Vintage Treasures: So Bright the Vision by Clifford D. Simak

Vintage Treasures: So Bright the Vision by Clifford D. Simak

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So Bright the Vision by Clifford D. Simak (Ace, 1976). Cover uncredited, but likely Michael Whelan

Over the last few weeks I heartily enjoyed writing a pair of lengthy articles on the way Berkley Books packaged and marketed Poul Anderson in 1976-79, and Ace Books did the same thing with Robert Silverberg in 1977. I think I had so much fun because it allowed me to indulge in my favorite past time (obsessing over old paperbacks) for hours, and dress it up as legit research. Yes, I did relentlessly track down every single Poul Anderson paperback published by Berkley in the 70s, including The High Crusade, even though I already had four editions of that damn book. But I did it for science. Well, paperback science. Which is totally a thing, and not a form of hoarding or mental illness or anything. Look, I have these scholarly articles to prove it.

In any event, my thoughts have now turned to what author/publisher combo I should examine next (for science, naturally). There are lots of possibilities of course, but ideally it should be a terrific writer, paired with a cover artist who knocked it out of the park. And the more I think about it, the more I think it should be the four Clifford D. Simak paperbacks published by Ace in a single month in September, 1976.

Simak had been a steadfast earner at Ace for decades, but despite having many of his titles in their back catalog, they’d never done any author branding for him. When the Ace editorial team simultaneously secured the rights to a set of Simak reprints in 1976 — CitySo Bright the Vision, The Trouble with Tycho, and Time and Again — they gave him a consistent cover design for the first time, and paired him with a young 26-year old up-and-coming artist named Michael Whelan, who’d done only four previous covers for Ace in his short career.

Needless to say, Whelan did indeed knock it out of the park, delivering iconic illustrations for all four books. Well unofficially, anyway. Because while the cover art for the sole collection in the set, So Bright the Vision, is clearly by Michael Whelan, officially the cover artist remains unidentified.

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Goth Chick News: Throwback Thursday: The Disturbing Insanity of The Cell

Goth Chick News: Throwback Thursday: The Disturbing Insanity of The Cell

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Last week’s robust discussion about the 2002 horror flick Ghost Ship, got me to thinking about the look of the genre in the early 2000’s. A peruse through Rotten Tomato’s top horror movies of the 90’s reveals a trend toward monsters in all their iterations. Werewolves, vampires and demons were primary themes, so it is interesting to see the change brought on by the new decade. With the new millennium came introspective horror of the psychological kind. Collider’s list has titles like Saw, American Psycho and The Orphan where the frights came from our fellow humans. Even Ghost Ship had the mortals onboard being the victims of their own human failings. Maybe what we learned by the end of the 20th Century is that the human psyche is the scariest monster of all. So, when The Cell popped up on one of my feeds on its 20th anniversary this month, I thought it was worth looking at it again – especially if you haven’t seen it.

When The Cell hit theaters on August 18, 2000, audiences either loved it or hated it. There was literally no middle ground. On one hand Roger Ebert awarded The Cell four out of four stars, while dozens of other critics took issue with the subject matter and violence, not to mention the sympathetic slant the plot has toward an entirely deranged serial killer.

Now, 20 years later, The Cell, with its insane costume design, over-the-top production values and an Oscar-worthy performance by Vincent D’Onofrio, is well worth a look.

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Fantasia 2020, Part VI: The Jesters: The Game Changers

Fantasia 2020, Part VI: The Jesters: The Game Changers

The JesterI had a light schedule on the third day of Fantasia, as I tried to finish off some other business. But at 4 PM I sat down to watch the presentation of the festival’s Lifetime Achievement Award to John Carpenter. The ceremony was necessarily less than what it usually was, but the question-and-answer session that followed was rich and generous. I was particularly intrigued when Carpenter was asked about projects he regretted being unable to make, and he said that he’d tried to get Alfred Bester’s The Stars My Destination to screen but had been unable to get the script structure to work — and now suspects the book’s unfilmable. You can find the entire discussion here.

