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Nalo Hopkinson’s Brown Girl in the Ring

Nalo Hopkinson’s Brown Girl in the Ring

Brown Girl in the RingPublished in 1998, Nalo Hopkinson’s debut novel was Brown Girl in the Ring, the first winner of the Warner Aspect First Novel Contest. It went on to be shortlisted for the Philip K. Dick Award and the James Tiptree Junior Award, to win the Locus Award in the First Novel category, and to help Hopkinson (who had already published several short stories) win the John W. Campbell Award for Best New Writer. She’s gone on to write five more novels, along with two collections of short stories, as well as editing and co-editing several anthologies.

Born in Jamaica, Hopkinson has lived in Toronto since 1977, and a near-future version of that city is the background to Brown Girl in the Ring. In this dystopian imagining, the core of the city’s been abandoned by all levels of government. A young mother named Ti-Jeanne lives in the community that’s sprung up; she’s the granddaughter of one of the community’s leaders, Gros-Jeanne, a healer with apparently magical powers — and Ti-Jeanne herself has begun to see strange visions. When elements of the Ontario government reach out to a local boss, asking him to supply a human heart for an emergency organ transplant, both Jeannes become involved in the resulting violence.

The novel deserves the acclaim it got. On one level, it’s a strong adventure story with a fast-moving plot. But the book’s also notable for its language — specifically the dialogue, largely written in a Caribbean English. And for the story’s use of both science fiction and fantastic elements; as it works through a powerful family tragedy, played out in a dark future through the invocation of spirits and gods, it convincingly evokes the mythic.

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New Treasures: Cyclades

New Treasures: Cyclades

Cyclades board gameI saw the original release of Clash of the Titans, starring Laurence Olivier and Maggie Smith, on opening night in 1981. As just about anyone who’s seen it can tell you, it’s not a very good movie, with a painfully flat performance by Harry Hamlin as Perseus and clumsy attempts to add kid appeal with a nonsensical robot owl.

In the middle of a tale involving Pegasus, three blind witches, Medusa, and the Kraken, Hollywood feels the need to add a robot owl. I mean, come on.

But it didn’t matter. I loved it with a wild passion, and it ignited an intense interest in Ancient Greece in me.

I read everything I could get my hands on, from Homer to Aeschylus, Euripides to Aristophanes. I visited the library and asked to see maps of ancient Athens, circa 500 B.C. And I scrapped our ongoing D&D campaign, set in a generic medieval landscape, and told my bemused players we’d be starting over in Athens, at the height of the Bronze Age.

I discovered the history of the Cyclades, the tight knot of islands off the coast of Greece, that I learned had been packed with tiny civilizations and numerous isolated cultures over the centuries. It was a perfect setting for a fantasy game: a maze of islands thick with myth and mystery, a stone’s throw from the great city states that birthed modern civilization. The D&D campaign that began there carried on for over a decade, and was easily the most successful and rewarding one I’ve ever played.

But I always wondered why I didn’t see the setting used more often. So you can imagine how I felt when the fantasy board game Cyclades was released in 2009. I bought a copy last month, and so far I’ve been very pleased with it.

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The Unexpected Delights of Renner and Quist

The Unexpected Delights of Renner and Quist

skatesSkate coverThis review wasn’t supposed to happen. I’m up in the Albian wastes in Alberta for my day job and the review that was scheduled to run this week fell through. John O’Neill came to my rescue with a short ebook just published by Samhain Publishing. The book is called The Skates and it is part of the series of Renner and Quist adventures written by Mark Rigney.

I’ll be honest up front in stating I had not heard of the publisher, author, or series before this time, although I’ve since realized Mr. Rigney is a fellow Black Gate blogger with several short stories to his credit already published by the online magazine. My main relief was that John allowed me to get a review done without missing a week and the ebook was short enough to read through in barely an hour.

Then I read the damn thing and my perception changed instantly.

I curse simply because I envy Rigney for his talents. This wasn’t a fun, enjoyable read so much as it was a story I instantly loved. I’m sure the folks at Samhain Publishing are nice people, but why hasn’t Rigney’s fiction been noticed by editors at major publishing houses? Yes, it is that good. I’m fairly familiar with the New Pulp world and Rigney can write circles around most of us as he seamlessly blurs the lines between genres and switches voice from one first person narrator to the other.

