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Oz Fluxx – A Great and Powerful Card Game

Oz Fluxx – A Great and Powerful Card Game

ozfluxxA while back, the classic card game Fluxx got a makeover in an edition that merges the game with a classic film. This certainly isn’t its first makeover for Fluxx, nor even the first time it’s merged with a classic film (there is a Monty Python Fluxx, for example), but given that Oz: The Great and Powerful is hitting theaters today, the version of Fluxx I’m going to talk about is Oz Fluxx (Amazon).

If you’ve never played Fluxx, here are the basics:

  • The game continually changes, as players use Rule and Goal cards to modify every aspect of the game.
  • Rule cards can modify the number of cards drawn, number of cards played in a turn, overall hand size, and pretty much any other asp
  • Goal cards redefine the objectives needed to win.
  • Keepers are cards you keep in front of you. Most Goals involve getting a certain combination of Keepers in play to win. Examples from this game include “The Artificial Heart” and “The Cowardly Lion.”
  • Creepers (which are a type of card not in the original edition of Fluxx) are sort of negative Keepers, which get stuck in front of you and prevent you from winning … unless the Goal in play requires the Creeper as a condition of victory. Examples include “The Wicked Witch of the East” and “Angry Trees.”
  • Action cards allow other actions, such as drawing extra cards, getting cards out of the discard pile, stealing or trading Keepers and Creepers, and so on.
  • Surprise cards can be played either during your turn or on your opponents’ turn, to throw an even bigger wrench in your opponents’ expectations.

Probably the best way to get a feel for the game play is to watch this episode of Wil Wheaton’s Tabletop game on the YouTube channel Geek and Sundry, in which Wheaton and his friends play Star Fluxx. This edition of the game is based upon science fiction classics, most notably (and unofficially) Star Trek, although I believe there are some non-copyright-infringing shout-outs to Doctor Who and other classics as well.

But, back to Oz Fluxx

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The Paris Fashion Week of Games, Spring Edition

The Paris Fashion Week of Games, Spring Edition

Cyclades by AsmodeeYou know what happens tomorrow? Think hard.

That’s right! The Spring Auction at Games Plus here in Chicago — only the best auction in the entire country for dedicated game collectors of all stripes. I reported on the Fall Auction here, and confessed to a painful bout of auction fever at last year’s Spring Auction here.

I used to attend these as part of a constant quest for rare science fiction and fantasy collectibles — things like Judge’s Guilds epic Wilderlands of High Fantasy, Task Force Games’ colorful Swordquest, SSI’s wonderous Swords & Sorcery, and of course the most eagerly sought artifiact in Western Civilization, an intact copy of Barbarian Prince.

These days, my interests have changed. It’s not that I’m not constantly on the lookout for Barbarian Prince — who isn’t? — but I gradually realized that an obsession with older games was blinding me to the golden age of adventure gaming we’re living Right Now.

So my trip to Mount Prospect, Illinois tomorrow to take part in the auction will be with an open mind. And a lengthy list of recently-published games I’m seeking — including Cyclades by Asmodee, Mansions of Madness by Fantasy Flight, the second edition of Descent: Journeys in The Dark, Alien Frontiers from Clever Mojo Games, Mice and Mystics by Plaid Hat, Cosmic Patrol by Catalyst, and many others.

Wish me luck. I’ll report back here with all my treasures next week.

Sorry, Can You Repeat That?

Sorry, Can You Repeat That?

PathLast week I talked about how Fantasy and SF writers deal with the idea that our characters aren’t speaking English, and I focused for the most part on primary world fantasies (by which I mean fantasies with an obvious connection to our world as we live in it) and on SF works of the near and far future.

I wanted to deal with secondary world fantasies separately, partly because that’s what I primarily write myself and partly because I think that use of language might be even more important here, where language becomes most clearly part of the world-building process. Think about it: you don’t have to be half Spanish and half Polish like me to know that how we express ourselves is all about our cultural backgrounds.

So whether we call them secondary world fantasies, heroic or epic fantasy, or sword-and-sorcery, it’s how our characters express themselves – and even how the narrative voice expresses itself – that gives our readers their primary entry into the worlds of our novels and stories. Language has to make these places strange enough that readers understand they’re dealing with a complex imaginary world, while at the same time making those worlds enjoyably accessible.

