless something is done about the snakes.

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In 500 words or Less … The Wurms of Blearmouth by Steven Erikson

In 500 words or Less … The Wurms of Blearmouth by Steven Erikson

the-wurms-of-blearmouth-smallWhen someone asks my favorite fantasy series, Steven Erikson’s Malazan Book of the Fallen is usually one that I mention. It’s one of those sprawling epics with great characters and a complex, vibrant world that sucked me in and inspired me to write fantasy of my own.

After the series ended, I grabbed the next Erikson book I could find — The First Collected Tales of Bauchelain and Korbal Broach — and was delighted. I read the next in that series, Crack’d Pot Trail … and put it down after a couple chapters.

Erikson’s most recent work is a series of prequels (which I avoid) and his other recent books haven’t interested me, so when I found another Bauchelain and Korbal Broach novella, The Wurms of Blearmouth, I almost didn’t pick it up.

Overall, though, this latest tale was satisfying. The theme in the Bauchelain and Korbal Broach stories seems to be that everyone is a terrible person, but the residents of Spendrugle take things to a new level of depravity. I balked a little at first with the female characters specifically, who are stupid or vile or both — but then I realized that you can describe every character from Wurms that way, and so I got over it (mostly). In this case, Erikson is very “equal opportunity” when it comes to negative characteristics, so don’t be turned off by what’s depicted in the opening chapters (you probably will be anyway).

The real point to these stories, after all, is to follow famed necromancers Bauchelain and Korbal Broach and their manservant, Emancipor, from screwed-up situation to screwed-up situation; they’re the real draw for me, and Erikson consistently entertains me with the way that they go about doing evil work without seeming to care about the consequences.

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Goth Chick News: Ridley Scott Gets the Band Back Together

Goth Chick News: Ridley Scott Gets the Band Back Together

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It’s the first week of October; that very special time of year when we here at Goth Chick News venture out of our subterranean office space and spread the “joy of the season” to the rest of the Black Gate staff. Oh sure, they act as though they don’t appreciate the puddles of theatrical blood, the moaning, the clanging of chains, the…

Never mind.

The point is, Halloween is in full swing and the GCN staff is doing a great job getting high on sugar and pumpkin-flavored adult beverages, but frankly doing a poor job at keeping our eyes on industry news. So just when I was about to drag up the stairs to tell editor John O (aka “The Big Cheese”) that everyone was too hung over to research anything coherent for this week’s article, the gods of black nail polish and blacker eyeliner, threw me a bone.

Earlier today, Warner Bros. Pictures announced that Blade Runner 2049 is the official title to their Blade Runner sequel that’s being directed by Sicario and Prisoners Denis Villeneuve.

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Fantasia 2016, Day 11, Part 2: Devils and Heroes (If Cats Disappeared From the World and Superpowerless)

Fantasia 2016, Day 11, Part 2: Devils and Heroes (If Cats Disappeared From the World and Superpowerless)

If Cats Disappeared From the WorldImpossible to predict some things. Notably: you can’t know how you’ll react to a work of art until you’ve experienced it. Looking at the movies Fantasia offered on Sunday night, July 24, I thought I’d try If Cats Disappeared from the World (Sekai kara neko ga kietanara), which promised a tale about a terminally ill man who makes a surreal Faustian bargain. After that, I decided I should watch Superpowerless, as it was a genre piece about an aging superhero who’d lost his powers. In truth, I had my doubts about both movies; Cats looked it might suffer from excess of romanticism and forced whimsy, while Superpowerless seemed like some kind of mumblecore satire treading ground comics had worked over decades past. In the event, I was wrong to doubt. If Cats Disappeared from the World would be likely the best movie I saw at Fantasia, and probably my favourite. Superpowerless, meanwhile, turned out to be the festival’s most pleasant surprise, the film which most greatly exceeded all my expectations.

