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Vintage Treasures: The Pirates of Zan by Murray Leinster

Vintage Treasures: The Pirates of Zan by Murray Leinster

Astounding Science Fiction February 1959-small The Pirates of Zan Ace Double-small The Pirates of Zan Ace Double2-small The Pirates of Zan-small

[Click on any of the images above for bigger versions.]

Murray Leinster is one of my favorite pulp writers. I reprinted one of his earliest tales, “The Fifth-Dimension Catapult,” which first appeared in the January 1931 Astounding Stories of Super-Science, way back in Black Gate 9. Fittingly enough, when I kicked off my investigation of the Classics of Science Fiction line, I started with one of the finest volumes, The Best of Murray Leinster. More recently, I looked at his creepy pulp SF tale “Proxima Centauri” on August 15th.

But none of those is nearly as well known as his classic space fantasy The Pirates of Zan. Because, hello, space pirates. Also, it was blessed with a terrific series of covers over the three decades it was in print. So here we are with another fond look at the work of Murray Leinster.

(While we’re on the topic, why aren’t there more novels of space pirates? The only other ones I can think of are H. Beam Piper’s Space Viking, CJ Cherryh’s Merchanter’s Luck, Piers Anthony’s Bio of a Space Tyrant, and maybe A. Bertram Chandler’s John Grimes novels, at least the ones featuring his recurring adversary Drongo Kane. That’s pretty sad. Seriously, if there are two things that go great together, it’s unexplored space and pirates. Get with it, science fiction.)

The Pirates of Zan was originally serialized (as “The Pirates of Ersatz”) in three parts in Astounding Science Fiction, starting with the February 1959 issue. The famous Kelly Freas cover, featuring a pirate with a slide rule between his teeth, is one of the most beloved Astounding covers of the era. It’s shown at left above.

Don’t ask what a slide rule is, you damn punk kids.

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God Stalk by P. C. Hodgell

God Stalk by P. C. Hodgell

God Stalk P. C. Hodgell-smallOut of the haunted north comes Jame the Kencyr to Rathilien’s greatest city, Tai-Tastigon. From the hills above, the city appears strangely dark and silent. She arrives at its gates with large gaps in her memory and cat claws instead of fingernails. She’s carrying a pack full of strange artifacts, including a ring still on its owner’s finger… and she’s been bitten by a zombie. Wary, but in desperate need of a place to heal, Jame enters the city. So begins God Stalk, the first book in P.C. Hodgell’s Kencyrath series and one of my absolute, bar none, don’t-bother-me-if-you-see-me-reading-it, favorite fantasy novels.

When this book first came out in paperback in 1983, my friend Carl bought it at the original NYC Forbidden Planet on 13th Street. Raving about it, he tossed it to me. Then I passed it to someone else. By the time it finished its circuit through the rest of my friends and back to its original owner, its cover was bent, stained, and more than a little torn. I’ve gone through several copies myself over the years, having lost or upgraded it multiple times. When I reread it this past week, I was excited that I enjoyed it as much as, if not more than, I had in the past. I’m so grateful Carl gave me this book thirty years ago. P.C. Hodgell seems so far below the general fantasy radar, I don’t know if I would have ever heard of her at all, which is pretty darn shameful.

The Kencyr are a group of three races sworn to the service of the Three-Faced God and bound together by him to fight Perimal Darkness, a warping force of chaos and evil sweeping over the planes of existence. The rulers of the Kencyr are the human-looking High Born, of which Jame is one. The warriors and artisans are the Kendar, still human-looking but larger and longer-lived. Finally, there are the giant catlike Arrin-Ken, the judges.

As Jame remembers bits and pieces of her missing life, an eons-old struggle against the Darkness is revealed to the reader. The Kencyr fled to Rathilien three thousand years ago after betrayal at the highest level almost led to their extinction. Jame may have an important place in the war and among her people, though every answer leads to another question, some not answered until much later in the series.

The history of the Kencyr and their endless war are really only the background for God Stalk. This novel centers on Jame’s adventures during a year in Tai-Tastigon. From the night of her arrival during the Feast of the Dead Gods, her residency in the great city is one of constant action and intrigue.  She has entanglements with bandits, thieves, innkeepers, and deities. It’s a dangerous place, but also enticing.

