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No Time Like the Present

No Time Like the Present

“Do you know where you are, Mr. Starr?”

I snapped awake once more, realizing I’d dozed off again. The therapist sat back on her chair, her crisp white jacket and black pencil skirt the picture of professional cool. I moved my eyes left and right, trying to remind myself where, exactly, I was.

The evaluation vault was warm, bright white, and, if the monitor above the therapist’s head was to be believed, well over ninety-nine percent germ free. I blinked and squinted in the brightness, still recovering after my ejection from the the pressure sauna, which had left my skin a bright pink, save for the circles around my eyes from the protective goggles, and, under my white paper medical gown, a similarly protected region provided by the official Black Gate thong I’d been assigned to use while within, which had since been reclaimed.

The modern edition has more safety features, of course.

“Am I in the Black Gate medical wing?” I guessed, trying furiously to remember how I might have gotten there.

“That’s right,” the therapist said, her voice soothing. “Now, I want you to think back. What’s the last thing you remember? Before the incident?”

“I, um, well, I remember being brought to the medical wing because of a… paper cut?” That didn’t seem quite right.

“Yes,” the therapist replied. “A paper cut. With all 384 pages of the print edition of Black Gate #15. Naturally, we couldn’t have you bleeding out on the contents of the archives, so you were brought here. While we managed to save your life – and most of your organs – we were forced to use an experimental rescue technique, and have you clinically frozen until technology was advanced enough to revive you.”

“Wait. Are you saying I’ve been… frozen?”

“That’s right. Welcome back, Mr. Starr! You’ve been gone a long time.”

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The Public Life of Sherlock Holmes: Another Radio Poirot

The Public Life of Sherlock Holmes: Another Radio Poirot

A few weeks ago, I wrote about John Moffatt’s outstanding radio show, in which he played Agatha Christie’s Hercule Poirot. I think it is, and will remain, unsurpassed. Today, we’re going to go back and look at the first radio series starring the fussy little Belgian detective.

By 1944, there had been a few radio appearances featuring Poirot. Including a production by Orson Welles, starring Orson Welles, for Orson Welles’ radio show. (It’s all about Orson). I’ll write about that one later. Sam Spade, Sherlock Holmes, Charlie Chan, Ellery Queen, Philip Marlowe, The Falcon: detectives were popular radio fare. And an American actor and entertainment entrepreneur by the name of Harold Huber, set out to add Agatha Christie’s famous creation as a regular attraction of the airwaves.

Huber obtained the rights to Poirot for an American radio show. Agatha Christie’s Poirot debuted on February 2, 1945, featuring a live introduction from Christie, across the sea. Except, after about thirty seconds of silence, the announcer for the Mutual Broadcasting System explained that atmospheric conditions prevented the connection. MBS did have the foresight to record a short-wave transmission from Christie earlier that day, and played that in place of her live appearance. Having Christie explain that Poirot was busy, so she would introduce the series, was a pretty neat move in those times LONG before cell phones and podcasts.

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Vintage Treasures: Weird Shadows From Beyond, edited by John Carnell

Vintage Treasures: Weird Shadows From Beyond, edited by John Carnell

Weird Shadows From Beyond (Avon Books, August 1969). Cover by Josh Kirby

John Carnell edited the highly-regarded British SF magazines New Worlds (from 1946-64), Science Fantasy (1951-64), and Science Fiction Adventures (1958-63). In the US he’s probably best known an an anthologist, editor of the long-running New Writings in SF (21 volumes from 1964-72), and individual volumes like No Place Like Earth (1952), Gateway to Tomorrow (1954), and Lambda I and Other Stories (1964).

I found a copy of his slender 1969 anthology Weird Shadows From Beyond in a small collection I bought on eBay earlier this year. Carnell’s thoughtful introduction both intrigued me and nicely set the mood for the tales within:

A freshly turned grave with one mourner filled with hate; a telephone kiosk at night with something outside trying to get in; a ghoul playing knucklebones on a tombstone; a bodiless evening dress suit dancing in a moonlit glade; an iron shark hook; a handful of perfect teeth; a witch and a were-leopard — these are but a few of the ingredients which are an integral part of some of the stories in this collection of bizarre stories. Stories told with the consummate skill of modern writers, for the tree of the macabre has come a long way since its roots spawned in the day of the Gothic novel.

