The Continuing Mission: Star Trek Adventures

The Continuing Mission: Star Trek Adventures

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Star Trek has been a revered franchise for decades, and the FASA Star Trek RPG released in the 1980s is a oft cited classic game. The current RPG, Star Trek Adventures, is published by Modiphius. Supported by multiple supplements, adventures, and a forthcoming Klingon core rulebook, Star Trek Adventures is a compelling RPG that will let you live out your own Star Trek stories, regardless of era.

The game is oriented toward The Next Generation era of Star Trek, but the rules allow and often speak specifically to running games in the Original Series and Enterprise eras (Deep Space Nine and Voyager fall within The Next Generation era). Even the Kelvin timeline (i.e., the new film series with Chris Pine as Captain Kirk). Modiphius does not have the license rights to the newer Discovery, Picard, or Lower Decks series showing on CBS All Access, but adapting the game to suit those settings is readily done.

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Fantasia 2020, Part XLII: Sayo

Fantasia 2020, Part XLII: Sayo

SayoIn covering a film festival, one does not always select the films one sees out of a pure love of cinema. Or even love of genre. Scheduling plays a part, and sometimes delivers to you an unexpected delight. Fantasia 2020 had fewer happy accidents of scheduling due to its all-virtual nature, but as the festival’s final day wound down I found myself with just under three hours until all the movies would go offline — meaning I had time for the film I’d wanted to watch, plus an hour or very slightly more. Glancing over the schedule I found a movie I’d considered looking at which was listed at 61 minutes, and decided I should give it a shot.

Jeremy Rubier’s Sayo was scheduled with two shorts that I would not have time to watch, but it was intriguing enough on its own. A Japanese woman named Nagisa (Nagisa Chauveau) is mourning her twin sister, Sayo, whose last letter she’d never answered. After a ceremony at a Shinto temple in Tokyo, a strange taxi driven by a demigod (Jai West) takes her on a trip to the breathtaking landscape that is the land of the dead. There, she will face her grief even more intensely and perhaps come to some kind of peace.

Rubier, a Quebecois director living in Japan, wrote and directed the film after Chauveau recounted to him the true story of her twin Sayo. He worked out the story while reading Sayo’s letters, watching home movies of her (some of which appear in his film), and listening to her music (again, some of which is heard in the feature). In January of this year, according to Rubier in a fascinating question-and-answer session, he heard about the COVID-19 pandemic emerging and, having lived in China, at once guessed at what was coming and insisted on shooting the film right away; he finished the script in January and shot it (over six days) a couple months later.

It’s stunning to think that this film was entirely shot and finished in less than nine months. It’s beautiful, measured, and thought-through. The narrative is rudimentary, but the emotional content is powerful, and emerges through the visuals in a purely cinematic way.

It is true that this is mostly a mood piece, but it’s a mood piece that works. Given the short running time, the narrative framework’s as detailed as it needs to be. Nagisa moves through different places and different phases of grief, and what she’s feeling at any given moment is perfectly clear and comprehensible. She encounters temples and religious ceremonies as well as surreal moments, and has flashbacks of memories of her sister, and you have the feeling of her moving along a journey of coping with grief.

Chauveau does a remarkable job here, acting for the most part not against other actors but on her own against the landscape, sharing the screen with the beauty of woods or shoreline. Still, she brings out what her character feels at every moment. It is true that the nature photography is excellent, whether seen from her perspective or overhead through stately drone footage. But her acting means we see more than the elegance of pretty pictures; Chauveau gets across her character’s emotion in isolation so well, the landscape becomes a reflection of her and is animated by her grief.

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The Public Life of Sherlock Holmes: At the Movies with Basil (Rathbone)

The Public Life of Sherlock Holmes: At the Movies with Basil (Rathbone)

RathboneColor_RathboneeditedI started writing a regular column for Black Gate in March of 2014. I’ve covered a lot of ground, but today we’re going to try something new. Earlier this year, I was watching Casablanca (yet AGAIN) on TCM, and I decided to do do a running commentary about it on my FB page. I know a LOT about that movie. TCM showed it again a little over a month later, so I did it again. It was fun.