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The Cold Edge of Forever, I: Equations

The Cold Edge of Forever, I: Equations

Astounding Science Fiction, August 1954I want to write about Star Trek. Specifically, about the episode “The City on the Edge of Forever.” But I’m not going to do that right now. I’ll get there, but I’m going to start off by writing about a well-known prose sf story that to me parallels “City” in some interesting ways. Then, in my next post, I’ll go on to write about the Trek episode and make a fuller comparison (edit to add: time having passed, you can find the post here). First up, though: “The Cold Equations.”

“The Cold Equations” was written in 1954 by Tom Godwin for editor John W. Campbell and published in Astounding. Some, including writers Kurt Busiek and Lawrence Watt-Evans, have stated that the story was largely borrowed from an EC Comics short story by Al Feldstein with art by Wally Wood, “A Weighty Decision,” itself perhaps copied from an E.C. Tubb story (“Precedent”). At any rate, Godwin’s tale is well-known, having been adapted for the screen and frequently anthologised; I read it in The Road to Science Fiction 3: From Heinlein to Here.

A man, Barton, piloting a small spaceship carrying medicine to an isolated colony, discovers an eighteen-year-old stowaway, Marilyn, who wanted to see her brother on the colony world. But Marilyn, from Earth, doesn’t understand the way things work out on the frontier of space: the ship had exactly as much fuel as it needed to get to the planet — before Marilyn’s unexpected weight was added. With Marilyn, it won’t be able to land safely. For the people on the colony world to live, she has to be ejected from the ship. Barton frantically tries to find some way out, some way to keep her alive, but cannot; and so, willingly, she goes into the airlock, and dies out in the void of space. Physics and mass and momentum cannot be argued with, the story tells us; the cold equations must balance.

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Vintage Treasures: Strange Eons by Robert Bloch

Vintage Treasures: Strange Eons by Robert Bloch

Strange Eons Robert Bloch-smallBack in July, I did a Vintage Treasures article on The Best of Robert Bloch, the second in my series on Lester Del Rey’s Classics of Science Fiction. In doing the research for that article, I came across references to Bloch’s book of Lovecraftian fiction, Strange Eons, first published in 1979.

My curiosity was piqued. It took a while to track down a copy, but this is the age of the Internet, when all things are possible. I settled in to read it this morning and I was surprised to find it’s a novel, not a collection, as I assumed. Given the big Doctor Who news today, I was also amused to find the last page given over to a house ad for Pinnacle’s Doctor Who novelizations, with a banner quote from Harlan Ellison: “Incomparable… extraordinary… my hero, Doctor Who!”

The book is dedicated to H.P. Lovecraft — at least that wasn’t a surprise. As the publisher notes on the back of Strange Eons, Bloch was a protégé of Lovecraft and, at the age of fifteen, the youngest member of the “Lovecraft Circle” of writers. The novel builds unabashedly on the work of the master, starting with the premise that the creatures he wrote of are real, and his books form a dire warning for mankind:

What men know is called science; what they have not yet learned they call magic. But both are real….

In the world of today and the near future, three people inexorably linked by a common interest in the work of H. P. Lovecraft, discover: that the legendary creatures he created in his fantasies have hideous counterparts in reality… that his fiction is incredible fact… that his message is a warning…

Spooky stuff. I’ll see if the execution lives up to the promise. Strange Eons was published by Pinnacle Books in June 1979, with cover art by David Hada. It is 249 pages, priced at $1.95 in paperback. I paid $5.50 for a fine condition copy on eBay.

See all of our recent Vintage Treasure articles here.

Nine Long-Lost Doctor Who Episodes Found in Nigeria

Nine Long-Lost Doctor Who Episodes Found in Nigeria

The Web of Fear DVD-smallThanks to the BBC’s notorious policy of erasing and re-using video tape, there are still 106 missing classic Doctor Who episodes — and the only reason that number isn’t a lot larger is due to the tireless efforts of fans who have, over decades, tracked down individual episodes in the hands of private collectors or sitting on dusty shelves in overseas television stations.

If you’re a Doctor Who fan, you’re aware of the rumors that have been flying around for months about a new trove of lost episodes found in Ecuador, or Africa, or some such place. If you’re a true fan, you’re probably aware that rumors like this tend to pop up from time to time and most of them aren’t true.