Some of the same tools we use when trying to add an element of strangeness or “Other” to the primary world (playing around with syntax, avoiding contractions) can make the jump to how we express language in secondary world fantasies as well – but there are some problems that might be unique to those complex imaginary worlds.  And therefore some tools that might be unique as well.

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Blogging Sax Rohmer’s The Trail of Fu Manchu, Part One

Blogging Sax Rohmer’s The Trail of Fu Manchu, Part One

Trail ColliersTrail frontispieceSax Rohmer’s The Trail of Fu Manchu was originally serialized in Collier’s from April 28 to July 14, 1934. It was published in book form later that year by Cassell in the UK and Doubleday in the US. The book marked the first time Rohmer employed third person narrative in the series and dispensed with the first person narrative voice modeled on Sir Arthur Conan Doyle’s Sherlock Holmes stories. The results dilute what would otherwise have been a stronger novel that saw the series return to its roots.

The book gets off to an atmospheric start on a foggy night in London, where a lone constable is standing guard outside Professor Pietro Ambroso’s art studio. He catches a glimpse of a shambling figure approaching the studio several times, but the crouching man eludes capture. A woman’s cries for help send the constable away from his post to investigate, but he finds no one. When he returns to his post, he finds the front door to Professor Ambroso’s studio open and upon investigating finds the studio deserted.

The scene shifts to Scotland Yard, where Sir Denis Nayland Smith is in conference with Chief Inspector Gallaho, who succeeded Inspector Weymouth after the latter became Police Superintendant in Cairo. The reader is somewhat surprised to learn that Professor Ambroso is also the focus of their concern. The Professor has attained fame as an artist and sculptor. His latest work is The Sleeping Venus, a stunningly beautiful porcelain nude. Ambroso had requested police protection upon his arrival in London.

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Teaching and Fantasy Literature: Taking the SAT? Montag to the Rescue!

Teaching and Fantasy Literature: Taking the SAT? Montag to the Rescue!

When I was my students’ age, the SAT had two sections, not three. The verbal section was heavy on analogies, which the College Board has long since purged from the test. They added an essay in 2005, which to me feels like last week, but to my students, that’s a time when their ages were in single digits.

Read too many SAT essay prompts in a row, and you begin to think your head will explode, even if you’re not taking the test yourself: Can success be a catastrophe? Which is the stronger motivator–conscience or the will to power? Has technology outpaced our ability to put it to good use? Do ends justify all means? What is the good? How shall we construct our civilization? How must we live? There’s a slight tendency toward the grandiose, which I quietly remedy by imagining Scarlett O’Hara working for the College Board on essay prompts–Where shall I go? What shall I do? All the real essay prompts are more entertaining in Scarlett O’Hara’s voice. My students, however, claim never to have heard of Scarlett O’Hara. Imagine being that young. Now imagine that you have 25 minutes to bluff your way through a response in five-paragraph essay form with specific examples, and that your parents have half-convinced you that your entire future depends on how you answer. Twenty-five minutes to put your civilization right, with unfailingly correct use of commas and with diction in the formal academic style.

One way to arrive at the starting line for that sprint is to have a handful of versatile works of literature in your head from which to draw examples. I’ve lost count of how many students I’ve worked with who found ways to use Macbeth, The Catcher in the Rye, and Fahrenheit 451 for every single practice essay, no matter what the prompt was about.

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Goth Chick News: It’s Haunt Show Time Again and You Bet We’re Excited

Goth Chick News: It’s Haunt Show Time Again and You Bet We’re Excited

image002Like two fresh, young debutantes launching their party season in petal-pink tulle ball gowns (only different), Black Gate photographer Chris Z and I prepare to kick off the horror show rounds with our annual road trip to St. Louis to cover TransWorld’s extravaganza: The Halloween and Haunted Attractions show.

The HHA was my own personal entre into haunting subculture when I first covered it for Black Gate in Chicago twelve years ago this month.

Since then I’ve had the pleasure of meeting, interviewing and writing about some of the best talent in the industry from special effects artists and set designers, to indy film makers and musicians, to authors, actors and cartoonists.  Thanks to Black Gate, it is my privilege to call many of these extremely interesting people my friends, and the sources for some of the most popular topics at Goth Chick News.

It is because of the plethora of material that comes from a visit to the HHA that Chris Z and I become giddy as school girls, loading up on Red Bull, granola bars and Nine Inch Nails MP3s to make the 5-hour road trip from Chicago.