That evening I sat down to watch a Korean movie called Jesters: The Game Changers. Bundled with it was a short, “Yonorang” (작은 뼈), a visually stylish film directed by Kim Sangdong and written by Lee Sohyun. It’s a mostly dialogue-free story told in 8 minutes, incorporating monsters and swordfights and betrayal. The chronology’s fractured, too, and I found the relationship of the various scenes difficult to parse at one viewing. This is too bad, as it looks lovely (a little like Samurai Jack, but more stylised), and moment-by-moment the drama was palpable. I just couldn’t fit the pieces of the story together.

Jesters: The Game Changers (Gwang-dae-deul: Poong-moon-jo-jak-dan, 광대들: 풍문조작단) was directed by Kim Joo-ho from a script by Kim Jin-wook and Shin Jin-wook. It’s a somewhat-comic historical adventure story with fantasy touches set in the fifteenth century. King Sejo has usurped the country from his nephew and as the movie opens, all across the land jesters — wandering actors — are staging a popular play about the usurpation and the execution of six loyal ministers. Sejo orders the execution of the treasonous jesters, while his chief minister, Han Myung-Hee (Son Hyun-Joo) recruits a team of jesters of his own to present alternative facts and make the people believe that Sejo is the true anointed ruler.

The film follows the troupe as they alternatively propagandise for Sejo and then are alienated from the tyrannical monarch. The leader of the troupe, and the central character of the film, is Deok-ho (Cho Jin-woong, from, among other places, Kundo and Assassination), whose group includes an exiled painter (Yoon Park), a failed fortuneteller (Kim Seul-Gi), an acrobat (Kim Min-Suk), and a puppeteer (Ko Chang-Seok). They concoct incredible stage effects to simulate miracles, sometimes on vast scales, and the set-pieces the film gives us are structured around the inventive if improbable use of period technology to create these illusions. It’s not exactly clockpunk, in that the technology’s a step earlier than clockwork, but they do use things like magic lanterns — in devices that look surprisingly like modern movie projectors.

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Are Some “Classics” Best Neglected?: Eric Frank Russell’s Sinister Barrier

Are Some “Classics” Best Neglected?: Eric Frank Russell’s Sinister Barrier

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Sinister Barrier by Eric Frank Russell; Magazine version: Unknown, March 1939.
Cover art H. W. Scott. (Click to enlarge)

Sinister Barrier
by Eric Frank Russell
UK: World’s Work (135 pages, 5/-, hardcover, 1943)
US: Fantasy Press (253, $3.00, hardcover, 1948)

Here’s an early “classic” of science fiction that I came across in a used bookstore in Oakland early last year. I say “classic” with quotes because I had heard of the title for years, but hadn’t recalled ever seeing a copy. Indeed, the invaluable isfdb.com indicates that while it was included in an omnibus from NESFA Press in 2001, there hasn’t been a separate English language edition of the book since Ballantine Del Rey issued it in 1986, nearly 35 years ago. Hmm, why would this be?

Well, because it’s a terribly written book, dated both in language and in plotting and in its sexual and racial attitudes, exhibiting all the worst features of pulp writing, and far worse than the works of, say, Asimov and Heinlein that have survived from that era. That would be the reason modern publishers haven’t kept it in print. If it’s a classic in any way, it’s for its striking conceptual premise, and then only in its historical context. More on that in a bit.

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Fantasia 2020, Part V: PVT Chat

Fantasia 2020, Part V: PVT Chat

PVT ChatOne of the new wrinkles to Fantasia this year is the existence of a Discord where filmmakers and critics and audiences can chat with each other about the movies playing the festival. It’s already proved quite useful to me, as seeing other people discussing films has helped draw my attention to a few titles I’d originally dismissed as uninteresting or out of step with this web site’s focus. A case in point was the movie I watched late on Fantasia’s second day, writer-director Ben Hozie’s PVT Chat.

It’s got no element of the fantastic. But it’s a kind of crime story, and indeed from a certain angle is one of the damnedest film noirs I’ve ever seen. While also being sexually explicit (and what I am told the kids these days call kink friendly) to a surprising degree.