Well, it appears there was more than a grain of truth to this one. On Thursday, the BBC released nine previously lost episodes found in a television station in the Nigerian city of Jos — reducing the number of lost episodes to 97.

The BBC says it believes this is “the largest haul of missing episodes recovered in the last three decades.” It includes the complete six-part serial The Enemy of the World from 1967-68 (only episode 3 had previously been found), and most of the six-part The Web of Fear from 1968 (episode 3 is still missing, and episode 1 was already in archive). Both black-and-white serials star Patrick Troughton, the second Doctor.

The BBC has announced that newly-remastered versions of both serials will be released on DVD, with The Enemy of the World coming on November 25, 2013, followed by The Web of Fear on February 24, 2014. See the provisional artwork and details for both here. Both have also been released online as iTunes exclusives for $9.99 each — see the trailers at EnGadget.

Galaxy Science Fiction, May 1951: A Retro-Review

Galaxy Science Fiction, May 1951: A Retro-Review

Galaxy Science Fiction May 1951-smallThe May, 1951 issue of Galaxy featured the first installment of a new novel, two novelets and two short stories.

By this point, I would think readers would be thrilled by this magazine. It’s amazing to consider how many of its stories were later reprinted, and how so many authors became legendary in the field (if they were not already so).

“Bridge Crossing” by Dave Dryfoos — Roddie grew up among androids and is the only human left within the city of San Francisco. There are other humans who live outside the city and raid it for supplies; Roddie views them as enemies. One night, he finds one and decides to act friendly to the woman to learn more about his enemies. Despite their commonality, he is determined to remain allied with his android friends.

Dave Dryfoos had over 20 published stories between 1950 and 1955. And that was it. He didn’t die until 2003, but I can’t find information on why he seemed to stop writing in 1955 (if that’s in fact what happened).

At any rate, “Bridge Crossing” is an interesting tale and I only had a feel for where it was going, not a definite sense (which kept it tense). And it had a great last line.

“Mars Child” (Part 1) by Cyril Judd — Mars is colonized by pioneering humans, some of whom feel like Mars is a second chance to populate a planet without all of the pollution on Earth. The Sun Lake colony depends on trade with Earth to thrive, but the colonists hope to one day sever ties with Earth — to be completely independent. Dr. Tony Hellman, one of the colony’s council members, delivers a newborn to eager parents, but his main duties include assessing the radioactive levels of their exports.

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Vintage Treasures: Ronald Welch’s Knight Crusader

Vintage Treasures: Ronald Welch’s Knight Crusader

Knight Crusader
“The British Harold Lamb”

Try not to lick your cracked lips. Don’t think of water. Listen to the Saracen arrows buzz past. Don’t flinch! Most of all, hold the line!

Grumpy old Sir Fulk can’t stand the heat. He raises his helm and ignoring the shouts of the other crusaders, waits while his son, Sir Joscelin, shares the last of his flask.

Whirrrrrrr! Thock!

An arrow takes Sir Fulk in the throat. There’s blood, there’s thrashing, and the old knight dies in the arms of his son, the effete Sir Joscelin.

Kurtzhau – age 6 – lets out a cry, as if he too were there, riding out under the baking 12th-century sun to face the army of Saladin. This is four years ago and I’m reading aloud from Ronald Welch’s Knight Crusader.

Now, Sir Joscelin — he of the camp voice, the silk clothing, perfumed handkerchief, the tough-as-nails young warrior who enjoyed winding up his conservative father with his decadent ways – charges out solo, determined on revenge.

Another cry from Kurtzhau. He draws up the covers. It’s Sunday morning, we’re reading in bed, and only now am I remembering that Ronald Welch, though nominally writing Children’s Fiction — he won the Carnegie medal for this — is ruthless with his body count.

Like the Crusader army, I’m caught in a cleft stick. If I stop, Kurtzhau won’t have closure. If I go on… well… Sir Philip, the hero, has a “character shield.” Let’s just say that his friends don’t.

