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Category: Vintage Treasures

In Praise of Little, Big by John Crowley

In Praise of Little, Big by John Crowley

Little Big-smallOne of the great pleasures of adulthood is stumbling onto those unexpected moments when the world reveals that it still has secrets to impart. John Crowley’s novel Little, Big provokes in me exactly that response.

Those who have read the book fall into two distinct categories. The first group raises baffled eyebrows and perhaps does not even make it through Book One; when this group sat down to order, this is clearly not the meal they expected or wanted. The second group adores Little, Big, and can barely speak coherently about it for fear of needing to sit down suddenly or perhaps burst into a gully-washer of hand-wringing tears. I belong to the latter crowd and what I love best about Little, Big (1981) is that I have only the most limited understanding of why the book affects me as it does.

Let’s face it, I read books now as a writer, which means I am in the business of unpacking the techniques and hidden machinery of every tome I plunder — sorry, not plunder: read. I really meant to say “read.” Plunder is for pirates.

My point remains: the better the book, the more I want to plumb its mysteries, vivisect its wildly beating heart, and fully behold what makes it tick.

With Little, Big, I remain largely in the dark. In the dark, and in tears.

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Vintage Treasures: The Legion of Space by Jack Williamson

Vintage Treasures: The Legion of Space by Jack Williamson

The Legion of Space-smallA few months ago I wrote about The Best of Jack Williamson, a fun refresher course for me in one of the great science fiction writers of the pulp era. It also reminded me that I wanted to read his Legion of Space novels, one of the most popular pre-Campbell space operas.

Time is running out, too. Isaac Asimov, a huge fan of The Legion of Space when he first read it in Astounding Stories in 1934, sadly found it virtually unreadable when he returned to it as an adult. It’s not unusual for these early pulp novels to be a tough read as you get a little older — if you want to really enjoy them, you pretty much have to experience them first in your youth. And since I turn 50 this year, I figured I better get cracking.

The story goes that Jack Williamson was in a Great Books course when he heard that Henryk Sienkiewicz, the Nobel Prize-winning writer of Quo Vadis, had written at least one of his novels by mashing The Three Musketeers with Shakespeare’s John Falstaff. Recognizing a brilliant idea when he heard it, the young Williamson took Falstaff and the Musketeers and shot them into space, and went looking for a market for his new masterpiece.

Williamson’s Legion, the military and police arm of the newly-liberated Solar System, was led by Jay Kalam and the brilliant warrior Hal Samdu. The part of Falstaff is played by Giles Habibula (frequently described on the jacket copy as “the incomparable Giles Habibula!”, with an exclamation mark). The setting is the 30th Century, where the solar system is colonized but mankind dares venture no further, since the first team of interstellar explorers to Barnard’s Star returned as barely-alive madmen, babbling about a massive planet filled with deadly aliens — and a city inhabited by evil “Medusae,” floating jellyfish with terrible powers.

Astounding turned out to be the right market at the right time. Editor F. Orlin Tremaine published The Legion of Space as a five-part serial, beginning in April 1934. It was a success and Williamson followed with The Cometeers, a four-part serial in Astounding starting  in May 1936, and then One Against the Legion, a three-parter starting in April 1939. All three were collected in 1980 as Three from the Legion; one of the first books I ever purchased from the Science Fiction Book Club. Williamson re-visited the Legion a final time, nearly 50 years after he penned their first adventure, with The Queen of the Legion, an epic set after the disbanding of the Legion. It was published in 1983.

I’ve been reading a lot of pulp fiction recently, and mostly enjoying it — especially the short work of Clark Ashton Smith (“The Vaults of Yoh-Vombis“), Murray Leinster (“Proxima Centauri“), and the fanzines that cover the pulps, like Fantasy Review. I have high hopes that The Legion of Space will add to that list.

Galaxy Science Fiction, August 1951: A Retro-Review

Galaxy Science Fiction, August 1951: A Retro-Review

Galaxy Science Fiction August 1951-smallSometimes when I look at the table of contents for Galaxy, I can almost hear Horace Gold chuckling. In the August, 1951 issue, for example, there are stories from both Lester del Rey and Ray Bradbury. But every issue is full of talented authors, though some became more famous with the passage of time. I think it would be a struggle to compete against such a formidable magazine.

“Beyond Bedlam” by Wyman Guin — Everyone in society has Multiple Personality Disorder with two strong personalities. The treatment is to allow each personality to live on its own for five days at a time, and the rules of society forbid interacting with the worlds of one’s own alternate personality. Each personality has its own name, its own job, its own spouse. Yet in the case of Bill and Conrad, who share a single body, their wives are within the same physical body. Bill’s curiosity leads him into an interaction with Conrad’s wife, and over time, it develops into an affair — something that the Medicorps would deal with severely if they found out.