I decided to do the same thing with a Basil Rathbone Sherlock Holmes movie. But I watched it on Youtube, which let me pause it while I typed comments, and took screenshots. That worked satisfactorily. During Casablanca, I was so busy (mis)typing comments, I missed half of the movie.

So, this is a mix of my running commentary, with more information and fun stuff added in during composition of the essay. It’s a hybrid, but not as detailed as I normally write. We’ll see how it goes as we look at two films: Terror By Night, and The Scarlet Claw. I already wrote a full post on the second movie. I just felt like watching it again.

Of course, all fourteen Holmes films starring Basil Rathbone and Nigel Bruce were black and white. But colorized versions, both official and not, have been around for a while. I watched colorized versions of both films, via Youtube. Terror By Night was done by TCC (Timeless Classics now in Color). They’ve got a bunch of movies on their website. And the quality of this one was excellent. The best colorized Holmes I’ve seen. The Scarlet Claw was by ATC, and it was muddy.

TERROR BY NIGHT

We start with number eleven of twelve in the Universal Pictures series. Only one more Holmes movie remained, as Rathbone, tired of being typecast, walked away from the franchise (and the associated radio show).

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Zig Zag Claybourne’s Exclusive Interview with A Sinister Quartet Authors

Zig Zag Claybourne’s Exclusive Interview with A Sinister Quartet Authors

Screen Shot 2020-10-11 at 3.40.28 PMAh, Horror in the time of Covid! It seems almost superfluous, like a feather boa on an ostrich.

However, we the authors of A Sinister Quartet (Mythic Delirium 2020), have pranced fancily forward on that ostrich! Ostriches piled on ostriches! Feather boas galore! Which feather boas, I might add, sport an unnerving number of teeth and eyeballs.

(Editor and author Mike Allen likes to say of our book: “It’s the fun horror, the kind you consume for imaginative shocks and chills, not the kind that weighs on you like the stones that killed Giles Corey in The Crucible as you helplessly doomscroll through social media.”)

In the spirit of fun then, we approached the rollickingly magnificent Zig Zag Claybourne, who probably has the most fun-on-page of any writer I know–and I live with Carlos Hernandez! (Okay, I confess; it’s a toss-up).

Zig Zag, who’d already read A Sinister Quartet and given it an enthusiastic and incisive review, when asked if he might interview us for Black Gate, generously agreed! His questions were every bit as nuanced, as delicious, as sharp-edged, as playful, as hopeful as his own prose. And so, without any more ado…

ZIG ZAG CLAYBOURNE: When I finished the Advance Readers’ copy of A Sinister Quartet, my thoughts ran this way:

There’s a theme in this book, likely unintended, grown organically out of the times, of not giving up, regardless of fatigue, pain, unfairness or a sense that you are small and meaner forces are grotesquely big.

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Fantasia 2020, Part XLI: A Costume For Nicolas

Fantasia 2020, Part XLI: A Costume For Nicolas

A Costume For NicolasCritic Farah Mendlesohn introduced the term ‘portal fantasy’ in her 2008 book Rhetorics of Fantasy to describe stories in which a protagonist leaves their home and enters a new, larger, magical world. I’ve seen the term used often to refer to a specific subtype of these fantasies, in which a protagonist from conventional reality passes through a portal to a fictional realm and proceeds to quest about and have adventures. The rise of this more specific definition is not entirely surprising, given how common that kind of story is, perhaps especially with younger protagonists. Either sort of portal fantasy can present a character, confronted with a new and strange world, with an opportunity to grow and change. Or, instead, can be about reification of the character’s previous identity — a locking-in of who they are, after the success of a quest that aims to stop a bad change form occurring.