If Cats Disappeared from the World, which played the large Hall Theatre, was directed by Akira Nagai and written by Yoshikazu Okada from a bestselling novel by Genki Kawamura. It follows a young postman (Takeru Sato, of Rurouni Kenshin fame) who as the film opens is diagnosed with an incurable brain tumor. His death could come at any moment, the doctor tells him, but when he returns home he’s met with a double of himself who is, evidently, the devil; and the devil guarantees the unnamed postman he’ll die tomorrow. There is another option, though. The devil will give the mailman another day of life if the postman will allow the devil to remove a given thing from the world, retroactively changing events so that the thing never existed — removing as well all memories and feelings to do with that thing. Every day the devil will take another thing from the world, with each thing taken giving the postman another day of life. He agrees, and the devil announces the first thing he’ll take: telephones. Which, we soon see, is a problem as the postman’s ex-girlfriend (Aoi Miyazaki), the great love of his life, met him due to a wrong number.

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Two Months Until Xmas! Alternatives to Halo Mega Bloks You Need to Test Right Now

Two Months Until Xmas! Alternatives to Halo Mega Bloks You Need to Test Right Now

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Lovely toys. Bit of a curse.

In my geeky neck of the woods, Halo Megablocs are a bit of a curse.

Oh, they are lovely toys! The mini-action figures are robust, the equipment and vehicles lovingly follows the original designs. (The company is also really good about sending out replacement parts, by the way.) Armed with a couple of boxes of the stuff, kids — mostly boys, in my experience, but your mileage may vary — can capture the atmosphere of the original video game series.

And there-in lies the problem.

halo-legends
Normally 16+ for violence… played by much younger kids (including mine).

Halo video games normally rate around  16+ for violence. However, the shear fact of the existence of a Lego-like tie-in range is a dead giveaway that they’re played by much younger kids. My son ‘Kurtzhau’ has been playing it since he was 8 — we had some great father-son split screen sessions, hunting aliens together, but my original intent was just to expand his MilSF slot to include more than just Clone Wars.

Now he’s 12, it’s lovely watching him teach his 8-year-old little sister ‘Morgenstern’ how to play. And most of her male classmates who have an Xbox have the game, so this lets her play with the boys  —

— and why not? Halo has a wonderful imaginative genuine SF setting, fantastic music, immersive artwork, and though there’s violence, it’s not particularly graphic and has unpleasant consequences. In the single player missions, there’s even sophisticated tragedy of war and dodgy politics threads. In the arena modes, you get a chance to use teamwork to beat the opposition.

The snag is that the grit and grim of the franchise is attractive because it feels adult, which means the kids quickly grow out of the Mega Bloks toys…

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New Treasures: Not So Much Said the Cat, by Michael Swanwick

New Treasures: Not So Much Said the Cat, by Michael Swanwick

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Michael Swanwick’s previous collection with Tachyon Publications was The Dog Said Bow-Wow (2007). In Not So Much Said the Cat he takes a feline turn, collecting 17 stories published between 2008 and 2014, including Hugo nominee “From Babel’s Fall’n Glory We Fled…”. Here’s a snippet from the starred review from Kirkus.

There’s a man who, having suffered a crushing loss, finds solace after accidental contact with a time traveler; a group of time travelers hunkered down at the end of the Cretaceous period — where, oddly, nobody’s interested in the dinosaurs; and a scientist who finds a partner worthy of her genius. We also get a fascinating glimpse (which feels like a novel fragment) of a far future populated by humans and centipedelike aliens, narrated by the intelligent space suit of a woman who’s dead as the story begins; and another future where human lives resemble those in fairy tales while advanced, hidden AIs battle for supremacy. Elsewhere, in a literary-games vein, the characters in a fairy tale discuss whether they prefer to remain in books, and immortal, or enter history; there’s a famous Gene Wolfe story stripped down, turned inside out, and rebuilt to perfection; and, in a marvelous conceit, the writer Alexander Pushkin appears as he may have been — in an alternative universe. To round out the collection, we meet a dutiful young woman who, entering hell to challenge the devil to return her father, discovers that things are not as she assumed; Darger and Surplus, those good-hearted rogues with a propensity to shoot themselves in the foot, make an appearance, as does “The House of Dreams,” an entry from Swanwick’s splendid Mongolian Wizard e-book series. Tales that, through their extraordinary clarity of thought and expression, showcase precisely why this multiaward-winning author is held in such high regard.

