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Kickstarting the Mindjammer Universe: A Far Future Transhuman Utopia?

Kickstarting the Mindjammer Universe: A Far Future Transhuman Utopia?

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Yesterday Mindjammer Press launched a Kickstarter for my far future transhuman science-fiction roleplaying game and fiction setting Mindjammer, to fund a series of RPG supplements and fiction for the game, including sourcebooks, adventures, and even a version for the Traveller rules. It made its initial funding goal this morning in a little less than 24 hours, and John very kindly invited me to Black Gate to speak about the Kickstarter and the Mindjammer setting.

You may know something about Mindjammer already — John O’Neill and Howard Andrew Jones have both written about it before, and I’ve blogged about it here too. It’s set in Earth’s far, far future — approximately 17,000AD — during the Expansionary Era, when a formerly stagnant civilization on Old Earth has reinvented itself as a “New Commonality of Humankind” following the discovery of “planing” — faster-than-light travel. Now, two centuries on, the Commonality is journeying to the stars, rediscovering lost colonies settled from Old Earth by slower-than-light generation and stasis ships millennia before. Cultural conflict is everywhere, between this vibrant, optimistic, yet overwhelmingly strong interstellar civilization, and the disunited, often highly divergent lost colony cultures which are facing “integration” at the Commonality’s hands.

The Commonality considers itself the brightest and greatest civilization of humankind. The Mindscape, a vast interstellar shared consciousness and data storage medium to which all Commonality citizens are linked by neural implant, gifts its citizens with technological telepathy and the awesome powers of technopsi. It also lets them upload their memories, and download the memories of other people — even dead people. Artificial life forms with synthetic personalities based on the memory engrams of dead heroes abound: even the starships are sentient beings, the eponymous “Mindjammers”, faster-than-light vessels which travel between the stars, updating the Mindscape and knitting transhumanity’s interstellar civilization together.

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Monstress: An Interview with Marjorie Liu

Monstress: An Interview with Marjorie Liu

Marj-Monstress-Issue-1-Cover-smallOn November 4th, Image launched a new comic series called Monstress by Marjorie Liu and Sana Takeda. Liu is already well known as a New York Times Bestselling novelist, and from her work on Marvel titles such as Wolverine, X-23, Dark Wolverine, and Astonishing X-Men. I had a chance to interview Marjorie about Monstress.

Derek Kunsken: I read Monstress, and I have to say I was absolutely floored by how beautiful it is. I’ve seen Sana Takeda’s work with you on X-23, but it seems like all the stops were pulled out here. Not only that, the setting is original and the theme of inhumanity reminds me of Scott Snyder’s Wytches.

Marjorie Liu: You’re so kind. I’ve also been floored by Sana’s work on this book. I had a vision, I knew what I wanted Monstress to look like — but Sana took those ideas and just made them explode on the page. Her character designs, too, totally altered the story. I had one idea of what the book was going to be about — and then I saw what the monster looked like — and everything changed in that moment. For the better.

The revelations in the world of Monstress feel both fast and slow, drinking from the firehose, but piling up the questions on the side. Maika seems to be neither fully human nor Arcanic. Can you talk about Maika as an outcast character?

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October Short Story Roundup

October Short Story Roundup

oie_1703334C3k1rSDiJust because I’ve taken a turn toward epic high fantasy in my reading of late doesn’t mean I’ve forsaken swords & sorcery. In fact, here’s my latest look at short stories from a trio of magazines you can read for free every single issue.

I’m starting this month off with Beneath Ceaseless Skies. I’ve written here before about my love-hate relationship with the magazine. Too often it just doesn’t print stories I’m interested in. Even when it does, its editors definitely have more literary taste than the pulpish flavor I prefer in my heroic fantasy. Issue #185 is a reminder of why I still look forward to BCS’s arrival every two weeks. Topped by a gorgeous painting by Feliks Grzesiczek that could easily pass for the locale of a Hammer film, the issue bills itself as “fantastically monstrous…for Halloween.” And it is.