Such is A Costume For Nicolas, an animated film from Mexico. It’s directed by Eduardo Rivero and written by Miguel Uriegas, based on the book Pablo y El Baúl by Jaime Mijares (there’s an English version and a Spanish version, Un Disfraz para Nicolas; Fantasia presented the English version). The studio that made it, Fotosintesis Media, has a mission to create positive “social impact,” and so this film is a fantasy following Nicolas, a young boy with Down syndrome, voiced by a young actor with Down syndrome, Fran Fernández.

The condition’s not named onscreen, but informs the character: 10-year-old Nicolas is who he is, a happy child raised by his mother (voice of pop star Paty Cantú), who makes him costumes and tells him stories about a fantasyland where a powerful but mysterious wizard dispelled nightmares at a high cost. When Nicolas must go to live with his grandparents and his cousin David, he not only has to fit in at a new home and a new school, he also must stop the monster feeding on David’s nightmares — which leads both boys into the fantasy world of Nicolas’ mother’s stories. There, his costumes become a magic which gives them a hope of completing a quest to save the world and free David from nightmare.

It’s a lovely film that fundamentally works. It’s colourful and imaginative, the 2D animation always bright and energetic. The designs are excellent, particularly in the fantasyworld with its castles and magic. The human characters are good pieces of design, too, with expressive faces and figures a little like the adult humans of Calvin & Hobbes.

The story’s a little oddly structured, in that it’s a bit slow to get to the fantasyworld, and once it does it takes place almost entirely in that other realm. In other words, it doesn’t try to balance the two realities. But this works surprisingly well — Rivero and Uriegas perhaps understand that once we get fully into a story’s fantasy world, returning to a mimetic world can be a hard sell. The delayed gratification of the fantasy here may be tough for young children, clearly the primary audience of the film, who must wait for the really wondrous parts. But then again, it also means the film builds to its most spectacular moments, giving us a chance to get used to its visual style and to live with the characters.

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Halloween Horror E-Book Sale at Mythic Delirium Books

Halloween Horror E-Book Sale at Mythic Delirium Books

Mythic Delirium Halloween Horror Sale

Graphic by Brett Massé, brettmasseworks.com

Halloween Horror Sale!

 
My Mythic Delirium Books micropress and I went all in on horror for 2020, and I want to emphasize that it’s the fun horror, the kind you consume for imaginative shocks and chills, not the kind that weighs on you like the stones that killed Giles Corey in The Crucible as you helplessly doomscroll through social media.

There’s lots going on this October, to say the least, but October is the month to celebrate specters, haints and Elder Things, and we at Mythic Delirium are determined to do our part. That’s why we’ve dropped the price of our three spookiest e-books down to 99 cents. And anyone who follows the directions can get a fourth e-book free. (More about how that works below.)

Let me tell you a little bit about each book.

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Uncanny X-Men, Part 21: Epic Magneto Triumph and More X-Men Death!

Uncanny X-Men, Part 21: Epic Magneto Triumph and More X-Men Death!

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I started collecting comics in 1981. I was lucky that a friend had been collecting for a while and didn’t care much for X-Men. I ended up trading comics with him and ending up with X-Men, which was my favourite. Because of that, for the longest time, the earliest X-Men issues I had were #112, #116 and #118. Occasional trips to the comic shops in Toronto and my many visits to my town’s lone second-hand book store helped me fill in many gaps, although it wasn’t until the 1986 reprint series Classic X-Men that I got to read issue #111.

That experience of just trying to collect all the stories of your favourite characters seems alien to my son, who has trade and omnibus editions, can read digitally for a pittance and so on. My reading experience growing up was not knowing what was in the missing issues which felt like standing on an island and looking across the way to another island I couldn’t reach, but could imagine.