Doubtless those giants of yesterday — Poe, Blackwood, Dunsany, Lovecraft, Bierce, Wakefield, and the many others — would be pleased with their foster-children and somewhat amazed by present-day techniques of story-telling, yet, while more than half a century separates the old from the new, both classes of writer have the same aim in view; to entertain and at the same time to cause an occasional shudder or an uneasy feeling at dead of night.

Weird Shadows From Beyond contains ten short stories published between 1956 and 1964, seven of which were drawn from Carnell’s Science Fantasy magazine. They include an Elric story by Michael Moorcock, a pair of stories by Mervyn Peake, and stories by William Tenn, Brian W. Aldiss, Theodore Sturgeon, E. C. Tubb, an original story by Eric C. Williams, and others. Here’s the complete table of contents.

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Viking Gods: Big battles on a small scale

Viking Gods: Big battles on a small scale

In many ways the early 1980s were the heyday of classic microgames, also called minigames, with the popularity of such games as Car Wars and Revolt on Antares, but those were far from the only games available. For instance, TSR Inc. made its fair share of microgames, including Viking Gods.

Published in 1982, Viking Gods allowed players to take part in the battle to end all battles, Ragnarok. A game for two players, one player took the side of the Forces of Chaos while the other player was in control of the Gods of Asgard. Each side in the battle had a mission. The job of the Forces of Chaos was to storm across the Rainbow Bridge and destroy Yggdrasil, the sacred tree. The side of the gods had the job of either killing Loki or destroying his army while defending the tree.

A somewhat simple war game, Viking Gods still packed lots of combat. All you needed were the included map, the game pieces, and a pair of six-sided dice. When it was their turn, players were allowed to move their cardboard pieces two spaces across a map until they came up against enemy forces. Then combat could begin. Using the combat chart at the bottom of the map, the dice were rolled to determine the outcome of battle. Depending upon that outcome, forces could be pushed back a space or they could be defeated, wiped out. Another option was the battle could lead to a draw.

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The Japanese Giant Monster Golden Era Ends: Space Amoeba (1970)

The Japanese Giant Monster Golden Era Ends: Space Amoeba (1970)

Earlier this week, while collating ideas for writing about the history of a particular giant monster who recently played a featured role in Godzilla vs. Kong (but who is neither Godzilla nor Kong), an alien sensation suddenly overpowered me. I had to go watch another giant monster movie, one I hadn’t given any attention to in fifteen years: Space Amoeba

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Goth Chick News: Save the Headstone and Go Out Like a Viking

Goth Chick News: Save the Headstone and Go Out Like a Viking

Creative disposal of earthly remains is nothing new. There have been countless examples, especially in the last ten years, as new generations seek ways to distinguish themselves from the mundane-ness of the past. We’ve seen furniture that converts to a coffin (“Chic design for life and death”), an option for turning your loved-one’s remains into a precious stone which is set into jewelry (“One-of-a-kind, just like them”), and organic burial “eggs” out of which grows an oak tree (“Life never stops”). And now there’s a way you can go out in a blaze of glory.

Literally.

The legislative assembly of Maine is currently contemplating a bill which would allow Viking-style funerals.

History tells us that in the days of Viking warriors, dead heroes were laid out in a wooden boat along with their belongings. The vessel was also filled with hay and other flammables, and then put to sea. An archer (whom you hoped had infallable aim) then lobbed a burning arrow at the boat causing it to go up into an impressive pyre which consumed everything, before the charred remains were taken by the sea. An non-profit undertaker service organization in Maine called Good Ground Great Beyond, which is sponsoring said bill, owns 63 acres of property in the state, upon which they hope to offer “open air cremations” including a Viking-style funeral service.

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How Sword and Sorcery Brings Us To Life

How Sword and Sorcery Brings Us To Life

Savage Scrolls, Volume One, edited by Jason Ray Carney (Pulp Hero Press, 2020). Cover by Jesus Lopez

When I was working on the introduction to Savage Scrolls, I re-read all of Lin Carter’s Flashing Swords introductions. Something caught my attention: Carter starts Flashing Swords 1 with an epigraph, a stanza from William Morris’s six-stanza poem, “Prologue of the Earthly Paradise.” It is a beautiful apologia of fantasy literature. The speaker, Morris, attempts to comfort his reader, a weary, disenchanted worker, by celebrating the transformative nature of the heroic poetry of premodernity. But Morris does so hesitantly:

The heavy trouble, the bewildering care
That weighs us down who live and earn our bread,
These idle verses have no power to bear.

Morris is not making hyperbolic claims for the power of literature here; he is no Percy Shelley, claiming “Poets are the unacknowledged legislators of the world.”