And this year’s audio book selection is…?

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Galaxy Science Fiction, December 1950: A Retro-Review

Galaxy Science Fiction, December 1950: A Retro-Review

Galaxy Science Fiction December 1950It is clear from this issue’s editorial that Galaxy was beginning to invade newsstands and draw quite a following. And they were doing it by seeking reader participation in structuring the magazine the way readers wanted it.

That, and by attracting great writers. In fact, editor H. L. Gold announced that they had raised their pay rates “to the highest in science fiction… We want the best and are prepared to pay for it.” Let’s see how the fiction in this issue shapes up.

“Second Night of Summer” by James H. Schmitz – On the planet Noorhut, Grimp welcomes his grandmother as she makes her annual summer return to the village. Like the rest of the villagers, he’s unaware of a scheduled attack on the planet – one that would wipe out all life as it has on other worlds. Grandma Wannattel is actually an agent sent to thwart the attack, but she can only do so with Grimp’s help; he may be the only one able to sense the precise moment of the attack.

This story hasn’t deteriorated at all over time. It succeeds because it avoids cultural references and stock characters of that time. This was my favorite tale of the issue.

“Judas Ram” by Sam Merwin, Jr. – Roger Tennant lives in a furnished home with a harem of women. Imprisoned by fourth-dimensional beings, Roger and the women are the only humans captured from Earth.

They’re forced to breed through implanted desires, but their minds remain clear; they hate the beings and, to some degree, one another. But there is no choice for them, and the beings train Roger like a dog, teaching him their powers so that he might return to Earth to aid them in capturing others.

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R.I.P. Lynn Willis, Game Designer Extraordinaire

R.I.P. Lynn Willis, Game Designer Extraordinaire

Lynn WillisI was researching some recent OSR (Old School Renaissance) D&D releases at The Society of Torch, Pole and Rope blog when I came across a shocking post: an obituary for legendary Chaosium game designer and editor Lynn Willis, dated January 18.

It’s tough to describe the sense of loss I feel. I never met Lynn, so I didn’t know him personally. But he was a prolific designer and editor, and his name graces many of my favorite games. Like the other great designers of the era — Gary Gygax, Steve Jackson, Greg Stafford, Greg Costikyan, Sandy Peterson, Marc Miller — the name Lynn Willis quickly came to be synonymous with a top-notch product. In a tiny industry, that was no small thing.

I was introduced to gaming in 1978 by Metagaming, which offered enticing SF and fantasy microgames like Ogre and Melee in the pages of Analog and Asimov’s SF Magazine, and it was there I first encountered his work, in games like Godsfire (1976), Olympica (1978) and Holy War (1979). He designed the sci-fi guerrilla war game Bloodtree Rebellion for GDW in 1979, but found his permanent home when Chaosium published his post-apocalyptic game of a sunken America Lords of the Middle Sea in 1978.

Lynn became employee #3 at Chaosium, and had a spectacular career. He was the co-creator of Call of Cthulhu, perhaps his single most enduring contribution, and eventually became the mastermind behind the entire CoC  line. Even a partial list of the Chaosium titles he worked on will give you an understanding of his energy and ability: Dragon Pass, Raiders and Traders, Arkham Horror, Thieves’ World, Ringworld, RuneQuest, Borderlands, Pavis, Big Rubble, Questworld, Stormbringer Companion, Elric, Shadows of Yog-Sothoth, Masks of Nyarlathotep, Cthulhu by Gaslight, Dreamlands, Horror on the Orient Express, and Beyond the Mountains of Madness.

On September 2008, Chaosium announced that Willis had been diagnosed with Parkinson’s disease. Chaosium President Charlie Krank, and company founder Greg Stafford, announced his death on January 18, 2013.

Lynn Willis left behind a formidable legacy — a body of work that literally changed the face of hobby gaming at arguably its most creative and formative time. For me, he was one of the backbones of the industry, a man whose contributions were so numerous and vital that you almost took him for granted

Almost. Rest in peace, Lynn. Though we never met, you lived your life in a way that immeasurably enriched mine. Thank you.