Demons Enough” by Ian McHugh is a little like Underworld (if Underworld wasn’t awful), set a little to the left of Beowulf’s Geatland. In other words, you get a shapeshifter throwing down with vampires, and folks named Thorfinn and Freydis trying to kill the lot of them. When the component elements of a story have been played with by an untold host of other writers over the years, the author has a lot of work to bring something original to the mix. That happens here with McHugh’s vampires, or leeches as they’re called. Cloaked by night and magic, they take on a more human form. In the sunlight, stripped of most of their power, their true selpulchral nature is revealed. Gloomy atmosphere, gut-squishing violence, and apprehension are delivered with a more than adequate degree of skill.

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How I Used Steampunk to do George Orwell (But With More Sword Fights and Magic)

How I Used Steampunk to do George Orwell (But With More Sword Fights and Magic)

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“Holy ####! I’m a Steampunk author!”

“Holy ####! I’m a Steampunk author!”

I was staring at the Amazon Kindle rankings and the first volume of Swords Versus Tanks had just crept into the top 10.

Actually, I like Steampunk, but the story was supposed to be Heroic Fantasy or even Sword and Sorcery. After all, swords is what I do for fun.

Back when I was planning what I hoped would be my début novel, I wanted to put magically-enhanced medieval knights up against tanks, but I didn’t want to involve a modern military — too sophisticated with too much tech; I would end up spending most of the novel finding magical ways to break drones and cruise missiles that didn’t also break the medieval setting.

If my tanks were going to be pre-modern, then I might as well pick the era with the coolest looking tanks — that gave me WWI, which also gave me Zeppelins.

So Great War tanks and Zeppelins and semi-automatic weapons. That made at least half the story Steampunk  (Decopunk actually)… not half the novel as in the first (or second) half. Rather half the genre. The other half is Heroic Fantasy. As a reviewer kindly put it:

…it’s like every fantasy, steam punk or alternative history novel thrust screaming into a thunderdome and told to fight for our entertainment.

But Steampunk provided more than just carefully calibrated tactical situations with nice aesthetics, it also let me write about big ideologies.

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In the Wake Of Sister Blue: Chapter Four

In the Wake Of Sister Blue: Chapter Four

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Linked below, you’ll find the fourth installment of a brand-new serialized novel, In the Wake Of Sister Blue.

A number of you will already be familiar with my Tales Of Gemen (“The Trade,” “The Find,” and “The Keystone“), and if you enjoyed those titles, I think you’ll also find much to like in this latest venture. In this latest installment, Maer decides on her next steps while Vashear suffers through the aftermath of an extrication. As for Belner, whom we’d met before but not by name, well he’s nothing if not on the run. Things are heating up, with Chapter Five to follow in two weeks’ time.

Bear in mind that this is a true serial. I haven’t written to the end; I couldn’t publish all at once even if I wished to do so. I do have the overall arc of the piece in mind, but as to how we get there? I predict it’ll be one complication at a time – minimum. I do promise this: I’ll dole out the breadcrumbs of story just as fast as I can tear them from the fictive loaf, and when we reach the end, we’ll get there simultaneously.

Welcome to adventure, In the Wake Of Sister Blue.

Tell your friends. Off we go — and if you’re just discovering this portal, don’t forget to begin at the beginning.

Read the first installment of In the Wake Of Sister Blue here.

Read the fourth and latest installment of In the Wake Of Sister Blue HERE.

