Browsed by
Category: Blog Entry

Saying Goodbye to Those We Never Quite Knew

Saying Goodbye to Those We Never Quite Knew

weefreeThe death of Sir Terry Pratchett hit me hard.

It’s a strange thing, to mourn a man you’ve never met in person, but in truth he’s had more impact on my life than many people I’ve spent a lot more time with.

My first encounter with him was in 1995. I went to a small high school called the Indiana Academy for Science, Mathematics and the Humanities (along with fellow Black Gate blogger Andrew Zimmerman Jones), and my group of friends were all obsessed with Sandman. This was the final year of its regular publication, and we had weekly pilgrimages down to the comic shop to see if the latest issue was in. Someone showed up in the lounge one day with a copy of Good Omens and said “The guy who writes Sandman wrote this too! With some other guy.”

Later, when I was a practicing witch (I’ve led an interesting life. Sometimes I wonder what I’ll tell the children.) the coven I was a member of owed more to Terry Pratchett than to, say, Starhawk. Granny Weatherwax was our patron saint, and the kind of magic I learned had more to do with her than any other twentieth century influence.

In short, since I was sixteen, Pratchett has been one of the languages I spoke. In the way of all literate societies, quotes and reference makes up a large portion of our patois. Pratchett was as much a part of our cant as Latin derived terminology, and there is no way on earth you can convince me that scientists won’t eventually find a way to quantify Narrativium.

Of course, he wasn’t the only author or creator to fill that space in my life.

Read More Read More

Building Up Fantasy Readers

Building Up Fantasy Readers

micemysticsIn a recent post, M. Harold Page gave some thoughts for gamer parents which I found very helpful. Particularly that instead of focusing on our old games, we should look to new games as perfectly acceptable entries into tabletop.

I spend a lot of time gaming with my kids, and it’s very easy for me to want to rush them. For example, at my wife’s urging, when my 9-year-old grew enamored with one of my NPCs, I decided to try to bring him into our adult Pathfinder RPG gaming group by letting him take over the character. He was constantly impatient, wanting to jump his turn in the cycle, asking questions constantly. Enthusiastic … but in a way that clearly drove the other players nuts.

However, instead of going full-on RPG, we can play games such as Mice & Mystics (Plaid Hat Games, Amazon) or the Pathfinder Adventure Card Game (Paizo, Amazon), games which have a lot of moving parts and tell a story, but are also more structurally well-defined than a traditional tabletop RPG.

It’s very easy for me to want to share with the kids the games that I most want to play, instead of taking a step back to find the ones that are more appropriate for them. I have to meet them halfway.

Read More Read More

Adapting Nostalgia to Be More Awesome (And How I Try to Contain my IDW Anger While Remaining Spoiler Free. Mostly)

Adapting Nostalgia to Be More Awesome (And How I Try to Contain my IDW Anger While Remaining Spoiler Free. Mostly)

Reboots are awesome. There you go. I’ve said it. Call blasphemy all you want, but I’m a fan of (some) adaptations, and 80s cartoons are high on my list of “Yes, please adapt.” It’s not just that modern companies are making the storylines better; they’re quite frankly making some of them make sense. Not in all cases, but in a heck of a lot of them.

I’m a child of the 80s. I grew up on these cartoons, and enjoyed their adaptations. I followed their various incarnations, too, but now is a golden age for storylines, with plenty flourishing.

Teenage Mutant Ninja Turtles

I would not pause to admire these turtles' beauty. I would pause to stare at them in confusion.
Knee pads are a ninja’s BFF.

I’ve always been a fan of witty repartee, martial arts and turtles. Combine all three and you’ve sold me. Easily.

TMNT started as a rather dark comic book, grew into a 10-year long cartoon show in the 80s, then a 6-year run starting in 2003. Nickelodeon bought the rights in 2012, and BOOM, started everything up again.

IDW has two new comics lines, one based on the new cartoon show and one more based on the old comics (and much darker. I love it). I struck that out because they just repeated one of my least favorite storylines ever (spoiler link). No conclusion on that yet, so I’m no longer including it (take that, IDW!) Let’s also ignore anything live action, because there is absolutely no winning there.

Anyway, back to the new cartoon. What makes the new turtles unique? Their personalities are more defined.

Michelangelo, the party one, is now more funny than annoying. Donatello gets more chances to shine (he’s my fave). Leonardo, the poor always responsible lead turtle, is now a geek and gets excited about Space Heroes (a riff off Star Trek: The Animated Series). Raphael is still angry and one of the most loyal and, although he pretends to be a hard-ass, he’s one of the more sensitive.

