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Category: Vintage Treasures

All Hail the Barbarian Prince

All Hail the Barbarian Prince

barbarian-prince-256One of the great things about having a blog is that you get to celebrate all things cool. Books, movies, comics, games… if it keeps you up late at night, after your spouse has gone to bed wearing lingerie and a disappointed look, it’s usually worth at least a few paragraphs here.

Of course you need to take things a little more seriously when talking about the real classics, the enduring masterpieces that define our very culture. And that goes double when we turn our attention to the supreme achievement of Western Civilization, the pinnacle of some three billions years of planetary evolution, Arnold Hendrick’s Barbarian Prince.

Howard Andrew Jones did just that in his splendid post Return of the Barbarian Prince this week. It’s a terrific article and interview, capturing much of the fun of this sublime solo mini-game, except for his obvious lies about being able to win.

You can’t win at Barbarian Prince. The game is an existential commentary on the nihilistic underpinings of modern evolutionary thought. I thought that was obvious. All games end in ignoble death, usually in the form of a starving goblin tribe that beats you to a pulp and steals your fur-lined booties.

Listen, I’ve owned the game for nearly 30 years. Spent many evenings rolling dice and moving my lead miniature around the little map, befriending elves and exploring ancient crypts, and I have never won. Barbarian Prince is the beautiful girl I lusted after in high school.  She hangs out and flirts like a Vegas show girl, but there’s no way she’s going out with me.

At least I’m in good company. The distinguished John C. Hocking has never won the game. None of my friends have ever won. Only my false friends like Howard, who called last week to tell me he won a game on the first turn. Dude, if you’re going to fib, at least make it believable.

Well, the good news is that now you can experience the timeless agony of Barbarian Prince for yourself. Now you too can spend your evenings cursing up a blue streak and throwing the map across the room. The original Dwarfstar boxed edition is unspeakably rare (most copies were destroyed in a blind rage, presumably), but you can download the complete game here, and Todd Sanders’ new revised version is available here.

Howard tells me he’s mailing me a deluxe copy of the revised Sanders version, hand-made with carefully crafted components, which I anxiously await. Maybe a little of his luck will rub off on me. Maybe I’ll discover he’s adjusted the rules to make the game winnable. Maybe Todd’s revisions will clarify things just enough to lead me to victory. Or maybe there’s another tribe of starving goblins in my future, waiting to take my last copper piece and turn my skull into a drinking cup.

Time will tell.

M.A.R. Barker, Nov 3 1929 – March 16, 2012

M.A.R. Barker, Nov 3 1929 – March 16, 2012

manofgoldWhile I was at the games auction at Gary Con on Sunday, Luke Gygax solemnly paid tribute to those industry giants we lost in the last year, including Jim Roslof and Jean Wells, both early and influential TSR employees.

But I was startled when Luke added that M.A.R. Barker, the grand old man of role playing, had died last week at the age of 82.

M.A.R (Muhammad Abd-al-Rahman) Barker is not particularly well remembered today. He wasn’t especially prolific as an author, with five novels to his credit — the last three published by obscure small press publishers. But everyone who paid attention to TSR in the heady early days of role playing knew M.A.R. Barker, the creator of Empire of the Petal Throne and the fantasy world of Tékumel.

Barker created Tékumel in the decades from 1940 to 1970. Wholly unique, Tékumel was a science fantasy setting inspired by Indian, Middle Eastern, Egyptian and Meso-American mythology, a world colonized by humans and alien species some 60,000 years in the future. Perhaps most intriguing, Tékumel was largely free of Tolkien’s influence as it was well established long before the publication of The Lords of the Rings — the only major RPG setting of the 20th Century that could make that claim.

In the early 1970s Barker met one of the original Dungeons & Dragons playtesters, Mike Mornard, and was introduced to the game. It didn’t take long to realize the potential of the D&D ruleset, and he quickly adapted it for his own use and self-published Empire of the Petal Throne in 1974. One of his occasional players was D&D co-creator Dave Arneson, who called Barker his favorite Game Master — and EPT his favorite RPG.

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A Time Capsule from 1983

A Time Capsule from 1983

space-gamer-66Last month I wrote a lengthy blog post about Sword & Sorcery, a lavish fantasy board game published by SPI over three decades ago. In the comments section the topic soon turned, as it often does with us old-time gamers, to TSR’s purchase of the bankrupt remnants of SPI in 1983. Christian Lindke, a long-time reader, had some particularly astute observations:

While it is easy to blame TSR for what they did to SPI — and they deserve a lot of blame — one should keep two things in mind. First, when they purchased SPI it was in dire financial straights and would likely not have survived. Second, they had hoped to keep SPI’s staff, but those staff members refused to work for TSR — for varied reasons — and left to form the Victory Games studio over at Avalon Hill… A massive resurgence of publishing of SPI games happened under Lorraine Williams. We would never have seen the SPI monster TSR World War II game, or Wellington’s Victory, Sniper (including BugHunters), let alone the 3rd edition of DragonQuest

There is an excellent issue of Fire and Movement, printed by Steve Jackson Games, that goes over the purchase of SPI.