The film opens with Jack (Peter Vack), a young New Yorker, alone in his apartment masturbating. Jack spends a lot of time watching camgirls, and we hear him describing to them what he wants (“verbal abuse”) and setting up scenarios to play through. He finds a new girl, Scarlet (Juia Fox), who swiftly becomes his favourite. We find out that Jack doesn’t have much else going on in his life. He supports himself, barely, by playing online blackjack. He seems to be spiralling downward, so desperate for actual human contact he makes friends with the guy his landlord hired to paint his apartment. Then he thinks he sees Scarlet in a neighbourhood store. But Scarlet tells him she lives in San Francisco, and swears she’s never been to New York.

This first act of the movie is well-made and thoughtful, but a little slow, and I found it a bit difficult to care about at first viewing. It’s important for establishing Jack and his situation, though, and it does a solid job of making us question his grasp on reality — was he hallucinating? Or, even though he’s had moments of actual connection with Scarlet, is she lying to a john?

We find out as the movie suddenly sharply expands its focus. We follow other characters, and the story takes some new twists, opening up in unexpected ways. Thematically the film’s focus becomes clearer and more intricate. We get different angles on how the characters are telling stories of their lives, scripting and directing what they want and what they see. Jack’s already lied to Scarlet about his job, concocting an imaginary telepathic technology out of whole cloth. Without wanting to give too much away, we later find out how much she has lied and how much she has told the truth to him; we find out more about her art — she’s already shown him paintings she made — and about her job. As in 2018’s Cam, the parallel between film narrative and webcam porn is examined, both visual media involving scripted fictions.

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Neverwhens, Where History and Fantasy Collide: No One Suspects the Spanish Inquisition (Wasn’t That Bad)

Neverwhens, Where History and Fantasy Collide: No One Suspects the Spanish Inquisition (Wasn’t That Bad)

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G. Willow-Wilson author photo by Amber French for SyFy.com

Since this column began this year, we’ve looked at the visual continuity of Jackson’s The Lord of the Rings (and why, ironically, it does a better job of wordlessly telling the sweep of Middle Earth’s history than Tolkien’s millennia-long, cultural stasis does), authenticity (and lack thereof) in The Witcher, and talked about the commonalities and differences of historical fiction and fantasy with several, excellent authors who work in both arenas. Along the way, I’ve coined a few loose terms (or rather, put existing ones into a hierarchy):

  1. Historical Fiction — Stories set in our world, but in generations prior to ours, generally just on the edge, or earlier, of living memory.
  2. Historical Fantasy — Stories set in the same milieu as the above, but with fantastical elements, sometimes very subtle (a lot of magical realism falls in here), sometimes not so — urban fantasy set in bygone eras, alternate history with vampires, or magic works, or orcs, etc. The world is clearly our own, so the fantastical elements can’t too dramatically upset that balance.
  3. Low Fantasy — Stories set in a secondary world, that is “realistic” to varying degrees but generally follows the real world in terms of technology, laws of physics, etc. A great deal of old-school Sword & Sorcery, and modern Grimdark fit in here.
  4. High Fantasy — sky is the limit. The secondary world has its own peoples, its own laws, and it is whatever the author wishes it to be. Anything from Tolkien’s Middle Earth to Zelazny’s Amber, the worlds of Brandon Sanderson, Robin Hobb and Robert Jordan all fit here.

In the future, we’ll look at these “big themes” and interviews with authors once more. But it’s time to look at how actual works play with these ideas, to varying degrees of success. And here is the trick: success as a novel, does not necessarily mean success as history. In these next two columns, I’m going to look at two authors whose work I really enjoy — and talk about why a particular work of theirs just didn’t work for me. In one case, because of a failure of historical authenticity; in the other, because of too much slavish devotion to it.

First up, The Bird King, by G. Willow-Wilson.

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New Treasures: Hope Island by Tim Major

New Treasures: Hope Island by Tim Major

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Cover design by Julia Lloyd

Thank God for review copies. I purchase a lot of books, but truth be told, I tend to buy in a pretty predictable band. Space opera, weird westerns, short story collections, some epic fantasy… when I crack open my wallet, that’s usually not the time I step out of my comfort zone. But I don’t control the flow of review copies into the Black Gate offices, and frequently I get one I might not have given a second glance on a bookstore shelf — but which is well worth a closer look all the same.

