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Vintage Treasures: The Best of Hal Clement

Vintage Treasures: The Best of Hal Clement

The Best of Hal Clement-smallHal Clement was perhaps the least well-known subject in the Classics of Science Ficiton series, even in 1979, when The Best of Hal Clement appeared. He’s virtually forgotten today, 10 years after he died.

Ironically, he was probably the author I was personally most familiar with. Not because I read much of his fiction (not a lot was in print by the late 70s), but because of Maplecon.

Maplecon was the small local science fiction convention in Ottawa, Canada. I started attending in 1978, riding the bus downtown to the Chateau Laurier, a pretty daring solo outing at the age of fourteen. Hal Clement lived just a few hours away from Ottawa, in upstate New York, and he’d been a Guest of Honor at one of the earliest Maplecons; after that, he became a regular attendee. The convention staff referred to him warmly as “our good luck charm.”

I remember Clement — whose real name was Harry Clement Stubbs — as a friendly, highly articulate, and good-humored man. He was in his early 50s when I first saw him, so of course I considered him infinitely old. He was also soft-spoken and not prone to talking up his own work, which probably explains why all those times I heard him speak didn’t result in a lingering interest in his novels.

Clement wrote in a category that is nearly extinct today: true hard science fiction, in which The Problem — the scientific mystery or engineering puzzle at the heart of the tale — is the central character, and the flesh-and-blood characters that inhabit the story are there chiefly to solve The Problem. When Clement talked about writing, he mostly talked about the requirement to keep his stories as scientifically accurate as possible; he described the essential role of science fiction readers as “finding as many as possible of the author’s statements or implications which conflict with the facts as science currently understands them.”

Okay, that ain’t how I view my role as a reader — and I read a fair amount of hard SF. But your mileage may vary.

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Vintage Treasures: The Lords of Underearth

Vintage Treasures: The Lords of Underearth

Lords of Underearth-smallI’ve written before about the marvelously compact games from Metagaming that first introduced me to role playing, both in my editorial in Black Gate 12 and here on the blog.

It was the ubiquitous Metagaming ads on the inside cover of Analog and Isaac Asimov’s Science Fiction Magazine in the late 70s that first caught my eye. I carefully clipped out the order form (I bet you kids have never clipped an order form out of a magazine in your life. Bah! You don’t know what you’re missing. A gaping hole in the cover of your magazine, that’s what you’re missing) and mailed off my $2.95 for copy of Melee and $3.95 for the fabulously deluxe Wizard.

Both games were written by Steve Jackson — yes, the same genius designer behind Ogre, GURPS, Car Wars, Munchkin, and numerous others. For my money (all $6.90), those two early games still rank as perhaps his finest creations.

Steve Jackson left Metagaming in the 1980 to found Steve Jackson Games and his loss was keenly felt. But the rights to Melee and Wizard remained with Metagaming and its owner, Howard M. Thompson. Thompson supported the system with a series of excellent releases, including some of the best solitaire products this industry has ever seen, including Death Test, Death Test 2, Orb Quest, and Grail Quest.

I’ve been playing Grail Quest since 1980 — the last few years with my son Drew at my side — fruitlessly searching the treacherous woods and castles outside Camelot for the Holy Grail. It’s got to be in that damn game somewhere. I’m going to find it some day, I swear.

Anyway, Metagaming produced a total of 22 microgames before the company folded in 1983. Virtually all of them were science fiction and fantasy in theme, and they exhibited an imaginative range of settings and themes, from Rivets — the game of two dueling robot colonies — to Sticks & Stones, the first (and only) stone age RPG. I’ve gradually collected all of them over the years, and it was with some satisfaction that I finally completed my collection this year with the one that was the most difficult to track down: the fantasy game of subterranean warfare in an ancient Dwarven Stronghold, The Lords of Underearth.

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Vintage Treasures: The Shapes of Midnight by Joseph Payne Brennan

Vintage Treasures: The Shapes of Midnight by Joseph Payne Brennan

The Shapes of Midnight-smallJoseph Payne Brennan isn’t discussed much these days. He died over twenty years ago, in 1990, the same year his last book was released, The Adventures of Lucius Leffing, the fourth volume featuring his Carnacki-like occult detective.

Brennan wrote only two novels. But he is mostly remembered for his classic horror stories, published in Weird Tales, Whispers, Alfred Hitchcock’s Mystery Magazine, and over 200 horror anthologies. His most famous story, “Slime,” featuring a sinister new form of protoplasmic life which emerges from the ocean, was originally published in the March 1953 issue of Weird Tales and has been reprinted more than fifty times. It has influenced countless horror stories ever since, from the Steve McQueen film The Blob (which Brennan successfully sued for copyright infringement) to Stephen King’s famous short story, “The Raft,” which also features a horrific killer protoplasm in a lake.