I asked Christian if he could track the issue down, and he did more than that. He wrote an extensive and excellent blog post on the topic, and in a good bit of investigative reporting he tracks down a series of articles in Steve Jackson’s Space Gamer magazine that reveal more extensive details.

But it was this bombshell at the bottom of Christian’s article that I personally found much more startling.

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Spring in Illinois brings… Auction Fever

Spring in Illinois brings… Auction Fever

Some of the science fiction and fantasy games up for bid at the Spring Games Plus auction (click for humungous version)
Some of the science fiction and fantasy games up for bid at the Spring Games Plus auction (click for supersize version).

Games Plus in Mount Prospect, IL, is the finest games store in the Chicago area. Every spring and fall they hold a fabulous games auction.

Now, I don’t use that word lightly. I’ve been to some terrific games auctions in my time, starting with CanGames in Ottawa in the early 80s, then the friendly auctions at WinterWar in Champaign, IL where I was a grad student in the 90s.

And of course, for sheer quantity of items on offer, nothing beats the legendary GenCon auction, held over multiple days in Indianapolis every August.

But if you really, really want that rare gaming item, bidding against hundreds of hard core gaming fans from across the country at GenCon is a sure way to pay top dollar for it.

For real bargains, you need a small local auction. And I’ve never found one friendlier or more rewarding than the twice-a-year event at Games Plus, which is attended by perhaps a hundred gamers and collectors from the Chicago area.

It’s spread across four days and includes thousands of games of virtually every vintage and description, sorted into four categories. Occasionally I drop by Friday night for the Historical Games, especially when I’m on the hunt for hard-to-find Avalon Hill or SPI titles. But usually I save up for the main event: the Saturday Fantasy and Science Fiction auction, which starts at 10:00 a.m. and runs until early evening.

Knowing my lack of control in the past, my wife Alice gave me a strict budget this year. I was not to return home with more than $200 of auction loot. So you can imagine my measured apprehension when my winnings were totaled and the auctioneer handed me a bill for $1,667.75.

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Retro Movie Posters

Retro Movie Posters

nimoy-in-die-hardOver at his blog, artist and designer Peter Stults has been having fun with “What If…” movie posters, depicting retro versions of great modern films — complete with a re-imagining of the entire cast and crew.

This sort of thing has been done before, but I’ve rarely seen it done with such a deft touch, both artistically and in his spot-on cast selections.

Probably my favorite is Leonard Nimoy as New York cop John McClane in the re-imagined Die Hard.

But I also greatly enjoyed seeing Sean Connery and Christopher Lee in The Fifth Element; Dean Martin, Jerry Lewis and Jack Lemmon in The Hangover; Steve McQueen and Faye Dunaway in The Terminator; and especially Frank Zappa as The Big Lebowski.

Stults has shown more than some fine skill with Photoshop, however. His design sense  is terrific, and he unerringly mimics a wide range of Hollywood advertising styles through the decades. One of his best is the faux poster for Fritz Lang’s magnum opus 2001: A Space Odyssey (written in German, naturally).

He’s been adding more posters each month. Check out the latest here.

It’s worth the click just to see John Wayne as Superman (and who else but a young Clint Eastwood as the menacing General Zod?).

Vintage Treasures: SPI’s Swords and Sorcery

Vintage Treasures: SPI’s Swords and Sorcery

82 bucks later, all this was mine. Click for bigger version.
71 bucks later, all this was mine. Click for bigger version.

Well, technically it’s not a new treasure, since it was first published in the late Middle Ages of fantasy gaming (1978). But this copy is new to me, courtesy of eBay.

And just look at it. Isn’t it gorgeous?

Okay, so maybe you’re not into vintage fantasy games the way I am (that shout you hear is my long-suffering wife, saying “Like that’s even possible.”) Or maybe you find the flimsy paper maps and counters of older board games a little quaint, compared to the deluxe contemporary offerings from Fantasy Flight and Wizards of the Coast.

But really, you just have to open the Swords and Sorcery box to know it’s something special. 400 counters, 56 playing cards, a big 56-page rulebook, player aids, a tantalizingly complex Diplomacy Display… and best of all, that beautiful map.

Yeah, maybe it’s a little shallow to fall in love with a game because of a map. But really, isn’t a cool setting at the heart of all great fantasy?

And the setting for Swords and Sorcery isn’t just cool. It’s sumptuous.

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The Nightmare Men: “The Enemy of Evil”

The Nightmare Men: “The Enemy of Evil”

JohnThunstoneManly Wade Wellman is responsible for the creation of a number of supernatural sleuths, occult detectives and werewolf punchers, including Judge Pursuivant. But, arguably one of the more well-known of Wellman’s coterie of heroes is John Thunstone. Big and blocky, with a well-groomed moustache and eyes like flint, Thunstone is an implacable and self-described ‘enemy of evil’. He hunts it with the verve of a Van Helsing and strikes with the speed and viciousness that puts Anton Zarnak to shame.