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Robert E. Howard, Exile of Cross Plains

Robert E. Howard, Exile of Cross Plains

NOTE: The following article was first published on March 21, 2010. Thank you to John O’Neill for agreeing to reprint these early articles, so they are archived at Black Gate which has been my home for over 5 years and 250 articles now. Thank you to Deuce Richardson without whom I never would have found my way. Minor editorial changes have been made in some cases to the original text.

subterranean-kull-slipcasesubterranean-kull-limitedThe transformation of literary genres in the early twentieth century was marked by a series of intriguing parallels and recurrences. When Raymond Chandler, displaced as much in England as California, started down the mean streets of writing pulp fiction, he used an Erle Stanley Gardner story as his template. Chandler prepared a detailed synopsis of Gardner’s story and then re-wrote the story himself, comparing the results to the original.

Chandler’s first published pulp story, “Blackmailers Don’t Shoot” (1933) introduced the prototype for the hardboiled private eye who emerged six years later in Chandler’s landmark first novel, The Big Sleep in the form of Philip Marlowe. Likewise Chandler’s literary heir, Ross Macdonald, displaced as much in Canada as California, would use The Big Sleep as the template for his own first novel, The Moving Target (1949) and, in the process, introduced Marlowe’s successor, Lew Archer who would arguably represent the hardboiled detective realized to its full potential.

When Robert E. Howard, an outcast in his native Cross Plains, started down the path that would eventually give the world the genre now known as Sword & Sorcery, he used Paul L. Anderson’s story, “En-ro of the Ta-an” as the template for his various “Am-ra of the Ta-an” story drafts. Anderson would likely be a completely forgotten literary figure but for the efforts of Howard scholar, Rusty Burke. Even without Anderson as a reference point, Howard’s first attempts at creating a noble savage are instantly familiar to the modern reader as being works that are highly derivative of Edgar Rice Burroughs’ Tarzan, Pellucidar, and Caspak novels. Just as the seminal Black Mask writers took the western and successfully brought it to an urban setting creating modern detective fiction in the process, so Burroughs and those he influenced took Rudyard Kipling’s Mowgli tales and laid the foundation for modern myth-making by cross-breeding jungle adventures with the lost worlds tales of Jules Verne, Sir Arthur Conan Doyle, and H. Rider Haggard.

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The Top 50 Black Gate Posts in October

The Top 50 Black Gate Posts in October

Terra Incognito A Guide to Building the Worlds of Your Imagination-smallWith his very first article for Black Gate, Richard C. White shot right to the top of the charts with the most popular article for the month, “World Building 101: The Village.” Here’s a sample:

Just because you have water doesn’t mean you can put any number of people in an area. The Cahokia Mounds in Illinois were believed to have held up to 40,000 people which would have made it the biggest city in North America until the 18th century. However, archeologists now believe the reason that Cahokia was abandoned was not due to warfare but because they had so many people that the water became too polluted to support the population. Even pioneers in the 19th century soon learned you can only dig a well so deep before it doesn’t provide enough water. An overabundance of people/livestock/ irrigation can cause a drought as easily as Mother Nature. So, when planning your village for your story, think about how do your people get their water and how they deal with waste water.

Coming in second was Fletcher Vredenburgh’s look back at one of the most popular fantasy novels of the 20th Century, “You Can’t Go Home Again: The Annotated Sword of Shannara: 35th Anniversary Edition by Terry Brooks.” The third most popular article last month was Derek Kunsken’s interview with Christopher Golden, Co-Author of Joe Golem, Occult Detective.

Rounding out the Top Five for the month were Goth Chick, with her look at Sony Pictures’ Freaks of Nature, and M Harold Page’s catalog of tips for those trying to write a novel this month, “NaNoWriMo is coming!”

The complete list of Top Articles for September follows. Below that, I’ve also broken out the most popular overall articles and blog categories for the month.

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The Public Life of Sherlock Holmes: Edgar Smith’s ‘The Implicit Holmes’

The Public Life of Sherlock Holmes: Edgar Smith’s ‘The Implicit Holmes’

Implicit_GasLampBy sheer numbers, Sherlock Holmes is more popular than he has ever been. This is in large part due to the massive success of BBC television’s Sherlock, which is an international sensation. The Robert Downey Jr. movies also contributed to a revival of interest in Holmes before that.