Welcome to my 21st post in my ongoing blog series of my reread of the X-Men starting in 1963. We’ve reached 1978, just three years before I started collecting, and we’re into issues now that form part of my biographical comics playlist. These were among the stories that shaped the outline of my creativity. The art and story and emotion still leave me in a bit of awe.

So put on your bell bottoms, check your medallions and pull up a chair to 1978. If you need help getting into the mood, the radio was playing Baker Street by Gerry Rafferty, September by Earth, Wind and Fire, Just What I Needed by The Cars and Abba asked us to Take a Chance on Me.

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Fantasia 2020, Part XL: Fugitive Dreams

Fantasia 2020, Part XL: Fugitive Dreams

Fugitive DreamsThe Fantasia Film Festival usually runs around three weeks, but 2020 and its myriad of challenges meant this year’s festival lasted only two-thirds of that. Time moves fast, faster still during Fantasia, and so it came about that with a sudden shock I found myself in the final hours. I had three on-demand movies still to watch that I hadn’t gotten to, and only one on a fixed schedule, my first of the last day.

That film was called Fugitive Dreams, and it was directed and scripted by Jason Neulander from a play by Caridad Svich. It opens in an abandoned gas station where a Black woman, Mary (April Matthis) is about to slit her wrists in the ladies’ room. At which point a White man named John (Robbie Tann) bursts in, grabs some toilet paper, and almost incidentally stops her suicide attempt. The two of them, neither entirely mentally healthy, become squabbling comrades as they set out across what appears to be an empty midwestern America, sometimes riding the rails like hobos in old movies.

The exact era of the story’s difficult to pin down; after drive-in movies have been around a while, but probably before cell phones and the internet. On their journey John and Mary meet other drifters, including the menacing Israfel (Scott Shepherd) and his mute mother Providence (O-Lan Jones). Interleaved with this story are dreams, visions, and memories — along with lies and questions, notably about John’s background and parentage. It all makes for a surreal road movie without a real destination.

Most of the movie is stunning high-contrast black-and-white, and it’s quite striking — like an older film in its lighting, but a modern one in its visual storytelling. Some dreamlike segments are in colour, and while they look fine, other than a recurring image of a poppy field none of them quite match the stark beauty of the wide-open monochrome spaces, or of a nighted conversation in a shuddering boxcar. The acoustic soundtrack’s a fine match for the imagery, emphasising the way the film aims at evoking classic Americana. Old movies are referred to in dialogue, a kind of imagined paradise for John, and the sense of a road-trip film is very strong.

So are the religious overtones, visible in the names of the characters, and in the choice of an abandoned church for the film’s climax. But to what end is less clear. The empty church echoes the empty landscapes of the film, and hints at the characters’ abandonment by God; if you see them as searching for the divine, it’s certainly a downbeat symbol. But it’s a little unclear what the characters actually are seeking. A home, perhaps, but that’s left underdeveloped.

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Vintage Treasures: Strange Seas and Shores by Avram Davidson

Vintage Treasures: Strange Seas and Shores by Avram Davidson

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Strange Seas and Shores by Avram Davidson (Ace Books, 1981). Cover uncredited.

Avram Davidson was one of the most respected fantasy short stories authors in America during my formative years as a reader. He was nominated for the Nebula Award ten times, the World Fantasy Award nine times, and won a Hugo for his classic story “Or All the Seas with Oysters.” That’s some serious street cred right there.

He’s not well remembered today, though. Criminally, we haven’t paid much attention to him at Black Gate either (aside from a Birthday Review by Steven Silver), and that’s a serious oversight. I found his third collection, Strange Seas and Shores buried in a collection I purchased recently, and want to settle in with it this weekend. I also found this compact review at the PorPor Books Blog; here’s a taste.

In his Introduction to Strange, Ray Bradbury notes that Davidson (1923 – 1993) crafted his short stories in the mode of the renowned Saki, O. Henry, and Chesterton. That is to say, Davidson employed surprise or trick endings in his short fiction, preferring to withhold the background detail of his plots at the outset, letting these details unfold along with the narrative, with the revelation / punch line coming in the last paragraph or sentence.