Brennan’s imagination wasn’t limited to primordial monsters, however. One of his most acclaimed short stories, “Canavan’s Back Yard,” imagines an overgrown lot so twisted and mazelike that most who venture into it never return.

Brennan isn’t someone I discovered in the magazines. In fact, up until this week, I was pretty sure I’d never read anything by him at all. He’s been mentioned a few times here on the Black Gate blog, most recently in Douglas Draa’s review of Hauntings: Tales of the Supernatural, and in the discussion surrounding Robert E. Howard’s The People of the Black Circle.

But I’d been curious about his 1980 paperback collection, The Shapes of Midnight, containing both “Slime” and “Canavan’s Back Yard,” and my interest was heightened by the comments Doug Draa made on my People of the Black Circle article. So I became determined to get a copy, and in June I finally succeeded.

It’s a slender volume, just 176 pages, containing a dozen stories. The enthusiastic introduction is by a young horror writer who burst on the scene just six years earlier, with a successful horror novel titled Carrie. Here’s what Stephen King had to say about Joseph Payne Brennan, taken from his introduction to The Shapes of Midnight.

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Vintage Treasures: The Best of Jack Williamson

Vintage Treasures: The Best of Jack Williamson

The Best of Jack Williamson-smallJack Williamson is a true legend among science fiction fans.

My favorite story about Jack Williamson concerns his first published story, “The Metal Man,” published in the December 1928 issue of Amazing Stories, when he was just 20 years old. The editor, Hugo Gernsback, was notoriously slow in paying his authors… so slow, in fact, that Williamson discovered he had broken into the magazine when he first laid eyes on the issue in a magazine rack and recognized his hero on the cover.

Williamson was one of the earliest pulp writers and he had an impressive career right through the 30s. He survived the coming of Campbell and continued writing into the 40s, 50s, and much later.

Which brings me to my second favorite Jack Williamson story. In the late 90s, Williamson was still regularly publishing short stories in major magazines, including “The Firefly Tree” (Science Fiction Age, 1997), “The Hole in the World” (F&SF, 1997), and “Miss Million” (Amazing Stories, 1999). A buzz began to go around fandom that if Williamson appeared in the magazines in the year 2000, that would mean he had been published in professional SF magazines for eight straight decades — a feat unequaled and very likely to remain unequaled for a long time.

Fandom held its breath. Jack Williamson turned 92 years old in the year 2000. And he published no less than three short stories that year: “Agents of the Moon” (Science Fiction Age), “Eden Star” (Star Colonies, edited by Martin H. Greenberg), and finally “The Ultimate Earth” (Analog).

“The Ultimate Earth” was nominated — and won — the Hugo Award for best novella of the year. It also won the Nebula.

As for Williamson, he kept publishing stories. Two in 2001, three in 2002, one in 2003, and an incredible seven in 2004 (including a collaboration with Edmond Hamilton – don’t ask how that happened).

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Galaxy Science Fiction, April 1951: A Retro-Review

Galaxy Science Fiction, April 1951: A Retro-Review

Galaxy Science Fiction April 1951With this issue, Galaxy reached a crossroads. Caught by rising costs, H. L. Gold had to do something.

He noted on the Editor’s Page that he could take one of two actions. He could cut costs by lowering fiction pay rates or the quality of the paper stock. Or he could raise the price of the magazine. Pressed for time, he opted for the latter. Beginning with the May, 1951 publication, the price jumped from 25 cents to 35 cents.

For those who love statistics but hate math, that’s a 40% increase. But the way I see it: quality has a cost. Good call, Mr. Gold.

Now let’s turn to the fiction.

“Nice Girl with 5 Husbands” by Fritz Leiber – Tom Dorset is an artist, unknowingly displaced by the winds of time to a century in the future. He meets a girl named Lois who brings him back home to meet her family. Tom learns that not only is Lois married, but the relational structure of the family is unlike anything he’s ever heard of.

I found it interesting that the protagonist never put together that he was in the future until someone casually mentioned the date. The story seemed more of a quick picture of how the future could unfold, but I wanted something deeper by the end.

“Inside Earth” by Poul Anderson – Conru gives up his entire life, even his physical appearance, in order to appear like an Earthling. Valgolia rules the galaxy, including Earth, but its aim is more than controlling the planets. It wants equality throughout the planets, and such can only be achieved by forcing unity.

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Vintage Treasures: Jolly R. Blackburn’s Shadis #15

Vintage Treasures: Jolly R. Blackburn’s Shadis #15

Shadis 15-smallA few weeks ago, I stumbled on an eBay seller unloading a nice collection of vintage gaming merchandise. Quite a bit of it sold at high prices too, especially TSR’s Dragon Dice sets and several classic D&D modules in mint condition.