Swanwick’s other collections from Tacyhon include Tales of Old Earth (2000) and Gravity’s Angels (2001). Our previous coverage of Michael Swanwick includes articles on The Iron Dragon’s Daughter, Chasing the Phoenix, and his short story “The Night of the Salamander.”

Not So Much Said the Cat was published by Tachyon Publications on July 18, 2016. It is 290 pages, priced at $15.95 in trade paperback and $7.99 for the digital version.

The New Pulp Era: Ghostwriting, Ebooks, and the Economics of Now

The New Pulp Era: Ghostwriting, Ebooks, and the Economics of Now

I'm going to say absolutely nothing about that sword.
I’m going to say absolutely nothing about that sword.

A lot of writers and readers are saying we have entered a new pulp era, a repeat of those days when hardworking writers pumped out exciting fiction in large quantities while facing very tight deadlines. The old pulp era died long ago, and was replaced with modern traditional publishing. Under that model, writers usually only came out with a book a year, and if they did more than that it was generally under a pseudonym. Traditional houses seem to have been under the impression that “less is more” when it came to a writer’s output.

Readers disagree. They want more from their favorite authors, and they want it now. Those writers who have come to the top of the new indie publishing revolution tend to be those who write a lot, generally in series, and keep up a consistent quality. Some traditionally published writers such as Guy Haley are moving that direction too. In our interview with him, he talked about how he has to write five novels a year if he wants to make a living at his writing.

Even superstars such as James Patterson are getting in on the game. A post at Non-Fiction Novelist talks about how Patterson’s new project “Book Shots” fits perfectly into the pulp mentality. These thrillers and romances are touted as having lots of action and no padding, just like a good pulp story should. They’re all under 150 pages and cost less than $5. Plus there’s a whole lot of them.

I’m seeing a similar trend in online start-up publishers. My own body of indie published work, while doing OK, is not bringing me enough to live on, so I make up the deficiency by ghostwriting. This is a relatively new venture for me as I shift steadily away from nonfiction writing, but the trend I’m seeing is remarkable.

Ghostwriting always involves a strict written agreement not to take credit for a work, so what follows will by necessity be of a general nature.

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Modular: Swords & Wizardry Complete Kickstarter Explodes

Modular: Swords & Wizardry Complete Kickstarter Explodes

swords-and-wizardry-new-rules-smallLast month I wrote a post on why I chose to use the Swords and Wizardry (S&W) Complete Rules, instead of Pathfinder, for my latest campaign. S&W is a redesign of Original Dungeons and Dragons (pre-1st Edition), written by Matt Finch and put out by Frog God Games. Due to a stretch goal achieved in the Sword of Air Kickstarter, the S&W rules are permanently free in PDF format from Frog God. You can also buy a hardcopy with a cool Earl Otus cover.

On October 14, Frog God launched their thirteenth Kickstarter to fund a third printing of S&W Complete. But this is a little different than just a simple reprinting effort. Designer and RPGer Stacy Dellorfano had suggested to Finch that Frog God print a new version of the S&W rules, but with art and design done entirely by women. Within minutes, Finch and Bill Webb were on board and the project moved ahead.

There are minor revisions to some of the game play examples, but otherwise it’s a reprint of the second edition. However, there are two brand new adventures included: “The Five Maidens” and “Zaya’s Promise.”

Finch explained that the intent was for Dellorfano to come up with a design that was no less appealing to males, but more appealing to females. Webb has cited Lisa Stevens of Paizo as a huge influence on the role of women in the gaming community (as well as “saving the game industry when WotC cratered on 4th Edition”) and has said that his daughter will taking over Frog God from him some day. So, he was very much into the concept.