Anecdotal evidence isn’t as good as objective, but it can still be valid. There are Holmes fans that have never actually read any of Sir Arthur Conan Doyle’s sixty stories (the Canon) about the great detective. This used to bother me, but I’ve gotten over it: they’re the ones missing out, and they’re the ones who don’t have real knowledge of the world’s first private consulting detective: just some parody on screen. So I’m good.

There is a VAST body of work that has been written about the Canon; including my own free, online newsletters, Baker Street Essays. As the great Sherlockian, Christopher Morley said, his tongue planted in its accustomed place in his cheek, “Never has so much been written by so many for so few.”

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Approbation and Obloquies for the Lord of Strange Deaths

Approbation and Obloquies for the Lord of Strange Deaths

LOSDWEBFuman_frontIt is not easy to be a fan of classic pulp fiction and a person of good conscience in the 21st Century. It is far easier to embrace steam punk and all that has followed in its wake which treats the past as if it had the mores and indeed the colloquialisms of the present. As it is, one never knows when the Thought Police, those self-appointed guardians of right thinking, will decide a Dashiell Hammett is no longer possessed of literary merit because he also threw around racial slurs that were common in his day and didn’t have the foresight to have an enlightened view of sexuality when it came to capturing the world he lived in and wrote about.

So what does this have to do with Sax Rohmer? Actually quite a lot. After a two year delay, Strange Attractor Press has finally published Lord of Strange Deaths, their impressive critical study of the man and his works. Such a tome was long overdue and very welcome indeed. Many of the individual essays are excellent and display the insight and level of research one expects from academics. Sadly, the book comes from the second decade of the current century which means one has to be reminded over and over that Sax Rohmer was a very bad person. He lived in colonial times and exploited the fears of the Boxer Uprising to create a criminal genius who heralded from China.

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The Great Savage Sword Re-Read: Vol. 1

The Great Savage Sword Re-Read: Vol. 1

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The Savage Sword of Conan Vol. 1. Cover art by Boris Vallejo.

The Savage Sword of Conan is arguably the single greatest publication the Sword and Sorcery genre has ever seen. Spawned by the massive popularity of Marvel’s Conan the Barbarian color comic which launched in 1970, Savage Sword was a black-and-white Marvel Magazine whose first issue appeared in 1974.

The new format freed creators from the restrictions of the Comics Code Authority, which constrained Conan’s full-color adventures to all-ages entertainment. The violence, gore, and lurid themes of Robert E. Howard’s original Conan tales would no longer be censored by enforced comic-book morality. Now readers of the Cimmerian’s adventures would get to know the real Conan and the real Hyborian Age — in all their blood-spattered, head-lopping, breast-heaving glory.

I was 8 years old when I bought my first issue.

It was early 1978 and my family had just moved from Fort Knox to Elizabethtown, Kentucky. Moving to that neighborhood changed my life for many reasons, but one of the most significant was the presence of the Blue Bird Foodmart at the bottom of the hill. For the first 7 years of my life I was a small-town kid who only got exposed to comics when my parents/grandparents took me to a store somewhere. Now I could walk down the hill to a store that sold comics, magazines, and novels. The problem was that as an 8-year-old comics fan I had barely any money to spend on all those great books.

On that day in ’78, I could have chosen the latest issue of Creepy, Eerie, Heavy Metal, or any number of Marvel or DC comics. But it was Savage Sword of Conan #28 that caught my eye. Comics went for 35 cents apiece in those days, but here was an extra-thick “comic” with an amazing Earl Norem painted cover. For one whole dollar, it offered four times as many pages and featured the most realistic sword-fights and battles I had ever seen, complete with beheadings, guttings, and stabs in the back. The interior art was by John Buscema and Alfredo Alcala, a legendary penciller-inker team, and I had never seen anything like it.

Needless to say, it blew my little mind and left me hungry for more tales of Conan…

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