Tim Major’s new novel is a perfect example. A small-town supernatural thriller in the vein of The Wicker Man and John Wyndham’s The Midwich Cuckoos, Hope Island “is a deliciously creepy mystery. Tim Major knows how to wield the weird” (D. K. Fields). Here’s an excerpt from Elloise Hopkins’ feature review at The British Fantasy Society.

Nina Scaife, TV producer, English-woman, recently abandoned wife and mother of one, has arrived in Maine and is trying to work out how to break the news to her daughter and her husband’s parents that he has not only left them but has another family, another wife and other children, elsewhere. It never seems the right time to break the news to Laurie. Each time she tries, it seems someone is intent on interrupting her.

Breaking the news and visiting Cat’s Ear Cottage would mark a new start in Nina’s life, now she knows the truth. But on the way to Hope Island the strange occurrences begin. Nina swerves to avoid a child in the road, follows her, but finds nothing. As the week goes on, and as she encounters more of the island’s few residents, the unspoken hangs over Nina and the tension swells. There is a threat in the air and much as Nina tries to avoid it, she is slowly drawn into the island’s terrible secrets.

From the moment it starts, Hope Island carries in its narrative a continuous sense that something awful is about to happen… Major cleverly explores the impact of aural disturbance on body and mind through a sinister thriller that unveils deliciously slowly through to its climax… What we have here is supernatural speculative fiction set against the backdrop of an island with a secretive and segregated community. We have the local pub and an artists’ colony, a summer school and little else, but it is enough to cleverly convey Nina’s loneliness and struggles as an outsider upon arrival and her slow but sure realisation that something on the island is very wrong and the danger to she and her daughter may be very real.

Tim Major is the author of Snakeskins (Titan 2019) and the collection And The House Lights Dim (Luna Press, July 2019). Hope Island was published by Titan Books on March 31, 2020. It is 381 pages, priced at $14.95 in paperback and $7.99 in digital formats. The cover was designed by Julia Lloyd. Read an excerpt at the B&N Sci-Fi & Fantasy Blog.

See all our recent New Treasures here.

Fantasia 2020, Part IV: The Undertaker’s Home

Fantasia 2020, Part IV: The Undertaker’s Home

The Undertaker's HomeAs part of the unusual nature of this year’s Fantasia, the festival organisers set up many more non-film special events than usual. Each day boasts a presentation, panel discussion, or other streamed activity, all of them to be archived on the festival’s YouTube page (in fact the organisers have just announced they’ll host a conversation between Jay Baruchel and Finn Wolfhard on August 29). Friday, August 21, began with a presentation by critic and author Carolyn Mauricette of “Afrofuturism: Visions Of the Future From ‘The Other’ Side.” It was a fascinating hour-long talk about Black creators and their work. Rather than focus on themes or analyse individual accomplishments, Mauricette gave a brief introduction about mass media views of Blackness and then positioned Afrofuturism as an alternative reality, listing artists in various fields, and indeed mentioning alternatives to Afrofuturism such as filmmaker Wanuri Kahiu’s Afrobubblegum. You can find the entire presentation here.

After that, I planned to watch the Argentinian horror film The Undertaker’s Home. Bundled with the feature came a short, “Abracitos,” directed by Tony Morales and written by Morales with Fer Zaragoza. The 11-minute Spanish short is a deeply atmospheric tale of two girls (Beatriz and Carmen Salas) alone at night, fearing a monster beyond the walls of the younger girl’s make-believe castle. It’s extremely well shot, evoking nonspecific fears of childhood, effectively setting up a monster without giving us details. It’s a strong minimalist piece that works on the imagination, and builds nicely to a crescendo of terror.

The Undertaker’s Home (La Funeraria) was written and directed by Mauro Iván Ojeda. It begins, appropriately, with a house, through which the camera glides in the middle of the night. That’s an effective way of showing us a bit about the people who live there: Bernardo (Luis Machín), the aging undertaker; Estela (Celeste Gerez), his young wife; and Irina (Camila Vaccarini), Estela’s daughter by a previous marriage. We also start to get a sense of the uncanny tied to the place. And the next morning there’s a more concrete image of strange goings-on: outside the house, everything to one side of a red line drawn along the ground looks as though a storm had hit. On the house’s side of the line, everything’s normal.

