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Blogging Marvel’s The Tomb of Dracula, Part One

Blogging Marvel’s The Tomb of Dracula, Part One

1-11tomb_of_dracula_2Marvel’s The Tomb of Dracula is beyond question the finest horror comic series ever produced – a fact made all the more amazing when one considers that since the original series ended, none of the many revivals (even those with the original’s classic creative team) have succeeded in bottling lightning a second time. Much of the success of the book is down to the surprisingly literate scripts by Marv Wolfman and the stunning artwork by Gene Colan and inking by Tom Palmer. However, Wolfman did not come aboard until Issue 7 so this first installment in an ongoing series looking at this influential comic will focus on the first six issues of a title undergoing the pangs of development.

Roy Thomas deserves the credit for bringing this series to life. It was Thomas who convinced Stan Lee that the loosening standards of the Comics Code Authority and renewed interest in the occult could make an ongoing horror comic featuring Bram Stoker’s infamous vampire count the runaway success of 1972. The Comics Code Authority came into being in the 1950s as a reaction against crime and horror comics as a result of the rather disturbed fantasies of Dr. Frederic Wertham. His 1954 study, Seduction of the Innocent imagined underage sex between Batman and Robin and convinced countless parents that juvenile delinquency was as much to blame on comic books as it was Rock ‘n’ Roll. The fact that Wertham’s book revealed more about himself than the actual content of comic books was lost on parents, whether over-protective or neglectful, who were quick to latch onto an excuse for why the post-war nuclear family was struggling. The result was the neutering of comic books for nearly twenty years and a ban on crime and horror as entertainment suitable for children.

Prior to The Tomb of Dracula, most comics companies would have turned the character into a misunderstood superhero. Marvel already had one of those with Morbius, the Living Vampire, but The Tomb of Dracula was determined to prove as revolutionary to Marvel as Roy Thomas and Barry Windsor-Smith’s adaptation of Robert E. Howard’s Conan the Barbarian. Both titles were far more adult and, at the outset anyway, far removed from Marvel’s established continuity. They were gambles that paid off in an era when Marvel deserved to call itself The House of Ideas.

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Art of the Genre: An Inteview with Will McLean

Art of the Genre: An Inteview with Will McLean

Two months ago I had the pleasure of writing up a small nostalgia piece on the Art of Will McLean, and after it hit the press John O’Neill gets me on my cell and tells me ‘It’s not enough!’. Ryan Harvey and I got a kick out of that, to be sure, both of us taking in some sun on the Black Gate L.A. corporate terrace. Such rants by John always elicit great mirth when we are both well aware of his location some 2118 miles away, meaning he has little power over us.

mclean-snake-ii-254Still, I was both moved and intrigued when a message from Mr. McLean showed up on my blog a few days later. This pushed me to consider that my article was indeed, as John insisted ‘not enough!’. Weeks passed, and John kept at me until he finally forced my hand with a full travel itinerary showing up at the office by Wells Fargo courier and the next thing I knew I was once again on a Zeppelin with an interview in mind.

The destination… Malvern Pennsylvania, a fine and upstanding Victorian era borough of less than four thousand people that resides some twenty-five miles west of Philadelphia, and home to Will McLean. Having spent twelve years in Maryland, this was fairly familiar country to me, and I eased into a transition from the heat of L.A. to the seemingly never ending winter of the northeast.

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Goth Chick News: Thirteen Questions for Horror Comic Creator Dirk Manning

Goth Chick News: Thirteen Questions for Horror Comic Creator Dirk Manning

image0141Last Sunday I told you all about NIGHTMARE WORLD comics which I had the good fortune of discovering last month at the C2E2 show in Chicago.

I also learned from you that I wasn’t the only one scaring the crap out of myself as a kid by reading this sort of contraband content by flashlight; and from the emails I got, you lot have been sneaking around doing things you’ve been told not to for some time.

Which is why you are very welcome here.

And now, fortune pats me on the head for the third time this week in the form of an email from the man himself, NIGHTMARE WORLD creator Dirk Manning.

Moved by our mutual admiration of classic tales of terror and intrigued by the readers of Black Gate, to whom he had not previously been introduced, Mr. Manning agreed to brave the probing and in depth (insert lightning and thunder sound effects here) Thirteen Questions

Are the restraints nice and snug? Then let’s begin.

