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The Wake by Paul Kingsnorth

The Wake by Paul Kingsnorth

oie_41116gM9IFpIH                                                                                                             who is thu

                                                                                                             who is thu i can not cnaw

                                                                                                             what is angland to thu what is left of angland

                                                                                                             i specs i specs

                                                                                                             but no man lystens

                                                                                                                                                  from The Wake

For nearly four hundred pages Buccmaster of Holland, protagonist of Paul Kingsnorth’s The Wake, speaks — first warning against impending doom, then trying to rally his fellow Englishmen against their Norman conquerors, and always trying to explain and justify himself. Though most people he meets — his tenants, his family, even his fellow guerillas — don’t listen, I did.

Even though he speaks in an amalgam of Old and contemporary English, he speaks forcefully, and I listened to every word, every mad thought, every angry conversation with gods, and every poetic meditation on England. Numerous times I found myself speaking his words aloud, falling into a cadence at once alien and familiar. Alien because it’s an English stripped of nearly every non-Germanic accretion. Familiar because the author’s invented Saxon vernacular feels like it’s exposing some ancient rhythm that’s encoded into the very syntax and syllables of English. This is one of the most immersive and enthralling books I have ever read.

NOTE: Since readers here don’t have the benefit of the book’s glossary and pronunciation guide, I heartily recommend reading out loud the passages I’ve included in this review. Words that look odd will be immediately familiar when spoken aloud.

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In the Wake Of Sister Blue: Chapter Fourteen

In the Wake Of Sister Blue: Chapter Fourteen

In The Wake of Sister Blue Mark Rigney-medium

Linked below, you’ll find the fourteenth installment of a brand-new serialized novel, In the Wake Of Sister Blue. The battle for the armory is the main order of business, followed by a benedictory aftermath. But wait, we’re not done yet! The final installment will follow in two weeks’ time, so stay tuned –– and for those who fear I’m writing a doorstop, be reassured. This will be Book One of a pair (but no, not an ongoing, endless cycle), and the Great Divide between the two is all but in reach.

A number of you will already be familiar with my Tales Of Gemen (“The Trade,” “The Find,” and “The Keystone“), and if you enjoyed those titles (or perhaps my unexpectedly popular D&D-related post, “Youth In a Box,”) I think you’ll also find much to like in this latest venture. Oh, and if you’re only now discovering this portal, may I suggest you begin at the beginning? The Spur awaits…

Read the first installment of In the Wake Of Sister Blue here.

Read the fourteenth and latest installment of In the Wake Of Sister Blue here.

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The Public Life of Sherlock Holmes: Ronald Howard Dons the Deerstalker

The Public Life of Sherlock Holmes: Ronald Howard Dons the Deerstalker

RonHoward2SmileArthur Wontner was the first great screen Holmes of the sound era, followed by Basil Rathbone. Wontner was 56 when he first donned the deerstalker and looked older. Rathbone was 54 for his last Holmes film, though he came across as younger.

I’ve already written a post here at Black Gate (Go ahead: read that before continuing on with this one. You know you want to…) on Ronald Howard’s under-appreciated performance as Holmes in Sheldon Reynolds’ television series, which was filmed in France. Howard, son of British actor Leslie Howard (familiar to Bogart fans), was 36 and portrayed a much younger Holmes than the previous standards. His Watson, H. Marion Crawford, was less of a doofus than we’d seen from Nigel Bruce (Rathbone) and Ian Fleming and Ian Hunter (Wontner).

It’s Elementary – Rathbone was not impressed with his successor: “All I can say is, I think he’s too young for the role. I never thought of Holmes being so young…”

While the scripts often left something to be desired, Howard and Crawford gave fresh performances in the 39 episodes they filmed. The first two, while self-supporting, actually formed a two-parter, by design.

The second episode, The Case of Lady Beryl, took place immediately after the conclusion of the first, The Case of the Cunningham Heritage. Reynolds was a savvy operator and he was hedging his bets. If the pilot episode failed to sell, he could splice the two together and sell it as a filler movie. However, the series was picked up and the two episodes aired in back-to-back weeks in October of 1954 on NBC stations in America. Today, we’re going to look at those two episodes.