Tarzan-on-Demand: Tarzan’s Greatest Adventure on DVD from Warner Archive

Tarzan-on-Demand: Tarzan’s Greatest Adventure on DVD from Warner Archive

tarzans-greatest-adventure-posterI’ve discovered a way to merge my recent posts about the manufacture-on-demand DVDs of The Bermuda Depths and The Last Dinosaur with my long-running Edgar Rice Burroughs posts. Tarzan’s Greatest Adventure, the 1959 live-action film now available from Warner Archive, also gives me a reason to go back to talking about Tarzan for the first time since I reviewed Tarzan and “The Foreign Legion”.

Johnny Weissmuller played Tarzan in twelve movies from 1932 to 1948. But Weissmuller’s departure from the role didn’t bring a halt to the series. It soldiered on, switching around studios and distributors (it had already flipped from MGM to RKO during Weissmuller’s tenure) for two more decades. Lex Barker, Gordon Scott, Jock Mahoney, and Mike Henry all played the Lord of the Jungle for at least two films each, and then the movies segued into the television series starring Ron Ely, who would later play another famous pulp hero in George Pal’s unfortunate Doc Savage: The Man of Bronze in 1975.

Tarzan’s Greatest Adventure arrived in the middle of this second stage of the jungle adventures and marked a major shift in style. Producer Sol Lesser left the series, and his replacement Sy Weintraub decided to revamp Tarzan with a “New Look.” Actually, it was more of an “Old Look”: Weintraub took Tarzan back to his literary roots and made a movie more faithful to Edgar Rice Burroughs’s book series. Tarzan suddenly gained a full mastery of the English language, and the story acquired a more adult tone.

Because of Weissmuller’s continued domination of the Tarzan-on-film image to this day — even the mighty Disney machine cannot overcome him — it’s hard to imagine the latter-day movies in the series as being any good. But Tarzan’s Greatest Adventure is excellent; it’s the ERB-fan’s Tarzan film. Not that I don’t love Weissmuller’s first two movies, but this is actually something pretty damn special for any Burroughs bibliophile. Even if it isn’t based on a specific novel, Tarzan’s Greatest Adventure ranks with last year’s John Carter of Mars and The Land That Time Forgot as a movie that honestly captures the style and feel of ERB’s work. Had he been alive to see it, Burroughs would definitely have approved of the film. He might have objected to Tarzan’s non-monogamy, if it can really be called that, since Jane’s existence is questionable at this point in the movie series.

Also: a pre-007 Sean Connery as one of the villains. And it was actually shot in Africa!

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Stephen King Pens a Sequel, 36 Years Later

Stephen King Pens a Sequel, 36 Years Later

Doctor SleepSeems I’m on a horror kick this week. Yesterday I talked about classic horror of the 80s, today I want to jump ahead to one of the most anticipated novels of 2013.

Stephen King has done almost everything in his 40-year career: mystery, science fiction, crime, psychological thrillers, epic fantasy, and of course horror. But with the obvious exception of his Dark Tower series — and Bleak House, the follow-up to The Talisman, which he co-authored with Peter Straub — he has avoided sequels.

That’s about to change with the arrival of Doctor Sleep, the sequel to one of his earliest books, and one of the most famous horror novels of the 20th Century: The Shining. Five-year-old Danny Torrance, the child hero of The Shining, is now middle-aged Dan Torrance, whose encounter with twelve-year-old Abra Stone — who possesses the brightest shining ever seen — leads him into deadly conflict with a tribe of murderous paranormals.

On highways across America, a tribe of people called The True Knot travel in search of sustenance. They look harmless—mostly old, lots of polyester, and married to their RVs. But as Dan Torrance knows, and spunky twelve-year-old Abra Stone learns, The True Knot are quasi-immortal, living off the “steam” that children with the “shining” produce when they are slowly tortured to death.

Haunted by the inhabitants of the Overlook Hotel where he spent one horrific childhood year, Dan has been drifting for decades, desperate to shed his father’s legacy of despair, alcoholism, and violence. Finally, he settles in a New Hampshire town, an AA community that sustains him, and a job at a nursing home where his remnant “shining” power provides the crucial final comfort to the dying. Aided by a prescient cat, he becomes “Doctor Sleep.”

Then Dan meets the evanescent Abra Stone, and it is her spectacular gift, the brightest shining ever seen, that reignites Dan’s own demons and summons him to a battle for Abra’s soul and survival.

I always look forward to a new Stephen King book, but I’ll be looking for this one with very special interest. Doctor Sleep will be published on September 24, 2013 by Scribner. It is 544 pages in hardcover, priced at $30 ($14.99 for the digital version).