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The Big Barbarian Theory

The Big Barbarian Theory

the-sorcerers-shadowConan, King Kull, Cormac, Bran Mak Morn — characters often imitated, never duplicated. These creations of Robert E. Howard started the sword-and-sorcery boom of the 1960s and early 1970s.

Then there are the barbarian warriors inspired by Howard — Clonans, as one writer recently referred to these sword-slinging, muscle-bound characters.

A fair observation, but in some cases, not so true.

We prefer to think of these tales of wandering barbarian heroes as “Solo Sword and Sorcery” because the majority of these characters are lone wolves, without sidekicks or even recurring companions. This is a big part of their appeal, in fact.

We’ve read many, if not most, of the Conan pastiches, including the novels based on Howard’s other creations. Karl Edward Wagner’s, Poul Anderson’s, and Andy Offutt’s portrayals of the Cimmerian come within a sword’s stroke of Howard’s vision.

L. Sprague de Camp and Lin Carter, in commodifying the character, arranged the long, informal saga of Conan in chronological order and, by extenuating these adventures with dozens more, made of Howard’s original vision a long-form series similar to the episodic success of a television show on a prolonged run of diminishing returns.

For some readers, however, the advantage of this development is that it provided a sort of character arc as Conan grows from a youth to an older man.

That said, however, it is better to read the Conan tales in the order in which Howard wrote them.

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INVADING FANTASY

INVADING FANTASY

CONQUER THIS

Lebor Gabála Érenn — it just rolls off the tongue, doesn’t it? Literally: “The Book of the Taking of Ireland” or, as it’s usually rendered in English: “The Book of Invasions”, or even, “The Book of Conquests”. It’s a medieval history in case you hadn’t guessed. A full and not very frank account of every event that ever happened on the island of my birth.

Jim Fitzpatrick did some amazing illustrations for his version of the story.
Jim Fitzpatrick did some amazing illustrations for his version of the story.

People love to visit Ireland, apparently, and it’s even more fun when you bring an army with you. They’ve all done it, every horde and its crazy gods: Patholonians, Fomorians, Nemedians, Belly Men, The People of the Goddess Danú (who later fled underground to become the Sidhe) and *finally* — drum roll — The Gaels.

I say “finally”, because that’s where The Book of Invasions ends, but just as WWI didn’t quite live up to “the War to end all wars”, and the unification of Germany failed utterly to “end history”… well, Ireland’s attraction for blood-thirsty tourists only got stronger after that.

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When the Cover Blurb is the Kiss of Death

When the Cover Blurb is the Kiss of Death

downtotheboneDown to the Bone by Justina Robson (Pyr, 2011) is book five of the Quantum Gravity series, so it must represent some sort of success. The first blurb on the back cover tells all, or maybe more than all:

“This isn’t SF for SF readers. This is SF for a generation raised on anime, manga, and MMORPGs.” — Ain’t It Cool News.

Presumably MMORPGs are some sort of role-playing game.

But seriously, have you ever seen a blurb which so explicitly told a large section of the potential buying public to go get stuffed? This (not to judge the actual book, which I have not read) is clearly marketed as post-literate SF for people who do not much read books.

I have never seen a blurb before which so firmly told me, “No, do not buy this one. You won’t like it.” Maybe I should appreciate the publisher’s honesty.

Is this suicide or a canny marketing strategy? Is the author cringing, or laughing all the way to the bank?

I don’t doubt that Justina Robson books sell admirably. There’s a kick-ass heroine with a pointy thing on the cover. It’s part of a generic series. Just what the market wants. It is very likely that the post-literate audience is in the majority now, and will rule mainstream publishing.

What I am remarking on is how explicitly the blurb tells me (and, I suspect, most long-term genre readers) to go away. Most blurb copy attempts to convince everyone that this is a great book they must have. This one comes right out and says that it is not SF for people who read SF or who are part of any literary culture.

Such breathtaking honesty.


Darrell Schweitzer’s last article for us was Selling SF & Fantasy: 1969 Was Another World.