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The Thing In the Lower Rack: A Tale of Truly Lovecraftian Experience

The Thing In the Lower Rack: A Tale of Truly Lovecraftian Experience

dishwasher baby-smallHP Lovecraft once said that “The oldest and strongest emotion of mankind is fear, and the-” wait, wait a second. If I never have to hear that quote again I’ll die happy.

HP Lovecraft also said:

One of my strongest and most persistent wishes being to achieve, momentarily, the illusion of some strange suspension or violation of the galling limitations of time, space, and natural law which for ever imprison us and frustrate our curiosity about the infinite cosmic spaces beyond the radius of our sight and analysis.

And he also said:

There will always be a small percentage of persons who feel a burning curiosity about unknown outer space, and a burning desire to escape from the prison-house of the known and the real into those enchanted lands of incredible adventure and infinite possibilities which dreams open up to us, and which things like deep woods, fantastic urban towers, and flaming sunsets momentarily suggest.

So with that in mind, there is a certain way my family has always loaded the dishwasher.

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Feeding the Hyenas in Harar, Ethiopia

Feeding the Hyenas in Harar, Ethiopia

DSC_0739

Yours truly feeding a hyena while Yusuf looks on

The first thing you learn if you spend any amount of time living in Harar is that it is not a human town. It is a human town during the day and a human and hyena town at night.

This medieval walled city in eastern Ethiopia has been a center of trade for centuries. Situated in a temperate climate between the central Ethiopian highlands and the Somali desert, it spent much of its history as an independent city-state. The Hararis have a distinct culture and language confined almost exclusively to the town within the walls. The surrounding countryside is dominated by the Oromo, who have their own language and culture.

The Harari and Oromo share space with another language and culture, that of the hyenas. Not seen much by day, they come out at night to scavenge food and wander the labyrinth of alleys that make up Jugol, the old city. Humans and hyenas have become accustomed to one another and have developed a unique and close relationship.

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The Paper Menagerie and Other Stories: An Interview with Hugo, Nebula and World Fantasy Award-Winner Ken Liu

The Paper Menagerie and Other Stories: An Interview with Hugo, Nebula and World Fantasy Award-Winner Ken Liu

ken Paper-Menagerie-his-rezKen Liu has so far been principally known for his short fiction in science fiction and fantasy, although The Grace of Kings, the first novel in his Dandelion Dynasty trilogy, has been released by Saga Press. Ken’s short fiction has been nominated for tons of awards, and he won the Hugo, Nebula and World Fantasy Awards. Recently, Saga Press also released his short story collection, The Paper Menagerie and Other Stories (which John O’Neill covered here, and about which BG blogger Amal El-Mohtar said “I have never been so moved by a collection of short fiction.”)

It features some of Ken’s most impressive work, although he’s written so much that he could have filled a few more collections of similar quality and size without any trouble. The collection contains: “The Bookmaking Habits of Select Species,” “State Change,” “The Perfect Match,” “Good Hunting,” “The Literomancer,” “Simulacrum,” “The Regular,” “The Paper Menagerie,” “An Advanced Reader’s Picture Book of Comparative Cognition” (previously unpublished), “The Waves,” “Mono no aware,” “A Brief History of the Trans-Pacific Tunnel,” “The Litigation Master and the Monkey King,” and “The Man Who Ended History: A Documentary.”

I managed to catch up with him to e-talk about The Paper Menagerie and Other Stories.

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The New Old West

The New Old West

Silver on the Road-smallFor years fantasy writers, and to some extent SF writers, have been looking for new worlds to write about, and wondering what the next big thing is going to be. I don’t mean just “are werewolves the new vampires” or what we can do to make zombies more interesting. Those are, if I can put it this way, single-trope problems.

More complicated is the general feeling that we’ve pretty much exhausted Celtic mythology as the magical/supernatural basis for our stories, and the pseudo-middle-ages as the setting of choice. Not to say that many wonderful stories aren’t still being told using those tropes – and being welcomed enthusiastically by mainstream audiences (even my Spanish cousins are reading/watching Juego de Tronos) but it’s getting more and more difficult to come up with something that feels fresh and innovative.

Of course we’ve already seen successful forays into non-white, non-western mythologies and cultures, but those of us who are white, and western, tend to tread carefully when we borrow from other cultures. No one wants to be guilty of any kind of appropriation.