Many of the entries in Strange Seas and Shores are five or fewer pages in length, so providing synopses of these tales is essentially the same thing as disclosing spoilers… Some tales use quirky or satiric humor for their revelations… Others take a grimmer tone… Some of these stories have a ‘New York City’ sensibility to them, Davidson’s home throughout most of his life. In this manner they represent a sort of alternate approach to John Cheever’s examinations of NYC life in the postwar period.

It’s interesting to observe that Davidson steadfastly adhered to the classical, or traditionalist, format for his short fiction, even as the New Wave movement overtook sf publishing. His writing is clear and unambiguous, devoid of stylish affectations, although this being Davidson, readers will need to prepare for an expanded vocabulary: ‘circumambulation’, ‘nostra’, and ‘ratiocination’, among others…. Strange Seas and Shores is dedicated reading for Davidson aficionados; those others, who appreciate short stories in the ‘classical’ mode, may also want to seek it out.

Want to know another thing I discovered about Strange Seas and Shores this weekend? It is not the same book as his 1965 collection, What Strange Stars and Skies. For the last 40 years I’ve gotten these two titles confused. Glad to get that cleared up.

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Fantasia 2020, Part XXXIX: Lapsis

Fantasia 2020, Part XXXIX: Lapsis

LapsisScience fiction has strong historical links to the adventure genre, but ideas-oriented science fiction tends to move away from adventure. Adventure fiction typically focusses on individual protagonists doing world-altering things, and a science fiction backdrop makes for a fictional world susceptible to alteration. But much actual social change is driven by organisations and groups, and science fiction that wants to talk about ideas usually acknowledges that. At the extreme you get something like Asimov’s early Foundation stories: tales in which the inevitable working-out of sociological forces are at the centre of the story, not the actions of a single hero. It’s not impossible to balance a quest-story about a single protagonist with a realistic portrayal of a world defined by its social structures, but tales that pull off both aspects are worth noting.

Which brings me to writer-director Noah Hutton’s Lapsis, an excellent near-future science fiction film that does both things very well indeed. Not too long from now, the quantum internet connects the world. To make the quantum computing systems work, cablers need to connect long cables between large cube-shaped nodes. These nodes are built in wilderness areas, so cablers have to walk through the woods trailing a wire behind them. They get paid well for this, in gig-economy fashion: if you have a cabler medallion, you log into an account, select a path, and take your cable along the path. You have to hurry to get the cable laid before a bot passes you by and steals the route, though, for if that happens you don’t get the points that’ll give you your payout.

Ray (Dean Imperial) is a blue-collar deliveryman whose boss gets busted, necessitating a search for a new job. Ray’s got a brother, Jaimie (Babe Howard) who he loves dearly but who suffers from a terrible fatigue-related condition, and to pay for an experimental treatment Ray strikes a deal with an underworld connection to get an under-the-counter cabling medallion. Cabling’s harder work than Ray expected, but things get really weird when he logs in to the account associated with the medallion — and finds a hoard of points already there. And finds other cablers grow hostile at the mention of his account’s name. Ray’s got to solve the mystery of the account, support his brother’s treatment, stay out of jail, and succeed at laying cable through a forest filled with people who seem to get stranger the farther he goes.

This is an excellent set-up, and Hutton explores it with profound intelligence and creativity. He has a background in documentary film, including two films about the oil industry and an ongoing project about an attempt to build a computerised simulation of a human brain; this perhaps helped him develop a future world that feels so deeply real. Lapsis is a thorough and solid extrapolation of the modern world, not just in terms of the macro scale of the class system and the gig economy, but in smaller stuff like the cheerful interface for the cablers’ accounts. Or the way the sharing economy has expanded to the point people rent storage space in their garage.

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