Finding the Right Cover Artist for your eBook

Finding the Right Cover Artist for your eBook

serpent-without-skin2When I resolved to publish the two novels in my Heart of Darkness series as eBooks, I figured I was all set. The books had already been edited and re-edited; I had the future plotlines mapped out in my head. That was everything, right?

Of course not. My wife — aka “Queen of Internet Research” — cautioned me, “Everything I’ve read says you need a great cover that really catches the eye.”

I hadn’t thought that far ahead. I’d always dreamed of being picked up by a major publishing house that had its own artists.

I mean, I like fantasy art as much as anyone, but I’m good with words, not pictures. I had no idea how to locate a good cover artist.

So I asked a friend of mine who is an artist to do it. He begged off, citing his current, non-artistic workload. Nor did any other personal connections pan out.

Ahead of me yet again, my wife told me about several options she’d read about on the internet. The most interesting was a contest where artists compete for the prize of being your cover artist. You are presented with several custom options and only pay if you accept one.

An intriguing concept, but I wanted to know more about my prospective artists. So my friend recommended deviantart.com. There, my wife and I posted a job description and waited, though not for long.

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Selling Shadow Ops: Control Point

Selling Shadow Ops: Control Point

shadowopsFor my next trick, I’m going to give everyone a bunch of totally contradictory advice.

My novel Latent, which eventually became Control Point was ready for prime time (i.e. good enough to win the support of the biggest agent in the business) about 6 months before I sent it to my agent. I lost those months to a miasma of self-pity, low self-confidence and ennui.

In the end, the only reason I got up the gumption to send him the manuscript was that I was heading off to Iraq and I didn’t want to get zapped and never have him see the thing.

I’ve told this story before, but I told my agent not to tell me what he thought of it, figuring that his response (positive or negative) would distract me from what I need to be doing (like fighting a WAR).

Of course, he gets the manuscript, loves it, and spends the next four months sitting on his hands waiting for me to come home.

Add that to the six months where I was too scared to send it to him and I delayed my initial publishing deal by almost a year.

Here’s the point: You have to have guts.

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Art of the Genre: The Art of Kickstarter

Art of the Genre: The Art of Kickstarter

Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley
Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley

Kickstarter… the name in itself is evocative. I’m sure many of you have heard of this new website that supports creative people by giving them a place to ask for pledges in return for project assistance. It’s really an incredible took, and I blogged recently about a Kickstarter project done by former TSR artist Jeff Dee. His initial work with the fan-based pledge site got me thinking about what I wanted to accomplish in 2012.

I mean I had art contacts, right? In fact I had loads of them, so why not try to use some of the old school nostalgia I loved so dearly and market it toward others who felt the same way? In a sense, it’s kind of what Black Gate already does with each and every post on this site.

We get to relive awesome stuff from our past here all the time with stores about classic horror flicks, adventure movies, venerable series books, and comic book heroes. Black Gate, for all intents and purpose is a portal into a lost generation, or perhaps several lost generations.

So for all of you out there who have ever thought about doing something creative, and I mean anything, I’m going to run down how Kickstarter works and how it might apply to your dreams.

First, you have to come up with an idea, in my case I decided to do a project with legendary fantasy artist Jeff Easley. The concept was simple, I would write a short book like those found on dime store shelves in the 60s, 70s, and even the 80s that we all loved. You know the books I’m talking about, 45K words, 180 pages or so that you could read in 5 hours, and then get Jeff to cover it with an awesome old school Swords & Sorcery image. If we got enough pledges, he’d also do some original black and white interior work to help capture the tone. Simple, right?

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Steampunk Spotlight: The Steampunk Bible by Jeff VanderMeer with S.J. Chambers

Steampunk Spotlight: The Steampunk Bible by Jeff VanderMeer with S.J. Chambers

steampunk-bibleOver the last couple of Steampunk Spotlight posts, I’ve focused on steampunk in games (upcoming board game The Kings of Air and Steam and the roleplaying game Victoriana), but it’s time to dive deep into the literary end of the pool, and there’s nowhere better to start than in Jeff VanderMeer’s gorgeous The Steampunk Bible (Amazon, B&N).