On the other hand, we’ve also seen successful use of areas of western culture that don’t involve cousins of the Green Man. Dave Duncan’s Alchemist series successfully mines the European Renaissance, for example, while the success of Naomi Novik’s Temeraire series, set in the Napoleonic era, just proves how hungry we are to see dragons in a new light. And let’s not forget the Victorian Steampunk phenomenon, which has fired the imaginations of Fantasy and SF writers alike.

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Art of the Genre: 24 Hours Remain on The Hidden Valoria Campaign

Art of the Genre: 24 Hours Remain on The Hidden Valoria Campaign

bannerArt of the Genre continues to roll out Kickstarter after Kickstarter in their Folio series, this time teaming up with terrain production juggernaut Dwarven Forge to create The Hidden Valoria Campaign.  Dwarven Forge architect Stefan Pokorny opens the doors to his personal gaming world of Mythras so that AotG‘s own wordsmith Scott Taylor can have a run at the world capital of Valoria.  Stefan has always been a big fan of old fantasy pulp fiction, and along with Scott, the two have worked hard to produce a feel within Valoria of Fritz Leiber’s Lankhmar, Howard’s Conan, and even some of the mosaic aspects of Asprin’s Sanctuary in Thieves’ World.

Utilizing Dwarven Forge terrain sets, Taylor takes the Folio from a pure tabletop RPG to a miniatures compatible 3D play system.  Dungeons come alive with rubbish-strewn cellars, undead-inhabited crypts, monster-infested wizard towers, and even a gang-run ‘Brawl Club’ (First rule of Brawl Club, don’t talk about Brawl Club).

Boasting old school TSR-like removable module covers, two interior booklets (Gazetteer & Adventure), as well as 2D & 3D mapping, Folio #8 continues in the AotG tradition of gaming in both 1st Edition AD&D as well as the new 5th Edition D&D mechanic.  Currently the project has achieved 6 Stretch Goals that help flesh out the Valorian neighborhood of The Patina Court, with a 7th & 8th Stretch Goal of a mini-adventure and full print production of Folio #9 still within reach.  You can find the campaign and all the details of it here.

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In the Wake Of Sister Blue: Chapter Thirteen

In the Wake Of Sister Blue: Chapter Thirteen

In The Wake of Sister Blue Mark Rigney-medium

Linked below, you’ll find the thirteenth installment of a brand-new serialized novel, In the Wake Of Sister Blue. Urnua lives to see the secrets of the armory unveiled, Mother Coal instigates a disturbing extrication, and Maer escapes the Middle Isle. Chapter Fourteen will follow in two weeks’ time, so stay tuned –– and for those who fear I’m writing a doorstop, be reassured. This will be Book One of a pair (but no, not an ongoing, endless cycle), and the Great Divide between the two will be reached in Chapter Fifteen.

A number of you will already be familiar with my Tales Of Gemen (“The Trade,” “The Find,” and “The Keystone“), and if you enjoyed those titles (or perhaps my unexpectedly popular D&D-related post, “Youth In a Box,”) I think you’ll also find much to like in this latest venture. Oh, and if you’re only now discovering this portal, may I suggest you begin at the beginning? The Spur awaits…

Read the first installment of In the Wake Of Sister Blue here.

Read the thirteenth and latest installment of In the Wake Of Sister Blue here.

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Beat the British and Save New France: Empires in America 2nd Edition

Beat the British and Save New France: Empires in America 2nd Edition

eia6The second edition of a solitaire board game about the French and Indian War sits only a few feet away from me, and it’s all I can do to keep writing this review. I’d much rather be finishing the game, the seventh I’ve played this week since I received it Monday. You see, Wolfe is marching on Ticonderoga and Monro is heading for a fort I built in the Green Mountains. I’ve whittled both of their armies down, though, so the biggest threat is General Anherst, aided by the Royal Navy as he advances along the St. Lawrence Seaway.

I love this game. Maybe that shouldn’t be a surprise, seeing as how I really enjoyed the original edition. I wrote about Empires in America in some detail back in 2012 right here at Black Gate. Since then, the manufacturer Victory Point Games has made a number of production advances. (You may have seen my excited post about the quality of Nemo’s War in January.) Cards are made from professional card stock, and the counters — wow, the counters may be cardboard, but they were cut with a laser, and with their brown finish they look and even feel a little like they’re wooden.

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