Guin mistakenly uses the term schizophrenia throughout the piece, but there has been confusion between that and Multiple Personality Disorder for decades, so it’s easily ignored. This is really an amazing story — highly imaginative and suspenseful. It pulled me along quickly and I couldn’t tell where it would go; I just knew I wanted to find out. This was my favorite piece in the issue.

“Operation Distress” by Lester del Rey — During his return trip from Mars, Bill Adams notices a rash on his hands. It quickly spreads, and he’s denied clearance to land on Earth. Instead, he’s ordered to land on the moon, where a dedicated, risk-taking physician will assess his health. If Bill’s carrying a new disease, it will likely kill both men.

One curiosity beyond the story: the byline had a typo of Lester del Ray. Oops. The logistics within the story felt very realistic. It’s well-written with a nice pace. And it’s interesting that a story with such a dire plot can have a genuine, light-hearted ending.

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Vintage Treasures: Wolfwinter by Thomas Burnett Swann

Vintage Treasures: Wolfwinter by Thomas Burnett Swann

wolfwinter thomas burnett swann-smallI know almost nothing about Thomas Burnett Swann… other than that he wrote a lot of fantasy novels in the decade between 1966 and 1976, most of them published as paperback originals by DAW. He died of cancer in 1976 at the age of 48, bringing a very promising career to an abrupt end.

Wildside Press has reprinted much of his work as print-on-demand trade paperbacks. But other than their efforts, virtually none of his novels remain in print today.

I didn’t pay much attention to Swann in my formative years, despite that fact that he had numerous novels on the shelves. His work — peopled with satyrs, dryads, and minotaurs — had a classical, almost pastoral, fantasy feel to it, which did nothing to appeal to my hungry-for-adventure teen mind. His fans have done a much better job of summarizing it than I ever could in his Wikipedia entry:

The bulk of Swann’s fantasy fits into a rough chronology that begins in ancient Egypt around 2500 BC and chronicles the steady decline of magic and mythological races such as dryads, centaurs, satyrs, selkies and minotaurs. The coming of more “advanced” civilisations constantly threatens to destroy their pre-industrial world, and they must continually seek refuge wherever they can. They see the advent of Christianity as a major tragedy; the Christians regard magic and mythological beings as evil and seek to destroy the surviving creatures… An undercurrent of sexuality runs through all of these stories. Many of Swann’s characters are sexually adventurous and regard sexual repression as spiritually damaging. Casual and sometimes permanent nudity is common.

Swann is well-regarded as a writer with a fine poetic sense, by those who remember him, and every few years I promise myself I’ll try one of his novels. I haven’t managed it yet, but I did have the chance to buy a copy of one of his harder-to-find books: Wolfwinter, published by Ballantine in 1972.

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Paul O. Williams and The Pelbar Cycle

Paul O. Williams and The Pelbar Cycle

The Song of the Axe-smallIf you read my posts with any kind of regularity, you’ve seen me refer fairly frequently to the same Fantasy and SF classics, whether I’m talking about my own reading habits, or just looking for examples of the topics I’m discussing. So you know that LOTR, Chronicles of Narnia, Leiber’s Fafhrd and Grey Mouser stores, etc., keep turning up.

In part this is because I really love these books and in part it’s because in many instances (as with Star Trek, Star Wars, and The Princess Bride) these works are community property, as it were, and I can be pretty sure that in referring to them, I’m going to a common source that most of you will recognize.

Recently, however, John O’Neill’s post on Emma Bull’s novels reminded me that sometimes you need to talk about books people might not know. It’s in that spirit that I’d like bring to your attention the seven books that form Paul O. Williams’s The Pelbar Cycle, originally published between 1981 and 1985.

Each book is a self-contained adventure (I didn’t read them in order until I had them all and didn’t have a problem with it), but the overall story arc tells of the re-uniting of human groups which became isolated after “the time of fire” and evolved separately into distinct (though recognizable to us) societal types.

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A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

Fantasy Review April-May 1949-smallRecently I’ve found myself thoroughly captivated by early fanzines. I’m not doing a study by any means… I’m just surfing eBay, picking up bargains here and there. And I have to say I’ve been lucky enough to stumble on some marvelous finds.

Each of the fanzines I’ve found has its own unique identity, but there are things they all seem to have in common. For one thing, they are suffused with a marvelous optimism. Science fiction of the 1930s and 40s wasn’t dominated by grim dystopias like The Hunger Games and The Matrix; often it idealized the future, as in Things To Come (1936), or gave us heroes like Buck Rogers. It’s hard to be gloomy when the future is whispering promises of ray guns and a personal jet pack.