This book is a narrative and visual exploration of steampunk as a literary genre, a fan costuming phenomenon, and an artistic inspiration, certainly living up to its subtitle: An Illustrated Guide to the world of Imaginary Airships, Corsets and Goggles, Mad Scientists, and Strange Literature.

It’s hard to imagine an aspect of the steampunk movement that isn’t covered by this book full of full-color illustrations and photographs, mixed with interviews, anecdotes, lists, and analyses of steampunk-related themes.

Consider just a few of the fascinating articles/essays contained in this book:

  • Edgar Allen Poe: Perpetuator of the First Steampunk Hoax?
  • Brothers at Sea: Oshikawa Shunro and Verne’s Influence in Japan
  • A Young Steampunk’s Guide to Subgenres
  • Etching tins with Saltwater and Electricity
  • Steampunk Fashion: Four Styles
  • Eight Ways to Raise Your Steampunk Fashion Game
  • Can Airships Slouch Along? Can They Saunter?
  • Obscure Steampunk TV Moments

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Osprey Adventures

Osprey Adventures

teutonic-knightWhat if one day you woke up and found yourself in charge of a publishing imprint?

You had financial backing, the support of an experienced production and marketing team, and a wide-open remit. You also had the weight of a lot of expectation.

Well, about a month ago, this happened to me.

My name is Joseph McCullough, which some of you may recognize from Black Gate. At various times I have worked as an author and an assistant editor for the magazine, and I continue to be a fan and supporter.

I have also recently been made the Project Manager for Osprey Adventures, an imprint of Osprey Publishing.

I mentioned my new position to John O’Neill, and he kindly invited me to write a series of blogs about my experiences in the publishing world, and my trials and tribulations as I attempt to bring some new, fun, semi-fantasy books to market.

For those who don’t know, Osprey Publishing is arguably the most famous publisher of military history in the English language.

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The Road to The Heart of Darkness

The Road to The Heart of Darkness

oath-of-sixIt took me years to complete the first draft of Oath of Six, the first volume in my fantasy series The Heart of Darkness.

I wrote the prologue pretty much straight through, but then lost steam. After muddling through chapter one, I skipped ahead to the epilogue because I was more sure of the ending than the beginning. I then returned to working on the second chapter, only to jump to the end again, and then back to the beginning. My productivity was even more inconsistent than it sounds since I would stop writing for weeks at a time.

After I did finish, the readers of my first draft kept saying the story started off too slowly. I had to admit there was a lot of backstory and world-building in the early chapters. However, isn’t that the norm in fantasy novels, I argued. An author spends almost as much time creating the world as he does fleshing out the characters and storyline.

Interestingly, my initial readers unanimously agreed that the early material bogging down my story didn’t include the earliest part — i.e. that prologue that I wrote so easily. They were referring to the first eight or so chapters where I was dithering my way through, stopping and starting, jumping around. No doubt my readers had sensed my original inability to immerse myself in my storyline.

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The Joys and Pitfalls of Writing a Series

The Joys and Pitfalls of Writing a Series

shadows-lureWhen my agent first told me that he had secured a three-book deal with Pyr Books, I was ecstatic. Three books! What a brilliant stroke of luck.

But then reality set in. Wait a tick. You mean I actually have to write all those books on a deadline?

And the publisher wants outlines for the second and third books right away? Gulp.

Eventually I recovered and dove in with gusto. What was the big deal, right? Writing a series is just like writing three separate books in order, isn’t it?

Well, yes and no. The biggest problem I ran into was maintaining a continuous theme throughout the series while giving each book its own separate identity.

Writing a novel, any novel, is a difficult task. Getting all your ideas down and having them make sense, AND be entertaining, is a tall order.

You would think a sequel would be easier because you’ve already introduced the main characters and the setting (if they carry over into the next book), but I found it more difficult because I had to devise a story that fit those specific characters. I couldn’t go too far off the deep end for fear of alienating those who had enjoyed the first book.

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