Sword-and-Sorcery and the Problem of Genre
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Cover by Tom Barber
Among the many challenges I had when I sat down to write Flame and Crimson: A History of Sword-and-Sorcery was the problem of genre itself.
Many of the genres we know, and love, and live in — mystery, horror, historical fiction — are old, in a relative sense, culturally ubiquitous, and therefore intensely familiar. We’ve enjoyed them for so long that we typically don’t bother to question who set them down, or when, or why. Their conventions are widely accepted. Everyone knows what fantasy is for example, and can conjure up a reasonably accurate description without expending too much effort — elves, dragons, heroes, princesses, magic, set in other worlds beyond our own. Boom, done.
But if you start poking under the hood you will find that genres are full of contradictions, exceptions, uncertain beginnings, and open-ended futures. They don’t coalesce until after art has been created, often decades later. They’re birthed through a weird alchemical process that includes inspired initial breakthroughs, the production of further works by successive artists, derivative and pastiche work, fan/reader discussion, and eventually, critical consensus. Or something close.