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Goth Chick Crypt Notes: Nightmare World

Goth Chick Crypt Notes: Nightmare World

image0043I don’t know about you, but I never got a really clear look at horror comics as a kid, which may be why they still intrigue me to this day.

Back then, the acquisition of such contraband was generally via my older male cousins who were smart enough, even at that tender young age, to secret them inside the cover of The Archies. The comic would then be stashed between my mattress and box springs to be removed only after I had heard my parents go to bed. At this magic time, the comic would be quietly pulled out (don’t crinkle the pages too much, parents can hear that from the other side of the house) and read under a mound of stifling covers by the glow of a dimming flashlight.

The upshot of reading banned material was that I would scare myself silly and fall asleep clutching the flickering flashlight until the batteries went dead. It always seemed that the shadows cast under the covers and against the pages muted the comic book colors and make the icky stuff inside come to life.

Thus the reason horror comics were verboten.

Which, I suspect, is how I gained a lifelong addiction to horror comics and likely also the cause of ever-increasingly strong contact lenses as an adult.

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Fright: The Forgotten Dracula Comic

Fright: The Forgotten Dracula Comic

untitledsonofdraculaMost comic fans are aware that while the Marvel Age of Comics may have begun with the 1961 publication of the first issue of The Fantastic Four, the imprint actually began in 1939 when Timely Comics published the first issue of Marvel Comics with the Golden Age Human Torch on the cover. In the 1950’s, Timely Comics became Atlas Comics who continued to publish Cold War adventures of Timely’s Golden Age favorites as well as horror anthology titles and westerns. Far fewer comic fans recall that Atlas Comics was briefly revived in the mid-seventies as a rival to Marvel under the auspices of estranged family members of Marvel’s publisher and editor-in-chief. They stole Marvel talent and did their best to give the industry giant a real run for its money.

At the time, Marvel had taken advantage of the loosening of the Comics Code Authority and produced the award-winning horror title, The Tomb of Dracula. The dark look and tone of the book combined with the consistently strong scripting by Marv Wolfman and stunning art work by Gene Colan (inked by Tom Palmer) made the 70-issue run of the original series one of the biggest artistic and commercial success stories of the decade. While Marvel has never quite managed to bottle lightning with the title a second time, revivals are frequent while sales of reprints remain strong nearly forty years after the fact. While the book was busy collecting industry awards for the exceptional talent of its creators and the level of maturity they brought to the title, the newly-revived Atlas Comics prepared their answer in the form of the first and (as it turned out) only issue of Fright featuring The Son of Dracula in the spring of 1975.

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Art of the Genre: Star Frontiers

Art of the Genre: Star Frontiers

Star Frontiers Alpha Dawn Cover Copyright WotC
Star Frontiers Alpha Dawn Cover Copyright WotC

It’s summer intern time here at Black Gate L.A., John having flown in Sue ‘Goth Chick’ Granquist to help break them in. She’s not in love with the beach and the sun, but I must say seeing her in a black one-piece, Jackie-O glasses, and a hat right out of Vampire Hunter D, I had to take a shot with my iPhone because Ryan Harvey [who was struggling with a deadline instead of taking in some sun] would have never believed it otherwise.

That picture, snapped at a moment’s notice, got me thinking about technology and the crazy almost science fiction world we live in. When I was in junior high, way back in the early 80s, my love affair with D&D was in full bloom, and TSR was expanding its brand with new genres like the 1920s prohibition classic Gangbusters, the Bond-like Top Secret, and my personal favorite the space opera Star Frontiers.

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Art of the Genre: Special Critical Hit

Art of the Genre: Special Critical Hit

Homage
Homage
Two weeks ago I posted a small piece on the passing of Jim Roslof. Afterward I spoke to several people concerning some kind of tribute art, but nothing developed until I came across an idea for The Critical Hit concerning Jim.

So, this is both my, and Jeff Laubenstein’s, tribute to Jim and his body of work. For all you old folks out there, you need no introduction, but anyone else, I’ll post the original art we’re referencing as well.

This tribute to Roslof can be seen as perhaps a threefold homage, co-authors David C Sutherland III passing away in 2005, and Gary Gygax in 2008. Q1 Queen of the Demonweb Pits debuted in a tournament edition for Origins in 1979. It was scripted by artist/writer Sutherland and completed by Gygax before being turned into the culmination adventure of the G-1-2-3, D 1-2-3 adventure path.