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Michaele Jordan Reviews After Death

Michaele Jordan Reviews After Death

After_Death_CoverAfter Death. . .
An Anthology of Dark and Speculative Fiction Stories Examining What May Occur After We Die
Edited by Eric J. Guignard
Dark Moon Books, an imprint of Stony Meadow Publishing, Largo FL (292 pp, $15.95, trade paperback, April 2013)
Reviewed by Michaele Jordan

As you can guess from the title, Eric J. Guignard has assembled an assortment of viewpoints about the afterlife. These thirty-four stories (illustrated by Audra Phillips) cover a surprising range, especially since the viewpoint most professed by science fiction fans is the least represented. Please do not interpret that remark as a criticism. There’s not a lot of story to tell in a story about nothing happening. Yet even the perception of the afterlife as nothingness is included with ‘The Last Moments Before Bed,’ in which Steve Rasnic Tem confronts the dreadful hole remaining after a loved one is gone.

These stories run the gamut from blissful to black; John Palisano’s ‘Forever’ anticipates a joyful reunion, while Kelly Dunn’s ‘Marvel at the Face of Forever’ is one of the darkest horror stories this reviewer has ever seen. Several authors contrast the Christian afterworld with the pagan, as in the Christian displacement of the Greek afterlife in Jonathan Shipley’s ‘Like a Bat out of Hell,’ or Valhalla’s continued rowdy intrusion into the Catholic middle ages as told by Christine Morgan in ‘A Feast of Meat and Mead.’

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Sean T. M. Stiennon Reviews Child of Fire

Sean T. M. Stiennon Reviews Child of Fire

Child of FireChild of Fire
Harry Connolly
Del Rey (357 pages, mass market first edition September 2009, $7.99)

When we first meet Ray Lily, he’s in unpleasant circumstances. He’s less than 48 hours out of prison, driving a junker van through a Seattle rainstorm, and serving as chauffer to a boss who a.) is a powerful sorcerer, b.) wants to see him dead at the first possible opportunity, and c.) is paying him a wage of zero dollars per hour. Ten minutes after we meet him, he’s watched a boy die in front of his parents by exploding into sorcerous flame and melting into a swarm of silver worms. And then he’s watched the boy’s parents immediately forget they ever had a son, and drive away only vaguely confused.

It only goes downhill from there.

Child of Fire is a dark book. Sometimes shockingly, disturbingly dark, as is apparent right from the opening. That said, it’s also hugely entertaining, with noir-styled prose, a likeable narrator, and one of the most imaginative and horrifying monstrous adversaries I’ve ever encountered in fiction of any medium.

Our hero, Ray Lily, narrates the book in first person, and he bears comparison to hardboiled heroes like Philip Marlowe and Archie Goodwin, as well as the fantasy genre’s own Harry Dresden. He’s not quite as, well, heroic as Harry, though.  He’s a criminal, recently out of a prison sentence that came at the tail end of a car-jacking career in L.A. county, and he still has a tendency to sort everyone he meets into two categories: victim and dominant.

But mysterious circumstances surrounding the death of his childhood friend have pulled him into the shadowy world of the Twenty Palaces, a league of sorcerers formed to protect the secrets of magic from outsiders and to hunt down the supernatural entities known only as “predators.” These are hungry creatures from an extra-dimensional world called the Empty Spaces, who exist in a constant state of hunger. When summoned to our world, they can offer terrible power in return for a chance to sate that hunger on humans.

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Penpal by Dathan Auerbach

Penpal by Dathan Auerbach

Penpal by Dathan AuerbachIt began in October 2011, when an anonymous poster on Reddit, going by the username 1000vultures, posted a creepy little short titled simply “Footsteps.” Over the following weeks, the fanbase for 1000vultures swelled as five more stories were posted. Eventually, Dathan Auerbach (the author’s “civilian” name) began the process of revising those six little pieces, connecting and expanding them until he had his first novel, Penpal. After a successful Kickstarter campaign (where he made more than ten times his initial goal), he was ready to publish the thing.

Honestly, I picked up all of that after the fact. I’d never frequented Reddit’s No Sleep page, nor did I catch the Kickstarter campaign when it was going on. I just heard about a creepy little book by a new name on the horror scene and thought I’d check it out.

