Goth Chick News: Video Killed the Radio Star
I’ve always been most terrified by the stuff I’ve never even seen. I’ve screamed my way through ghost hunting expeditions having never once actually laid eyes on an apparition of any kind. Jaws is one of my favorite movies, mainly for the scenes when you know the shark is somewhere just outside your line of sight, and I have read books that have made me afraid to have any part of me not under the covers once I’m in bed, for days on end.
It is universally true that what you imagine is exponentially more horrible than the reality, which is why hack-and-slash movies copiously strewn with limbs and drenched in bodily fluids have never done it for me.
It’s no surprise then, that I’ve recently become addicted to the “theater of the mind” known as classic radio.
Having repeatedly watched the movie A Christmas Story, where little Ralphie makes a bee-line to the enormous living room radio to listen to “Little Orphan Annie,” I was aware that radio serials predated television. But it wasn’t until channel surfing on my satellite radio one day that I stopped on a station, and hearing Peter Lorre’s voice, fell hopelessly in love.
No, not with Peter Lorre. I’ve been in love with him since reruns of “Alfred Hitchcock Presents” and “Tales of Terror.” What I fell in love with was an old time radio drama called The Inner Sanctum, and I had to know more.
It isn’t often we see a new Sword & Sorcery anthology, especially one from a major publisher.
Last week, our esteemed editor John O’Neill posted
Graham McNeill’s novel Empire: The Legend of Sigmar (Black Library) is this year’s winner of the David Gemmell Legend Award for Best Fantasy Novel of 2009.
Role-playing games have always interested me because, at heart, they’re about stories. They’re ways to tell stories that you don’t know in advance, ways to bring people together to create something unpredictable but still structured in a narrative form. Now, that said, the question is: how do you go about doing that? If you’re writing a module, an adventure, that referees are going to pick up off a store shelf (or download from a web site), what do you give them to help create that story with their players?
Corleu is an oddity, a white-haired youth in a black-haired tribe of wanderers. His family has a talent for foresight, but all he has is a knack for stories. And then one year the tribe goes south for the winter and finds itself in a marsh where time seems to stand still, where the flowers are perfect but the skies are invisible behind the mists — and no one knows how long they’ve been there. No one but Corleu notices anything wrong.
Luke Forney. who
I’m not usually one for social networking. I had to be dragged on to Facebook by Bill Ward, who got tired of Black Gate not having a Facebook page and finally just
While