We soon learn that the family is under a kind of siege by the spirits of the dead, which might include the spirit of Irina’s dead father — who Estela claims was physically abusive to her. Irina’s not happy about living under siege, and about the rules the family has to follow. Estela’s not happy either, but wants to stay with Bernardo. Who himself seems to be strangely attracted to one of the invisible spirits. Slowly, we come to understand the strange situation, and the stresses the family’s under. And then new complications emerge, and we are shown that not everything is as we thought, both in the world of the dead and the world of the living family.

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Fans Can Be Scary

Fans Can Be Scary

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They’re watching. Always watching. Image by Stefan Keller from Pixabay

Good morning!

I hope you’re all well, given how everything is still, well, 2020. I’m writing this rather hesitantly, for many reasons (not least of all because I promised at the end of my last post that I would stop publicly obsessing about InuYahsa, and this is the only other topic I had on my list), but I do feel like this is something worth discussing.

I am an unknown author, I’m sure you’re sick of me saying so, and I bemoan the fact a little too often, if I’m honest with myself. Sorry about that. I would love to be widely read and have my books celebrated, hell, even discussed! I mean, obviously. That is the dream of every writer. Yet, I balk at the idea of becoming famous. I don’t ever want to be famous. My books? Sure! Me? Absolutely not. Fame is terrifying, and the thought of being recognized while I’m going about my business on any given day turns my stomach and cranks my anxiety up to eleven. When I hear stories from others about what their life is like after celebrity, the fear sharply intensifies. When I hear stories about what fandoms have done to creators for perceived miss-steps, I want to burn my entire ambition to the ground and retire to the country to embroider and milk cows.

Okay, I would retire to the country to embroider and milk cows… and ride horses… and open a martial arts school… if my books got big and I ever acquired any kind of wealth. That’s kinda my dream. Not the point!

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A Report on Modiphius’s Robert E. Howard’s Conan: Adventures in an Age Undreamed Of—Part Three

A Report on Modiphius’s Robert E. Howard’s Conan: Adventures in an Age Undreamed Of—Part Three

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In the previous two articles in this series (Part I and Part II), I have explained Conan 2d20’s core mechanic, character structure, and combat. I believe that this is what is required to begin to “grok” the principles of this game. For the concluding installment in this discussion, therefore, I will address criticisms, provide “mini-reviews” of the various Conan 2d20 supplements, and point to the overall Conan gaming community.

My online Conan group initially formed around me as GM. I ran two adventures over five sessions. Currently someone else is GMing and is soon to pass the “story stick” to someone else. This method of shared GMing, I believe, is representative of Robert E. Howard’s source material: episodic, (in our case) “main characters” come and go.

The current GM once gave to me what I think are accurate estimations of Conan 2d20 overall. He gives the artifact of the game (beautiful, full-color art throughout, well-bound, a place-ribbon included in every volume) and the system itself an “A.” Rules presentation he awards a “C.” He says, when he recommends Conan 2d20 to prospective gamers, he feels like he is recommending a friend who he knows is lazy to a job interview.

The laziness, perhaps, results from rules presentation. The book forces quite a bit of cross-referencing to figure out some of the particular action resolutions. Moreover, the reader must learn that some terms, which may at first appear to be synonyms of each other, likely have particular meanings in terms of game mechanics. This confusion is mitigated only partially by the use of capitals to denote particular mechanical functions. A lot of the rules, unfortunately not always expressly stated as such, must read as logical propositions, i.e., “if A and B, then C.” And this sort of reasoning delightfully spills out into the forums. Also on the forums are outright new rules constructions and innovations, usually to fill in what has inadvertently or by design been left out of the book. To be clear, the rulebook often states its ethos as being a flexible system wide open to GM rulings, but this assertion is compromised by the presence of Skill Talent trees: it is not unlikely that a chance GM ruling or group consensus, which may result in a campaign precedent, will “invade” a feature conferred by a Talent, which consequently invalidates the worth and usefulness of that Talent. With this measure of ambiguity, Conan 2d20 rules lawyers are likely to find many opportunities to bring suits to court.

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