What wasn’t selling? The seller had haphazardly bundled some old gaming publications, in lots labeled “Magazine/Fanzine.” They included a pretty wide range of titles of various quality, including Game Trade Magazine, Games Quarterly, Game News, Gameplay, Games, Shred, The V.I.P. of Gaming Magazine, Sorcerer’s Apprentice, Games Unplugged, Dungeon, White Dwarf, Arcane, and Shadis. All the lots were priced at a dollar.

There wasn’t much interest in them, to be honest. In some cases, it wasn’t really a surprise. The lots were oddly bundled — one contained eleven magazines, including four copies of Games Quarterly #7 and six copies of Game Trade Magazine #125.

I couldn’t figure out why the seller didn’t split those up into different lots. Who on Earth would want six copies of GTM #125?

I won most of the lots for between one to two bucks each, answering my own question. I now own six copies of GTM #125 — and 52 other vintage gaming magazines published between 1982 and 2012.

There’s a lot of great reading and gaming history in there. I was especially pleased to see Sorcerer’s ApprenticeWhite Dwarf, and Arcane, all of which are highly collectible today.

But the real delight, of course, was the single issue of Jolly R. Blackburn’s marvelous Shadis: issue #15, cover-dated Sept/Oct 1994, one of the most famous issues of the magazine ever published — and indeed, one of the highest selling single issues of any gaming magazine of the 90s.

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Amazing, March 1961: A Retro-Review

Amazing, March 1961: A Retro-Review

Amazing Stories March 1961-smallThis is a pretty strong issue of Amazing, overall. Really strong list of authors. The cover is interesting – not so much the illustration, a decent and quite accurate Leo Summers painting illustrating James Blish’s “A Dusk of Idols.” What intrigued me were the words.

Sure enough, “A Dusk of Idols,” by James Blish, adorns the cover. Makes sense. But atop the title, we read “Playboy and the Slime God.” That’s an Isaac Asimov story. Wouldn’t you think they’d have promoted Asimov’s name? But no. I can’t figure that one out.

Interiors are by Summers, Ivie, Morey, and the great Virgil Finlay. The editorial is by Norman Lobsenz as usual, and it promotes the next issue – which is to be a special All-Reprint issue, consisting of classic Amazing stories selected by Sam Moskowitz. (Sigh … I know people defend his research, and I have no dispute with that, but I do dispute his taste.)

Anyway, the issue does seem to feature some significant stories – an early Bradbury, Eando Binder’s “I, Robot,” an ERB reprint, Nowlan’s Armageddon – 2419, and pieces by Starzl, Hamilton, and Keller. Lester Del Rey’s Fact Article, “Operation Lunacy,” essentially addresses the Mutual Assured Destruction doctrine, a little presciently, it seems to me.

S. E. Cotts’s book review column, The Spectroscope, is rather harsh on balance towards two anthologies, Judith Merril’s The Year’s Best S-F, Fifth Annual Edition and Robert P. Mill’s Decade of Fantasy and Science Fiction. Cotts opens by complaining that “there are more kinds of anthologies than you can shake a stick at… of one particular author’s output, or from one particular magazine, or on one particular subject… year’s best, year’s worst, or the year’s zaniest.”

Of Merril’s book Cotts begins kindly enough: “As far as the stories are concerned, it is the best yet.” And particular praise goes to newer writers, Daniel Keyes for “Flowers for Algernon,” Carol Emshwiller for “Day on the Beach,” and “an English author, J. G. Ballard” for “The Sound Sweep.”

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Kirkus Looks at Donald A. Wollheim and the Ace Double

Kirkus Looks at Donald A. Wollheim and the Ace Double

Secret of the Lost Race-smallBack in June, I wrote a short blog entry about one of my favorite Ace Doubles, Tales of Outer Space and Adventures in the Far Future. I took the excuse to talk about one of the field’s true renaissance men, Donald A. Wollheim, who edited both books and launched several of the most enduring SF and fantasy publishing imprints in history.

Wollheim doesn’t get much credit for his amazing accomplishments these days. Which is why I was pleased to see Andrew Liptak at Kirkus dedicate his latest column to Wollheim and one of his greatest creations: the Ace Double. These compact and beautiful treasures occupy a very special place in my library. Here’s a snippet:

In 1952, editor Donald A. Wollheim of Ace Books introduced a format that would prove to be immensely popular, and cemented science-fiction literature’s role in bookstores afterwards…

Ace’s Double Novels were a distinctive part of the science-fiction community throughout the two decades in which they were published. The line helped to launch the novel careers of a number of authors, from Philip K. Dick to Ursula K. Le Guin to Samuel R. Delany, in addition to a number of other popular authors in the field, such as A.E. van Vogt, Margaret St. Clair and Leigh Brackett… the books were an innovative entry in a brand-new publishing world, one that found both considerable staying power and a platform for publishing a high volume of science fiction. The huge number of stories published allowed for something great to happen: Talented authors with interesting stories to tell broke into the field, allowing for their own voices to shape the genre as they continued to find success.