The book is broken into six parts, each set in a different point in the narrator’s childhood. Taken together, the stories come away like snapshots of one great horror, taken from different angles. The first story, “Footsteps,” evokes the universal fear felt by every child at least once: the fear of being lost. “Balloons” is the story that lays out the groundwork for what is to come. “Boxes” takes the story out of being strictly psychological horror and into something more physically threatening. “Maps” is the point when we are shown that the mystery might truly be something unknowable. “Screens” is the point when the author lets some of his own influences show. And the last story, “Friends,” wraps up the cycle with a couple surprises and a revelation of what truly is the heart of the story.

To be sure, this is the author’s first novel and there are some learning curve mistakes made in the narrative. The only problem I really had with the story was a sort of floating timeline. Ordinarily, it shouldn’t matter in what specific year a story takes place, but cell phones and the Internet seems to float in and out of existence. (Seriously, how do you not know how to find somebody’s phone number?) Otherwise, it’s a creepy little novel from a rising talent who hopefully produces many more.

You can pick up Penpal in print ($9.99) or as an e-book ($4.99) and learn more about the imprint 1000 Vultures (including how Auerbach came up with the name) at his website.

Jonathan Lethem’s Amnesia Moon

Jonathan Lethem’s Amnesia Moon

Amnesia MoonNot long ago, I came across a copy of Jonathan Lethem’s second novel, Amnesia Moon. I was curious: Lethem’s best known for his recent work in mainstream mimetic fiction, but his early novels were science fiction and he also wrote an odd take on Steve Gerber’s already-odd character Omega the Unknown for Marvel Comics in 2007. More, between 2007 and 2009, he edited three volumes for the Library of America collecting various novels by Philip K. Dick; another book Lethem edited — The Exegesis of Philip K. Dick, containing extracts of a journal in which Dick recorded his visionary experiences — was published in 2011. Lethem’s also written an introduction for a recently-released collection of Dick’s short fiction and explored the influence of Philip K. Dick on his work and life in an extended essay at his web site. Given all this, I was interested in seeing what Lethem’s early science fiction was like.

Reading Amnesia Moon, the Philip K. Dick influence is immediately and strongly apparent, in setting, tone, imagery, and structure. The novel takes place in the west of a near-future post-apocalypse United States, but nobody can really remember what the apocalypse was, or how long ago it happened. Robot evangelists preach the gospel at city corners. Some characters live only as drugs, visible only after they’re injected into the veins of someone else. Dreams are communicable. But more than any of this, the book seems to restart itself at unpredictable intervals, dropping all the narrative strands to begin what at first seems a different story, which then intersects or transforms the overall tale.

Still, Lethem’s book isn’t just a rehash of earlier work. It’s strongly evocative of Dick’s writing, yes, but has a voice of its own. Its theme, I think, is the connection between people, the communities and relationships that they make. So it insists on the reality of the perceptible universe, on the otherness outside oneself, in a way that seems to me to be unlike Dick; Lethem’s asking much the same questions, but suggests different answers. As a result, though Lethem’s style is as spare and fast-moving as Dick’s, the characters have a reality and solidity subtly unlike the characters in Dick’s fiction.

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Vintage Treasures: The Awful Green Things From Outer Space

Vintage Treasures: The Awful Green Things From Outer Space

The Awful Green Things From Outer SpaceI keep promising myself I’m going to stop obsessing about games that have been out of print for decades.

Clearly, I’m a man of little character. Let’s not dwell on that. Let’s dwell instead on one of the great mini-games of all time, Tom Wham’s The Awful Green Things From Outer Space.

First, a bit of history to support that claim. The Awful Green Things From Outer Space originally appeared as an insert in Dragon Magazine #28 (published in 1979). That’s pretty great.

Great enough to be reprinted as a full-fledged standalone game by Dungeons and Dragons publisher TSR in 1980, anyway. In 1988, Steve Jackson Games, publishers of GURPS, acquired the rights and revived Awful Green Things as a pocket game, alongside other mini-games like Ogre, GEV, Car Wars, and Illuminati.

Even in august company like that, Awful Green Things stood out for its gonzo humor and original design. I was going to paraphrase the text on the back, but there’s really no way to distill it. Here it is in its entirety:

The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things. And suddenly they were fighting for their lives!

In this wacky two-player game, one person takes the part of the Awful Green Things. Every turn the monsters multiply and grow… especially if they can eat somebody! The other player commands the crew, frantically trying weapon after weapon in hopes of defeating . . . The Awful Green Things from Outer Space!