Read More Read More

The History Manifesto and Sweeping Histories

The History Manifesto and Sweeping Histories

foundation
“History is the science of Science of Science Fiction”

If History is the science of Science of Science Fiction — who said that? — then History is the bedrock  of Fantasy.

In High Fantasy the characters make new history by engaging with the old; Frodo disposes of the ring and secures Middle Earth’s future, but the Ring Wraiths are ancient kings and the politics is grounded in the past. In Low Fantasy — what we mostly call Sword and Sorcery — the characters forage like ants in the debris of history; Conan loots ancient tombs, and loses his sweetheart to an antique monster.

In between, the heroes of Heroic Fantasy delve in the past in order to remake the present; the heroes in Michael J. Sullivan’s Riyria Chronicles actually resolve the geopolitical plot with an extended stint of dungeoneering.

And if Science Fiction is about future history, then it’s also often about future ancient history. We love our alien artefacts and lost forerunner civilisations. What is Aliens if not a Dungeons and Dragons story, but with more face huggers?

So we readers of Speculative Fiction also have an appetite for history, not just the down in the dirt tales of derring-do with William Marshal or Harald Hardrada, or the Rifle Brigade, carving out their personal histories with blade or bullet, but longer thrilling stories of the rise and fall of civilisations, or the evolution of a particular strand of human experience, whether it be war or sexuallity, or gender, or commerce.

Oddly, as noted by a pair of top historians, not a lot of these books are written by card carrying academic historians anymore…

Read More Read More

Kickstarter Alert: Vault Wars Card Game

Kickstarter Alert: Vault Wars Card Game

VaultWarsFloodgate Games has a successful track record of Kickstarter projects, starting with their fun time-travel technology-creation game Legacy: Gears of Time. After Legacy and its expansion, Floodgate Games created Epic Resort (Amazon), an unorthodox game set within a traditional fantasy world. In Epic Resort, you run a resort vacation spot where adventurers spend their time to recuperate and heal between adventures. You accumulate gold and hire workers, and then win with victory points gained by building attractions at your resort and having heroes heal up to full health. The twist of the game is that occasionally monsters attack your resort, and the heroes must stop them, which can result in new injuries or even death.

Something of a thematic (and artistic) sequel to Epic Resort, Floodgate Games’ new Kickstarter Vault Wars  asks what happens when heroes die and their vaults of equipment go up for auction, so that other heroes can gain the benefits of a fallen heroes’ previous efforts. You can find out more about the game and its related stretch goals on Kickstarter, but one of the best ways to get a feel for the game (if you have about a half hour) is by watching this video of a walkthrough play of the game. It features a lot of strategic choices and, as it mimics an auction, is built around the idea of bidding and bluffing. One of the stretch goals that’s coming up is a Worker Expansion, which allows players to hire workers that give special one-time bonuses within the game.

The Kickstarter project has passed its funding goal of $10,000, and the opportunity to back the project ends on March 27. The game is slated for delivery in August 2015. Kickstarting price for the basic game is $20, while $45 will get you a deluxe edition with metal coins. Higher cost tiers include copies of Epic Resort and Legacy: Gears of Time, for those who are interested in those games as well.

Wild West Outlaws of the Silent Screen: When Hollywood Hired Real Bandits

Wild West Outlaws of the Silent Screen: When Hollywood Hired Real Bandits

Jesse James Jr. (left) in a promotional still from Jesse James Under the Black Flag.
Jesse James Jr. (left) in a promotional still from Jesse James Under the Black Flag.

When movies first became popular at the beginning of the twentieth century, the world was already captivated with tales of the Wild West. Dime novels, plays, and traveling shows entertained millions in the U.S. and abroad. Movie directors were quick to pick up on this and Westerns were a popular film genre right from the start.

The first years of film overlapped with the last years of the Wild West. The last corners of the frontier were being settled, and some towns still had the shoot-em-up reputation movie viewers craved. Directors often went on location and hired real cowboys to do their stuff in front of the camera. One of them, Tom Mix, became one of the genre’s enduring stars.

But movie directors wanted bad men too, and they didn’t have to look far. Several real Western outlaws reenacted their crimes on camera.

Read More Read More

Dungeons & Dragons Releases Free Elemental Evil Player’s Companion

Dungeons & Dragons Releases Free Elemental Evil Player’s Companion

D&D Elemental EvilThe Dungeons & Dragons world is ramping up for their major event for 2015, which is the Elemental Evil storyline. I previously discussed this when it was first announced, but it’s worth mentioning again for one important reason: they’ve put out some free gaming materials!