No. Morris is comparably modest. Do you have bills to pay? Taxes to file? Mouths to feed? Alas, admits Morris, imaginative literature will not help you bear these miserable burdens. But it might help in other, nuanced ways.

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The Public Life of Sherlock Holmes: A Brilliant Poirot (No, not Suchet this time)

The Public Life of Sherlock Holmes: A Brilliant Poirot (No, not Suchet this time)

I have a somewhat odd relationship with works of Agatha Christie. When I started down my life-long Sherlock Holmes path as a boy, I also read a Hercule Poirot book by Christie. Didn’t care for it. My voracious reading habit grew, but I never felt impelled to try her again. The movies didn’t interest me at all. I discovered Nero Wolfe around age thirty (I think), but still never bothered with Christie.

It was the A&E television series starring Maury Chaykin and Timothy Hutton that got me interested in Wolfe. Similarly, I watched an episode of the British series starring David Suchet as Hercule Poirot, and I liked it. In fact, I thought that it was brilliant. On a par with the Wolfe series, and also Granada’s terrific Holmes series starring Jeremy Brett.

I bought a collection of the Poirot short stories, and my mind’s eye saw the images of the actors from the Suchet show. And I liked reading Poirot. I find the novels a little too long-winded, but they’re still not bad. And picturing Suchet always works. I didn’t mind the Kenneth Branagh movie, though I didn’t really like Peter Ustinov’s portrayal. And Tony Randall was as much Poirot as Warren William was Sam Spade (if you haven’t seen the latter: not at all).

I hear Clive Merrison’s voice when I write Sherlock Holmes stories. And I see Maury Chaykin when I write Nero Wolfe. And it absolutely is David Suchet who constitutes my depiction of Hercule Poirot. But there’s a second voice I also hear. John Moffatt (1922-2012) worked in both theater and film, and excelled on radio and reading audio books.

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Video game history: Advanced Dungeons & Dragons for Intellivison

Video game history: Advanced Dungeons & Dragons for Intellivison

To those of us old enough to remember, there is little doubt the king of home video game consoles in the early 1980s was the Atari 2600. However, Atari had stiff competition from Mattel Electronics in the form of the Intellivision. First released to the public in 1979, the Intellivison console was perhaps ahead of its time. The Intellivision didn’t even have a proper joystick, something almost unheard of at the time, but came with controllers that used a directional pad and a numeral keyboard. Also, the Intellivision had far superior graphics to any other consoles available when it first hit stores, and it was the first home system to utilize a 16-bit processor.

More importantly, however, was the fact the Intellivision had some darn good games. One of those games was titled Advanced Dungeons & Dragons. Mattel had received a license to make AD&D video games from TSR Inc., then the owners of all things D&D, and Mattel wasted little time in bringing such games to the public. The first console game, of course, was titled Advanced Dungeons & Dragons, which would be renamed a year later to Advanced Dungeons & Dragons: Cloudy Mountain when a sequel game was released.

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A Book Most Extraordinary: Once on a Time by A.A. Milne

A Book Most Extraordinary: Once on a Time by A.A. Milne

King Merriwig of Euralia sat at breakfast on his castle walls. He lifted the gold cover from the gold dish in front of him, selected a trout and conveyed it carefully to his gold plate. He was a man of simple tastes, but when you have an aunt with the newly acquired gift of turning anything she touches to gold, you must let her practise sometimes. In another age it might have been fretwork.

So begins Once on a Time (1917), A. A. Milne‘s charming and funny fairy tale sendup. In it, a war is started over one king leaping over another king’s land in his seven-league boots, a bad wish is wished (as well as a good one), lovers meet, and a slightly wicked countess plots to steal the kingdom’s wealth. It is a book that had me laughing aloud one minute and forcing my wife to listen to me read pages aloud the next.

Next to the gargantuan, multi-billion-dollar legacy that is Winnie-the-Pooh, it is quite easy to miss that Milne was an author of several adult novels, among them The Red House Mystery, a classic of Golden Age detective fiction. A graduate of Trinity College, Cambridge, he became a columnist for the satirical magazine, Punch, played cricket on teams with P.G. Wodehouse, J.M. Barrie, and Arthur Conan Doyle, and served in the army during WW I. He was wounded at the Somme and spent the last two years of the war writing propaganda. After the war, his son Christopher Robin was born, acquired some stuffed animals, and inspired Milne to write the two books that would be his greatest legacy: Winnie-the-Pooh (1926), and The House at Pooh Corner (1928).

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