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Fantastic, November and December 1963: A Retro-Review

Fantastic, November and December 1963: A Retro-Review

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I recently looked at a couple of issues of Fantastic with a Brak the Barbarian serial by John Jakes, and here’s another pair with a Brak serial. Indeed, this was Jakes’ first SF/Fantasy novel, and his second Brak story.

The editorials cover first, Freeman Dyson’s ideas about using gravity as an energy source (for transportation), and second, the notion of having astronauts use crayons in orbit. The covers are by Alex Schomburg (November) and Paul E. Wenzel (December), in neither case, perhaps oddly, illustrating Jakes’ novel. Interiors are by Lee Brown Coye, Virgil Finlay, and Peter Lutjens (each of them appeared in both issues). (I will note that I find Coye okay as a pure horror illustrator, which seems to have been his forte, but I thought his illustration for Jack Sharkey’s “The Aftertime” just terrible.)

There is a letter column in November (Fantastic’s lettercol, which only appeared occasionally at this time, was called According to You ...). The letters this time are by David T. Keil, Paula Crunk, and Dennis Lien. I’ve known Denny online for quite some time, first on Usenet and later via email, so that was interesting. Keil has praise for Keith Laumer and Brian Aldiss and Thomas Disch, some (generally positive) discussion of Fritz Leiber, and scorn for David R. Bunch. Paula Crunk is happy with Leiber and Laumer, but complains about some of the other dreadful stuff the magazine published. And Lien disputes a claim in an earlier letter that fantasy has gotten short shrift in Hugo nominations relative to SF. (He notes the several examples of fantasy that were nominated — 3 at least of the five short fiction nominees the previous year — and also notes that, after all, the Hugos are given at a “Science Fiction” convention.)

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Fantasia 2016, Day 11 ,Part 1: Fragmentation and Fistfighting (Holy Flame of the Martial World and the Fragments of Asia 2016 Short Film Showcase)

Fantasia 2016, Day 11 ,Part 1: Fragmentation and Fistfighting (Holy Flame of the Martial World and the Fragments of Asia 2016 Short Film Showcase)

Holy Flame of the Martial WorldI’d marked four screenings on the Fantasia schedule to attend on Sunday, July 24. The first two were both at the small De Sève Theatre: a presentation of the 1983 Shaw Brothers film Holy Flame of the Martial World (Wu lin sheng huo jin), followed by a short film showcase. The showcase, Fragments of Asia 2016, promised half-a-dozen pieces from across Asia, both animated and live-action. Afterward I’d have time for food, and then two more movies would follow. Before all that, though, came one of the films I’d immediately highlighted when I first saw what was playing at this year’s Fantasia.

Each of the last two years I’ve been covering the Fantasia festival, they’ve shown a vintage film from the Shaw Brothers Studio, a classic martial-arts movie house from decades past. After last year’s Buddha’s Palm (Ru lai shen zhang) and 2014’s Demon of the Lute (Liu zhi qin mo), I was eager to see what would follow. That turned out to be Holy Flame of the Martial World, directed by Lu Chin-ku from a script he wrote with Cheung Kwok-Yuen from a story by Siu Sang. (I’ve seen references saying it was based on a comic, but can’t find a title or creator credits.) The print we saw was on 35mm film, possibly the last remaining such copy, and followed an equally-vintage trailer for Secret Service of the Imperial Court, also directed by Lu.

Holy Flame of the Martial World is one of several films from the Shaw Brothers house in the early 80s that turned to special visual effects to try to draw audiences in the wake of the success of Star Wars. The formula of ritualised martial-arts combat from earlier movies was expanded with mystical powers, supernatural beasts, and energy beams, all in the service of an aesthetic bent on entertaining the audience first, last, and always — character development and dramatic coherence be damned. In this case, the story’s engagingly complex and mostly coherent, with martial-arts factions proliferating, mystical quests, and a final high-powered showdown. A young couple are killed by baddies, and their infant son and infant daughter raised by enemy kung-fu teachers. Eighteen years later, the two children (Max Mok and Yeung Ching-Ching), without knowing the true story of their parents or who each other really is, seek the different halves of the ultimate weapon, the Holy Flame.

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