But it was more than just that. Immerse yourself in early fandom long enough, and you’ll come to see that interest in science fiction was viewed unquestionably as a virtue, like temperance and personal hygiene. Never mind that society viewed SF as perhaps the lowest form of literature, low-grade children’s entertainment at best; early fans were convinced otherwise, and by the late 40s there was actually evidence to support that line of thinking. SF prepared you for the future, and in a world still startled and horrified by the rapid advances of World War II — and thrown headlong into the Atomic Age by the bombing of Hiroshima and Nagasaki — preparation of any kind offered a psychological edge, even if just an illusory one, and fans relished the vindication.

Now, I have no doubt that readers of the day were drawn to the pulp magazines by the same things that drew me, decades later: bright covers featuring monsters, dinosaurs, space ships and beautiful women. But the pages of early fanzines are filled with earnest young fans patting each other on the back for their enlightened choice in literature, as if reading science fiction was the vocation of a select elite who took on the task as a social imperative, like early socialists. All while simultaneously expressing giddy excitement at the latest installment of their favorite space opera. It’s funny, and oddly charming, and it doesn’t hurt that many of the fans filling the pages of these slender proto-magazines are fine writers in their own right — and many of them are insightful critics, as well.

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40 Years of Adventure

40 Years of Adventure

woodgrain

ONCE UPON A TIME, long, long ago, there was a little group known as the Castle and Crusade Society. Their fantasy rules were published, and to this writer’s knowledge, brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered, and Dave Arneson decided to begin a medieval fantasy campaign game for his active Twin Cities club. From the map of the “land” of the “Great Kingdom” and environs — the territory of the C & C Society — Dave located a nice bog wherein to nest the weird enclave of “Blackmoor”, a spot between the “Great Kingdom” and the fearsome “Egg of Coot”. From the CHAINMAIL fantasy rules he drew ideas for a far more complex and exciting game, and thus began a campaign which still thrives as of this writing! In due course the news reached my ears, and the result is what you have in your hands at this moment. While the C & C Society is no longer, its spirit lives on, and we believe that all wargamers who are interested in the medieval period, not just fantasy buffs, will enjoy playing DUNGEONS and DRAGONS. Its possibilities go far beyond any previous offerings anywhere!

So began Gary Gygax’s foreword (charmingly misspelled as “forward”) to the original edition of Dungeons & Dragons. That foreword is dated November 1, 1973, but it would still be a couple of months before D&D was “formally” released. I put the adverb in scare quotes, because, at the time, Tactical Studies Rules was a tiny shoestring operation, consisting of only three people: Gary Gygax (editor), Don Kaye (president), and Brian Blume (vice-president). It was more like a game club than a business; it was certainly a much more modest venture than what it would later become.

Initially, the three-book boxed set was sold through the mail, the first advertisements for which appeared sometime in the Spring of 1974. Of course, copies of D&D had undoubtedly been released “into the wild” of the miniatures wargaming scene before that. Just how soon before that is anyone’s guess, which makes determining a precise “birthday” for the world’s first published fantasy roleplaying game hard to establish. Nevertheless, gaming historian Jon Peterson, who’s done more research on this and related topics than anyone, advocates January 26, 1974 as a likely candidate. Barring further evidence to the contrary, it’s as good a day as any other, meaning that D&D celebrated the Big 4-0 just two days before I penned this entry.

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Duelists, Animal People, and Machinery Not Meant to be Fiddled With: The Prophecy Machine by Neal Barrett Jr.

Duelists, Animal People, and Machinery Not Meant to be Fiddled With: The Prophecy Machine by Neal Barrett Jr.

oie_275513I22lm2dJThe late Neal Barrett Jr. wrote around thirty novels and seventy short stories. I’ve only read a little bit from his works, which include sci-fi and fantasy as well as crime fiction and magic realism. He seems to have slipped under the radar of most genre readers. On the other hand, everything I’ve read about the man marks him as one of those special authors held in high esteem by other writers.

My own experience with Barrett started when I found a copy of Aldair, Master of Ships in the attic. The back of the book hinted at the story’s plot, asking:

Where is humanity? What legacy has true mankind left to its manlike descendants that they must relive our past?

I was fourteen and that was enough to hook me. (In fact, only for a short, embarrassingly snooty period in my early twenties would that have been too pulpy to catch my eye.) Even so, I was struck by the strangeness of Barrett’s Roman Empire recreated with pig-men at odds with ursine and lupine barbarians. It took me several years to track down the other three books in that series, but it was well worth it. Now, of course, you can get all four together as a single e-book. There’s a wonderful strangeness and a blackly mocking sense of humor to these books that hold up well to this day.