The pocket edition consisted of a resealable box about the size of a paperback, 137 full-color counters (and a ziplock bag to keep ’em in), 24 pages of rules; and a 12″ x 21″ color map. The game was copiously illustrated by creator Tom Wham and Beverly Hale. My copy doesn’t have a price tag, but I think it was around 8 bucks. You can buy an updated, boxed edition from Steve Jackson Games for $24.99, but the pocket edition is still the one to get if you can find it.

Self-Published Book Review: Avarice by Annie Bellet

Self-Published Book Review: Avarice by Annie Bellet

AvariceWe’ve been told that we can’t judge a book by its cover, yet we do it all the time. A good cover can catch our eye and attract our interest. The art and title alone can usually tell us whether it’s gritty sword and sorcery, epic fantasy, or paranormal romance. The cover tells us more about the setting and mood of the story than even the jacket copy, and continues to influence us even after we start reading.

And unfortunately, self-published authors usually lack the budget and the specialized skills to do a great cover. Often, self-published covers look amateurish. Some authors decide to forgo a cover altogether, deciding that it’s better to have no cover than a bad cover (my wife takes this approach). This month’s novel, Avarice by Annie Bellet, is a notable exception. It’s not just that the cover is beautiful in itself, it’s that it instantly tells you what the story is about. Between the illustration and the title of the series (Pyrrh Considerable Crimes Division) an experienced reader of genre fiction has a pretty good idea what this book is about. I’ll give you a moment to guess before I reveal the answer below the fold.

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The Summer Movies… Again: Iron Man (3) Three

The Summer Movies… Again: Iron Man (3) Three

Iron Man 3 Poster MainIron Man Three (2013)
Directed by Shane Black. Starring Robert Downey Jr., Don Cheadle, Gwyneth Paltrow, Guy Pearce, Ben Kingsley, Rebecca Hall, William Sadler, Miguel Ferrer, Jon Favreau, Ty Simpkins.

For people worried that the individual Iron Man series within the greater Marvel Cinematic Universe was in trouble, have no fear: Iron Man is back on track because Shane Black has got your back.

Iron Man Three (yes, that’s what the end credits call it, and therefore it’s the official title) starts off the Marvel Movie-verse Phase 2 with a self-contained story that feels like a great five or six-issue comic book arc. You remember: the kind that Marvel used to pull off in the days before they “evented” everything to death with Skrull infiltrations and Norman Osborne conquering the world. I hear that currently the mad robot Ultron is doing the heavy lifting for Marvel’s crossover event. Maybe this means we’ll see him in Avengers 2.

This compressed approach for Iron Man Three was the correct choice coming off the huge success of The Avengers; the new Iron Man flick needed to show that Marvel’s individual heroes could still carry their own installments — their own magazine titles, so to speak — without the support of crossover mania. With Iron Man Three as the best of the Iron Man movies so far, it promises that Thor and Captain America will have superior returns in their own follow-ups. That will be quite a feat for Cap, considering how great Captain America: The First Avenger is. But it’s in the realm of the possible, as Shane Black shows everyone with Shellhead the Third.

This is a movie that will also ignite a huge debate over its changes to the comic canon. (Wait, what do I mean “will”? The battle has already started in a forum near you.) Although the script by Black and co-writer Drew Pearce uses the popular Warren Ellis Extremis storyline from 2005–06 as a starting point and features one of Iron Man’s main villains, The Mandarin, they have fashioned a story that stays true to its own internal character logic and freely jettisons major sections of Marvel Comics history both to goose the audience and give them unexpected thrills. It’s actually a touch annoying to write a standard “review” in the modern Internet spoilerphobe understanding for a film like this where I have to dodge talking about major plot points. The thrill in writing about a movie like Iron Man Three comes from getting geeky and detailed about how it toys with famous characters and undercuts expectations.

But I’ll play by the rules here — for now. You do deserve to see Iron Man Three knowing only as much as you’ve seen from the marketing. And that means I’ve negated the rest of what I am going to say. Nonetheless, onward…. and I do promise a minimum of “spoilers.” (I hate that word. Can we ditch it? I’ve found out “spoilers” before and yet not had the film “spoiled” for me. We need a better term. How about “twists”? There you go: we’ve already got a good word. Occam’s Razor Rules!)

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