A cut above.  The classic Q1.
A cut above. The classic Q1.
The adventure revolves around a party going into ‘the demonweb pits’, the 66th level of the Abyss controlled by the Drow goddess Lolth. There, they must overcome her minions, deal with the labrynth of corridors and gates involved, and finally deal with Lolth herself. I’ve had the pleasure of DMing this module once and playing in it twice, and for me I think it is a wonderful end to perhaps the greatest set of gaming modules ever produced.

Today, Fleetwood the Fighter and Grumbltash the Wizard, along with three trusty NPCs, have fallen into the same scene as that fateful party in 1980. I’d say wish them luck, but it looks like Fleetwood is familiar with the module and monster stats already…

Anyway, I’d like to say once again to Jim, David, and Gary, thanks for all the fond memories!

Crawling From the Wreckage: Grant Morrison’s Doom Patrol

Crawling From the Wreckage: Grant Morrison’s Doom Patrol

Doom Patrol 19Grant Morrison’s Doom Patrol needs no context to be enjoyed; it is its own strange, powerful creature. But describing the context of the thing helps to throw into relief the accomplishment of the work. And for those who may not know the comic, explaining what it came out of may help to explain what it is itself.

The Doom Patrol was a group of characters created for DC Comics in the early 60s, as the Silver Age of comics was getting underway; their first appearance, in My Greatest Adventure #80, hit the stands just before the first issue of Marvel’s X-Men. The two groups were famously similar: both were led by wheelchair-bound geniuses, and more significantly, both were a little stranger, a little darker, than other supergroups. The Patrol consisted of the Chief, the aforementioned scientific genius; Cliff Steele, AKA Robotman, whose brain had been transplanted into a metal body following a terrible accident; Negative Man, or Larry Trainor, a pilot wrapped in bandages who controlled a strange black ‘negative spirit’; and Elasti-Girl, Rita Farr, who could increase or decrease her size tremendously. Besides the similarity to the X-Men, the group vaguely resembled another Marvel team: the scientist leader, the orange-hued strongman (Robotman), the flying energy-controller (Negative Man), the woman who could disappear (by shrinking out of sight).

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Rediscovering the Ubiquitous Donald F. Glut

Rediscovering the Ubiquitous Donald F. Glut

frank_kindleDonald F. Glut is best associated with his 1980 novelization of The Empire Strikes Back. Some may recall his name today if they are between the ages of 40 and 45 and the movie was a touchstone of their childhood. I was not yet nine years old when the film was first released and read and re-read the paperback over and over again at a time when Star Wars meant as much to me as The Clone Wars does to my kids. The difference was, at age eight, I already recognized the name Donald F. Glut and knew him for a mysterious individual to be respected and admired because he wrote everything I wanted to read.

I was an avid comic book junkie as a kid and adored classic horror and science fiction films of decades past like many that grew up in the 1970s. Donald F. Glut was not a name like Stan Lee or Roy Thomas or even Len Wein or Marv Wolfman that I associated with specific titles that I eagerly devoured each month. Glut appeared where I least expected to find him – which in his case was nearly everywhere.

1An early 1978 issue of Marvel’s Star Wars, a stray issue of Marvel’s adaptation of Robert E. Howard’s Kull the Conqueror that somehow made it past my Mom and into my hands, an Incredible Hulk mini-storybook that I picked up at Woolworth’s – they all bore his credit as author. It didn’t end with comic books. In those days before the internet, libraries were treasure houses for information and non-fiction books on the Frankenstein Monster or dinosaurs that I pulled off the shelf with trembling hands were also from the pen of the amazing Mr. Glut.

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Goth Chick News: Barnabas Collins Rises

Goth Chick News: Barnabas Collins Rises

image0061Though I would normally start this post by ranting about the lack of originality in Hollywood and threaten to stick my thumbs in the Black Gate blender if yet one more remake crawls into a theater near me, I’m brought up short by news of a project with a serious pedigree.

Dark Shadows is slated to start production this Spring for an early 2012 release.

If you tell me you aren’t acquainted with Mr. Barnabas Collins I will first need to inquire how the weather here compares with your home in the Congo, and did you have a pleasant flight into civilization yesterday? I would then go on to tell you that Dark Shadows was a first-of-its-kind gothic soap opera dealing primarily with supernatural themes and if, like me, you were to discover it for the first time while watching contraband reruns at a 10-year-old’s birthday sleepover, it would have scared the crap out of you.

First impressions, no matter how traumatic, can stick with a person for a lifetime and Dark Shadows clearly stuck with a large segment of the population.

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