My next run-in with Barrett also came about by accident. During a 1999 book run to the Montclair Book Center, I found the post-apocalyptic-set Through Darkest America (1987) and on a whim I bought it. Pretty much by the third or fourth page I realized I was not in a comic book, Mad Max world, but something so dismal and bleak it disturbed me to the marrow. What followed was an utterly grim coming-of-age story, where innocence is ripped away and violence is the standard.

When a second trip to Montclair secured me the sequel, Dawn’s Uncertain Light (1989), instead of joining in conversation on the ride home, I read most of the book, to the annoyance of my friends. The impact wasn’t as severe as the first book, but it still made me uncomfortable. Together, these books have a power that leaves me chilled if I just think about them for too long. If you think Cormac McCarthy’s The Road is the be-all and end-all of despairing post-apocalypse stories, I’m here to tell you you’re wrong and I’ll leave it at that.

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On the Origins of the Rust Monster

On the Origins of the Rust Monster

Origins of the Rust Monster-smallIn an entertaining and brilliant bit of scholarship, Planescape artist Tony DiTerlizzi traces the origins of some of the most iconic monsters in Dungeons and Dragons — including the owlbear, bulette, umber hulk, and rust monster — back to an obscure line of plastic toy dinosaurs from the early 70s that Gary Gygax and Dragon editor Tim Kask co-opted as miniatures for early D&D sessions.

Painstakingly tracking down pics of the original toys — which doubtless wasn’t easy, as even small lots sell online for upwards of $500 to collectors in the know — Tony has assembled a line up of vintage toy monsters that will make your eyes pop. If you ran afoul of these creatures more than once in your early adventuring days, Tony’s collection of pics will give you more than one OMG moment.

But his most amazing evidence is a series of quotes from Tim Kask on just how these tiny plastic beasties eventually became an integral part of countless gaming sessions. I found this one, on how Kask created the bullette, at The Acaeum Forums:

I had an empty page in that issue of The Dragon because a full-page ad either cancelled or was late, and I had to go to press. Now Gary and I had had several talks about creating monsters, and he had frequently encouraged me to let my imagination run wild. The umber hulk and the rust monster were fabrications (by Gary) to “explain” two plastic monsters from a bag of weird critters from the dime store that Gary had found and used in Greyhawk… There was still had one that had not been taxonomically identified and defined yet that intrigued me; they called it the “bullet”. I frogged-up the name a bit. At this same time, SNL was hitting its stride and… I imagined what a “real” (in D&D terms “real”) landshark might be…

As Tony puts it, “Dime store toys in the hands of those with wondrous imaginations became something more – they became the geeky stuff of modern fantasy lore.” See his complete article Owlbears, Rust Monsters and Bulettes, Oh My! — and all his marvelous pics — at his blog, Never Abandon Imagination. (Thanks to Wayne MacLaurin for the tip!)

“Beware the Man With the Stolen Soul”: Steve Ditko and Stalker

“Beware the Man With the Stolen Soul”: Steve Ditko and Stalker

Stalker #1The first stop I made on my shopping expedition last Boxing Day was at my local neighbourhood comics store, which happens to be conveniently located two and a half blocks from my house. There, I found a deal in the back-issue bins: issues 1 to 4 of Stalker, a DC fantasy comic from the 70s. I’d vaguely heard of the title, but knew nothing about it. I thought I remembered hearing that it had good art, which I imagined perhaps meant work by somebody like Nestor Redondo or Ernie Chan. I was way off. In fact, the art was by the remarkable team of Steve Ditko and Wally Wood. As a result, it’s wonderful. And more than that: it’s truly weird fantasy art in every sense.

Ditko’s one of the most distinctive stylists in American comics. I’ve written before about his supreme accomplishment in fantasy, but Stalker’s an interesting work in its own right. Ditko creates a setting, a very specific world, and does it not by means of creating a consistent dress or coherent architectural style, but by imposing his own specific style and sense of geometric form upon the matter of the story. Wood, in turn, gives a sense of specificity and plausibility to the art, anchoring Ditko’s layouts with a sense of reality: trees, stone walls, suits of armour, all have enough subtle detail that you can feel their weight and mass. Yet at no point does he ever overwhelm Ditko’s pencils with his own style.

The writing, from a young Paul Levitz, is solid. The plot’s tight, fast-moving, and designed around good sword-and-sorcery set pieces. Still, I can’t help but see the book as primarily Ditko’s creation. He’s laid out the action with his usual flair for the expressionistic; he’s designed any number of strange variations on fantasy furnishings (castles, swords, temples, evil priests); and he’s also left certain things alone, drawing from a stock of archetypal medieval imagery so that you can’t help but focus on the weirdness of the main action. The result is not like any other fantasy art I’ve ever seen, but it feels perfectly right for the story.

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