Recently, Dungeons & Dragons released the Elemental Evil Player’s Companion as a free supplement, available through both their website and DriveThruRPG. This 25-page digital supplement contains some good material, a set of new races and spells designed specifically for use with 5th edition Dungeons and Dragons. The 9 of the pages are devoted to descriptions, details, and character creation information for 4 races:

  • The avian species Aarakocra
  • The subrace of Deep Gnome
  • The element-linked Genasi, in air, earth, fire, and water varieties
  • The mountain-dwelling Goliath

There are also 13 pages of spell lists and descriptions, featuring a total of 43 spells, almost all of them linked to the four elements (or their related damage type, such as the acid-based spell Vitriolic Sphere).

Read More Read More

February Short Story Roundup

February Short Story Roundup

oie_174947HoPAYr1cHere we are again, people. It’s that time when I let you know what’s going on in genre magazines that might possibly appeal to fans of heroic fantasy. Whatever lack of love swords & sorcery gets from the big publishers, it’s doing quite well at the short story length in the ‘zines.

Swords and Sorcery Magazine Issue 37 kicks off its fourth year of publication with two decent enough stories. The first is “Old Bear and the Grey Bird” by Nathan Elwood. It’s narrated by Old Bear, a non-human native of a land increasingly dominated by human colonists. He’s almost nine feet tall, covered in thick gray fur, and two short horns rise out of his head. His people have retreated into the remote, hidden places of the land and most humans consider them legendary.

Despite his own efforts to escape interaction with humans, Old Bear feels moved to intervene when he comes across a burned and pillaged human settlement. When he spots several raiders about to kill the only survivor, a young girl, the hunter steps in to rescue her. The rest of the story is about him deciding what he should do with her.

Read More Read More

Manning’s Manly Movies: Beast of the Yellow Night

Manning’s Manly Movies: Beast of the Yellow Night

Beast_of_the_Yellow_NightThis week Nick Ozment and David Manning team up to track down the Beast of the Yellow Night (1971) in another installment of Manning’s Manly Movies

[MANNING] Look what I’ve got.

[OZ] Another Mill Creek Entertainment 20-movie pack, huh? “Beyond the Grave.” Why? Why do you keep buying these things?

Why? Why not, my friend? Twenty movies for seven bucks on sale at Shopko — think of all the monsters and mayhem and manliness for a measly 35 cents a movie!

Or, looked at from a slightly different angle, you paid seven dollars to squander away approximately thirty hours of your life.

Not alone.

No! You don’t expect me to sit through those crappy movies, do you?

What do you think I’m paying you for?

You don’t pay me anything.

How much of my beer and whisky do you drink?

I have to tranquilize myself for these cinematic torture sessions.

Read More Read More

The Public Life of Sherlock Holmes: REH Goes Hard Boiled

The Public Life of Sherlock Holmes: REH Goes Hard Boiled

Steve Harrison's CasebookYou know how people say “No offense intended,” and then offend like it’s an Olympic sport? I’m a major Robert E. Howard fan. In fact, I think his writing in the Conan stories is the best you’ll find in the entire genre.

However, he was not much of a hardboiled writer. The pulpster did (half-heartedly) give it a try, with nine completed Steve Harrison stories, as well as one unfinished tale and a synopsis.

In February of 1934, Strange Detective Stories introduced Steve Harrison in “Fangs of Gold.” It also included another Harrison story, “Teeth of Doom:” except that it didn’t. Not wanting to include two stories from the same author in one issue, the magazine renamed the hero Brock Rollins, changed the title to “The Tomb’s Secret” and used a Howard pseudonym, Patrick Ervin!

The next month, “Lords of the Dead” (retitled “Dead Man’s Doom”) was going to appear in Strange Detective, but alas, the publication folded. That story remained unprinted until 1978. Though, oddly enough, its sequel, “Names in the Black Book,” was included in the May, 1934 issue of Super Detective Stories. Those readers were probably looking for some history on Erlik Khan, the villain in both stories.

The fourth and final story to see publication during Howard’s lifetime was “Graveyard Rats,” appearing only four months before the writer committed suicide in 1936.

“The House of Suspicion” was printed in 1976. In that one, Fred Blosser completed Howard’s “The Mystery of Tannernoe Lodge” and added Khan in to make it a trilogy with Harrison’s antagonist. “The Black Moon,” “The Silver Heel” and the untitled synopsis all saw first printings in the nineteen eighties.

Read More Read More