Read the complete article here. We last reported on Liptak when he looked at Astounding Science Fiction in February.

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Vintage Treasures: The Best of Fritz Leiber

Vintage Treasures: The Best of Fritz Leiber

The Best of Fritz Leiber-smallAnd so we come to Fritz Leiber, in our continuing exploration of Lester del Rey’s Classic Library of Science Fiction series.

The Best of Fritz Leiber, published in 1974, was the second in the line, following The Best of Stanley G. Weinbaum. Unlike Weinbaum and many of the authors who would follow him, Leiber was well known — even a star — to contemporary SF readers in 1974, thanks chiefly to his popular Fafhrd and the Gray Mouser books.

Which brings us conveniently to the book’s first problem. Those stories were being published by Ace Books, who had five volumes of Fafhrd and the Gray Mouser in print by 1970, and the Classic Library of Science Fiction line was owned by Ballantine, which meant The Best of Fritz Leiber couldn’t include any of them. This is sort of like assembling a Best of Robert E. Howard collection that ignores Conan (which Del Rey books did in 2007, with considerable success, now that I think about it.)

Poul Anderson acknowledges this painful lack in his introduction, taking a moment to badmouth sword & sorcery while he’s at it:

It’s too bad that we have no tale of Fafhrd and the Gray Mouser here. Not only did that charming pair of rogues… launch the author’s career, they are still going strong, to the joy of everyone who appreciates a rattling good fantasy adventure. But by no means are these stories conventional “sword and sorcery.” The world of Nehwon is made real in wondrously imagined detail… Here Leiber in his way — like the late J.R.R. Tolkien in his, and not vastly different — has done, and is doing, for the heroic fantasy what Robert Louis Stevenson did for the pirate yarn: by originality and sheer writing genius, he revived an ossified genre and started it off on a fresh path.

I could likewise wish that this book held a sample or two of Leiber’s horror stories. In my opinion, which Fritz modestly does not share, Lovecraft and Poe himself never dealt out comparable chills.

In other words, Leiber’s stories (and Tolkien’s) are good, so they can’t really be sword and sorcery… despite the fact that Fritz Leiber is often credited with coining the phrase “sword & sorcery” to describe his most popular work. Poul Anderson. What a doofus.

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L. Sprague de Camp, Fletcher Pratt, Gardner Fox and Appendix N: Advanced Readings in D&D

L. Sprague de Camp, Fletcher Pratt, Gardner Fox and Appendix N: Advanced Readings in D&D

The Compleat Enchanter-smallOver at Tor.com, the intrepid Mordicai Knode and Tim Callahan have been conducting dangerous psychoreality experiments, just like William Hurt in Altered States.

I don’t expect you to get that reference, because Altered States came out, like, a billion years ago. But trust me, it was wild. William Hurt locks himself in a sensory deprivation tank until he turns into some kind of glowing protoplasm. And Blair Brown got naked. A lot. Drew Barrymore played their 4-year old daughter, if that helps you understand how old this movie is.

Anyway, Mordicai and Tim have convinced the brain trust at Tor.com to let them attempt the same thing, in the name of science. Tor doesn’t have the budget for an awesome sensory deprivation tank (or to pay anyone to get naked), but they’ve got the essentials down. For the last month or so, Mordicai and Tim have been refusing all outside stimulus except the work of those authors listed in Appendix N of the Dungeon Masters Guide.

They’re consuming nothing but Mountain Dew and Doritos Locos Tacos from Taco Bell, and electrodes attached to their brains will capture the exact moment they transform into Dave Arneson and Gary Gygax. Hasn’t happened yet but, believe me, the stars are right and the time grows nigh.

In the meantime, teams of diligent scribes have been scribbling down every word Mordicai and Tim speak as they grow closer and closer to ultimate enlightenment. We’re here to share some of the best with you. Take them in small doses, this is potent stuff.

They start with L. Sprague de Camp, author of the early alternate history novel Lest Darkness Fall (1939), The Wheels of If (1948), Rogue Queen (1951), and, with Robert E. Howard, Tales of Conan (1955), one of the very first Conan collections.

Here’s Tim on L. Sprague de Camp, who left him underwhelmed.

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