Well read and well-armed against vampires, werewolves and all things dark and devilish, Thunstone seeks out malevolent occult menaces in a variety of locales. The sixteen stories and two novels have settings which range from the steel and glass corridors of Manhattan to the mountains of the rural South, or the pastoral fields of England. He faces off against Inuit sorcerers, demonic familiars and worse things in the name of protecting the Earth and all its peoples from the hungry shapes in the dark that would otherwise devour it and them.

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The Nightmare Men: “The Haunted Wanderer”

The Nightmare Men: “The Haunted Wanderer”

thumb_john_kirowanWhile Robert E. Howard is perhaps best known for creating Conan, he had his share of occult investigators of one stripe or another. There was Steve Harrison of River Street, Solomon Kane with his fiery Puritanism and cat-headed ju-ju staff and, of course, John Kirowan.

Kirowan is of an age and appearance with a number of Howard’s other characters, being tall, slender, brooding, and black haired — a Celt of the modern age. Sorrow hangs about him like a shroud, and his history is tragic. Though few agree on what form said tragedy might have taken, all believe that it has something to do with the years that he spent studying the occult arts in the black hills on Hungary and the secret places of Inner Mongolia.

What is known for certain is that Kirowan renounced these studies, and assumed the guise of a sceptic. But, when the nightmarish denizens of diabolical realms intrude upon the lives of his friends and companions, John Kirowan shows his true colours, and the haunted wanderer once more thrusts himself between the innocent and the devils in the dark.

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New Treasures: Wally Wood: Strange Worlds of Science Fiction

New Treasures: Wally Wood: Strange Worlds of Science Fiction

strangeworlds-wally-woodWow.

Wally Wood is one of my all-time favorite artists.  When Scott Taylor asked me to provide my list of nominees for his Top 10 Fantasy Artists of the Past 100 Years post, I had Wood right near the top.

Wood died over 30 years ago, but his influence on SF and fantasy art in the 1950s — especially his groundbreaking work with EC comics, and the more than 60 covers he did for Galaxy magazine — was staggering.

Virtually all of Wood’s EC work has been now been collected, in handsome volumes showcasing his brilliant art for Weird Science, Weird Fantasy, Tales from the Crypt, and many others, as have his covers for Marvel, DC, and other top-tier comic publishers.

But Wood first made his name in now-forgotten science fiction comics of the 50s such as Strange Worlds, Captain Science, and Space Detective. Now Vanguard Publishing has collected a fabulous trove of nearly two dozen complete tales from this era, dating from 1950 to 1958, in a thick oversized volume titled Wally Wood: Strange Worlds of Science Fiction (click on the image at left for a larger version).

Strange Worlds is an absolutely beautiful production, 224 pages mostly in full-color. It is edited by J. David Spurlock and designed by Mark McNabb. The paperback edition is $24.95, and I got mine from Amazon for just $16.47, after the Amazon discount. It’s also available in a slipcased Hardcover Edition for $69.95.

The book also includes an extensive gallery of some of Wood’s best covers from the 1950s, as well as a complete story from the pre-Marvel Journey Into Mystery (“The Executioner,” Oct 1956, from issue 39), and a sampling of his full-page Sky Masters of the Space Force comic strip from 1958, with art by Wood and Jack Kirby.

Wally Wood: Strange Worlds of Science Fiction is my most exciting purchase of the last six months. I have no idea what the print run was, so I strongly advise you to get your own copy before it sells out.

New Treasures: Armchair Fiction

New Treasures: Armchair Fiction

girl-who-loved-deathI stumbled on the new line of Armchair Fiction science fiction and horror reprints late last year, and finally ordered a few in December.

Armchair claims they’re “dedicated to the restoration of classic genre fiction,” and they mean it. So far they’ve published 39 “Double Novels” — two short novels packaged together, modeled after the fondly-remembered Ace Doubles from the 50s and 60s — plus 15 single novels, and six short story collections.

Much of what they’ve publishing has been out of print for decades, including work from Fritz Leiber, Murray Leinster, Robert Sheckley, Mack Reynolds, Jerome Bixby, Keith Laumer, Edgar Pangborn, Richard S. Shaver, Robert A. W. Lowndes, Leigh Brackett, Raymond F. Jones, Poul Anderson, and many others.

When a vintage press is inclusive enough to reprint the work of Richard S. Shaver, author of the infamous “Shaver Mysteries,” you know they’re serious. Trust me.

I’ve been very pleased with the books I’ve received so far — they’re quality productions, probably print-on-demand, although POD has gotten so polished these days I can’t even be sure. They’re glossy paperbacks, with excellent cover reproductions (most taken from 50s SF magazine covers and Ace Doubles), about the size of a trade paperback, and reasonably priced at $12.95.

They have 15 new releases for Winter 2012, including fiction from Clifford D. Simak, Rog Phillips, Stanton A. Coblentz, Jack Sharkey, Edmond Hamilton, Frank Belknap Long, Don Wilcox, and other neglected science fiction and horror writers.

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