A Return to The Village of Hommlet (4E Style)
How cool is this? Wizards of the Coast has released an updated version of Gary Gygax’s 1979 classic The Village of Hommlet, one of the most celebrated AD&D adventures and the first part of the notoriously difficult Temple of Elemental Evil mega-campaign, revised to run in the 4th Edition of Dungeons and Dragons. The new version was updated by Andy Collins and is suitable for fourth level characters.
Oh, wait. “Released” is too strong a word. The module was actually a free giveaway WotC mailed to RPGA members as a DM Reward, and is not available for sale (unless you count eBay, where copies are currently selling for around $50.) Curses!
If you’re the creative sort, Familiar Ground is offering a free copy for one lucky winner, selected randomly from all those who leave a comment with a “gaming or RPG related joke or funny incident.” Deadline is Aug 31.
The original module is still played today by die-hard fans. It’s been converted to a popular computer game, and the back-story behind it all is annually re-enacted as a tabletop miniatures game at Garycon. Not bad for a module that’s been out of print for over two decades.
I have fond memories of the original. And when I’m 80, I hope to have fond memories of tracking down this one. Let the search begin.
Yesterday’s deliveries here at the Black Gate rooftop headquarters yielded — among the usual bills, magazines, and spare parts for the plutonium-powered signal beacon — a review copy of Detour to Otherness, by Henry Kuttner & C.L. Moore.
Collector prices are not always rational, as I think most collectors know. They can be fueled by hysteria. As many collectors have noticed, Clive Barker futures are very soft these days. Only the first British hardcovers of the Books of Blood and the British first of The Damnation Game have retained their value. There was a time, within a year or so of publication, when the advance galley of the American edition of Weaveworld could easily bring a hundred dollars. The last time I sold one, I bought it for $1.00 and got $10.00; but that was years ago. Nowadays you would be lucky to get five dollars for a copy. American firsts of Barker, or even galleys of same, are virtually worthless.
Role-playing games have always interested me because, at heart, they’re about stories. They’re ways to tell stories that you don’t know in advance, ways to bring people together to create something unpredictable but still structured in a narrative form. Now, that said, the question is: how do you go about doing that? If you’re writing a module, an adventure, that referees are going to pick up off a store shelf (or download from a web site), what do you give them to help create that story with their players?
I bought my first copy of Dhalgren in the late 70s. If memory serves, I accidently dropped it in the sink shortly thereafter. It swelled up and got sorta lumpy, even after it dried.