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Appendix T

Appendix T

aljUnless one considers charts, tables, and mathematical formulas to be “illustrations,” the original edition of GDW’s science fiction roleplaying game Traveller (1977) contains only one piece of genuine artwork: namely, the portrait to the right. That portrait, by an uncredited artist, depicts Alexander Lascelles Jamison, the example character whose career is detailed in the first volume of the classic SF RPG. Like all Traveller characters, before he starts seeking his fortune among the stars, Jamison has already had a career, in this case in the merchant service, where he mustered out with his own ship and the rank of captain.

Looking at that portrait, I found myself remembering a quote from “Margin of Profit,” a story by the late Poul Anderson, first published in the September 1956 issue of Astounding Science Fiction. That story, too, depicts an interstellar merchant captain:

He was a huge man, two meters in height and broad enough to match. A triple chin and swag belly did not make him appear soft. Rings glittered on hairy fingers and bracelets on tawny wrists, under snuff-soiled lace. Small black eyes, set close to a great hook nose under a sloping forehead, peered with laser intensity.

Anderson’s merchant is, of course, Nicholas Van Rijn, president of the Solar Spice & Liquors Company, and one of the more famous characters from the period between the end of the Golden Age of Science Fiction and the rise of the New Wave.

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Daughter of the Bright Moon by Lynn Abbey

Daughter of the Bright Moon by Lynn Abbey

oie_6554332ckBTZkt Daughter of the Bright Moon (1979) by Lynn Abbey has been sitting on my swords & sorcery to-be-read pile for a long time. One of the main goals I set for myself when I started blogging was to read all the classic era S&S I could. Not only does DotBM date from S&S’s golden age in the 1970s, its hero, Rifkind, is one of the earlier sword-swinging women. This was a book that demanded a look.

Even with all that going for it, I didn’t get to it until last week. Every now and then, I felt like it was staring at me, admonishing me for not having read it already. I mean, I’ve known about it since I read a fun write-up on Rifkind in the Giants in the Earth column in Dragon Magazine #57 and my dad actually had a copy in the attic.

I even started it last year, but stopped after a chapter or two. I don’t know why… I liked it, but maybe something shiny caught my eye.

Warrior women characters have been around forever. There are the myths of the Amazons and the valkyrie. In real life, of course, there was Joan of Arc.

Jirel of Joiry was the first swordswoman to star in her own stories. C. L. Moore created her kick-ass French noblewoman in 1934, but for decades after that you really had to dig to find fighting women as the lead protagonists.

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A Return of Pacesetter RPG Style Horror

A Return of Pacesetter RPG Style Horror

You are about to enter the world of CHILL, where unknown things sneak, and crawl, and creep, and slither in the darkness of a moonless night. This is the world of horror, the world of the vampire, ghost, and ghoul, the world of things not known, and best not dreamt of. CHILL is a role-playing game of adventure into the Unknown and your first adventure is about to begin — CHILL Introductory Folder

In 1984, a group of former TSR Employees that included Mark Acres, Troy Denning, and Stephen Sullivan formed Pacesetter Ltd. Games and ambitiously published four role playing games: Chill, Timemaster, Star Ace, and Sandman. The rights to these games now belong to a diverse list of small publishers. Phil Reed owns the rights to Star Ace, Goblinoid Games own the rights to Timemaster and Sandman (as well as the Pacesetter brand), and Mayfair Games owns the rights to Chill.

Chill wasn’t the first horror role playing game, nor is it considered the best by the majority of gamers.  However, it has long held a place as a “cult” favorite in the role playing game world. While it is a cult favorite, that cult status has not enabled it to garner a reprint in recent years. In 2009, Otherworld Creations attempted to do a Fundable campaign (a Kickstarter before Kickstarter was cool) and failed to raise the necessary money to do a new edition.

Chill was different from other horror role playing games that often sought to capture the dark nihilistic material horror of H.P. Lovecraft or turned monster-hunting into an action movie. Chill tried to capture the tone of Hammer and AIP productions. Because of this four-color focus, and I believe also because its creators were former TSR employees, Rick Swan reviewed the game quite negatively in Dragon magazine and in his Complete Guide to Role-Playing Games. Swan wrote that the game was:

A horror game for the easily frightened… While most of Chill‘s vampires, werewolves, and other B-movie refugees wouldn’t scare a ten-year-old, they’re appropriate to the modest ambitions of the game… Chill is too shallow for extended campaigns, and lacks the depth to please anyone but the most undemanding players. For beginners only.

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